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[ASL3] Ro16 Group D - Page 20

Forum Index > Brood War Tournaments
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Prev 1 18 19 20 21 22 29 Next All
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
May 09 2017 12:36 GMT
#381
These mods are nazi as fuck eh



User was temp banned for this post.
chongu
Profile Blog Joined February 2009
Malaysia2605 Posts
May 09 2017 12:36 GMT
#382
Props to Last, expanding like I've never seen before (pre-defiler)


Sigh

D level terran here,

I feel that terran just has so much strategic options for the midgame (pre-defiler tech), and so much unit synergy in big clumps and apm/cost efficient moves.

It felt like watching jaedong fight to slowly climb up a hill, only to still be behind in supply and resources. sorry for the balance whine.
SC2 is to BW, what coke is to wine.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 09 2017 12:37 GMT
#383
On May 09 2017 21:36 rand0MPrecisi0n wrote:
These mods are nazi as fuck eh


if you have a problem with moderation, take it to website feedback.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
juvenal
Profile Joined July 2013
2448 Posts
May 09 2017 12:38 GMT
#384
On May 09 2017 21:16 vndestiny wrote:
4 vultures can zone deny Ultra/lings/lurker/hydra effectively.

really? It's like if I said 4 mutas can counter 2 control groups of 3/3 mech.
Michael Probu
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-05-09 12:57:10
May 09 2017 12:39 GMT
#385
On May 09 2017 21:33 Essbee wrote:
Show nested quote +
On May 09 2017 21:27 The_Red_Viper wrote:
On May 09 2017 21:25 nojok wrote:
The thread is going full SC2 with the balance whine lmao

#cancelBWremake

Maybe, but it just bothers me that people only point out the mistakes of zerg simply because "bw is perfectly balanced". No it's not.


Yes it is.


It really isn't. The maps make the balance.

Plus, TvZ currently definitely isn't balanced. 5rax into mech just wrecks zergs, they can't even get a 3rd.

We'll have to wait for one of those revolutions to fix it, or just the zergs slowly figuring it out (if it's possible).
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
outscar
Profile Joined September 2014
2832 Posts
May 09 2017 12:39 GMT
#386
Last played all this game with poker face and refusef to die. Both players impressed me: I was 90% sure JD going to win this after he cleared oit middle then started wiping top left, killing all SCVs. It looked like mutas were nail in the coffin but somehow Last cleared all of them and reinforced his troops non stop then went to kill Jaedong.
sunbeams are never made like me...
Jacenoob
Profile Joined August 2014
299 Posts
Last Edited: 2017-05-09 12:41:18
May 09 2017 12:40 GMT
#387
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


That's the point right. Discuss the game. We can pretend that JD just wasn't good enough, that he lacked multitasking or that his control was poor. But I don't think that would be honest, he played amazing and nobody in the world can pull off the perfection in control throughout such a long game that some people are suggesting here. The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.
Uldridge
Profile Blog Joined January 2011
Belgium5226 Posts
May 09 2017 12:41 GMT
#388
On May 09 2017 21:33 traxamillion wrote:
The main is the hardest place to drop. It is already turret ed up from the initial mutas off 2 bases. Plus the resources run out so less value than dropping expansions.

Overlords are pretty beefy and he had +1 flying carapace, he could've sacrificed one or two empty ones..

On May 09 2017 21:30 The_Red_Viper wrote:
Then what is your point? You actually can use vultures in a vacuum, lay mines all over the map and each time a mine hits pretty much anything it's cost efficient already

Except he has drop tech which circumvents a lot of the issues with the middle of the map, you know, he used it to start his initial comeback. He did waste waaaaaaayy too many units on mines though, I do agree on that, but it's not like it's an issue of balance or anything, it's just sloppiness, for me at least.
Taxes are for Terrans
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 09 2017 12:42 GMT
#389
On May 09 2017 21:39 quirinus wrote:
Show nested quote +
On May 09 2017 21:33 Essbee wrote:
On May 09 2017 21:27 The_Red_Viper wrote:
On May 09 2017 21:25 nojok wrote:
The thread is going full SC2 with the balance whine lmao

#cancelBWremake

Maybe, but it just bothers me that people only point out the mistakes of zerg simply because "bw is perfectly balanced". No it's not.


Yes it is.


It really isn't. The maps make the balance.

Plus, TvZ currently definitely isn't balanced. 5rax just wrecks zergs, they can't even get a 3rd.


