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[ASL20] Semifinal B - Page 28

Forum Index > Brood War Tournaments
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Prev 1 26 27 28 All
Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Soma vs Bisu Game 1?

No (14)
 
54%

If you have time (9)
 
35%

Yes (3)
 
12%

26 total votes

Your vote: Recommend Soma vs Bisu Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend Soma vs Bisu Game 2?

Yes (42)
 
95%

No (2)
 
5%

If you have time (0)
 
0%

44 total votes

Your vote: Recommend Soma vs Bisu Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 3] +
Poll: Recommend Soma vs Bisu Game 3?

Yes (23)
 
88%

If you have time (3)
 
12%

No (0)
 
0%

26 total votes

Your vote: Recommend Soma vs Bisu Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 4] +
Poll: Recommend Soma vs Bisu Game 4?

Yes (9)
 
50%

If you have time (7)
 
39%

No (2)
 
11%

18 total votes

Your vote: Recommend Soma vs Bisu Game 4?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 5] +
Poll: Recommend Soma vs Bisu Game 5?

Yes (30)
 
88%

If you have time (3)
 
9%

No (1)
 
3%

34 total votes

Your vote: Recommend Soma vs Bisu Game 5?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 6] +
Poll: Recommend Soma vs Bisu Game 6?

Yes (25)
 
93%

No (1)
 
4%

If you have time (1)
 
4%

27 total votes

Your vote: Recommend Soma vs Bisu Game 6?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 7] +
Poll: Recommend Soma vs Bisu Game 7?

No (29)
 
73%

Yes (9)
 
23%

If you have time (2)
 
5%

40 total votes

Your vote: Recommend Soma vs Bisu Game 7?

(Vote): Yes
(Vote): No
(Vote): If you have time


RogueTheGOAT
Profile Joined July 2025
166 Posts
October 19 2025 14:42 GMT
#541
On October 19 2025 07:26 mtcn77 wrote:
Show nested quote +
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
On October 17 2025 16:15 Dante08 wrote:
Bisu choked so hard on Roaring Currents, wtf was he doing man. He had 2 reavers sitting in his base the whole game when Soma took the expansions outside his base.

This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.
mtcn77
Profile Joined September 2013
Turkey557 Posts
October 19 2025 16:15 GMT
#542
On October 19 2025 23:42 RogueTheGOAT wrote:
Show nested quote +
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
On October 17 2025 16:15 Dante08 wrote:
Bisu choked so hard on Roaring Currents, wtf was he doing man. He had 2 reavers sitting in his base the whole game when Soma took the expansions outside his base.

This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...
Turrican
RogerChillingworth
Profile Joined March 2010
3055 Posts
October 19 2025 17:42 GMT
#543
My favorite part of these threads is the time between ASL days where it's just like TMNT and some other guy arguing crunchy vs smooth for 10 pages. Should actually be paywalled, that's how good it is.

+ Show Spoiler +





RogueTheGOAT
Profile Joined July 2025
166 Posts
October 19 2025 17:45 GMT
#544
On October 20 2025 01:15 mtcn77 wrote:
Show nested quote +
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
On October 17 2025 16:15 Dante08 wrote:
Bisu choked so hard on Roaring Currents, wtf was he doing man. He had 2 reavers sitting in his base the whole game when Soma took the expansions outside his base.

This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 19 2025 18:18 GMT
#545
On October 20 2025 02:42 RogerChillingworth wrote:
My favorite part of these threads is the time between ASL days where it's just like TMNT and some other guy arguing crunchy vs smooth for 10 pages. Should actually be paywalled, that's how good it is.

+ Show Spoiler +






If you're talking about Peanut Butter, smooth all the way.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1711 Posts
Last Edited: 2025-10-19 19:26:15
October 19 2025 19:25 GMT
#546
+ Show Spoiler +
just finished this and i am livid!!! As a protoss player (even if I'm bad) and a huge bisu fan, i feel cheated!!! Damn those zerglings!!!
iloveby.SlayerS_BunkiE[Shield]
mtcn77
Profile Joined September 2013
Turkey557 Posts
October 19 2025 21:14 GMT
#547
On October 20 2025 02:45 RogueTheGOAT wrote:
Show nested quote +
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
On October 17 2025 16:15 Dante08 wrote:
Bisu choked so hard on Roaring Currents, wtf was he doing man. He had 2 reavers sitting in his base the whole game when Soma took the expansions outside his base.

