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[ASL3] Ro16 Group D - Page 20
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rand0MPrecisi0n
313 Posts
User was temp banned for this post. | ||
chongu
Malaysia2578 Posts
Sigh D level terran here, I feel that terran just has so much strategic options for the midgame (pre-defiler tech), and so much unit synergy in big clumps and apm/cost efficient moves. It felt like watching jaedong fight to slowly climb up a hill, only to still be behind in supply and resources. sorry for the balance whine. | ||
BigFan
TLADT24920 Posts
On May 09 2017 21:36 rand0MPrecisi0n wrote: These mods are nazi as fuck eh if you have a problem with moderation, take it to website feedback. | ||
juvenal
2448 Posts
On May 09 2017 21:16 vndestiny wrote: 4 vultures can zone deny Ultra/lings/lurker/hydra effectively. really? It's like if I said 4 mutas can counter 2 control groups of 3/3 mech. | ||
quirinus
Croatia2489 Posts
It really isn't. The maps make the balance. Plus, TvZ currently definitely isn't balanced. 5rax into mech just wrecks zergs, they can't even get a 3rd. We'll have to wait for one of those revolutions to fix it, or just the zergs slowly figuring it out (if it's possible). | ||
outscar
2828 Posts
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Jacenoob
299 Posts
On May 09 2017 21:29 BigFan wrote: You guys are free to discuss the game but quit with the balance whining. That's the point right. Discuss the game. We can pretend that JD just wasn't good enough, that he lacked multitasking or that his control was poor. But I don't think that would be honest, he played amazing and nobody in the world can pull off the perfection in control throughout such a long game that some people are suggesting here. The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not. | ||
Uldridge
Belgium4469 Posts
On May 09 2017 21:33 traxamillion wrote: The main is the hardest place to drop. It is already turret ed up from the initial mutas off 2 bases. Plus the resources run out so less value than dropping expansions. Overlords are pretty beefy and he had +1 flying carapace, he could've sacrificed one or two empty ones.. On May 09 2017 21:30 The_Red_Viper wrote: Then what is your point? You actually can use vultures in a vacuum, lay mines all over the map and each time a mine hits pretty much anything it's cost efficient already Except he has drop tech which circumvents a lot of the issues with the middle of the map, you know, he used it to start his initial comeback. He did waste waaaaaaayy too many units on mines though, I do agree on that, but it's not like it's an issue of balance or anything, it's just sloppiness, for me at least. | ||
Essbee
Canada2371 Posts
On May 09 2017 21:39 quirinus wrote: It really isn't. The maps make the balance. Plus, TvZ currently definitely isn't balanced. 5rax just wrecks zergs, they can't even get a 3rd. Hmmm yes exactly, the maps make the balance, like in any game. TvZ is 100% balanced in the right maps. This is circuit breaker. | ||
nojok
France15845 Posts
LR thread going borderline twich chat People banned A great day of BW, nothing was missing outside of a tyrant win. | ||
outscar
2828 Posts
On May 09 2017 21:40 Jacenoob wrote: The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not. Huh? We used to call FS imba late game now CB too? C'mon, this map is most balanced one. Don't start whine just because of one game. If Flash was in Last's seat none of you could say all of that. | ||
hitthat
Poland2235 Posts
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SirGlinG
Sweden933 Posts
On May 09 2017 21:28 Uldridge wrote: Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right? You think dropping Defiler/Ling in the main to cut production would've been a better idea? I mean, making a factory takes a long time.. Yeah, with that many bases up and running killing off T:s production becomes more important than it usually is. It's not like a pvt where u can kill the tanks, and that long rebuildtime is gonna give u full map control. The vultures and mines can do more here to regain some map control and delay a big push so with vultures quick and cheap production time in this situation killing off factories becomes even more important. I don't know how many factories he had but he could replenish very quickly, loosing two bases workers didn't really have a big enough effect. JD was very close to killing off 11. I think just a few more lings to consume, another two lurkers would have given him enough time for another drop. If he gets that+production, he might be contained from outsid but could drop 12 or 1. | ||
HalcyonRain
United States124 Posts
On May 09 2017 21:44 outscar wrote: Huh? We used to call FS imba late game now CB too? C'mon, this map is most balanced one. Don't start whine just because of one game. If Flash was in Last's seat none of you could say all of that. I assume you're joking right? http://www.teamliquid.net/tlpd/sospa/maps/404_Circuit_Breaker TvZ 59% ZvP 61% PvT 45.6% http://www.teamliquid.net/tlpd/sospa/maps/237_Fighting_Spirit TvZ 63% ZvP 51% PvT 47.4% | ||
LRM)TechnicS
Bulgaria1565 Posts
On May 09 2017 21:25 [sc1f]eonzerg wrote: technics it is normal the terran takes more bases doing mech,it doesnt matter,Jaedong just did go for all in situation.even soulkey understood the power of 2 mineral bases.control the map keep going.The muta move was a good idea not a good execution,he did nothing,he just suicided his army to clean turrets and units.and cuz no eco power he couldnt finish the task.very sad game past the 18 minutes. Eon, Jaedong came from behind and did substantial damage after a severe bo disadvantage. Last played much worse and still got away with a win imo. Saying that zerg deserved to loss is not very right I think. | ||
Zariel
Australia1277 Posts
Yeah JD lost and we all wanted him to win. But at the end of the day the better player won. | ||
quirinus
Croatia2489 Posts
On May 09 2017 21:59 LRM)TechnicS wrote: Eon, Jaedong came from behind and did substantial damage after a severe bo disadvantage. Last played much worse and still got away with a win imo. Saying that zerg deserved to loss is not very right I think. A severe bo disadvantage would be if last went 5rax. This was ok. Eon is right. For the last part of that game i was wishing jd would take 1-2 expos and make a round of drones. Also, not researching burrow or not keeping an overlord near his drones to load them cost him a lot. He should have also droned up the 4th more quickly, he couldn't do anything else at that point, but he still didnt do it in time. | ||
hitthat
Poland2235 Posts
On May 09 2017 22:01 Zariel wrote: Cant u guys take a step back and enjoy the beauty in that game? Yeah JD lost and we all wanted him to win. But at the end of the day the better player won. Since MSL JD vs Sea game one I lost hope that Z's will sincerly analise any TvZ loss. Here at last the (much) more lucky player won, in the former JD was clearly inferior | ||
trutaCz
Poland686 Posts
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Jacenoob
299 Posts
On May 09 2017 21:50 HalcyonRain wrote: I assume you're joking right? http://www.teamliquid.net/tlpd/sospa/maps/404_Circuit_Breaker TvZ 59% ZvP 61% PvT 45.6% http://www.teamliquid.net/tlpd/sospa/maps/237_Fighting_Spirit TvZ 63% ZvP 51% PvT 47.4% Take a look at the games from this year, it is even worse than just 60-40. CB is 12-2 (without today's game), FS is 6-2. | ||
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