Hmmm yes exactly, the maps make the balance, like in any game. TvZ is 100% balanced in the right maps. This is circuit breaker.
nojok
Profile Joined May 2011
France15846 Posts
May 09 2017 12:43 GMT
#390
Great games
LR thread going borderline twich chat
People banned

A great day of BW, nothing was missing outside of a tyrant win.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
outscar
Profile Joined September 2014
2832 Posts
May 09 2017 12:44 GMT
#391
On May 09 2017 21:40 Jacenoob wrote:
Show nested quote +
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.


Huh? We used to call FS imba late game now CB too? C'mon, this map is most balanced one. Don't start whine just because of one game. If Flash was in Last's seat none of you could say all of that.
sunbeams are never made like me...
hitthat
Profile Joined January 2010
Poland2349 Posts
Last Edited: 2017-05-09 12:50:20
May 09 2017 12:48 GMT
#392
I remmember the whine gayser when Sea beat JD in MSL with his mech switch in their first game. Unlike there however, in game against Last JD never actually lost early game (maybe only BO was suboptimal) and didnt decisively suicided his stack, so game was much more closer. IMHO Last was on at last 1 moment just a thin hair on surrendering game to JD and only becouse of unfortunate tactical outcome in few moments, JD had to lose.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2017-05-09 12:54:11
May 09 2017 12:49 GMT
#393
On May 09 2017 21:28 Uldridge wrote:
Show nested quote +
On May 09 2017 21:23 duke91 wrote:
Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.


Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right?

Show nested quote +
On May 09 2017 21:26 SirGlinG wrote:
Focusing down tanks can be legit good but in this situation it wasnt. The map control, eco harass and ability to clear up mines and lonely tanks with mutas is owrth more than a full tech switch to defiler lurker ultra ling vs the goliaths left. The mines and speedy vultures are ao quickly produced and can do so much damage agianst a zerg moving his big army clunks across the map. JD went for the kill on lasts 11 base, needed it very much but it seems it wasnt going to happen, so savibg those mutas,usibg them like a group of goons clearing mines for the rest of his army that'd be good.


Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!

You think dropping Defiler/Ling in the main to cut production would've been a better idea?
I mean, making a factory takes a long time..


Yeah, with that many bases up and running killing off T:s production becomes more important than it usually is. It's not like a pvt where u can kill the tanks, and that long rebuildtime is gonna give u full map control. The vultures and mines can do more here to regain some map control and delay a big push so with vultures quick and cheap production time in this situation killing off factories becomes even more important. I don't know how many factories he had but he could replenish very quickly, loosing two bases workers didn't really have a big enough effect.

JD was very close to killing off 11. I think just a few more lings to consume, another two lurkers would have given him enough time for another drop. If he gets that+production, he might be contained from outsid but could drop 12 or 1.
Not my chair. Not my problem. That's what I say
HalcyonRain
Profile Joined March 2017
United States124 Posts
May 09 2017 12:50 GMT
#394
On May 09 2017 21:44 outscar wrote:
Show nested quote +
On May 09 2017 21:40 Jacenoob wrote:
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.


Huh? We used to call FS imba late game now CB too? C'mon, this map is most balanced one. Don't start whine just because of one game. If Flash was in Last's seat none of you could say all of that.


I assume you're joking right?

http://www.teamliquid.net/tlpd/sospa/maps/404_Circuit_Breaker

TvZ 59%
ZvP 61%
PvT 45.6%

http://www.teamliquid.net/tlpd/sospa/maps/237_Fighting_Spirit

TvZ 63%
ZvP 51%
PvT 47.4%
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
May 09 2017 12:59 GMT
#395
On May 09 2017 21:25 [sc1f]eonzerg wrote:
Show nested quote +
On May 09 2017 21:21 LRM)TechnicS wrote:
On May 09 2017 21:12 [sc1f]eonzerg wrote:
On May 09 2017 21:10 KenZy wrote:
ZvT seems... unfair

first time in my life i gonna say it but zerg deserved to loss.


sorry but Jaedong made the best out of this bo lose situation. I mean by the time jaedong took his 4th base, Last was on 5 and was taking his 6th base. The meaningful part of the game was 6base terran vs 4 base zerg.
Last played so bad i cant believe it. Jaedong drops lurkers with defilers on workers and Last does absolutely nothing, not even moving away his scvs. Last was losing big armies left and right for nothing. Last didn't even bother to stop mining from that top left base when it was sure he will lose the scvs.

