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[ASL3] Ro16 Group D - Page 18

Forum Index > Brood War Tournaments
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ionONE
Profile Joined March 2011
Germany605 Posts
May 09 2017 12:20 GMT
#341
All these balance complains after an awesome game ...
JANGBI never forget
ortseam
Profile Joined April 2015
996 Posts
May 09 2017 12:20 GMT
#342
Everyone is hoping for Shine now
Uldridge
Profile Blog Joined January 2011
Belgium5226 Posts
May 09 2017 12:21 GMT
#343
You mean that spider mines are so much more cost efficient, but late game cracklings are probably the most efficient unit in the game.
They buffer for the Ultras, drag mines (hopefully in mech units) AND have the best dps in the game.
Taxes are for Terrans
gngfn
Profile Joined January 2009
United States1726 Posts
May 09 2017 12:21 GMT
#344
We (I) should've just listened to eonzerg when he was freaking out over Jaedong not taking more bases when he had total map control. There was some sloppiness but it seems like that was the really fundamental error.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
May 09 2017 12:21 GMT
#345
On May 09 2017 21:12 [sc1f]eonzerg wrote:
Show nested quote +
On May 09 2017 21:10 KenZy wrote:
ZvT seems... unfair

first time in my life i gonna say it but zerg deserved to loss.


sorry but Jaedong made the best out of this bo lose situation. I mean by the time jaedong took his 4th base, Last was on 5 and was taking his 6th base. The meaningful part of the game was 6base terran vs 4 base zerg.
Last played so bad i cant believe it. Jaedong drops lurkers with defilers on workers and Last does absolutely nothing, not even moving away his scvs. Last was losing big armies left and right for nothing. Last didn't even bother to stop mining from that top left base when it was sure he will lose the scvs.

Yes, maybe jaedong could have made much more with that first cloud of loaded overlords or with his muta switch by going straight to kill top left base of last there but still...
Enjoy the game
traxamillion
Profile Joined August 2016
104 Posts
May 09 2017 12:22 GMT
#346
Dong losing the mutas wasn't optimal but he did it and cleared the high ground on the furthest expansions. This would have been game winning if he just had a few more units to hold the high ground and keep him from reestablishing. Like someone said earlier if he took the 5th and 1 mineral only a bit earlier he has the minerals to flood that area.

Also he missed the CC snipe with the scourge which did hurt.

He did a great job breaking out initially after establisting the 4th. That flood is basically where zerg has by far their best chance of winning the game. He almost did it. I wouldn't knock him too hard guys that is one of the best games I've seen him play in a while and was actually pretty good. Last won with mines
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7092 Posts
May 09 2017 12:22 GMT
#347
Warm balls
Jacenoob
Profile Joined August 2014
299 Posts
May 09 2017 12:22 GMT
#348
On May 09 2017 21:18 Essbee wrote:
rofl at the balance talk again, you guys started watching bw like 4 months ago?

I hope they can put chain reaction into the map pool so this complaining can stop.



I watched klazart and co in 144p so no. It just seems that T has developed an almost unbreakable playstyle, this is just not balanced anymor.
Prince_Stranger
Profile Joined November 2010
Kazakhstan762 Posts
May 09 2017 12:22 GMT
#349
So is it standard when it was 100 vs 150 supply?
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
May 09 2017 12:22 GMT
#350
hahahahahah shine vs mong
Stax736
Profile Joined February 2017
United States119 Posts
May 09 2017 12:22 GMT
#351
On May 09 2017 21:19 XenoX101 wrote:
I didn't see anywhere near as many darkswarms from JD after mid-game. That's when he started losing skirmishes across the map. I think he got overconfident after almost taking out the top-left.


Come to think of it, he didn't destroy any of Last's command centers, which allowed Last to replenish his units. Despite Jaedong doing more economic harassment, he was on 4 bases for quite a while.
By.Movie hwaiting
Zera
Profile Joined April 2010
Lithuania716 Posts
May 09 2017 12:22 GMT
#352
SHINE VS BISU SEMIS PLEASE!!!
#FPPS
ortseam
Profile Joined April 2015
996 Posts
May 09 2017 12:22 GMT
#353
Omg Bisu vs Shine in Ro4 pls
TheNewEra
Profile Joined March 2011
Germany3128 Posts
May 09 2017 12:23 GMT
#354
THANK GOOOOOD
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2017-05-09 12:24:47
May 09 2017 12:23 GMT
#355
On May 09 2017 21:21 Uldridge wrote:
You mean that spider mines are so much more cost efficient, but late game cracklings are probably the most efficient unit in the game.
They buffer for the Ultras, drag mines (hopefully in mech units) AND have the best dps in the game.


