
[ASL12] Grand Finals
Forum Index > Brood War Tournaments |
Recommended Games + Show Spoiler + + Show Spoiler [Set 1] + Good timing from the winner + Show Spoiler [Set 2] + Yes, some close calls and throws but fun nonetheless + Show Spoiler [Set 3] + yes, you'll know when you see it. + Show Spoiler [Set 4] + useful skill toi have + Show Spoiler [Set 5] + when scouting goes good, it shows + Show Spoiler [Set 6] + Slow moving car crash + Show Spoiler [Set 7] + Useful skill toi have[2] | ||
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BLinD-RawR
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IntoTheWow
is awesome32269 Posts
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BigFan
TLADT24920 Posts
Apologies to my terran brethren, but I must support the protoss! My life for Aiur! | ||
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
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NoS-Craig
Australia3090 Posts
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whylessness
United States376 Posts
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prosatan
Romania7568 Posts
HYPEEEEEEE!!!!! ![]() ![]() ![]() | ||
masoka82
Spain589 Posts
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M3t4PhYzX
Poland4143 Posts
Legend of The Fall.. I believe. | ||
LaStScan
Korea (South)1289 Posts
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BLinD-RawR
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
double armory going down right now. | ||
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Dante08
Singapore4121 Posts
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Jubinell
333 Posts
https://www.youtube.com/playlist?list=PLD3B5CA3518E087C3 | ||
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BLinD-RawR
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ggsimida
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outscar
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BLinD-RawR
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Jubinell
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outscar
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SwordM13X24
United States187 Posts
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Magic Powers
Austria3709 Posts
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Piste
6167 Posts
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sixfour
England11061 Posts
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
On November 07 2021 19:39 sixfour wrote: So were the pre match interviews non existent and games 1-2 really quick, or did it start early again? Love to tune in 15 minutes after the scheduled start time and see a scout in game 3, sigh they started early, we went off an old calendar entry that said it would start at 7 pm KST, didn't catch the update that the event would start at 6 pm KST | ||
prosatan
Romania7568 Posts
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superjoppe
Sweden3682 Posts
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outscar
2831 Posts
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prosatan
Romania7568 Posts
If you guys want, I'll put a link... | ||
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BLinD-RawR
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outscar
2831 Posts
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Piste
6167 Posts
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outscar
2831 Posts
On November 07 2021 19:49 Piste wrote: When was the last time ASL had an audience at their event? ASL 8 when FlaSh rekt SnOw 4-0. All went to hell when FlaSh started not winning ASLs. | ||
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
ASL 9 at the start still had an audience before everything shut down. | ||
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outscar
2831 Posts
On November 07 2021 19:52 BLinD-RawR wrote: ASL 9 at the start still had an audience before everything shut down. Are you sure? I surfed through Tastosis VODs, yes they're not wearing masks yet at February 2020 ro24 but can't see a single shot of audience on VOD. | ||
nojok
France15845 Posts
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Terrorbladder
2712 Posts
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outscar
2831 Posts
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HOLYBATS
Turkey671 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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superjoppe
Sweden3682 Posts
On November 07 2021 20:03 Terrorbladder wrote: Rush is terrible lol, all that APM and he doesn't even scan for observers to kill them. Yea I wish we had Terrorbladder in the finals instead. | ||
ggsimida
1135 Posts
its super effective! ASL12ChampRush fain | ||
Terrorbladder
2712 Posts
On November 07 2021 20:07 superjoppe wrote: If he does badly then he is bad. I watched a couple of his TvP matches on YouTube before the final and they were pretty uninspiring. We're not allowed to critique players here anymore?Yea I wish we had Terrorbladder in the finals instead. | ||
nojok
France15845 Posts
