On January 01 2012 14:28 yepenaxa wrote:
last vs baby?
last vs baby?
I called it!
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Justin Babyr!
Baby is on a scary roll right now!
Last might as well GG before worker split
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yepenaxa
Belarus2280 Posts
On January 01 2012 14:28 yepenaxa wrote: last vs baby? I called it! LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL Justin Babyr! Baby is on a scary roll right now! Last might as well GG before worker split | ||
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Kipsate
Netherlands45349 Posts
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o[twist]
United States4903 Posts
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Cire
United States23 Posts
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X10A
Canada9837 Posts
Baby yellow terran 9 oclock Last blue terran 3 oclock | ||
gulati
United States2241 Posts
On January 01 2012 14:28 TheShimmy wrote: This TVT is about to better than sex... and porno. huh?? bieber 9, nonbieber 3 | ||
Megash
Poland80 Posts
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kuroshiroi
3149 Posts
On January 01 2012 14:25 Shurayuki wrote: Show nested quote + On January 01 2012 14:23 o[twist] wrote: On January 01 2012 14:18 Taekwon wrote: On January 01 2012 14:09 o[twist] wrote: On January 01 2012 14:07 Taekwon wrote: On January 01 2012 14:03 KenNage wrote: On January 01 2012 14:01 Taekwon wrote: sea didn't play terribly at all - he was surprised by the elevator but minimized losses he blocked the reaver fantastically he attempted vulture harasses but dear just had great sense he had good decision making with the back door - he was only distracted by the recall there was no way he could've saved the cc becuz his army was so far away- he knew that so he went forward, dear got recall first - he had it planned dear just had fantastic army positioning and game sense he knew how to stay ahead in the game and cemented it u say he didnt play terrible at all?... you gotta be kidding Perhaps your willing to backup your argument instead of allowing your anger to blind you and act incoherently. Also, I think you're messing up the semantics of my statement. He didn't play terribly at all as in, he didn't play to the point of being terrible. In other words - quality wise instead of quantity wise. He played unfortunately. Not terrible. Stop putting words in my mouth. he played pretty badly - i'm usually very generous to T players but building the bunker out of range, being indecisive about his push, failing to repair the burning cc, etc. were all very bad. his reactions were good Bunker range was a mistake - not a critical game maker. Sea effectively neutralized 12 nex and more - he could've easily destroyed the nexus if he wanted to but chose to play it safe and retreated his scvs very early upon seeing dear would probably not overextend his probes to defend it. Also - positioning the bunker was to surprise dear - it wasnt in sight range. I'm actually shocked on how so many people don't realize or address this. The push, again, was not indecisive - how can he push when dear had such an army movement? Which push btw? Because i would outright dismiss you if you were talking about the initial stages where an ARBITER was out and Sea was just building his port. Assuming the other points of the game, recall into natural counter - his backdoor force was taken out. You really have to put yourself in terran mindset. When the toss isnt playing standard big block army style especially, how in the world can you push? I already addressed the CC - there was no way to save it, sea had CHOSEN to abandon it. Although he could've theoretically had more assets to win had he saved it, he made the strategic decision to abandon a lost CC and chose to focus on the front. That's not a players fault, it's a choice he made and an unlucky outcome. That's sea. good, but unlucky. i disagree. destroying the nexus would have been a big deal. it's the difference between being ahead and being behind. as for what you say about the bunker placement - that doesn't matter - dear didn't have any units yet! if that was the reason behind the dumb bunker placement, it's just a dumb reason. everyone else who bunker rushes 12nex puts it in range. there's no reason sea shouldn't have. as for the push, your army isn't doing anything when it's walking back and forth between the other guy's base and your own. whether he should have pushed or not pushed, he definitely shouldn't have vacillated. as for the last thing, saying he made a choice doesn't make it a good choice. if you destroy the 12nex you're still not really ahead to be fair, pretty much equal. but yeah he should've comitted to killing it (and showing no reaction when the goon arrived, ugh) Bunker + early marines cost minerals, you know. Sea was behind when he couldn't kill the Nexus and Dear didn't make any significant mistakes that let Sea back in the game. Being equal is better than being behind, as obvious as that should be. | ||
