• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:38
CET 08:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14219 users

[Q] Cost to repair? - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Archaic
Profile Blog Joined March 2008
United States4024 Posts
April 26 2009 02:33 GMT
#81
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.
For example
Ranges:
0-99 mineral/gas cost, then it has one rate of gas spending.
100-199 mineral/gas cost has a lower rate, etc.

This could explain why a goliath (100/50) has a 1.4:1 mineral/gas repair cost ratio while a tank (100/150) has a 1:1 mineral/gas repair cost ratio.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 26 2009 02:51 GMT
#82
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
April 26 2009 03:05 GMT
#83
On April 26 2009 11:51 obesechicken13 wrote:
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.


Ugh, people repair their tanks.
No no no no its not mine!
SirNukes
Profile Joined April 2009
18 Posts
Last Edited: 2009-05-07 14:23:21
April 26 2009 03:27 GMT
#84
On April 25 2009 15:19 Grobyc wrote:
It was cheaper. Something like 2/3 or 1/2 of the cost of what it would be without cwal on I think; I'm not too sure though, I didn't save the results. I just know there was a difference.


In a quick test, a 50% CC took 63 minerals to repair normally, but 32 under operation cwal. A 50% rax took 25 normally, 21 under opcwal. I suspect the calculated repair cycle length with operation cwal's build times is getting significantly rounded by whatever framerate Starcraft runs repairs at internally (I know in Diablo 2 uses 25 fps for everything, for instance). For example, if the calculation comes out to 1 mineral for 10 health over half a frame duration (20 health/frame), the duration might get rounded up to 1 frame and 20 health will be repaired (double the health per mineral). D2 is loaded with stuff like that.

From a quick test on a CC with built time set to 1000, it looks like operation cwal divides build time by around 16. A normal CC (no longer talking about the modified build time) repair cycle is around 0.84 seconds, so under the cheat it should be divided by 16 to become ~0.0525 seconds. Since the cheat allows a CC to repair for almost half cost overall and using the logic from my example above, it would suggest Starcraft's handles repairs at ~10 fps. I don't know enough about SC to say anything more about framerates.

On April 25 2009 23:56 Gnojfatelob wrote:
So seeing repair costs are small in sc terms, it seems that the more important questions is:

"How many scv's does it take to repair a tank so it will survive another hit from a dragoon?"

Well, four SCVs can repair a tank slightly faster than a goon can damage it. But I think there might be too many battlefield dynamics to answer the questions you seem to be asking.

On April 26 2009 11:33 Archaic wrote:
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.

That was one of my ideas when I first looked at it, but it isn't how it works. For instance, if you set a unit to cost 50 minerals and 25 gas, repairs will cost twice as many minerals as gas, similar to a Goliath. Really, my earlier post laying out the calculation steps should cover the repair logic pretty well.

It occurs to me I should add some interpretations of the repair logic to make it a little clearer, so I will do that here. The programmers' intent seems to have been to charge 1% of the unit's cost to repair 3% of the unit's health, or thereabouts. Before inefficiencies and rounding, this would mean repairing a full unit would cost around 33.3% of its base cost. However, to get the resource numbers to calculate nice, the lower 1% resource is adjusted to '1' while the higher resource is kept proportional, but rounded down to a whole number. So in general, fully repairing a unit will cost ~33% of its lower resource value and anywhere between 16% and 33% of its higher resource value, before rounding and inefficiencies. A notable inefficiency is that the last repair cycle will not heal a full amount of health since the unit reaches maximum health, lowering the percentages. An apparent notable rounding is that the duration of a repair cycle rounds up to the nearest frame and provides a little extra health, raising the percentages.

On April 25 2009 20:09 Jiiks wrote:
Also here's the repair costs for buildings.

Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.
Jiiks
Profile Joined January 2009
Finland487 Posts
Last Edited: 2009-04-26 13:45:44
April 26 2009 13:45 GMT
#85
Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.


Yeah there might be typos i tested bunker again and it took 34minerals/34%, other then that they seem to be right maybe 0,x off.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech163
StarCraft: Brood War
Free 151
Barracks 95
NaDa 28
910 27
Noble 16
NotJumperer 10
Dota 2
monkeys_forever87
League of Legends
JimRising 570
Reynor48
Counter-Strike
fl0m3273
Other Games
summit1g11083
WinterStarcraft377
ceh9271
Mew2King212
C9.Mang0186
Happy161
NeuroSwarm89
Fuzer 86
KnowMe66
ViBE50
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2226
League of Legends
• Rush1193
• Lourlo832
• Stunt493
Upcoming Events
The PondCast
2h 22m
KCM Race Survival
2h 22m
WardiTV Invitational
4h 22m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
8h 22m
OSC
15h 22m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 4h
OSC
1d 6h
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.