On November 07 2021 20:13 Terrorbladder wrote: If he does badly then he is bad. I watched a couple of his TvP matches on YouTube before the final and they were pretty uninspiring. We're not allowed to critique players here anymore? No, pro players will disappear if you do so. | ||
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Ziggy
South Korea2105 Posts
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
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Ziggy
South Korea2105 Posts
On November 07 2021 20:23 BLinD-RawR wrote: looks like mini decides to go for every dirty play in the dirty protoss book in other news - water is wet | ||
Terrorbladder
2712 Posts
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BLinD-RawR
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outscar
2831 Posts
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
time to proxy. | ||
outscar
2831 Posts
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Magic Powers
Austria3709 Posts
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outscar
2831 Posts
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Alur
Denmark3900 Posts
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Magic Powers
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outscar
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Terrorbladder
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Ziggy
South Korea2105 Posts
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nojok
France15845 Posts
On November 07 2021 20:41 Terrorbladder wrote: 31/107 lol Probably played a bit of AoE and thought walls are cool. | ||
outscar
2831 Posts
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Terrorbladder
2712 Posts
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XenOsky
Chile2214 Posts
DO NOT TILT MY MAN.... | ||
HOLYBATS
Turkey671 Posts
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superjoppe
Sweden3682 Posts
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M3t4PhYzX
Poland4143 Posts
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M3t4PhYzX
Poland4143 Posts
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Sirris
681 Posts
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M3t4PhYzX
Poland4143 Posts
On November 07 2021 20:35 outscar wrote: Mini really wants to lose... He lost just like this on last games finals vs. Larva. yeah idk what's wrong with him, tbh.. | ||
yoshi245
United States2969 Posts
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outscar
2831 Posts
Oh it's back. | ||
prosatan
Romania7568 Posts
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Sirris
681 Posts
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outscar
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Terrorbladder
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Magic Powers
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prosatan
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prosatan
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Terrorbladder
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prosatan
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outscar
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Piste
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outscar
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prosatan
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Magic Powers
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prosatan
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superjoppe
Sweden3682 Posts
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outscar
2831 Posts
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NotoriousSCV
27 Posts
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tanngard
Norway1325 Posts
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M3t4PhYzX
Poland4143 Posts
Legend of The Fall still alive! GGs ! ! ! | ||
M3t4PhYzX
Poland4143 Posts
On November 07 2021 21:09 prosatan wrote: ASL hasn't been won by a protoss since Shuttle won ASL 1, i think.. Rain won, too. | ||
XenOsky
Chile2214 Posts
LET'S GOOOOOOOOOOOO | ||
Zeronova
54 Posts
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M3t4PhYzX
Poland4143 Posts
beautiful finals, nonetheless.. and a very well deserved winner! extremely happy, right now. Well done, man ![]() | ||
prosatan
Romania7568 Posts
Yes! good memory M3t4PhYzX ! ![]() | ||
Rovant1c
China70 Posts
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BLinD-RawR
ALLEYCAT BLUES49626 Posts
doesn't count, it was pvp. ![]() | ||
outscar
2831 Posts
On November 07 2021 21:15 Rovant1c wrote: Best bo7 of 2021 ! Mini vs. Larva was better IMO. Nevertheless Mini on finals never disappoint. | ||
M3t4PhYzX
Poland4143 Posts
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outscar
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kaspa84
Brazil163 Posts
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oxKnu
1135 Posts
Congrats to Mini. He has shown a lot of guts in all of his games in the last two seasons and that has finally brought him the ultimate prize. Well deserved. | ||
Szinkler
Hungary394 Posts
Also happy that there is going to be ASL13 I hope with many more seasons in the future! Thank you afreecatv! | ||
RowdierBob
Australia12843 Posts