This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.
Turrican
TMNT
Profile Joined January 2021
2948 Posts
Last Edited: 2025-10-19 21:27:14
October 19 2025 21:26 GMT
#548
On October 20 2025 06:14 mtcn77 wrote:
Show nested quote +
On October 20 2025 02:45 RogueTheGOAT wrote:
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
On October 17 2025 16:15 Dante08 wrote:
Bisu choked so hard on Roaring Currents, wtf was he doing man. He had 2 reavers sitting in his base the whole game when Soma took the expansions outside his base.

This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.

Okay so that is an opinion. Your opinion. But let's forget about whether it's right or not for a moment here (you are likely wrong though).

The point is me and another guy were talking about why you have to make Reavers during the transition to Carriers. It's not about whether Carriers are the right choice or not. Okay? So why would you jump in rambling about irrelevant stuff. You should get your head check.

Also yes, you should find games to prove your point. It's a much better way to prove your idea, than talking out of your ass like you have been doing all along. You have to find the right games mind. Not like you can find a TvT to demonstrate your point about a PvZ like what you did recently in another thread.

Seriously, this guy's head is not normal. Why the fuck is he allowed to run rampant on the forum I'll never know.
mtcn77
Profile Joined September 2013
Turkey557 Posts
October 19 2025 22:22 GMT
#549
On October 20 2025 06:26 TMNT wrote:
Show nested quote +
On October 20 2025 06:14 mtcn77 wrote:
On October 20 2025 02:45 RogueTheGOAT wrote:
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
On October 17 2025 19:00 TMNT wrote:
[quote]
This is a bad read. Those 2 Reavers are all the ground army he had lol. You can use 2 Reavers to grab some Drones and run, you can't use them to fight mass Hydra. Plus, they're there to defend potential doom drop.

Watch more games on this map and you'll realise when P go full skytoss on this map, they have to give up all the land for Z. You can't have enough to control both air AND land. Ideally it'll be 5 base P (3 bottom islands) vs 7 base Z (1 top island) and you fight until one side runs out of steam.


Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.

Okay so that is an opinion. Your opinion. But let's forget about whether it's right or not for a moment here (you are likely wrong though).

The point is me and another guy were talking about why you have to make Reavers during the transition to Carriers. It's not about whether Carriers are the right choice or not. Okay? So why would you jump in rambling about irrelevant stuff. You should get your head check.

Also yes, you should find games to prove your point. It's a much better way to prove your idea, than talking out of your ass like you have been doing all along. You have to find the right games mind. Not like you can find a TvT to demonstrate your point about a PvZ like what you did recently in another thread.

Seriously, this guy's head is not normal. Why the fuck is he allowed to run rampant on the forum I'll never know.

Oh, I found the game. The game of the thread we are in. It doesn't go as planned.
Btw this is not an opinion. This is fact. You take time, zerg also has time for devourers. Your pick, either your opinion, or winning the game. I, myself, don't bother discussing with you why bisu vs hero games, or with mr. goat why mini vs queen are not case examples: both players are not up to par with the finals at stake and you are literally bringing garbage into the discussion thinking we cannot feel the wretched stench around your ignorant argument. Have some class will you? Try learning from the best, not the worst.
Turrican
evilfatsh1t
Profile Joined October 2010
Australia8745 Posts
17 hours ago
#550
On October 20 2025 07:22 mtcn77 wrote:
Show nested quote +
On October 20 2025 06:26 TMNT wrote:
On October 20 2025 06:14 mtcn77 wrote:
On October 20 2025 02:45 RogueTheGOAT wrote:
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
On October 17 2025 23:12 Dante08 wrote:
[quote]

Then why build the reavers? He could have at least used them to harass or join the main fight. Soma brought his hydras to fight whenever he could but Bisu just attacked randomly with only air units. Not saying he would have won but those reavers could have been really helpful in some of the fights.

To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.

Okay so that is an opinion. Your opinion. But let's forget about whether it's right or not for a moment here (you are likely wrong though).

