To reaper bout bamboo/DT - Page 2
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iD.Twisted
Netherlands3102 Posts
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ObsoleteLogic
United States3676 Posts
On December 04 2003 22:06 Twisted wrote: \If you get 15+ scv on minerals, it doesn't matter anymore. I'm sure NTT would agree with you. | ||
hasuwar
7365 Posts
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iamimat
Canada367 Posts
And normally, protoss players dont go reaver if you wall in. Walling slows down eco a little, but it can be managed.. | ||
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Liquid`RaSZi
Netherlands2766 Posts
On December 04 2003 05:24 XaI)CyRiC wrote: Gundam = Bamboo Terran Gundam Rush = Bamboo Terran's Rush -> Bamboo Rush I think Gundam also does some interesting stuff with taking scvs off gas and whatnot to get stuff out faster, not sure about it though. Thats only with the 2 fact cc bo. | ||
hasuwar
7365 Posts
On December 04 2003 23:22 iamimat wrote: Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp? And normally, protoss players dont go reaver if you wall in. Walling slows down eco a little, but it can be managed.. You are an idiot. | ||
ejai63
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United States2101 Posts
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Liquid`RaSZi
Netherlands2766 Posts
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Grotfang
Belgium490 Posts
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Grotfang
Belgium490 Posts
On December 04 2003 22:06 Twisted wrote: If you get 15+ scv on minerals, it doesn't matter anymore. wow, I really think you're helluva wrong. I tested it with 36 SCV mining from one main in LT, then with 48 scv mining from one main, and the latter got significantly more $$$.. I did the test twice to make sure i hadn't fucked up too | ||
Beast_Bg
Bulgaria1623 Posts
On December 04 2003 22:09 ObsoleteLogic wrote: \ I'm sure NTT would agree with you. Ahahahahaahahahahahaha ![]() Btw I dont believe that with 4+ scvs on a patch its not max... | ||
iD.Twisted
Netherlands3102 Posts
15 scv on 8 patches is more than enough ![]() On and grotfang, did you try it 5 times and calculate the average? The difference is probably at the beginning because you gather at different patches or w/e | ||
LaptopLegacy
Netherlands602 Posts
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baal
10540 Posts
minerals gathered per minute with: 13 miners = 3000 14 miners = 3100 and that stuff.... someone plz do it ^-^ | ||
surv
Belgium337 Posts
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Grotfang
Belgium490 Posts
it could have been 2 control groups of scv vs 3 control groups, or 3 control groups vs 4 (i think it was even the last) and that would make it 36 scv against 48! I don't remember that well, but it was something like: group 1: 1000$ mined at xxx time group 2: 1300$ mined at same time i don't think a 30% or even 20% bonus is small, do you? BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes.. | ||
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Hot_Bid
Braavos36374 Posts
On December 04 2003 23:22 iamimat wrote: Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp? And normally, protoss players dont go reaver if you wall in. Walling slows down eco a little, but it can be managed.. wtf? how does walling slow down eco when the buildings cost the same? will minerals magically appear somewhere else if the buildings aren't walling you in? | ||
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Hot_Bid
Braavos36374 Posts
On December 07 2003 00:29 Grotfang wrote: BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes.. he would do that even if it didn't have an effect on the p's income, because it would later in the game when the p has to transfer. | ||
LazySCV
United States2942 Posts
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STIMEY d okgm fish
Canada6140 Posts
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