Can't believe he almost threw is away though with those weird builds in games 5 and 6. His carrier control was insane so I'm not sure why he may that harder than need be on himself. | ||
RowdierBob
Australia12843 Posts
The season with Sparkle doesn't count ![]() | ||
orth0dox
28 Posts
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konadora
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Singapore66116 Posts
incredible series, every game was exciting! | ||
SpaNiarD
Spain343 Posts
On November 07 2021 23:00 orth0dox wrote: Damn, Mini possesses certain very useful talent to have ((( very useful talent toi have** :D | ||
prosatan
Romania7568 Posts
Haaaa ![]() ![]() | ||
prosatan
Romania7568 Posts
On November 07 2021 23:03 konadora wrote: holy shit, i thought this was gonna be a win for mini after game 4, but WOW did rush put up a strong fight incredible series, every game was exciting! Kona u wached all games live? I've missed first three ![]() | ||
Qikz
United Kingdom12022 Posts
He won in a PvP, it's the first non PvP victory for Protoss since season 1 lol | ||
whylessness
United States376 Posts
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TornadoSteve
935 Posts
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Magic Powers
Austria3709 Posts
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angry_maia
301 Posts
On November 08 2021 00:48 Magic Powers wrote: Not only did Mini win these finals, he almost won the last finals, too. Protoss looking great these days ![]() Heh more like mini looking great. With Best washing our ro24 and snow ro16 (although he was in a tough group), it's hard to say protoss are looking great. | ||
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BisuDagger
Bisutopia19175 Posts
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TMNT
2417 Posts
On November 08 2021 00:48 Magic Powers wrote: Not only did Mini win these finals, he almost won the last finals, too. Protoss looking great these days ![]() I don't think Protoss in general are looking great as a race, it's more like Mini knows how to win a BO7. It's funny that he beat Rush in a series (it could have ended 4-1) but Snow and Best, who are both stronger in PvT, both crashed out against Rush in the wildcard qualifier. Mini really pulled out all the dirtiest builds of Protoss today. He knows he can't play late game PvT with Arbiter and Gateway units. So, 2 base Carrier all the way and a proxy 99 here and there. I'd imagine Artosis having a hard time casting this finals (12 Nexus cross spawn omg omg...). | ||
M2
Bulgaria4098 Posts
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Essbee
Canada2371 Posts
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BigFan
TLADT24920 Posts
LEGEND OF THE FALL! LEGEND OF THE FALL! LEGEND OF THE FALL! LEGEND OF THE FALL! :D Rough for Rush, but Mini was just a step ahead with preparation. Bringing it back and almost reverse sweeping was great in itself though it can be debated if that would've been possible had Mini not tilted lol. From my understanding, this whole 2 base carrier build was shut down by Flash back in ASL6, because Mini tried the same stuff on Transistor etc.. and got smacked at the time, so will have to see how this build differs from that though I recall Flash doing a similar timing. Congrats to Mini! Finally a Protoss champion and in a season where the maps don't heavily favour Protoss too! On November 07 2021 13:37 BLinD-RawR wrote: shut up bigfan. shut up BLinD-RawR. Mini won! | ||
Moopower
127 Posts
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PhilGood2DaY
Germany7424 Posts
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Djabanete
United States2786 Posts
The Scouts were amazing! Rush did a great job. Exciting season for him. I hope he'll be back. I can't imagine what the nerves must have been like for both players in game 7. Stork was right all along. Carriers are the way. Just because Flash is a hard counter to carriers, that doesn't mean they're not the way :D | ||
Alessandro74
5 Posts
ASL 7 KSL 3 ASL 11 And finally... However, I feel a bit sad for Rush. Few years ago everyone was like "ASLxCHAMPRUSH lol" and now was almost a reality. He skyrocketed his level so much that is insane. | ||
angry_maia
301 Posts
On November 08 2021 03:57 Essbee wrote: Unbelievable finals. That was incredible. Rush practiced a LOT with Best but apparently that wasn't enough. Carriers carries the legend of the fall once again. i mean this probably explains how he did really well against the shuttle storm style mini tried in game 2. However Best is a very very different toss from Mini. | ||
Alessandro74
5 Posts
On November 08 2021 07:09 angry_maia wrote: i mean this probably explains how he did really well against the shuttle storm style mini tried in game 2. However Best is a very very different toss from Mini. atm I think that there's no other protoss who plays like Mini. It's very hard to prepare for someone like him. Maybe Bisu (in general) would be the most similar? or Stork in PvT for the heavy oriented Carrier style? idk | ||
moktira
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Ireland1542 Posts