The point is me and another guy were talking about why you have to make Reavers during the transition to Carriers. It's not about whether Carriers are the right choice or not. Okay? So why would you jump in rambling about irrelevant stuff. You should get your head check.

Also yes, you should find games to prove your point. It's a much better way to prove your idea, than talking out of your ass like you have been doing all along. You have to find the right games mind. Not like you can find a TvT to demonstrate your point about a PvZ like what you did recently in another thread.

Seriously, this guy's head is not normal. Why the fuck is he allowed to run rampant on the forum I'll never know.

Oh, I found the game. The game of the thread we are in. It doesn't go as planned.
Btw this is not an opinion. This is fact. You take time, zerg also has time for devourers. Your pick, either your opinion, or winning the game. I, myself, don't bother discussing with you why bisu vs hero games, or with mr. goat why mini vs queen are not case examples: both players are not up to par with the finals at stake and you are literally bringing garbage into the discussion thinking we cannot feel the wretched stench around your ignorant argument. Have some class will you? Try learning from the best, not the worst.

imagine making the proposition that you are "the best" and pros like bisu fall into the category of "the worst". the audacity and delulu on this guy
Ikirouta
Profile Blog Joined November 2017
Finland732 Posts
17 hours ago
#551
i love that people are arguing about a build they've never played. Humanity is very cool!
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
TMNT
Profile Joined January 2021
2948 Posts
Last Edited: 2025-10-20 10:14:25
13 hours ago
#552
On October 20 2025 14:22 evilfatsh1t wrote:
Show nested quote +
On October 20 2025 07:22 mtcn77 wrote:
On October 20 2025 06:26 TMNT wrote:
On October 20 2025 06:14 mtcn77 wrote:
On October 20 2025 02:45 RogueTheGOAT wrote:
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
[quote]
To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.

Okay so that is an opinion. Your opinion. But let's forget about whether it's right or not for a moment here (you are likely wrong though).

The point is me and another guy were talking about why you have to make Reavers during the transition to Carriers. It's not about whether Carriers are the right choice or not. Okay? So why would you jump in rambling about irrelevant stuff. You should get your head check.

Also yes, you should find games to prove your point. It's a much better way to prove your idea, than talking out of your ass like you have been doing all along. You have to find the right games mind. Not like you can find a TvT to demonstrate your point about a PvZ like what you did recently in another thread.

Seriously, this guy's head is not normal. Why the fuck is he allowed to run rampant on the forum I'll never know.

Oh, I found the game. The game of the thread we are in. It doesn't go as planned.
Btw this is not an opinion. This is fact. You take time, zerg also has time for devourers. Your pick, either your opinion, or winning the game. I, myself, don't bother discussing with you why bisu vs hero games, or with mr. goat why mini vs queen are not case examples: both players are not up to par with the finals at stake and you are literally bringing garbage into the discussion thinking we cannot feel the wretched stench around your ignorant argument. Have some class will you? Try learning from the best, not the worst.

imagine making the proposition that you are "the best" and pros like bisu fall into the category of "the worst". the audacity and delulu on this guy

I think by best and worst he means examples, not people.

But it doesn't change much. He's been saying the pros are playing the matchup the wrong way for a while. Now if I understand correctly (because trying to understand the mess this guy writes is a challenge), he probably implies 2 Gate opening is the right way to play PvZ (and he's been very vocal about Forge expansion as the wrong way).

Dude also has classic claims such as P should expand faster than Z like in a PvT, and Z should use Mutas to focus fire the CC instead of fighting MM&Turrets so that a Queen can come in to infest the CC. There are many more.

Honestly it's my fault trying to reply to him. Sometimes I'm just so curious and try to understand "how a person goes through this thought process to come up with something like this"
mtcn77
Profile Joined September 2013
Turkey557 Posts
10 hours ago
#553
On October 20 2025 14:22 evilfatsh1t wrote:
Show nested quote +
On October 20 2025 07:22 mtcn77 wrote:
On October 20 2025 06:26 TMNT wrote:
On October 20 2025 06:14 mtcn77 wrote:
On October 20 2025 02:45 RogueTheGOAT wrote:
On October 20 2025 01:15 mtcn77 wrote:
On October 19 2025 23:42 RogueTheGOAT wrote:
On October 19 2025 07:26 mtcn77 wrote:
On October 19 2025 00:43 Dante08 wrote:
On October 18 2025 03:08 TMNT wrote:
[quote]
To defend the main and nat in the earlier phase of the game when Carriers are not out yet, and the islands in the later phase. Isn't that obvious? The Reavers served their purpose. At that point in the game they're not that useful anymore. Visit the proleague thread and see the Mini vs Queen game on this map on 15 Oct to see the importance of the reavers during that phase. Since Protoss rushes for Carriers, Reavers are the only defence they have against Hydra bust.


