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On February 22 2010 09:26 Funnytoss wrote: Something I found interesting about the game was Stork's gateway placement - from the very beginning he was building them along the left wall kind of like I've seen in Andromeda. I'm not sure if he just preferred to macro that way or he was expecting a longer game and doom drops from Jaedong?
I liked the gateway placement too, although I think it was just for macro purposes. Mouse left, mouse down, hit the buttons, it keeps things very simple.
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So after rewatching the VOD, I noticed JD did not try to go on the offensive after he took down Stork's 12 o'clock expo. In fact he retreated completely from the mid, and tried to make a last stand with lurkers/ultra/defiler at the choke near his third.
After he took Stork's 12 o'clock all he had was 2 ultras and some lings. He built 3 more ultras and some lurkers for the final fight, but his army was basically broken trying to take Stork's 12 o'clock. He didn't have hardly anything left to turtle with. Whereas Stork macroed up like 3 control of zealots, and 10 templars LOL.
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On February 22 2010 09:26 Funnytoss wrote: Something I found interesting about the game was Stork's gateway placement - from the very beginning he was building them along the left wall kind of like I've seen in Andromeda. I'm not sure if he just preferred to macro that way or he was expecting a longer game and doom drops from Jaedong? I'm pretty sure it was to protect his gateways from doom drops, yes. Jaedong did indeed conduct doom drops that killed off most of Stork's main, but his gateways were safe so he didn't have to stop producing units.
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This was a great game indeed.
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IMHO the Dong played a good macro game but he lost almost every single battle. Not impressed with his play at all.
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I always hate when minerals are all mined out on the map in ZvP... It breaks my heart when toss can pump out HT ridiculously and zerg can't produce anything else ;;
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On February 22 2010 11:37 Caos2 wrote: IMHO the Dong played a good macro game but he lost almost every single battle. Not impressed with his play at all.
before 18 minutes: no templar sniping so a lot of hydras died
after 18 minutes: stork has half the map, late game protoss army >>>> late game zerg army on even bases
watching it for a second time it seems a bit more one-sided, still a great game though
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SONG BYUNG GOO, I LOVE YOU
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i want smbody to cast it in ENG asap .... tried to msg Day9 ass ppl requesting him but he seems to be busy with SC2 (so as everyone...)
smone contact moletrap :-j
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I bow to Stork's awesomeness.
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JD was melting with all that sweat.
Stork never even flinched, he knew he had it in the bag from the start.
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On February 22 2010 12:00 jalstar wrote:Show nested quote +On February 22 2010 11:37 Caos2 wrote: IMHO the Dong played a good macro game but he lost almost every single battle. Not impressed with his play at all. before 18 minutes: no templar sniping so a lot of hydras died after 18 minutes: stork has half the map, late game protoss army >>>> late game zerg army on even bases watching it for a second time it seems a bit more one-sided, still a great game though Nah. It wasn't one sided. From the beginning, stork was behind after losing so many probes to jaedong's lings, then he came back a bit and the game was pretty much dead even. Jaedong was running units into storms and stork was low on units due to the initial harassment by jaedong. Then stork gained a slight lead in army count after a bit, but fell again towards the end when jaedong completely wiped out stork's army with nice plagues and swarms. Then jaedong made a huge mistake of engaging stork's 12 when he should of gone to stork's gateways and destroyed stork's production capabilities. This gave stork time to rebuild his army and a lot of jaedong's units died engaging 12. From there, stork had the game in the bag.
And about stork's gateway placement, I think its brilliant because if jaedong drops in the main, he has to squeeze units through this small choke to get to stork's other gateways which was placed near his natural. That small choke is relatively easy to defend with storms and all that.
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Stork had the most brilliant use of templar tech I've seen this year. >=[ Damn him for playing so well, it's always against Jaedong :{ . I agree with MuffinDude about all the points concerning his gateways. JD had chances to win that game, and so did Stork earlier.
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On February 20 2010 16:17 Crunchums wrote: sucks for jaedong that he played on match point
Match Point
Race Stats (non-mirrors):
ZvP: 65-37 (63.7%) [ Games ]
Say what you will about blindly trusting stats but that's a pretty huge number right there. (I gotta admit more PvP's than ZvZ's played on it, though.)
edit:
I looked into this more, apparently at the MST and OST prelims Z was winning like 80% of their games or something ridiculous, but at the actual PL level it's roughly balanced ZvP, according to the stats. And in the previous MSL, it was 5-2 in P's favour. Interesting.
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Does this link work fine for everyone else? Somehow it loads real slow for me and stops for no reason hmm..
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United States10774 Posts
On February 22 2010 11:37 Caos2 wrote: IMHO the Dong played a good macro game but he lost almost every single battle. Not impressed with his play at all. why can't people appreciate such a great instead of trying to find bad things about it? yes players make mistakes, they are humans. i just don't get it haha. personally i cover up whatever could have been better in hindsight and enjoy how well they played
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ahhhhhhhhhh couldn't see this live and it sucks. Recently watched the Stork vs Jaedong vod on wfbrood and what an amazing game. Actually I'm surprised Stork didn't get reavers lategame to defend expos, instead he did a great game with his templars and storm placement.
And I agree that Storks passive management style against Jaedong to build up a momentum really works well. Jaedong did the right counters to this with doom drops but I think Stork knew it was coming and reacted accordingly. At some point I think Stork only had 2-3 gateways, and that vertical gateway placement saved him some against the drops, or else all of them had been wiped out.
Stork saved his third early imo from JD:s mixed army when he forced him withdraw from the highground outside the third. Storks trick here was too move out the narrow entrance below and so he deflected the contain and coming roll-over of the third base.
GG Storkuuuu!!
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It was an OK game at most. Jaedong's failure to make mutas to snipe temps (when Stork had zero sairs) seemed like a blunder, especially as the game went on and lurkers weren't pulling their weight and storms were killing everything. At every turn, things didn't seem to go Jaedong's way (when in some cases they could have), and yet he still nearly won in the end.
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Why Jaedong why!?!
He was throwing entire armys against him most of the game. Bled himself dry. Stork was pretty resource efficient against both Killer and JD.
Maybe thats how JD and Killer practice. They throw armies at each other again and again, lol.
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