9pool - The reasons behind it - Page 4
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imcl85
Canada115 Posts
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NitrousOxide
United States73 Posts
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Peanuts.
United States378 Posts
Usually my opponents expect me to expo to the base near my main so by gonig to a different base to expo..they will be suprised.. (im using LT as my example) | ||
DaZe
Sweden2111 Posts
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evanthebouncy
China491 Posts
5 pool<9 pool<12 pool<5 pool? | ||
NitrousOxide
United States73 Posts
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KillerPenguin
United States516 Posts
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GuruOftheHasuType
United Kingdom34 Posts
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Polis
Poland1292 Posts
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Szejhulud
Poland73 Posts
![]() (well - if i do something stupid it's the same for me ![]() So - some leave game when my ling 'army' arrives (especially 12/3) calling me a newbie and a rusher ![]() Others fight my first 8-10 lings with early marines/scv and i kill few of each while setting up my exp. So it's pretty much cost effective and often they just turtle up letting me take the map. Against P it's harder but those lings running around buy me some time needed to set up expo with sunks. I'll usually pick a couple of probes too. Also If they try some strange tech build like gas gate it's gg. And it's also useful against Z cause i get an early gas and put some pressure on them. Other than that sometimes i just get pwnd shortly after due to some stupid mistake i make but that's all right ![]() ![]() Ah, and i almost forgot - 9 pool's great against cheese - but that's already been said: cannon/sunk rushes, bbs and stuff. Build i use is: 9 pool, 8/9 drone, 9/9 ext trick, 10/9 over (finishes with pool), 6 lings or 4 lings +drone, exp and either keep pumping lings or drones while attacking. btw, hi ![]() | ||
HardCoreKiLLA
Canada1 Post
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Vin{MBL}
5185 Posts
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Chill
Calgary25980 Posts
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zulu_nation8
China26351 Posts
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Wonders
Australia753 Posts
For defensive purposes, 9 pool after an overlrod or 11/12 pool is much better than 9 pool because it allows you to expand earlier. 9 pool after an overlord can break a terran's ramp if it goes unscouted, while at the same time allowing a faster second hatch than a regular 9 pool. Your zerglings also hatch right on time to stop and 8 rax bunker rush, so it's the best build against a bunker rush because with a 9 pool they'll just defend and not waste money building and canceling bunker and sending scvs, and if you 12 pool you'll still need to bring drones to defend an 8 rax. Against protoss, if you're 9 pooling you're aiming to get inside his base and harass his probes with speedlings. You have to keep them alive as long as possible while building and macroing, so don't try this if you have bad multitasking. This is only good when the positions are close (12/3 LT and you want to gamble) or when there's no ramp, and/or the choke is fairly wide (longinus, pioneer period). If you simply don't want to be cheesed, then 9 pool after an overlord or 12 pool is better. Against zerg these days people go 9 pool 9 gas for a really fast spire and not really to kill, although if you find that your opponent has 12 hatched at expo then that's a nice bonus for your build. | ||
Night[Mare
Mexico4793 Posts
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Wonders
Australia753 Posts
http://download.yousendit.com/62A5CB2D5CD1C661 | ||
skindzer
Chile5114 Posts
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ChoboCop
United States954 Posts
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Resonate
United Kingdom8402 Posts
On October 04 2006 20:45 vinsc wrote: im not a Z player but if you can get 9pool before you are scouted it works >_> works? what the hell does that mean? what matchup? what does it achieve? what happens if they scout you? why did you post this? | ||
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