2 Butter
New Worlds Map Contest 2: Finals! (VOTE HERE) - Page 3
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							Flemy
							
							
						 
						
						2 Posts
						 
					2 Butter  | ||
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							Game[GTB]
							
							
						 
						
						Canada47 Posts
						 
					KickFlip to me equals a standard macro map meaning no tricky builds / Anthropecene is going to bring out weird build orders in some games which will make games interesting. these are my votes  | ||
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							Homunkulusgnom
							
							
						 
						
						9 Posts
						 
					2. Kick Flip I'd love to see Anthroposcene in the pool too, but the bridge temples are a tad too much~ Butter was nice to see in ladder, specially mirror matches. The other entries are a bit more versatile overall.  | ||
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							Eidolonic
							
							
						 
						
						29 Posts
						 
					2. Kickflip  | ||
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							kIrItO_Mx
							
							
						 
						
						3 Posts
						 
					sky bridge  | ||
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							neblime
							
							
						 
						
						13 Posts
						 
					2. Anthropocene  | ||
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							HaN-
							
							
						 
						
						France1920 Posts
						 
					Anthropocene  | ||
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							xCivilWarx
							
							
						 
						
						9 Posts
						 
					2. Skybridge Butter is already popular and I like to see different map variety. The game play on these 2 maps seems like it would have some good balanced macro games but also something different for terrain. As someone who makes maps as well I think Minerals is a good mapmaker and hard worker and deserves a win.  | ||
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							MicroDK
							
							
						 
						
						4 Posts
						 
					2. Butter  | ||
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							Abjurer
							
							
						 
						
						Sweden209 Posts
						 
					2. Kick Flip  | ||
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							Tarmak_mk
							
							
						 
						
						Macedonia410 Posts
						 
					2. Butter  | ||
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							Unicrontv
							
							
						 
						
						4 Posts
						 
					2. Kick Flip  | ||
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							osepu
							
							
						 
						
						Chile201 Posts
						 
					2.- Kick Flip  | ||
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							MineraIs
							
							
						 
						
						United States846 Posts
						 
					![]()  -: DOWNLOAD :-  0.96 —> 1.0 changes -Widened main bases a bit. -Mineral adjustments. -Extended buildable terrain in triangular third base. -Low ground 3rd geyser 1500 —> 2000. -Added mineral only to 12:30/6:30. -High plateau completely unbuildable. -Unable to proxy gateways on Low ground, except in bases. -Added BSL logo for BSL Surprise Tour.  | ||
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							Peeano
							
							
						 
						
						Netherlands5180 Posts
						 
					Are those towers at mid now droppable? Mid expos also gotten a little high ground with a ramp between the minerals and gas?  | ||
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							Peeano
							
							
						 
						
						Netherlands5180 Posts
						 
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							MineraIs
							
							
						 
						
						United States846 Posts
						 
					On November 04 2022 22:26 Peeano wrote: That is quite a change to Kick Flip. Are those towers at mid now droppable? Mid expos also gotten a little high ground with a ramp between the minerals and gas? Not dropable, still just an overlord space. Mid expos got the little drop space which also acts as a watch tower of sorts if you put a pylon or turret there. On November 04 2022 22:38 Peeano wrote: I won't change my vote, but that is not really the Kick Flip I voted for. I didn’t make any major changes aside from adding a mineral only and adding that little scouting platform and removing some proxy locations.. The mineral only is needed based off of player input during testing.  | ||
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							Peeano
							
							
						 
						
						Netherlands5180 Posts
						 
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							MineraIs
							
							
						 
						
						United States846 Posts
						 
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							CrystalDrag
							
							
						 
						
						173 Posts
						 
					![]() ▶ 0.60 -Decoration in main made simple. -Mineral wall at main ramps reduced from 32 to 24. -Added walkable tile buffer to natural gas geysers. (Previously geysers were flush against coastal cliffs.) -Removed Zerg creep spawns outside of natural/third entrance. -Original middle expansion line (y=x) that previously would be an island when a line of Troy Gates were destroyed has been broken apart by two new pathways. -Destroying central Troy Gates will limit fastest travel paths. -New Zerg creep spawns on the now central plateau. -Two minerals removed from center base. Minerals are still 2000, geysers are still 7500. -Offensively destroying opponent's Troy Gates will allow an overall safe expansion, and force opponent to take a longer pathway if using a ground force, or ferrying units across. -New pathways are composed of two Protoss Temples and a Zerg creep spawn. -Additional overlord spot created to overlook new pathways. -Extra ramp to corner bases have been removed. -Destroying corner Troy Gates will create safe island expansions. This will also close the path between thirds on the same side of the map. -Resource/Pathing debugging done. Download at panschk.de/mappage  | ||
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![[image loading]](https://cdn.discordapp.com/attachments/698235748331290654/1038029276093624393/kickflipjpg.jpg)
![[image loading]](https://i.imgur.com/Zg8wTHO.jpg)