[SPL] Woongjin Stars vs. SK Telecom T1 - Page 41
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iloahz
United States964 Posts
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nebffa
Australia776 Posts
On January 10 2010 15:42 JIJIyO wrote: wrong There were no winners in this game only losers T_T honestly... what kind of games do you people want? flawless play? go watch flash v jaedong.for that, which (might i remind you) is pretty boring for its entertainment value. this game was really fun to watch. | ||
Athos
United States2484 Posts
On January 10 2010 15:43 On_Slaught wrote: Zeros complete inability to adapt to the tech switch lost him game. What makes this sad is that Zero had about 15min to realize this and switch but nope. I actually think he did this intentionally. If he switched to mutas they would have gotten raped by irradiate and the mnm. Besides, He was microing his ultras really well for the most part and since his strategy was so dependent on drop I think they fit in. Maybe it wasn't an ideal counter strat but I definitely think Zero had winning chances. | ||
On_Slaught
United States12190 Posts
On January 10 2010 15:44 Avidkeystamper wrote: Yeah, but I doubt he'd ever played anything like that before. Surely Zero doesn't think you counter mass tanks + vults with lurkers and ultras. If so then he has bigger issues. | ||
Avidkeystamper
United States8551 Posts
On January 10 2010 15:44 Gao Xi wrote: Did Zero spot the double expand? 'Cause if he stopped it, fantasy wouldn't have been able to switch to mech. It's hard to stop a double expand on Neo Moon Glaive because you can secure that area above the ramp to the nine o clock and secure both expansions. You need to drop, which is what ZerO did. That's why I feel that this strategy is useless on other maps because you can't secure a double expansion while your army is in transition from bio to mech. And if you can't, you don't have enough resources (remember your main and nat run out soon) to support a pure mech army. | ||
konadora
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Singapore66071 Posts
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Womwomwom
5930 Posts
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Ilikestarcraft
Korea (South)17724 Posts
On January 10 2010 15:43 kNyTTyM wrote: that's exactly what I was going to say I really wish that they would train Fantasy as a perfect T1 terran rather then someone they keep feeding weird builds too. he does what works for him | ||
AlTheCake
Canada1071 Posts
On January 10 2010 15:45 Shizuru~ wrote: weird weird game with fantasy's weird build... full mech late game army showed its weakness in that game, fantay's army is immobile and zero tried to abuse that weakness by constant dropping all over the place... and it seems to me that the only reason why fantasy get his science vessel at the late game is to get zero to spend his gas on scourge, he don even need the science vessels to tear through the zerg army head on... But...science vessels are more expensive than scourge. | ||
Avidkeystamper
United States8551 Posts
You can counter his builds. You can't counter someone like Flash or Really. I'm not bashing him, I'm pointing out how this sets him back as a player. | ||
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Harem
United States11390 Posts
On January 10 2010 15:46 On_Slaught wrote: Surely Zero doesn't think you counter mass tanks + vults with lurkers and ultras. If so then he has bigger issues. In Skyhigh vs Zero on Collo, (after using brood on tanks), he basically went mass cow against gol/tank/mines, Needless to say, it failed. :| | ||
konadora
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Singapore66071 Posts
On January 10 2010 15:46 Womwomwom wrote: I thought from the sheer number of mines and tanks and the lack of science vessels would prompt the idea that ultralisks are NOT a good idea. he obviously didn't watch Flash vs Calm | ||
domane
Canada1606 Posts
On January 10 2010 15:46 iloahz wrote: Because Fantasy had vessels and irradiate researched.why doesn't zero make mutas when all fantasy had were tanks and vults? | ||
Avidkeystamper
United States8551 Posts
On January 10 2010 15:48 domane wrote: Because Fantasy had vessels and irradiate researched. Not enough vessels off one starport because of his mech army to nullify the idea of mutas. | ||
QuakerOats
United States1024 Posts
On January 10 2010 15:48 domane wrote: Because Fantasy had vessels and irradiate researched. Yeah but he had nothing to defend the vessels (notice how at the end of the game he had like one vessel, if that). Also, if the mutas aren't stacked (which they wouldn't be) it's not hard to pick the irradiated muta out and send it away. | ||
Chen
United States6344 Posts
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DoX.)
Singapore6164 Posts
On January 10 2010 15:48 domane wrote: Because Fantasy had vessels and irradiate researched. But other than that Fantasy had close to no AA and Zero was keeping Fanta's vessel count low all game. Seriously, I wonder why he didnt switch lol | ||
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Womwomwom
5930 Posts
On January 10 2010 15:48 domane wrote: Because Fantasy had vessels and irradiate researched. Fantasy had one starport and a lack of vessels (hence he's NOT going SK terran). A well done guardian switch would have murdered Fantasy. | ||
konadora
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Singapore66071 Posts
On January 10 2010 15:48 domane wrote: Because Fantasy had vessels and irradiate researched. just 6 mutas or so instead of ultras at the natural (there were only tanks there) would have done the job | ||
Chen
United States6344 Posts
On January 10 2010 15:51 Womwomwom wrote: Fantasy had one starport and a lack of vessels (hence he's NOT going SK terran). A well done guardian switch would have murdered Fantasy. did Zero have the gas for a guard swap?... Guards are 200 gas each plus you have to wait for greater spire. he seemed pretty light on ultras all game, never saw a group of more than 5 | ||
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