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[ASL3] Ro16 Group D - Page 19

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 17 18 19 20 21 29 Next All
nojok
Profile Joined May 2011
France15845 Posts
May 09 2017 12:25 GMT
#361
The thread is going full SC2 with the balance whine lmao

#cancelBWremake
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
thezanursic
Profile Blog Joined July 2011
5497 Posts
May 09 2017 12:25 GMT
#362
Bisu has such an easy bracket hahaha, considering how well he did on Ladder I think Bisu vs Flash is more than likely this time
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 09 2017 12:25 GMT
#363
Flash destroying Last
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2017-05-09 12:27:35
May 09 2017 12:26 GMT
#364
Focusing down tanks can be legit good but in this situation it wasnt. The map control, eco harass and ability to clear up mines and lonely tanks with mutas is owrth more than a full tech switch to defiler lurker ultra ling vs the goliaths left. The mines and speedy vultures are ao quickly produced and can do so much damage agianst a zerg moving his big army clunks across the map. JD went for the kill on lasts 11 base, needed it very much but it seems it wasnt going to happen, so savibg those mutas,usibg them like a group of goons clearing mines for the rest of his army that'd be good.


Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!
Not my chair. Not my problem. That's what I say
Piste
Profile Blog Joined July 2006
6180 Posts
May 09 2017 12:27 GMT
#365
Nice we're going to have Bisu vs Flash finals )
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 09 2017 12:27 GMT
#366
On May 09 2017 21:25 nojok wrote:
The thread is going full SC2 with the balance whine lmao

#cancelBWremake

Maybe, but it just bothers me that people only point out the mistakes of zerg simply because "bw is perfectly balanced". No it's not.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
May 09 2017 12:27 GMT
#367
On May 09 2017 21:17 Bakuryu wrote:
watching at how the game went, i couldnt stop but smile/laugh at how Jaedong played. He keeps making the same mistakes.
Show nested quote +
On May 02 2017 09:09 Bakuryu wrote:
if Jaedong would like coaching i happily offer myself for free. I have all the solutions.


lay out his mistakes thoroughly and say exactly what he should have done, please.
Enjoy the game
Uldridge
Profile Blog Joined January 2011
Belgium4937 Posts
Last Edited: 2017-05-09 12:29:59
May 09 2017 12:28 GMT
#368
On May 09 2017 21:23 duke91 wrote:
Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.


Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right?

On May 09 2017 21:26 SirGlinG wrote:
Focusing down tanks can be legit good but in this situation it wasnt. The map control, eco harass and ability to clear up mines and lonely tanks with mutas is owrth more than a full tech switch to defiler lurker ultra ling vs the goliaths left. The mines and speedy vultures are ao quickly produced and can do so much damage agianst a zerg moving his big army clunks across the map. JD went for the kill on lasts 11 base, needed it very much but it seems it wasnt going to happen, so savibg those mutas,usibg them like a group of goons clearing mines for the rest of his army that'd be good.


Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!

You think dropping Defiler/Ling in the main to cut production would've been a better idea?
I mean, making a factory takes a long time..
Taxes are for Terrans
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 09 2017 12:29 GMT
#369
You guys are free to discuss the game but quit with the balance whining.

On May 09 2017 21:28 Uldridge wrote:
Show nested quote +
On May 09 2017 21:23 duke91 wrote:
Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.


Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right?

Nevermind that crackling can clear mines before they explode and we've seen circumstances like in this game where a zergling runs far enough and survive with half hp while the mine detoned already -_-
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 09 2017 12:30 GMT
#370
On May 09 2017 21:28 Uldridge wrote:
Show nested quote +
On May 09 2017 21:23 duke91 wrote:
Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.


Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right?

Then what is your point? You actually can use vultures in a vacuum, lay mines all over the map and each time a mine hits pretty much anything it's cost efficient already
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
traxamillion
Profile Joined August 2016
104 Posts
May 09 2017 12:30 GMT
#371
You don't really kill the command centers for the most part in these games since they fly. If they couldn't lift off it would be a much easier match up. It is enough though to hold the ground around the patches, that's how you eventually win.
Zealgoon
Profile Joined January 2013
China187 Posts
May 09 2017 12:33 GMT
#372
It's 6 base terran against 4 base zerg. I think it's a miracle Jaedong survived that long.

GG both players. So I guess Soulkey is the zerg hope now.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
May 09 2017 12:33 GMT
#373
Dang that bracket is so imbalanced.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 09 2017 12:33 GMT
#374
On May 09 2017 21:27 The_Red_Viper wrote:
Show nested quote +
On May 09 2017 21:25 nojok wrote:
The thread is going full SC2 with the balance whine lmao

#cancelBWremake

Maybe, but it just bothers me that people only point out the mistakes of zerg simply because "bw is perfectly balanced". No it's not.


Yes it is.
traxamillion
Profile Joined August 2016
104 Posts
May 09 2017 12:33 GMT
#375
On May 09 2017 21:28 Uldridge wrote:
Show nested quote +
On May 09 2017 21:23 duke91 wrote:
Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.