Yes, maybe jaedong could have made much more with that first cloud of loaded overlords or with his muta switch by going straight to kill top left base of last there but still...

technics it is normal the terran takes more bases doing mech,it doesnt matter,Jaedong just did go for all in situation.even soulkey understood the power of 2 mineral bases.control the map keep going.The muta move was a good idea not a good execution,he did nothing,he just suicided his army to clean turrets and units.and cuz no eco power he couldnt finish the task.very sad game past the 18 minutes.

Eon, Jaedong came from behind and did substantial damage after a severe bo disadvantage. Last played much worse and still got away with a win imo. Saying that zerg deserved to loss is not very right I think.
Enjoy the game
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
May 09 2017 13:01 GMT
#396
Cant u guys take a step back and enjoy the beauty in that game?

Yeah JD lost and we all wanted him to win. But at the end of the day the better player won.
sup
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-05-09 13:06:16
May 09 2017 13:02 GMT
#397
On May 09 2017 21:59 LRM)TechnicS wrote:
Show nested quote +
On May 09 2017 21:25 [sc1f]eonzerg wrote:
On May 09 2017 21:21 LRM)TechnicS wrote:
On May 09 2017 21:12 [sc1f]eonzerg wrote:
On May 09 2017 21:10 KenZy wrote:
ZvT seems... unfair

first time in my life i gonna say it but zerg deserved to loss.


sorry but Jaedong made the best out of this bo lose situation. I mean by the time jaedong took his 4th base, Last was on 5 and was taking his 6th base. The meaningful part of the game was 6base terran vs 4 base zerg.
Last played so bad i cant believe it. Jaedong drops lurkers with defilers on workers and Last does absolutely nothing, not even moving away his scvs. Last was losing big armies left and right for nothing. Last didn't even bother to stop mining from that top left base when it was sure he will lose the scvs.

Yes, maybe jaedong could have made much more with that first cloud of loaded overlords or with his muta switch by going straight to kill top left base of last there but still...

technics it is normal the terran takes more bases doing mech,it doesnt matter,Jaedong just did go for all in situation.even soulkey understood the power of 2 mineral bases.control the map keep going.The muta move was a good idea not a good execution,he did nothing,he just suicided his army to clean turrets and units.and cuz no eco power he couldnt finish the task.very sad game past the 18 minutes.

Eon, Jaedong came from behind and did substantial damage after a severe bo disadvantage. Last played much worse and still got away with a win imo. Saying that zerg deserved to loss is not very right I think.


A severe bo disadvantage would be if last went 5rax. This was ok.

Eon is right. For the last part of that game i was wishing jd would take 1-2 expos and make a round of drones. Also, not researching burrow or not keeping an overlord near his drones to load them cost him a lot.

He should have also droned up the 4th more quickly, he couldn't do anything else at that point, but he still didnt do it in time.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
hitthat
Profile Joined January 2010
Poland2349 Posts
May 09 2017 13:06 GMT
#398
On May 09 2017 22:01 Zariel wrote:
Cant u guys take a step back and enjoy the beauty in that game?

Yeah JD lost and we all wanted him to win. But at the end of the day the better player won.


Since MSL JD vs Sea game one I lost hope that Z's will sincerly analise any TvZ loss. Here at last the (much) more lucky player won, in the former JD was clearly inferior
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
trutaCz
Profile Joined October 2011
Poland686 Posts
May 09 2017 13:06 GMT
#399
Well i actually think that throwing away mutas was the most important factor, they were only 1-0. If he had back them after doing some damage to cut reinforcements from the main base he would have won the game in my opinion.
yo~.~
Jacenoob
Profile Joined August 2014
299 Posts
May 09 2017 13:06 GMT
#400
On May 09 2017 21:50 HalcyonRain wrote:
Show nested quote +
On May 09 2017 21:44 outscar wrote:
On May 09 2017 21:40 Jacenoob wrote:
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.


Huh? We used to call FS imba late game now CB too? C'mon, this map is most balanced one. Don't start whine just because of one game. If Flash was in Last's seat none of you could say all of that.


I assume you're joking right?

http://www.teamliquid.net/tlpd/sospa/maps/404_Circuit_Breaker

TvZ 59%
ZvP 61%
PvT 45.6%

http://www.teamliquid.net/tlpd/sospa/maps/237_Fighting_Spirit

TvZ 63%
ZvP 51%
PvT 47.4%


Take a look at the games from this year, it is even worse than just 60-40. CB is 12-2 (without today's game), FS is 6-2.
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