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To reaper bout bamboo/DT - Page 2

Forum Index > Brood War Strategy
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iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 04 2003 13:06 GMT
#21
If you get 15+ scv on minerals, it doesn't matter anymore.
All you have to decide, is what to do with the time that is given to you
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
December 04 2003 13:09 GMT
#22
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.
\

I'm sure NTT would agree with you.
sMi.Silent // Siz)Silent
hasuwar
Profile Joined April 2003
7365 Posts
December 04 2003 13:46 GMT
#23
It depends on the player I guess.. if he was a newbie, you might have lived through it I guess. If he was good, I think you would have died. Most players drop 2 zealots with their reaver, and a reaver would have came a lot faster than a 4 dt drop I think. You had a couple mines and a tank.. the tank wasn't even covering the left side of your base, and you would have taken damage, but if he was a stupid player, he might not look for vulnerable spots.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
iamimat
Profile Joined January 2003
Canada367 Posts
December 04 2003 14:22 GMT
#24
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..

Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
December 04 2003 14:27 GMT
#25
On December 04 2003 05:24 XaI)CyRiC wrote:
Gundam = Bamboo Terran
Gundam Rush = Bamboo Terran's Rush -> Bamboo Rush

I think Gundam also does some interesting stuff with taking scvs off gas and whatnot to get stuff out faster, not sure about it though.


Thats only with the 2 fact cc bo.
Fire and blood
hasuwar
Profile Joined April 2003
7365 Posts
December 04 2003 14:29 GMT
#26
On December 04 2003 23:22 iamimat wrote:
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..



You are an idiot.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
ejai63
Profile Joined November 2002
United States2101 Posts
December 04 2003 14:53 GMT
#27
i think that most of the time the toss goon rushes, he's going dt or reaver, and the rush is to disguise that.
1-10-5
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
December 05 2003 11:43 GMT
#28
Or buy time
Fire and blood
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 06 2003 09:45 GMT
#29
hasuwar you're probably right, i haven't had that much trouble with reavers so far though.. (the way I scouted, my turrets//tank//mines would have been there by the time rvr got there) but I guess if I wasn't covering the left, yeah, damn you've got a point reaver's don't generally make a huge difference though.. if they kill more than 6 scv while you had a tank waiting, you're fucking up i think..
No plz only LT.. no not TvT.. no.. ok cancel?
Grotfang
Profile Joined May 2003
Belgium490 Posts
December 06 2003 09:47 GMT
#30
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.


wow, I really think you're helluva wrong. I tested it with 36 SCV mining from one main in LT, then with 48 scv mining from one main, and the latter got significantly more $$$.. I did the test twice to make sure i hadn't fucked up too
No plz only LT.. no not TvT.. no.. ok cancel?
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 06 2003 12:50 GMT
#31
On December 04 2003 22:09 ObsoleteLogic wrote:
Show nested quote +
On December 04 2003 22:06 Twisted wrote:
If you get 15+ scv on minerals, it doesn't matter anymore.
\

I'm sure NTT would agree with you.


Ahahahahaahahahahahaha

Btw I dont believe that with 4+ scvs on a patch its not max...
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 06 2003 13:00 GMT
#32
hehe mine 2 patches with 3 scv's and you have *just* enough.

15 scv on 8 patches is more than enough obviously no-one will stop building scv when they have 15 on mineral though.

On and grotfang, did you try it 5 times and calculate the average? The difference is probably at the beginning because you gather at different patches or w/e
All you have to decide, is what to do with the time that is given to you
LaptopLegacy
Profile Joined October 2002
Netherlands602 Posts
December 06 2003 13:48 GMT
#33
Twisted, no. I tested this also and up to ~28 SCV's gives a reasonable rise in income. After that income still rises, but VERY slowly (per SCV added).
Luctor et Emergo
baal
Profile Joined March 2003
10708 Posts
December 06 2003 14:28 GMT
#34
it would be nice if you could post more accurate results such as:


minerals gathered per minute with:

13 miners = 3000
14 miners = 3100

and that stuff.... someone plz do it ^-^
Im back, in pog form!
surv
Profile Joined November 2002
Belgium337 Posts
December 06 2003 15:17 GMT
#35
23 t mins and 3 at gas = pvp. So is it a difference with a svc? And is that the idea after gundam rush?. Getting max mining capacity and the rest units?
Team anSWers
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-12-06 15:30:47
December 06 2003 15:29 GMT
#36
Twisted, every test i did was with a "fresh" mineral patch on one of the MAIN camps of a wgtour(5) temple


it could have been 2 control groups of scv vs 3 control groups, or 3 control groups vs 4 (i think it was even the last)

and that would make it 36 scv against 48!

I don't remember that well, but it was something like:

group 1: 1000$ mined at xxx time
group 2: 1300$ mined at same time


i don't think a 30% or even 20% bonus is small, do you?

BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes..
No plz only LT.. no not TvT.. no.. ok cancel?
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
December 06 2003 15:31 GMT
#37
On December 04 2003 23:22 iamimat wrote:
Hasuwar, you dont think a good terran player will notice that there are some units missing from his force? or what are the 2 zealots doing at his ramp?

And normally, protoss players dont go reaver if you wall in.


Walling slows down eco a little, but it can be managed..



wtf? how does walling slow down eco when the buildings cost the same? will minerals magically appear somewhere else if the buildings aren't walling you in?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
December 06 2003 15:32 GMT
#38
On December 07 2003 00:29 Grotfang wrote:

BTW: why does gundam attack enemy probes with vultures in a "sneak" move EVERY single game, even if he has so much probes already, if that doesn't affect the p's income? no.. you really get more money from so much scv or probes..


he would do that even if it didn't have an effect on the p's income, because it would later in the game when the p has to transfer.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 22 2003 04:15 GMT
#39
--- Nuked ---
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
December 22 2003 14:37 GMT
#40
i tested scvs mining before, i dont remember the exact specifics, but it is hella worth it all the way up to 3 scvs per patch and even more after that (i stopped testing because i was only looking into lower amounts of scvs). i might have the actual results in a txt file somwhere. i'll check and add them to this post if i find them.
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