Also, thanks Scan and Nyoken for such fantastic commentary all season, I always feel I'm learning something new listening to you guys, you're both so insightful and your play-by-play is great too, many thanks and keep up the good work. I'll be rooting for Scan in ASL 13!! | ||
tankgirl
347 Posts
ggs | ||
Soulforged
Latvia910 Posts
Re: preparation - against Mini it would be the same kind as you'd do against Shine (if Shine actually practiced a lot) | ||
QOGQOG
819 Posts
I'm really impressed with Mini. He knows his own weaknesses and planned around them super well. I honestly didn't think he was likely to win in his worst matchup against such a strong player, but he pulled it off. Rush didn't look bad either—we'll see if ASL13CHAMPRUSH can happen. | ||
Vasoline73
United States7755 Posts
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HOLYBATS
Turkey671 Posts
Thanks Afreecatv,Scan,Nyoken. It was so entertaining. | ||
Powerpill
United States1692 Posts
Congrats mini, those scouts were boss. ^_^ | ||
A.Alm
Sweden508 Posts
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oxKnu
1135 Posts
On November 08 2021 18:15 A.Alm wrote: One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range. I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term. That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then. Also the current maps are good for weirder strats since they're not that easy to bust/contain. | ||
A.Alm
Sweden508 Posts
On November 08 2021 19:25 oxKnu wrote: I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term. That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then. Also the current maps are good for weirder strats since they're not that easy to bust/contain. regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers. | ||
jackel
12 Posts
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QOGQOG
819 Posts
On November 08 2021 18:15 A.Alm wrote: One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range. I think that has less to do with the state of PvT and more to do with Mini. If Snow or Best had played the finals, the series would have been totally different. | ||
Magic Powers
Austria3709 Posts
On November 08 2021 20:31 A.Alm wrote: regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers. It's not randomness, it's called mixing it up. If you're predictable, you're exploitable. Creating uncertainty through a variety of builds/plays is a a fundamental aspect of strategy. Randomness is when things aren't in control of the player. 12 nex is perfectly in the hands of the player. | ||
confusedzerg
Russian Federation102 Posts
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A.Alm
Sweden508 Posts
On November 09 2021 03:48 Magic Powers wrote: It's not randomness, it's called mixing it up. If you're predictable, you're exploitable. Creating uncertainty through a variety of builds/plays is a a fundamental aspect of strategy. Randomness is when things aren't in control of the player. 12 nex is perfectly in the hands of the player. i'm talking about spawn positioning and weather you scouting first or not, which is random. | ||
ggsimida
1135 Posts
On November 09 2021 08:55 A.Alm wrote: i'm talking about spawn positioning and weather you scouting first or not, which is random. well rush can also choose to do 14cc instead... its more like theres no terran equivalent to proxy gate to screw up 12 nex, theres only BBS which is too allinsh. if terran try to 14cc he opens himself to a good chance of instaloss from probable proxy gate while toss gets away with 12 nex while scouted late and even if terran pulls workers and rush successfully toss is not far behind and can claw back. all in all 12nex in pvt seems like a pretty low risk high reward strat in a PvT BoX for large maps | ||
RowdierBob
Australia12843 Posts
Mini’s builds forced the issue and he was good enough to counter the timings terrans try to exploit when the carrier count is low. | ||
Sirris
681 Posts
On November 09 2021 15:07 RowdierBob wrote: I thought Mini’s focus on carriers was smart. It puts the pressure on Terran to make something happen as if a Protoss gets to double digit carriers in a healthy enough economic position, it becomes so hard for terrans, even with mass goliaths. Mini’s builds forced the issue and he was good enough to counter the timings terrans try to exploit when the carrier count is low. Exactly. What mini is the absolute best at of any protoss is exploiting the weaknesses of his opponent. He knows Rush likes to macro from 3 bases+ and take his time. Part of it was the maps but the other part is forcing Rush to play out of his comfort zone and be aggressive. Even though carriers are an unpopular strategy to watch, on top of the carriers in most of the games mini used his ground units almost perfectly. | ||
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BisuDagger
Bisutopia19175 Posts
On November 09 2021 15:20 Sirris wrote: Exactly. What mini is the absolute best at of any protoss is exploiting the weaknesses of his opponent. He knows Rush likes to macro from 3 bases+ and take his time. Part of it was the maps but the other part is forcing Rush to play out of his comfort zone and be aggressive. Even though carriers are an unpopular strategy to watch, on top of the carriers in most of the games mini used his ground units almost perfectly. Skipping goon range was huge too. That faster robo was a huge payoff. Listen to Nyoken and Scan break it down in their cast. Such a small tech change made a massive difference in how he survives the early and mid game. | ||
