• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CEST 15:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)7Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5090 users

[Q] Cost to repair? - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Archaic
Profile Blog Joined March 2008
United States4024 Posts
April 26 2009 02:33 GMT
#81
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.
For example
Ranges:
0-99 mineral/gas cost, then it has one rate of gas spending.
100-199 mineral/gas cost has a lower rate, etc.

This could explain why a goliath (100/50) has a 1.4:1 mineral/gas repair cost ratio while a tank (100/150) has a 1:1 mineral/gas repair cost ratio.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 26 2009 02:51 GMT
#82
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
April 26 2009 03:05 GMT
#83
On April 26 2009 11:51 obesechicken13 wrote:
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.


Ugh, people repair their tanks.
No no no no its not mine!
SirNukes
Profile Joined April 2009
18 Posts
Last Edited: 2009-05-07 14:23:21
April 26 2009 03:27 GMT
#84
On April 25 2009 15:19 Grobyc wrote:
It was cheaper. Something like 2/3 or 1/2 of the cost of what it would be without cwal on I think; I'm not too sure though, I didn't save the results. I just know there was a difference.


In a quick test, a 50% CC took 63 minerals to repair normally, but 32 under operation cwal. A 50% rax took 25 normally, 21 under opcwal. I suspect the calculated repair cycle length with operation cwal's build times is getting significantly rounded by whatever framerate Starcraft runs repairs at internally (I know in Diablo 2 uses 25 fps for everything, for instance). For example, if the calculation comes out to 1 mineral for 10 health over half a frame duration (20 health/frame), the duration might get rounded up to 1 frame and 20 health will be repaired (double the health per mineral). D2 is loaded with stuff like that.

From a quick test on a CC with built time set to 1000, it looks like operation cwal divides build time by around 16. A normal CC (no longer talking about the modified build time) repair cycle is around 0.84 seconds, so under the cheat it should be divided by 16 to become ~0.0525 seconds. Since the cheat allows a CC to repair for almost half cost overall and using the logic from my example above, it would suggest Starcraft's handles repairs at ~10 fps. I don't know enough about SC to say anything more about framerates.

On April 25 2009 23:56 Gnojfatelob wrote:
So seeing repair costs are small in sc terms, it seems that the more important questions is:

"How many scv's does it take to repair a tank so it will survive another hit from a dragoon?"

Well, four SCVs can repair a tank slightly faster than a goon can damage it. But I think there might be too many battlefield dynamics to answer the questions you seem to be asking.

On April 26 2009 11:33 Archaic wrote:
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.

That was one of my ideas when I first looked at it, but it isn't how it works. For instance, if you set a unit to cost 50 minerals and 25 gas, repairs will cost twice as many minerals as gas, similar to a Goliath. Really, my earlier post laying out the calculation steps should cover the repair logic pretty well.

It occurs to me I should add some interpretations of the repair logic to make it a little clearer, so I will do that here. The programmers' intent seems to have been to charge 1% of the unit's cost to repair 3% of the unit's health, or thereabouts. Before inefficiencies and rounding, this would mean repairing a full unit would cost around 33.3% of its base cost. However, to get the resource numbers to calculate nice, the lower 1% resource is adjusted to '1' while the higher resource is kept proportional, but rounded down to a whole number. So in general, fully repairing a unit will cost ~33% of its lower resource value and anywhere between 16% and 33% of its higher resource value, before rounding and inefficiencies. A notable inefficiency is that the last repair cycle will not heal a full amount of health since the unit reaches maximum health, lowering the percentages. An apparent notable rounding is that the duration of a repair cycle rounds up to the nearest frame and provides a little extra health, raising the percentages.

On April 25 2009 20:09 Jiiks wrote:
Also here's the repair costs for buildings.

Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.
Jiiks
Profile Joined January 2009
Finland487 Posts
Last Edited: 2009-04-26 13:45:44
April 26 2009 13:45 GMT
#85
Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.


Yeah there might be typos i tested bunker again and it took 34minerals/34%, other then that they seem to be right maybe 0,x off.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 5
escodisco2242
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 261
ProTech68
StarCraft: Brood War
Britney 48658
Calm 8828
Shuttle 1103
firebathero 1099
Mini 505
BeSt 503
EffOrt 354
Soma 261
Stork 226
Tasteless 198
[ Show more ]
Larva 194
Snow 165
Mind 138
ZerO 130
Mong 126
hero 96
Rush 69
Pusan 63
JulyZerg 39
ToSsGirL 36
scan(afreeca) 28
Barracks 22
sSak 20
NaDa 19
sorry 18
Sexy 14
Noble 8
Rock 6
Dota 2
Gorgc7669
qojqva1577
XcaliburYe93
Counter-Strike
fl0m3216
kRYSTAL_41
Other Games
gofns8837
B2W.Neo944
FrodaN911
hiko584
Lowko558
Mlord429
crisheroes274
DeMusliM243
Fuzer 220
Pyrionflax169
Liquid`VortiX119
djWHEAT59
Mew2King51
ZerO(Twitch)13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile118
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2619
• WagamamaTV446
League of Legends
• Jankos1482
• TFBlade799
Upcoming Events
Big Brain Bouts
2h 37m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
9h 7m
Replay Cast
10h 37m
Afreeca Starleague
14h 37m
RSL Revival
19h 37m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
21h 37m
Afreeca Starleague
1d 14h
RSL Revival
1d 19h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 22h
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-07-30
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.