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To reaper bout bamboo/DT

Forum Index > Brood War Strategy
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Grotfang
Profile Joined May 2003
Belgium490 Posts
December 03 2003 14:45 GMT
#1
Hey reaper,

you posted a thread a while ago about having trouble against reaver//dt drops when going bamboo.

http://www.wgtour.com/match.php?id=34155&datab=broodwar

i'm spaceballone, the terran in the replay, i'm not the greatest player around and I get raped pretty badly, but even I can stop the dt drop

I think that the gosus (hovz was it?) who said you should say gg and leave when they dt drop u, are assuming that they went DT drop as fast as possible (before kicking your scout out of their base?) but I think that when you scout his base, count the number of pylons he has and stay in his base with your SCV as long as possible, you shouldn't have too much to fear from DT drop anymore..

oh well if my blabbering doesn't help maybe the replay does
No plz only LT.. no not TvT.. no.. ok cancel?
ChildOfBodom
Profile Joined November 2003
Belgium90 Posts
December 03 2003 14:48 GMT
#2
--- Nuked ---
Fuck you and your killing lies. I hate your pissing attitude. Why did you have to go so low?
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 03 2003 14:50 GMT
#3
it's an offensive terran style, watch the replay to see how it's done (performed by an amateur)
No plz only LT.. no not TvT.. no.. ok cancel?
b0ncher
Profile Joined October 2003
52 Posts
December 03 2003 15:13 GMT
#4
im pretty sure bamboo = 3 fac before expo, could be wrong
If Garimto gets that excited, EVERYONE needs to get excited. --mensrea
WickeD
Profile Joined April 2003
Slovakia789 Posts
December 03 2003 15:20 GMT
#5
i thought bamboo rush was the gundam style rush? Few (four) marines tank, vulture and go! Watch the gundam FPS vod from about starcraft, he's got this strat mastered.
Broodwar: Few days to learn, lifetime to Master
SkyKyo
Profile Joined September 2003
Bulgaria78 Posts
December 03 2003 16:20 GMT
#6
ChildOfBodom you don`t need to say sorry, every player has the same start, Good Luck and Enjoy ^^
Endure ...
hasuwar
Profile Joined April 2003
7365 Posts
December 03 2003 16:38 GMT
#7
He said leave vs reaver.. you have mines that can save vs dt, vs reaver, you're going to lose everything if he isn't an idiot
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
December 03 2003 16:39 GMT
#8
Thanks for the help. The only thing I'm not really sure about was how you knew it was coming. Was his Pylon count low or did you just guess through intuition?
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
ZyPhReX
Profile Joined January 2003
1192 Posts
December 03 2003 16:42 GMT
#9
gm
Ghost Me
Zzang
Profile Joined May 2003
1303 Posts
December 03 2003 16:55 GMT
#10
Or maybe something else
http://www.battlefieldheroes.com/en/heroes/272999807
Konni
Profile Blog Joined February 2003
Germany3044 Posts
December 03 2003 17:38 GMT
#11
toss was bit inactive and grotfang saw only 2 goons .. i had suspected a drop too
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-12-03 18:00:38
December 03 2003 17:59 GMT
#12
Konni is right, you can "feel" (i can't do it very well but gundam can do it almost flawlessly i think) if there is not much resistance and toss just lets you set up your bunker (the bunker is VERY powerful and protoss players know this) then that means he's using his money for a drop or that he's DT rushing, you can see that my second vultures drops his mines very early in front of my base because i'm affraid of just plain dt over the ground

hasuwar, i don't understand, don't you think my defense could have stopped a reaver drop? i'm not that affraid of reavers by the way.. they always end up killing a few scv, but if you split all your scv in little groups there's always a tank that pops out of your fact and finishes the already damaged reaver, and the protoss player will be much less powerful back at his home..
No plz only LT.. no not TvT.. no.. ok cancel?
Sadist
Profile Blog Joined October 2002
United States7225 Posts
December 03 2003 18:25 GMT
#13
dont bamboo unless they expo or you know they are going goon/goon ob for sure its better to just 2 fact expo it can handle dt drop and reaver alot better and ull be way ahead of them when it fails
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
ejai63
Profile Joined November 2002
United States2101 Posts
December 03 2003 18:39 GMT
#14
seems like reaper loses every tvz to mass drop or early guards, and every tvp to something cheesy like reaver, dt, or goon rush
1-10-5
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
December 03 2003 18:48 GMT
#15
bamboo is when you don't wall and i proxy zeal you because i hack
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 03 2003 20:09 GMT
#16
--- Nuked ---
My whole existence is flawed.
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
December 03 2003 20:16 GMT
#17
No difference.
Fire and blood
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
December 03 2003 20:20 GMT
#18
if you notice....

most korean pros block their ramp with 2 probes to not let their build away. However, most non pros dont do this. You get a clear view at their build until about 20 seconds after their first goon is out. This tells you if they go range, if they go fast robo, or what not.