RKC
2847 Posts
I'm no fan of carrier play as well, but there's a certain elegance of how well mini improvises funky less-than-optimal builds (late goon range was like his no scout vs Zerg last season). Mid-game pressure was the perfect counter to Rush's macro style. Gave me the same chills as Jangbi v Fantasy. Would be nice to have some arbiter and tenplar play. But the scoutu made up for it! ![]() Rush will win a Starleague at the rate he's incrementally improving, season by season. Can't wait for next season! Finally Toss and Terran are breaking the Zerg dominance. | ||
Soulforged
Latvia910 Posts
Not a carrier guy myself, but certainly not complaining. | ||
Puosu
6984 Posts
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Lazyer
United States330 Posts
Loved the commentary from Scan and Nyoken, seeing how Mini was able to take engagements before key upgrades were kicking in was an astute observation. Rush taking it to game 7 hopefully means we'll have a real ASLCHAMPRUSH soon enough! | ||
HOLYBATS
Turkey671 Posts
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M3t4PhYzX
Poland4143 Posts
On November 10 2021 12:04 Lazyer wrote: Crazy crazy mind games, Mini sure does know how to put on a show (maybe not as much as Larva)! I don't think I've ever seen (plural) Scouts in Starleague before, SUCH A BALLER MOVE. Loved the commentary from Scan and Nyoken, seeing how Mini was able to take engagements before key upgrades were kicking in was an astute observation. Rush taking it to game 7 hopefully means we'll have a real ASLCHAMPRUSH soon enough! first ever scout usage in any starleague finals in history it only took 22 years, but we finally witnessed it.. and they actually contributed a lot, too. Amazing finals, indeed. | ||
RKC
2847 Posts
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HOLYBATS
Turkey671 Posts
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Moopower
127 Posts
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NoS-Craig
Australia3090 Posts
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Starecat
934 Posts
Carriers were a instawin. | ||
VGhost
United States3608 Posts
Definitely showed Mini had prepared better, so I thought he earned the victory. I'm most disappointed Rush didn't really alter his mid-game strategy at all vs. the carriers. | ||
NeVeR
1352 Posts
On November 10 2021 22:57 RKC wrote: Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans? This 12 nexus into fast carrier play seems like a new meta. Not sure how well this question can be answered considering that Flash has been doing military service. | ||
hiro protagonist
1294 Posts
On November 10 2021 22:57 RKC wrote: Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans? I thought the standard counter is the 2-1 upgraded, 160 supply push. Maybe the maps weren’t suitable for it… | ||
Ideas
United States8068 Posts
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zimp
Hungary951 Posts
Game 2: 1 gate nex. 4 base mass units. - Counter: Fact CC, early Port harass 3rd - T win Game 3: nex first 2 base carriers+6gw. - Counter: Rax CC, early bust try - P win Game 4: nex first 2 base carriers+4gw 3rd base. - Counter: Fact CC, early Port harass, bust try - P win Game 5: 1 gate nex. dt drop, 2 base carriers+5gw 3rd base. - Counter: Fact CC - T win Game 6: 2 proxy gate - held - T win At this point the players had to consider: the only thing that worked for P was very very quick nexus straight into 2 base carriers, everything else failed. So on Mini's side it's logical that he sticked to the winning strategy. Rush failed to adopt. I think he could've tried 8 rax at his nat, which he can still change to rax CC if it's not nex first. He is not much more economically behind than by going fact cc vs next first, especially if the chosen dropship harass fails after. You cannot let nex first go unpunished every game, have to pose some rush threat. Or if you don't want to risk this, at least scout earlier, so you can rush with marines and vult. And later, definately faster academy against such a cheesy player. Game 7: nex first 2 base carriers+6gw - Counter: Fact CC, early Port harass, bust try - P win Overall, to me it seemed that technically Rush was stronger, but strategically Mini was better. | ||
Miragee
8456 Posts
On November 10 2021 22:57 RKC wrote: Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans? Often Flash uses the same or a similar counter as everyone else but his timings are just that much sharper. He is usually also more decisive with his unit movement. And lastly he is very good at prioritising the correct micro elements. During the fight at Mini's third in the last match I'm sure Flash would have done some manual targeting with the tanks in exchange for a little bit less goliath micro. | ||
RKC
2847 Posts