Those cost efficient lings which die by 5 to a single mine. 125 minerals vs 25. Wow look how cost efficient lings are vs a bunch of 75 mineral vultures as well.

On May 09 2017 21:22 Stax736 wrote:
Show nested quote +
On May 09 2017 21:19 XenoX101 wrote:
I didn't see anywhere near as many darkswarms from JD after mid-game. That's when he started losing skirmishes across the map. I think he got overconfident after almost taking out the top-left.


Come to think of it, he didn't destroy any of Last's command centers, which allowed Last to replenish his units. Despite Jaedong doing more economic harassment, he was on 4 bases for quite a while.


You know there is that spell called 'lift' which makes CC's invincible against anything Zerg has lategame.

User was temp banned for this post.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 09 2017 12:23 GMT
#356
how fitting
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 09 2017 12:24 GMT
#357
On May 09 2017 21:21 LRM)TechnicS wrote:
Show nested quote +
On May 09 2017 21:12 [sc1f]eonzerg wrote:
On May 09 2017 21:10 KenZy wrote:
ZvT seems... unfair

first time in my life i gonna say it but zerg deserved to loss.


sorry but Jaedong made the best out of this bo lose situation. I mean by the time jaedong took his 4th base, Last was on 5 and was taking his 6th base. The meaningful part of the game was 6base terran vs 4 base zerg.
Last played so bad i cant believe it. Jaedong drops lurkers with defilers on workers and Last does absolutely nothing, not even moving away his scvs. Last was losing big armies left and right for nothing. Last didn't even bother to stop mining from that top left base when it was sure he will lose the scvs.

Yes, maybe jaedong could have made much more with that first cloud of loaded overlords or with his muta switch by going straight to kill top left base of last there but still...

We only point out the mistakes of zerg in this thread, these terran players are just way better can't you see it?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
sixfour
Profile Blog Joined December 2009
England11062 Posts
May 09 2017 12:25 GMT
#358
On May 09 2017 21:22 ortseam wrote:
Omg Bisu vs Shine in Ro4 pls


Bisu losing to mass hydras would be the greatest thing
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7092 Posts
May 09 2017 12:25 GMT
#359
On May 09 2017 21:21 LRM)TechnicS wrote:
Show nested quote +
On May 09 2017 21:12 [sc1f]eonzerg wrote:
On May 09 2017 21:10 KenZy wrote:
ZvT seems... unfair

first time in my life i gonna say it but zerg deserved to loss.


sorry but Jaedong made the best out of this bo lose situation. I mean by the time jaedong took his 4th base, Last was on 5 and was taking his 6th base. The meaningful part of the game was 6base terran vs 4 base zerg.
Last played so bad i cant believe it. Jaedong drops lurkers with defilers on workers and Last does absolutely nothing, not even moving away his scvs. Last was losing big armies left and right for nothing. Last didn't even bother to stop mining from that top left base when it was sure he will lose the scvs.

Yes, maybe jaedong could have made much more with that first cloud of loaded overlords or with his muta switch by going straight to kill top left base of last there but still...

technics it is normal the terran takes more bases doing mech,it doesnt matter,Jaedong just did go for all in situation.even soulkey understood the power of 2 mineral bases.control the map keep going.The muta move was a good idea not a good execution,he did nothing,he just suicided his army to clean turrets and units.and cuz no eco power he couldnt finish the task.very sad game past the 18 minutes.
gngfn
Profile Joined January 2009
United States1726 Posts
May 09 2017 12:25 GMT
#360
On May 09 2017 21:22 Stax736 wrote:
Show nested quote +
On May 09 2017 21:19 XenoX101 wrote:
I didn't see anywhere near as many darkswarms from JD after mid-game. That's when he started losing skirmishes across the map. I think he got overconfident after almost taking out the top-left.


Come to think of it, he didn't destroy any of Last's command centers, which allowed Last to replenish his units. Despite Jaedong doing more economic harassment, he was on 4 bases for quite a while.

He didn't have anything that could shoot up. Last just has to lift right away and the base is safe. (Flash often lets his CCs die in this scenario because he has some aversion to moving his hand to the L key I guess.)
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