Sure they can cancel whatever they did after they kill your scout, but its not likely. Even if they do cancel, it buys you a bit more time. Regardless, you get a good idea of what they are going to do.

If youre really that clueless on what they are doing, send out a second scv to their minerals (before your first one loses vision of their base) or make your engineering bay outside their base and float in to get a quick view.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
December 03 2003 20:24 GMT
#19
Gundam = Bamboo Terran
Gundam Rush = Bamboo Terran's Rush -> Bamboo Rush

I think Gundam also does some interesting stuff with taking scvs off gas and whatnot to get stuff out faster, not sure about it though.
Moderator
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 04 2003 10:16 GMT
#20
he sometimes sacrifices a little gas for minerals, that doesn't bring out anything any faster though
No plz only LT.. no not TvT.. no.. ok cancel?
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 04 2003 13:06 GMT
#21
If you get 15+ scv on minerals, it doesn't matter anymore.
All you have to decide, is what to do with the time that is given to you
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
December 04 2003 13:09 GMT
#22
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.
\

I'm sure NTT would agree with you.
sMi.Silent // Siz)Silent
hasuwar
Profile Joined April 2003
7365 Posts
December 04 2003 13:46 GMT
#23
It depends on the player I guess.. if he was a newbie, you might have lived through it I guess. If he was good, I think you would have died. Most players drop 2 zealots with their reaver, and a reaver would have came a lot faster than a 4 dt drop I think. You had a couple mines and a tank.. the tank wasn't even covering the left side of your base, and you would have taken damage, but if he was a stupid player, he might not look for vulnerable spots.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
iamimat
Profile Joined January 2003
Canada367 Posts
December 04 2003 14:22 GMT
#24
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..

Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
December 04 2003 14:27 GMT
#25
On December 04 2003 05:24 XaI)CyRiC wrote:
Gundam = Bamboo Terran
Gundam Rush = Bamboo Terran's Rush -> Bamboo Rush

I think Gundam also does some interesting stuff with taking scvs off gas and whatnot to get stuff out faster, not sure about it though.


Thats only with the 2 fact cc bo.
Fire and blood
hasuwar
Profile Joined April 2003
7365 Posts
December 04 2003 14:29 GMT
#26
On December 04 2003 23:22 iamimat wrote:
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..



You are an idiot.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
ejai63
Profile Joined November 2002
United States2101 Posts
December 04 2003 14:53 GMT
#27
i think that most of the time the toss goon rushes, he's going dt or reaver, and the rush is to disguise that.
1-10-5
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
December 05 2003 11:43 GMT
#28
Or buy time
Fire and blood
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 06 2003 09:45 GMT
#29
hasuwar you're probably right, i haven't had that much trouble with reavers so far though.. (the way I scouted, my turrets//tank//mines would have been there by the time rvr got there) but I guess if I wasn't covering the left, yeah, damn you've got a point reaver's don't generally make a huge difference though.. if they kill more than 6 scv while you had a tank waiting, you're fucking up i think..
No plz only LT.. no not TvT.. no.. ok cancel?
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 06 2003 09:47 GMT
#30
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.


wow, I really think you're helluva wrong. I tested it with 36 SCV mining from one main in LT, then with 48 scv mining from one main, and the latter got significantly more $$$.. I did the test twice to make sure i hadn't fucked up too
No plz only LT.. no not TvT.. no.. ok cancel?
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 06 2003 12:50 GMT
#31
On December 04 2003 22:09 ObsoleteLogic wrote:
Show nested quote +
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.
\

I'm sure NTT would agree with you.


Ahahahahaahahahahahaha

Btw I dont believe that with 4+ scvs on a patch its not max...
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 06 2003 13:00 GMT
#32
hehe mine 2 patches with 3 scv's and you have *just* enough.

15 scv on 8 patches is more than enough obviously no-one will stop building scv when they have 15 on mineral though.