Scan and Nyoken mentioned a few times how Rush could've scouted better or at least read the situation better (Toss passivity with goons early game smelt of 2-base carrier or some fast tech). Could Rush had pulled off some timing attack before the carriers hit? Or did he scout reasonably well but react poorly (army composition)? | ||
Byo
Canada201 Posts
The question is if it can be realistically scouted and countered in time with a comp with more vult. | ||
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BigFan
TLADT24920 Posts
https://vod.afreecatv.com/PLAYER/STATION/37819664 Game 1: 12 nexus into 2 gates on Neo Sylphid, gets scouted, bunker rushed = gg Game 2: Mini loses his reavers (1 base robo) despite doing some good damage early on and that allowed Flash to push+he scouted carriers before the first one was even out = gg Game 3: 12 nexus vs 13 cc, Flash is on par or better position, starts making goliath early, 4 at a time culminating in a dead third (why Mini made it close to Flash's base is beyond me, probably thinking he can defend it with offense) then a big push towards the main and a siege at the bottom. Goliaths were enough to deal with 5-6 carriers and shredded interceptor. Flash had a 3rd+4th mining by this point, while Mini had lost his 3rd and was only just retaking it at another position = gg I would say part of it was the maps. Trying to 12 nexus on Neo Sylphid is a lot different from trying to 12 nexus on something like good night where the rush difference is bigger plus scouting plays a role. Flash also scouted the carrier switch in at least one game (likely did game 3 too, didn't watch whole game) so he started preparing goliaths in advance. In general, I believe scouting them early and pushing with a goliath/tank army before they have 4 carriers with 8 interceptor and a small army to help the carrier is great. Microing is a part of it too. Flash plays another role since he knows what he can and can't do, and the timing is all mapped out so he can go greedy when he's able etc.. In this finals, in the last game, Rush had a chance when he pushed, but if memory serves, he attacked up the high ground (first volley at least) and don't believe that he played out the micro game optimally. Granted, the last game was not a 12 nexus. It was what, 1 gate core into exp? | ||
TMNT
2417 Posts
But I feel like people tend to forget the Dragoon elevator in game 2. That was such a 200 IQ move that I dont think I've ever seen before. If only Mini decided to play more sensibly after that instead of that mass zealot attack which pretty much an ape move. Now come to think of it, Mini is such a player full of brilliant moments like that. The 2 Gate opening vs Queen where he mapped out everything perfectly. Then last season, the game vs Queen where he sent like 4-6 DTs as fighting unit to end the game right out. | ||
RKC
2847 Posts
On November 11 2021 23:48 BigFan wrote: Here are the Flash vs Mini series, with some 2 base carrier games, in question: https://vod.afreecatv.com/PLAYER/STATION/37819664 Game 1: 12 nexus into 2 gates on Neo Sylphid, gets scouted, bunker rushed = gg Game 2: Mini loses his reavers (1 base robo) despite doing some good damage early on and that allowed Flash to push+he scouted carriers before the first one was even out = gg Game 3: 12 nexus vs 13 cc, Flash is on par or better position, starts making goliath early, 4 at a time culminating in a dead third (why Mini made it close to Flash's base is beyond me, probably thinking he can defend it with offense) then a big push towards the main and a siege at the bottom. Goliaths were enough to deal with 5-6 carriers and shredded interceptor. Flash had a 3rd+4th mining by this point, while Mini had lost his 3rd and was only just retaking it at another position = gg I would say part of it was the maps. Trying to 12 nexus on Neo Sylphid is a lot different from trying to 12 nexus on something like good night where the rush difference is bigger plus scouting plays a role. Flash also scouted the carrier switch in at least one game (likely did game 3 too, didn't watch whole game) so he started preparing goliaths in advance. In general, I believe scouting them early and pushing with a goliath/tank army before they have 4 carriers with 8 interceptor and a small army to help the carrier is great. Microing is a part of it too. Flash plays another role since he knows what he can and can't do, and the timing is all mapped out so he can go greedy when he's able etc.. In this finals, in the last game, Rush had a chance when he pushed, but if memory serves, he attacked up the high ground (first volley at least) and don't believe that he played out the micro game optimally. Granted, the last game was not a 12 nexus. It was what, 1 gate core into exp? Yes, I roughly remember those games looking ezpz for Flash. Maps are different, Mini has improved since then. Hence why I'm curious whether Flash (in prime Tesagi mode) would've struggled against Mini this year. Mini went for a close third base to Rush in one of the games as well (if I recall correctly). A 6 clock base next to Rush at 8 o clock. Mini could've taken the 3 o clock base instead. Maybe part of the plan is to have gates at the third to pump gateway reinforcements? | ||