oBlade
United States5288 Posts
On January 01 2012 14:25 Shurayuki wrote: Show nested quote + On January 01 2012 14:23 o[twist] wrote: On January 01 2012 14:18 Taekwon wrote: On January 01 2012 14:09 o[twist] wrote: On January 01 2012 14:07 Taekwon wrote: On January 01 2012 14:03 KenNage wrote: On January 01 2012 14:01 Taekwon wrote: sea didn't play terribly at all - he was surprised by the elevator but minimized losses he blocked the reaver fantastically he attempted vulture harasses but dear just had great sense he had good decision making with the back door - he was only distracted by the recall there was no way he could've saved the cc becuz his army was so far away- he knew that so he went forward, dear got recall first - he had it planned dear just had fantastic army positioning and game sense he knew how to stay ahead in the game and cemented it u say he didnt play terrible at all?... you gotta be kidding Perhaps your willing to backup your argument instead of allowing your anger to blind you and act incoherently. Also, I think you're messing up the semantics of my statement. He didn't play terribly at all as in, he didn't play to the point of being terrible. In other words - quality wise instead of quantity wise. He played unfortunately. Not terrible. Stop putting words in my mouth. he played pretty badly - i'm usually very generous to T players but building the bunker out of range, being indecisive about his push, failing to repair the burning cc, etc. were all very bad. his reactions were good Bunker range was a mistake - not a critical game maker. Sea effectively neutralized 12 nex and more - he could've easily destroyed the nexus if he wanted to but chose to play it safe and retreated his scvs very early upon seeing dear would probably not overextend his probes to defend it. Also - positioning the bunker was to surprise dear - it wasnt in sight range. I'm actually shocked on how so many people don't realize or address this. The push, again, was not indecisive - how can he push when dear had such an army movement? Which push btw? Because i would outright dismiss you if you were talking about the initial stages where an ARBITER was out and Sea was just building his port. Assuming the other points of the game, recall into natural counter - his backdoor force was taken out. You really have to put yourself in terran mindset. When the toss isnt playing standard big block army style especially, how in the world can you push? I already addressed the CC - there was no way to save it, sea had CHOSEN to abandon it. Although he could've theoretically had more assets to win had he saved it, he made the strategic decision to abandon a lost CC and chose to focus on the front. That's not a players fault, it's a choice he made and an unlucky outcome. That's sea. good, but unlucky. i disagree. destroying the nexus would have been a big deal. it's the difference between being ahead and being behind. as for what you say about the bunker placement - that doesn't matter - dear didn't have any units yet! if that was the reason behind the dumb bunker placement, it's just a dumb reason. everyone else who bunker rushes 12nex puts it in range. there's no reason sea shouldn't have. as for the push, your army isn't doing anything when it's walking back and forth between the other guy's base and your own. whether he should have pushed or not pushed, he definitely shouldn't have vacillated. as for the last thing, saying he made a choice doesn't make it a good choice. if you destroy the 12nex you're still not really ahead to be fair, pretty much equal. but yeah he should've comitted to killing it (and showing no reaction when the goon arrived, ugh) Protoss players would have you believe that you're still behind even if you kill the nexus, and they'll even tell you in the middle of the game. I just think that's wrong. Nexus first can be a difficult subject to tackle, but my reasoning is if I were a Protoss player I wouldn't want to have the attitude "lol still ahead" in a volatile situation like rushing a 12nex. It's asking to be blindsided since the situation unravels so early in the game. | ||
KenNage
Chile885 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On January 01 2012 14:29 Megash wrote: another mirror and to make matter worse it's tvt ![]() but its TvT! ITS DYNAMITE! | ||
Pangpootata
1838 Posts
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Shiger
Sweden118 Posts
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Essbee
Canada2371 Posts
On January 01 2012 14:30 BLinD-RawR wrote: Show nested quote + On January 01 2012 14:29 Megash wrote: another mirror and to make matter worse it's tvt ![]() but its TvT! ITS DYNAMITE! TvT is the best mirror | ||
Grobyc
Canada18410 Posts
where's LSD when I need it | ||
HighTemper
Canada3867 Posts