On and grotfang, did you try it 5 times and calculate the average? The difference is probably at the beginning because you gather at different patches or w/e
All you have to decide, is what to do with the time that is given to you
LaptopLegacy
Profile Joined October 2002
Netherlands602 Posts
December 06 2003 13:48 GMT
#33
Twisted, no. I tested this also and up to ~28 SCV's gives a reasonable rise in income. After that income still rises, but VERY slowly (per SCV added).
Luctor et Emergo
baal
Profile Joined March 2003
10541 Posts
December 06 2003 14:28 GMT
#34
it would be nice if you could post more accurate results such as:


minerals gathered per minute with:

13 miners = 3000
14 miners = 3100

and that stuff.... someone plz do it ^-^
Im back, in pog form!
surv
Profile Joined November 2002
Belgium337 Posts
December 06 2003 15:17 GMT
#35
23 t mins and 3 at gas = pvp. So is it a difference with a svc? And is that the idea after gundam rush?. Getting max mining capacity and the rest units?
Team anSWers
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-12-06 15:30:47
December 06 2003 15:29 GMT
#36
Twisted, every test i did was with a "fresh" mineral patch on one of the MAIN camps of a wgtour(5) temple


it could have been 2 control groups of scv vs 3 control groups, or 3 control groups vs 4 (i think it was even the last)

and that would make it 36 scv against 48!

I don't remember that well, but it was something like:

group 1: 1000$ mined at xxx time
group 2: 1300$ mined at same time


i don't think a 30% or even 20% bonus is small, do you?

BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes..
No plz only LT.. no not TvT.. no.. ok cancel?
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 06 2003 15:31 GMT
#37
On December 04 2003 23:22 iamimat wrote:
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..



wtf? how does walling slow down eco when the buildings cost the same? will minerals magically appear somewhere else if the buildings aren't walling you in?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 06 2003 15:32 GMT
#38
On December 07 2003 00:29 Grotfang wrote:

BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes..


he would do that even if it didn't have an effect on the p's income, because it would later in the game when the p has to transfer.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 22 2003 04:15 GMT
#39
--- Nuked ---
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
December 22 2003 14:37 GMT
#40
i tested scvs mining before, i dont remember the exact specifics, but it is hella worth it all the way up to 3 scvs per patch and even more after that (i stopped testing because i was only looking into lower amounts of scvs). i might have the actual results in a txt file somwhere. i'll check and add them to this post if i find them.
Casper...
Profile Joined October 2002
Liberia4948 Posts
December 22 2003 16:56 GMT
#41
there is no increase in mineral income once you exceed 2.5 workers/patch. period.

walling slows down eco because the worker(s) need to walk there and back. think bigger.
JAM THE FUCKER!
Eliminator
Profile Joined December 2002
Netherlands681 Posts
December 22 2003 17:23 GMT
#42
~25 is the most optimal situation.
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
December 22 2003 19:32 GMT
#43
On December 22 2003 13:15 LaZyScV wrote:
There's a big difference between Bamboo and Gundam.

Gundam: 2 facts, 1 fact w/ machine shop add-on. 4 rines w/ 1 vulture and 1 tank with 4 rines and rush.

Bamboo: 2facts both with machine shop add-on. 3 tanks w/ 4 rines and 4 scvs. While you're doing the rush you have mines and speed researching and vultures building.


Are you sure about this? I could have sworn that the term Bamboo came from the fact that Gundam was the Bamboo Terran and thus his rush strat was named after him.
Moderator
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 23 2003 07:32 GMT
#44
--- Nuked ---
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 23 2003 08:32 GMT
#45
Bamboo Terran was a term used to describe Gundam's containment style tvp,not a specefic strat/build order.
Erwin was here! AhaHAHhhHAHahahAHAhaha
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
Last Edited: 2003-12-28 18:18:00
December 28 2003 18:16 GMT
#46
I would give references it up but old pages is gone.

Gundam spent like year+ developing his almost perfect terran rush. He was nicked "bamboo terran" (can be bent but cant be broken) after his great performance in KoK 2001, where he placed 2nd after beating among others Garimto and Boxer. The unique strat he used is still refered to as bamboo terran or gundam rush.

Boxer himself used the bamboo rush almost exclusively thru SKY 2001, with some twists of course. Bamboo is of course no different than Gundam. Cyric is right.

EDIT: He was probably named "bamboo terran" before KoK, but less info back then
ModeratorFather of bunnies
SS
Profile Joined May 2003
United States63 Posts
January 01 2004 01:08 GMT
#47
How about I simplify this Dont do bamboo if you suck
Bamboo should only be done if you have imaculate micro in order to stop those lame drops

and your mcro units should be sufficient to defend vs them with a little static D
I got da soup for ya!
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
January 30 2004 03:33 GMT
#48
THe terran push is idd almost perfect, cool post ToKoreaWithLove <3
DANCE ALL DAY
nolowerd cnase noame
Profile Joined December 2003
United States161 Posts
January 30 2004 04:45 GMT
#49
--- Nuked ---
the prejduduice is haslf full
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
January 30 2004 04:46 GMT
#50
please don't bring back old posts for the love of all that's human unless you have something brilliant to say
Pray for War.
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