9pool - The reasons behind it - Page 3
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nolowerd cnase noame
United States161 Posts
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Commander{+}
United States2878 Posts
On December 25 2003 04:08 Klogon wrote: sent you an e-mail. EDIT: No reply yet.. you get it? It was rather long... rather not retype it :/ I'm lazy about checking my email. thnx | ||
VerSerK
Argentina326 Posts
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SoMuchBetter
Australia10606 Posts
im gonna try those 100 9pools one day :O (maybe it will be more like 20 but w/e) | ||
blahblahblah
United States10 Posts
anyways, i've been browsing around and 9 pool looks like a build that i'd like to learn with. a few general questions with 9 pool in mind. the 9 pool i've been considering: 9 pool, drone, extractor, overlord, drone, 6 lings, drone, zergling speed (cancel if necessary) and expansion soon after -for the mutaling or lurkling builds, how many gases does it need to run? is there a difference for needed gas if i cancel speed for a lair? should i immediately get gas at the expo? or should i lay down sunkens for defense? -if you are thinking of doing drops, do you double lair to get speed and sacs at the same time? or maybe double lair to get sacs and a hive at the same time? or just sacs? i think one lair, speed first, then sacs, might be good. lair tech waits a bit, but dropping seems more important. speed first since it seems more useful in general, and i dunno, slow drops seem... kinda slow. -if you are going mutaling, what upgrades to get? it seems like armor seems the most worthwhile. mutalisk mainly being for eco harrassment and it'll always be a fairly slow killer, so armor against anti-air seems important plus attack upgrades don't benefit scourge. | ||
exalted
United States3612 Posts
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ToKoreaWithLove
Norway10161 Posts
http://iceni.nsgp.net/testie9pool.txt and for the norwegians (shameless plug): http://iceni.nsgp.net/vp.html | ||
ProudCappi
United States366 Posts
![]() fuck don't reply | ||
EchoOfRain
United States516 Posts
On December 21 2003 20:26 STIMEY d okgm fish wrote: sorry it's just i've seen reps of better players and they do very different builds than he's mentioning so i'm wondering why he choose that particular build (not the 9 pool part, duhrr), which he still not explain. maybe he dont understand, english not his language? maybe you should just take his post for what it is...*hands you a tampon* | ||
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Hot_Bid
Braavos36374 Posts
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MrIncognito
United States217 Posts
On December 23 2003 07:45 Klogon wrote: Hmm, thanks for the help. Its a bit of food for thought, but now I'm wondering when it'd be better to 12 pool... maybe when locations are farther away? Also been having problems with a turtling tech terran that didn't get hurt by my 9pool and gets tanks on my cliff with wraiths. Best counter is...? Because mutas come to slow to stop the wraiths from killing many overlords and lurkers without ol drop can't stop the tanks. going hydra against a turtle can be fun. If he early cliffs you, run over and kill his main. If not, exp all over the place. | ||
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mrmin123
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Korea (South)2971 Posts
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kidd
United States2848 Posts
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MaGnIfIcA
Norway2312 Posts
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Resonate
United Kingdom8402 Posts
i see 9-pools into 3-hatch die horribly to fast dropship ZvT so often it's silly obviously i understand if it's zerg at 12 on temple for example. | ||
TheGoliath
United States682 Posts
you will probably see one of three builds zvt if you 9 pool that are good: - 1 base vessel tech, terran moves out with a massive army to do damage while expanding you beat this by expanding twice after you get lurkers and just massing. be ready for dropships, because there is a good chance they will come - vultures into something i know u can do this, but i don't know anything about how it's played, just be on the lookout - fast expand if a terran is really good at defending this can be pulled off, you either have to expand a lot urself or go allin on drops following up 9 pool with drops is pretty good, but if you don't do damage then ur realy behind, whatever you do don't 3 hatch or u risk dieing to dropship that's all i can think of, just woke up. | ||
kidd
United States2848 Posts
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Gigglepants
France352 Posts
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CuddlyCuteKitten
Sweden2608 Posts
9 pool is generally fucking annoying. If you get in and get speedlings in my main that forces me to keep making zealots and micro, usually it also means I have to get a forge for protection against mutas if you are good enough. Against a less skilled toss player it's devestating since you can pick of drones left and rigth and even manage to sneak a pylon here and there. Depending on if they are smart (leaves two zlots at the ramp) or dumb (doesn't) I'd add a few more lings, but 8 lings are really quite sufficent so it's not really neccesary to build more than say, 4 more or so? Anyway, since the 9 pool also gives you perfect scouting of the toss base you know exactly what he's doing so it's safe to power pretty hard. You don't have to macro perfectly, just make sure to push hard on the gas tech and try to time your lair/spire. If you managed to do damage he's going to get pwned by muta, especially if he gased up really late (maybe 6th zealot or even later). Of course he can cannon up but then you have toss sitting on mass cannons and zealots with no tech while you have lair. You can't lose that. Also, a toss cannot move out against muta untill he get's archons so even if he cannons up smart 6 mutas will give you total map controll for a few minutes so power like mad and expo twice (or even 3 times if he manages to expo with mass cannons) and then just go mass hydra or something and rape him. Even if the 9 pool fails you should have ovi in his base so you know if he got enough to try to kill you soon and you can adapt. Also toss players are worried by lings running around so they will have to leave 2 zlots behind if they attack. Basically 9 pool that doesn't get throug gives you some early map controll, though that's hard to use. And of course it protects against toss cheese. | ||
Archon_Pelucon
Spain46 Posts
- 9 OVER, 9 pool, 12 hach(exp or not) then lings I find this BO very similar to standar 12 pool, with the advantage of a fast pool, depending on what u scout u can chose to make 2 or more lings. VS ZERG: if he dont rush u can play EXACTLY like 12 pool, no desadvantages, if he hach or expand u can inflict some damage (and fear) with your 2-4 first lings (depend on map and starting positions) VS TERRAN: Only good for fast exp or fast lurker drop, DONT DO THIS TO HARASS . I think best option is get only 4 lings and many drones. VS PROTOSS: continue pumping lings and do 3 hach, when zea rush stopped u chose (gas or 4 hach). Disadvantage: if he makes tech BO u need to know soon to stop pumping lings, its important a good scouting ovies path, if u dont see zealots coming only get 6 lings, dont use the larvas untill u are sure he is not hidding his zealots. | ||
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