Barneyk
Sweden304 Posts
On November 10 2021 22:57 RKC wrote: Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans? I think people in this thread isn't giving enough credit to Minis early game here. How he cuts corners very well, like skipping goon range, and puts on soft pressure and scouts very well with excellent probe micro to stay alive as long as possible. It seemed to me that Mini was doing better overall in the small micro-engagements, Rush had a few moments of great success but overall Mini did better. In game 1 he does a very awkward zealot heavy ground army that Rush didn't expect after having a really good opener and being in control. The perfect counter to the dropship play in game 2 was amazing, he knows Rush likes to go for it so he countered it. He lost the game by underestimating the defense and doing a poor attack. In game 3 the way he scouted with an empty shuttle and went for scouts when he saw the 5 fact won him the game, Rush would've busted him if he hadn't done that. Overall I felt like Rush was a bit to passive on several occasions and Mini usually won the mind game, like with the very late gas steal. But Rush playing so safe is what won him game 2, 5 and 6. He punished Mini hard when Mini was cheesy or overaggressive. But to passive when Mini played greedy and got his machine rolling. And I mean, there is so much more to these games, I thought they were amazing and both played very well. But Mini was definitely the more deserving winner, there was a lot of special flair and preparation to his play here while Rush played a bit to standard. It really could've been a 4-0 if Mini didn't throw that 2nd game with that poor attack. Also, someone that knows this better, to me it seemed a bit like Rush microd his Goliaths wrong in some engagements, when the carriers where on top of the goliaths they were still shooting down interceptors, isn't it better to target down the carriers then? There were so many goliaths it wouldn't take many volleys to bring a carrier down? But I felt like the carriers stayed alive forever, so after the fight Mini is out of interceptors and Rush is out of Goliaths. Sure, if often times the carriers are not in range to be attacked effectively, but even when they were it seemed like Rush didn't target them as much as he should've. Or is it something I don't know about Carrier vs. Goliath fights to explain it? | ||
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BigFan
TLADT24920 Posts
I too felt like Rush's micro could've been better. My understanding is the same as yours. If the goliaths are under the carriers, it's typically better to target the carrier itself compared to the goliaths being out of range where you target interceptors. General rule, but exceptions do apply. | ||
psyCrowe
Scotland195 Posts
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Essbee
Canada2371 Posts
On November 12 2021 07:02 BigFan wrote: Yes, the games are more complex, and it's true that Mini skipping goon range or delaying it helped him get up faster tech on top of all the preparation and other brilliant moves he did (shuttle play in game 2 was great, and could've honestly even won him the game with slightly better micro/if shuttle was hidden till drop). I too felt like Rush's micro could've been better. My understanding is the same as yours. If the goliaths are under the carriers, it's typically better to target the carrier itself compared to the goliaths being out of range where you target interceptors. General rule, but exceptions do apply. Well said, I agree with everything. | ||
Barneyk
Sweden304 Posts
On November 12 2021 07:27 psyCrowe wrote: This isn't working on YT any more? Trying my damndest to avoid spoilers here. Have been watching over past few days and am on G4 but Youtube saying ' This video is unavailable on this device' ??? Which version are you watching? The Tastosis cast works fine for me. | ||
nyoken
United States100 Posts
On November 12 2021 07:27 psyCrowe wrote: This isn't working on YT any more? Trying my damndest to avoid spoilers here. Have been watching over past few days and am on G4 but Youtube saying ' This video is unavailable on this device' ??? Cruiser contacted Youtube and it should be working now | ||
Barneyk
Sweden304 Posts
On November 12 2021 18:02 nyoken wrote: Cruiser contacted Youtube and it should be working now I have the same issues now, I also get "This video is unavailable on this device" when I try and watch it. | ||
JieXian
Malaysia4677 Posts
