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Hey reaper,
you posted a thread a while ago about having trouble against reaver//dt drops when going bamboo.
http://www.wgtour.com/match.php?id=34155&datab=broodwar
i'm spaceballone, the terran in the replay, i'm not the greatest player around and I get raped pretty badly, but even I can stop the dt drop
I think that the gosus (hovz was it?) who said you should say gg and leave when they dt drop u, are assuming that they went DT drop as fast as possible (before kicking your scout out of their base?) but I think that when you scout his base, count the number of pylons he has and stay in his base with your SCV as long as possible, you shouldn't have too much to fear from DT drop anymore..
oh well if my blabbering doesn't help maybe the replay does
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it's an offensive terran style, watch the replay to see how it's done (performed by an amateur)
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im pretty sure bamboo = 3 fac before expo, could be wrong
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i thought bamboo rush was the gundam style rush? Few (four) marines tank, vulture and go! Watch the gundam FPS vod from about starcraft, he's got this strat mastered.
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ChildOfBodom you don`t need to say sorry, every player has the same start, Good Luck and Enjoy ^^
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He said leave vs reaver.. you have mines that can save vs dt, vs reaver, you're going to lose everything if he isn't an idiot
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Thanks for the help. The only thing I'm not really sure about was how you knew it was coming. Was his Pylon count low or did you just guess through intuition?
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toss was bit inactive and grotfang saw only 2 goons .. i had suspected a drop too
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Konni is right, you can "feel" (i can't do it very well but gundam can do it almost flawlessly i think) if there is not much resistance and toss just lets you set up your bunker (the bunker is VERY powerful and protoss players know this) then that means he's using his money for a drop or that he's DT rushing, you can see that my second vultures drops his mines very early in front of my base because i'm affraid of just plain dt over the ground
hasuwar, i don't understand, don't you think my defense could have stopped a reaver drop? i'm not that affraid of reavers by the way.. they always end up killing a few scv, but if you split all your scv in little groups there's always a tank that pops out of your fact and finishes the already damaged reaver, and the protoss player will be much less powerful back at his home..
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dont bamboo unless they expo or you know they are going goon/goon ob for sure its better to just 2 fact expo it can handle dt drop and reaver alot better and ull be way ahead of them when it fails
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ejai63
United States2101 Posts
seems like reaper loses every tvz to mass drop or early guards, and every tvp to something cheesy like reaver, dt, or goon rush
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bamboo is when you don't wall and i proxy zeal you because i hack
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Netherlands2766 Posts
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if you notice....
most korean pros block their ramp with 2 probes to not let their build away. However, most non pros dont do this. You get a clear view at their build until about 20 seconds after their first goon is out. This tells you if they go range, if they go fast robo, or what not.
Sure they can cancel whatever they did after they kill your scout, but its not likely. Even if they do cancel, it buys you a bit more time. Regardless, you get a good idea of what they are going to do.
If youre really that clueless on what they are doing, send out a second scv to their minerals (before your first one loses vision of their base) or make your engineering bay outside their base and float in to get a quick view.
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United States4471 Posts
Gundam = Bamboo Terran Gundam Rush = Bamboo Terran's Rush -> Bamboo Rush
I think Gundam also does some interesting stuff with taking scvs off gas and whatnot to get stuff out faster, not sure about it though.
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he sometimes sacrifices a little gas for minerals, that doesn't bring out anything any faster though
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