On January 01 2012 14:29 soujiro_ wrote: Show nested quote + On January 01 2012 14:28 HighTemper wrote: Who called for BaBy vs Last? Good call. i did =), happy bday Thx =) | ||
gulati
United States2241 Posts
On January 01 2012 14:31 Grobyc wrote: have I have mentioned that I fucking love the main BW terran theme where's LSD when I need it "scv good to go sir" is my sms ringtone | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On January 01 2012 14:31 Grobyc wrote: have I have mentioned that I fucking love the main BW terran theme where's LSD when I need it do you need to mention it? baby gets the scout in just as last sends his out. | ||
LightningStrike
United States14276 Posts
looks like factory expo for last i think | ||
kuroshiroi
3149 Posts
On January 01 2012 14:27 Taekwon wrote: Players at Sea's level know what the hell the P has when they've scouted the nexus just from the number of SCVs or internal clock or something. He didn't need to scout to know it was a 12nex. I missed the very beginning of the game so I suppose he might not even have seen the Nexus but that would make no sense.Show nested quote + On January 01 2012 14:23 o[twist] wrote: On January 01 2012 14:18 Taekwon wrote: On January 01 2012 14:09 o[twist] wrote: On January 01 2012 14:07 Taekwon wrote: On January 01 2012 14:03 KenNage wrote: On January 01 2012 14:01 Taekwon wrote: sea didn't play terribly at all - he was surprised by the elevator but minimized losses he blocked the reaver fantastically he attempted vulture harasses but dear just had great sense he had good decision making with the back door - he was only distracted by the recall there was no way he could've saved the cc becuz his army was so far away- he knew that so he went forward, dear got recall first - he had it planned dear just had fantastic army positioning and game sense he knew how to stay ahead in the game and cemented it u say he didnt play terrible at all?... you gotta be kidding Perhaps your willing to backup your argument instead of allowing your anger to blind you and act incoherently. Also, I think you're messing up the semantics of my statement. He didn't play terribly at all as in, he didn't play to the point of being terrible. In other words - quality wise instead of quantity wise. He played unfortunately. Not terrible. Stop putting words in my mouth. he played pretty badly - i'm usually very generous to T players but building the bunker out of range, being indecisive about his push, failing to repair the burning cc, etc. were all very bad. his reactions were good Bunker range was a mistake - not a critical game maker. Sea effectively neutralized 12 nex and more - he could've easily destroyed the nexus if he wanted to but chose to play it safe and retreated his scvs very early upon seeing dear would probably not overextend his probes to defend it. Also - positioning the bunker was to surprise dear - it wasnt in sight range. I'm actually shocked on how so many people don't realize or address this. The push, again, was not indecisive - how can he push when dear had such an army movement? Which push btw? Because i would outright dismiss you if you were talking about the initial stages where an ARBITER was out and Sea was just building his port. Assuming the other points of the game, recall into natural counter - his backdoor force was taken out. You really have to put yourself in terran mindset. When the toss isnt playing standard big block army style especially, how in the world can you push? I already addressed the CC - there was no way to save it, sea had CHOSEN to abandon it. Although he could've theoretically had more assets to win had he saved it, he made the strategic decision to abandon a lost CC and chose to focus on the front. That's not a players fault, it's a choice he made and an unlucky outcome. That's sea. good, but unlucky. i disagree. destroying the nexus would have been a big deal. it's the difference between being ahead and being behind. as for what you say about the bunker placement - that doesn't matter - dear didn't have any units yet! if that was the reason behind the dumb bunker placement, it's just a dumb reason. everyone else who bunker rushes 12nex puts it in range. there's no reason sea shouldn't have. as for the push, your army isn't doing anything when it's walking back and forth between the other guy's base and your own. whether he should have pushed or not pushed, he definitely shouldn't have vacillated. as for the last thing, saying he made a choice doesn't make it a good choice. sigh. Sea. doesnt. know. that. other tosses make in range bunker rushes becuz their scout isn;t right on the first try. something sea happened to do. sea didnt scout ANYTHING in dears main. how the heck would he know unit comp or gate count or whether he went for core? Sea made a silly mistake and it contributed to him losing the game. | ||
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