On November 12 2021 18:02 nyoken wrote: Cruiser contacted Youtube and it should be working now The video is working now. I just watched your cast with Scan on Afreeca and I loved it so much! Thank you very much for you time and effort. As I am a noob, you guys bring my level of understanding and therefore enjoyment of the games to a next level! On November 12 2021 06:45 Barneyk wrote: I think people in this thread isn't giving enough credit to Minis early game here. How he cuts corners very well, like skipping goon range, and puts on soft pressure and scouts very well with excellent probe micro to stay alive as long as possible. It seemed to me that Mini was doing better overall in the small micro-engagements, Rush had a few moments of great success but overall Mini did better. In game 1 he does a very awkward zealot heavy ground army that Rush didn't expect after having a really good opener and being in control. The perfect counter to the dropship play in game 2 was amazing, he knows Rush likes to go for it so he countered it. He lost the game by underestimating the defense and doing a poor attack. In game 3 the way he scouted with an empty shuttle and went for scouts when he saw the 5 fact won him the game, Rush would've busted him if he hadn't done that. Overall I felt like Rush was a bit to passive on several occasions and Mini usually won the mind game, like with the very late gas steal. But Rush playing so safe is what won him game 2, 5 and 6. He punished Mini hard when Mini was cheesy or overaggressive. But to passive when Mini played greedy and got his machine rolling. And I mean, there is so much more to these games, I thought they were amazing and both played very well. But Mini was definitely the more deserving winner, there was a lot of special flair and preparation to his play here while Rush played a bit to standard. It really could've been a 4-0 if Mini didn't throw that 2nd game with that poor attack. Also, someone that knows this better, to me it seemed a bit like Rush microd his Goliaths wrong in some engagements, when the carriers where on top of the goliaths they were still shooting down interceptors, isn't it better to target down the carriers then? There were so many goliaths it wouldn't take many volleys to bring a carrier down? But I felt like the carriers stayed alive forever, so after the fight Mini is out of interceptors and Rush is out of Goliaths. Sure, if often times the carriers are not in range to be attacked effectively, but even when they were it seemed like Rush didn't target them as much as he should've. Or is it something I don't know about Carrier vs. Goliath fights to explain it? Thank you for your input. I play zerg but I've been so impressed with Mini creativity. I'm very happy for him. | ||
Holint_Casazr
Germany72 Posts
Legend of the Fall I guess! Though can't beat that first JangBi OSL season when it comes to that (that was 10 years ago now, wow). | ||
nyoken
United States100 Posts
On November 14 2021 07:14 Holint_Casazr wrote: StarCast VoD on YT is still messed up for me, but their Afreeca VoD worked fine - thanks for a great season of casts and what a nice final to end with. Would have liked rush to win but Mini really deserved a titel finally. Legend of the Fall I guess! Though can't beat that first JangBi OSL season when it comes to that (that was 10 years ago now, wow). Also not working for me now. I let Cruiser know | ||
Dante08
Singapore4121 Posts
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ajmbek
Italy460 Posts
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moktira
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Ireland1542 Posts
On November 14 2021 12:18 nyoken wrote: Also not working for me now. I let Cruiser know Still not working I'm afraid. | ||
Barneyk
Sweden304 Posts
I was curious to see some of Nyokens and Scans comments and analysis but I gave up when it wasn't working for so long, but now it does! | ||
Zeronova
54 Posts
On November 10 2021 22:57 RKC wrote: Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans? Multi layered question here. First of all, Flash never just "lets" a Protoss go Nexus first. Three scenarios are what I am used to: 1. Flash went 14 cc. When he scouts Toss went Nexus first, he doesnt care. That means he can macro up and maybe even skip a bunker. This is likely the best scenario. 2. Flash is going gasless expand. Again, he doesnt care too much but worse than the above situation. He may make a snap decision to marine/bunker/scv rush to kill the nexus but not too likley. 3. Flash is going for gas and/or delayed expand: Flash immediately sends all his marines with at least 3+ SCVs to go kill the nexus. Likely vultures rallied in behind with mines researching and eventually tanks. Even if he kills the Nexus he can STILL be behind. However, unlike other Terrans, Flash gets maximum value and will likely trade very well with the Dragoons. As long as Flash doesnt get more than 1 base behind, I dont think any toss can really beat him. Even if they go carriers, as long as he isnt behind on bases or no more than 1 behind, Flash will stomp carriers almost every time because he will get out enough goliaths to deal with it. Other Terrans just arent as good at or as inclined to macro as Flash is. Another advantage Flash has is he never delays his comstats. He would rather lose than lose because he didnt have the detection/info from comstats. He ALWAYS sniffs out carrriers almost immediately. It seems almost impossible how quickly he finds out every time. Once Flash has 3 bases he is almost unstoppable. Once he gets that much money that means his upgrades are rolling and he is getting close to maxed and once that happens, its almost impossible for the Protoss to win. | ||
Barneyk
Sweden304 Posts
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