Why in the world would you build reavers just to defend, if he wanted to defend hydras in main just use HTs. Bisu did eventually tech to HTs but not before he lost the first big fight. If he got a few HTs the first fight looks completely different.

Bisu is just bad at this kind of non-standard fights and it showed in his game vs Larva ad well.

Don't argue with him. It is the sort of person who brings up having ground defences up in an air fight discussion. I salute the cognitive bias to bring up shuttles to ferry probes to the islands when you could avoid them altogether and expand to your natural and third expansions like normal people. What else, you could even recall them if you are so adamant at expanding there once you have completely gained ground superiority over the zerg. Every new tech tree is lost time and money until zerg gets the upper hand.
Protoss can almost coast to victory once the initial muta rush threat is dealt with. Mutas are 138s tech, not including the mutalisk spawning duration. Archons are 157.5s tech, including the HT and meld duration. You can summon archons 5.5 seconds faster than the first mutalisk is even hatched. Make a cannon where the zerg will dive and put an archon in their path to deter them. If zerg attacks your archon, move it closer to your cannon. If it attacks the cannon, move it closer to the mutalisks. Once your initial bases are secure, just put them out of their misery with speed zealots and archons. You can postpone robotics facility for quite some time, it is not as if zerg will suddenly switch to lurkers, it takes a lot out of the brunt of the mutalisk rush. Your answer to the mutalisk rush is making an archon and a photon cannon for every third mutalisk and you have only spent as much as zerg has.

Go watch Mini Queen on Roaring Currents from the October 15th Daily Proleague.

If you don't make reavers to help defend while transitioning to air, you die to hydras. If you expand on land which renders your corsairs meaningless for the defense, you just die even faster.

But I'm sure you know more than former ASL Champion Mini about how to play PvZ.

Now I have to find games in order to argue a point? Great, now I can attack every time protoss loses making reavers...

If your point is that a Protoss player can avoid making Reavers on Roaring Currents (or any map) while going straight to Carriers, yes, you do have to find a game where it happens and they don't die to a slight breeze because they'd have fuck all to defend the slightest push. Alternatively, the Zerg player goes ultra greed and then just overwhelms the Protoss player who has applied literally zero pressure to force the Zerg player to do anything but make drones.

Once again, you can't go to carriers.

Okay so that is an opinion. Your opinion. But let's forget about whether it's right or not for a moment here (you are likely wrong though).

The point is me and another guy were talking about why you have to make Reavers during the transition to Carriers. It's not about whether Carriers are the right choice or not. Okay? So why would you jump in rambling about irrelevant stuff. You should get your head check.

Also yes, you should find games to prove your point. It's a much better way to prove your idea, than talking out of your ass like you have been doing all along. You have to find the right games mind. Not like you can find a TvT to demonstrate your point about a PvZ like what you did recently in another thread.

Seriously, this guy's head is not normal. Why the fuck is he allowed to run rampant on the forum I'll never know.

Oh, I found the game. The game of the thread we are in. It doesn't go as planned.
Btw this is not an opinion. This is fact. You take time, zerg also has time for devourers. Your pick, either your opinion, or winning the game. I, myself, don't bother discussing with you why bisu vs hero games, or with mr. goat why mini vs queen are not case examples: both players are not up to par with the finals at stake and you are literally bringing garbage into the discussion thinking we cannot feel the wretched stench around your ignorant argument. Have some class will you? Try learning from the best, not the worst.

imagine making the proposition that you are "the best" and pros like bisu fall into the category of "the worst". the audacity and delulu on this guy

No, hero and queen vs larva(best) soma(2nd best).
Turrican
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