Yeah, because using Zerglings vs. Vultures like that in a vacuum sure makes sense right?

Show nested quote +
On May 09 2017 21:26 SirGlinG wrote:
Focusing down tanks can be legit good but in this situation it wasnt. The map control, eco harass and ability to clear up mines and lonely tanks with mutas is owrth more than a full tech switch to defiler lurker ultra ling vs the goliaths left. The mines and speedy vultures are ao quickly produced and can do so much damage agianst a zerg moving his big army clunks across the map. JD went for the kill on lasts 11 base, needed it very much but it seems it wasnt going to happen, so savibg those mutas,usibg them like a group of goons clearing mines for the rest of his army that'd be good.


Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!

You think dropping Defiler/Ling in the main to cut production would've been a better idea?
I mean, making a factory takes a long time..


The main is the hardest place to drop. It is already turret ed up from the initial mutas off 2 bases. Plus the resources run out so less value than dropping expansions.
Stax736
Profile Joined February 2017
United States119 Posts
Last Edited: 2017-05-09 12:38:53
May 09 2017 12:34 GMT
#376
On May 09 2017 21:23 duke91 wrote:
Show nested quote +
On May 09 2017 21:21 Uldridge wrote:
You mean that spider mines are so much more cost efficient, but late game cracklings are probably the most efficient unit in the game.
They buffer for the Ultras, drag mines (hopefully in mech units) AND have the best dps in the game.


Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.

Show nested quote +
On May 09 2017 21:22 Stax736 wrote:
On May 09 2017 21:19 XenoX101 wrote:
I didn't see anywhere near as many darkswarms from JD after mid-game. That's when he started losing skirmishes across the map. I think he got overconfident after almost taking out the top-left.


Come to think of it, he didn't destroy any of Last's command centers, which allowed Last to replenish his units. Despite Jaedong doing more economic harassment, he was on 4 bases for quite a while.


You know there is that spell called 'lift' which makes CC's invincible against anything Zerg has lategame.

User was temp banned for this post.


Oh I'm aware of lift, but most zerg players still attempt to destroy a base/cc even in late game. The only time Jaedong attempted to destroy last's CC was the upper-right expansion. The point is Jaedong didn't do economic damage which he needed to do against mech, and he didn't expand enough earlier and that cost him the game.
By.Movie hwaiting
Netto.
Profile Blog Joined August 2010
Poland523 Posts
May 09 2017 12:34 GMT
#377
On May 09 2017 21:26 SirGlinG wrote:
Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!


The moment when T switches is also the moment that zerg is stablilizing. What I mean is that when T switches Z is filling his 4th base and has only a bunch of lurkers and defilers to hold his 2nd and 4th base. So it isn't the window for zerg to strike. Zergs strike a bit later when they establish 4th base, and this is exactly what happend in this game - JD tried to put a lot of pressure after establishing 4th but Last was too much...

Is it balanced? At first glance it looks like it isn't. Both made some mistakes but somehow Last was all the time on top and up 50 supply. However history of Broodwar teaches us not to hurry making such conclusions about imbalance. Maybe Soulkey will be the one to bring the solution since he is doing well vs T. We will see.
Be the change you want to see in the world.
hitthat
Profile Joined January 2010
Poland2267 Posts
Last Edited: 2017-05-09 12:39:06
May 09 2017 12:35 GMT
#378
Guys. Last was on the brink of collapse. He really was lucky his main and natural wasnt pressed enough after he lost the control on the middle.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
Last Edited: 2017-05-09 12:40:42
May 09 2017 12:35 GMT
#379
I hate this mech vs z trend, the whole playstyle feels very SC2iishy jusayin
lookihere terran units sooo large it's almost like playing protoss
https://cinesnipe.com
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6736 Posts
May 09 2017 12:36 GMT
#380
On May 09 2017 21:34 Stax736 wrote:
Show nested quote +
On May 09 2017 21:23 duke91 wrote:
On May 09 2017 21:21 Uldridge wrote:
You mean that spider mines are so much more cost efficient, but late game cracklings are probably the most efficient unit in the game.
They buffer for the Ultras, drag mines (hopefully in mech units) AND have the best dps in the game.


Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.

On May 09 2017 21:22 Stax736 wrote:
On May 09 2017 21:19 XenoX101 wrote:
I didn't see anywhere near as many darkswarms from JD after mid-game. That's when he started losing skirmishes across the map. I think he got overconfident after almost taking out the top-left.


Come to think of it, he didn't destroy any of Last's command centers, which allowed Last to replenish his units. Despite Jaedong doing more economic harassment, he was on 4 bases for quite a while.


You know there is that spell called 'lift' which makes CC's invincible against anything Zerg has lategame.

User was temp banned for this post.


Oh I'm aware of lift, but most zerg players still attempt to destroy a base even in late game. The only time Jaedong attempted to destroy last's CC was the upper-right expansion. The point is Jaedong didn't do economic damage which is absolutely necessary against mech, and he didn't expanded and that cost him the game.

he did a bit of everything complemented with nothing.this is the same when you are doing a semi all in that fails,u are alive but dont expect to win.
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