• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:55
CEST 11:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th107Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
SurgeHack Recovery Experts Helped Me Get Back My $ The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event VPN experiences OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1916 users

[Q] Cost to repair? - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Archaic
Profile Blog Joined March 2008
United States4024 Posts
April 26 2009 02:33 GMT
#81
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.
For example
Ranges:
0-99 mineral/gas cost, then it has one rate of gas spending.
100-199 mineral/gas cost has a lower rate, etc.

This could explain why a goliath (100/50) has a 1.4:1 mineral/gas repair cost ratio while a tank (100/150) has a 1:1 mineral/gas repair cost ratio.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 26 2009 02:51 GMT
#82
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
April 26 2009 03:05 GMT
#83
On April 26 2009 11:51 obesechicken13 wrote:
Does anyone go out into the field with a bunch of scvs though? I mean maybe for building turrets during a push vs a toss. I use them for BCs and vessels, bunkers, burning buildings, that's about it.


Ugh, people repair their tanks.
No no no no its not mine!
SirNukes
Profile Joined April 2009
18 Posts
Last Edited: 2009-05-07 14:23:21
April 26 2009 03:27 GMT
#84
On April 25 2009 15:19 Grobyc wrote:
It was cheaper. Something like 2/3 or 1/2 of the cost of what it would be without cwal on I think; I'm not too sure though, I didn't save the results. I just know there was a difference.


In a quick test, a 50% CC took 63 minerals to repair normally, but 32 under operation cwal. A 50% rax took 25 normally, 21 under opcwal. I suspect the calculated repair cycle length with operation cwal's build times is getting significantly rounded by whatever framerate Starcraft runs repairs at internally (I know in Diablo 2 uses 25 fps for everything, for instance). For example, if the calculation comes out to 1 mineral for 10 health over half a frame duration (20 health/frame), the duration might get rounded up to 1 frame and 20 health will be repaired (double the health per mineral). D2 is loaded with stuff like that.

From a quick test on a CC with built time set to 1000, it looks like operation cwal divides build time by around 16. A normal CC (no longer talking about the modified build time) repair cycle is around 0.84 seconds, so under the cheat it should be divided by 16 to become ~0.0525 seconds. Since the cheat allows a CC to repair for almost half cost overall and using the logic from my example above, it would suggest Starcraft's handles repairs at ~10 fps. I don't know enough about SC to say anything more about framerates.

On April 25 2009 23:56 Gnojfatelob wrote:
So seeing repair costs are small in sc terms, it seems that the more important questions is:

"How many scv's does it take to repair a tank so it will survive another hit from a dragoon?"

Well, four SCVs can repair a tank slightly faster than a goon can damage it. But I think there might be too many battlefield dynamics to answer the questions you seem to be asking.

On April 26 2009 11:33 Archaic wrote:
This is just a theory, but perhaps the amount of minerals or gas for repair cost is by the hundreds.

That was one of my ideas when I first looked at it, but it isn't how it works. For instance, if you set a unit to cost 50 minerals and 25 gas, repairs will cost twice as many minerals as gas, similar to a Goliath. Really, my earlier post laying out the calculation steps should cover the repair logic pretty well.

It occurs to me I should add some interpretations of the repair logic to make it a little clearer, so I will do that here. The programmers' intent seems to have been to charge 1% of the unit's cost to repair 3% of the unit's health, or thereabouts. Before inefficiencies and rounding, this would mean repairing a full unit would cost around 33.3% of its base cost. However, to get the resource numbers to calculate nice, the lower 1% resource is adjusted to '1' while the higher resource is kept proportional, but rounded down to a whole number. So in general, fully repairing a unit will cost ~33% of its lower resource value and anywhere between 16% and 33% of its higher resource value, before rounding and inefficiencies. A notable inefficiency is that the last repair cycle will not heal a full amount of health since the unit reaches maximum health, lowering the percentages. An apparent notable rounding is that the duration of a repair cycle rounds up to the nearest frame and provides a little extra health, raising the percentages.

On April 25 2009 20:09 Jiiks wrote:
Also here's the repair costs for buildings.

Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.
Jiiks
Profile Joined January 2009
Finland487 Posts
Last Edited: 2009-04-26 13:45:44
April 26 2009 13:45 GMT
#85
Jiiks, are you sure your building numbers are correct? I saw the bunker had an oddly high percentage cost so I took a closer look: repairing a 1hp bunker to full cost 35 minerals, repairing a 175hp bunker to full cost 17 minerals and extrapolates to 34 for a full bunker (this method avoids burning damage), and even using your number (24) it does not come out a 41.6% cost. The percentages on other buildings seem to be off, though I didn't check their repair costs like I did with the bunker.


Yeah there might be typos i tested bunker again and it took 34minerals/34%, other then that they seem to be right maybe 0,x off.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 16591
Horang2 1474
actioN 332
Pusan 235
Leta 176
Soma 169
Zeus 162
Rush 124
Jaedong 120
Dewaltoss 85
[ Show more ]
Mini 76
PianO 73
Backho 70
ToSsGirL 63
EffOrt 58
Liquid`Ret 49
sSak 29
Light 29
Shine 27
JulyZerg 21
ZerO 18
soO 16
NaDa 14
Sacsri 13
IntoTheRainbow 12
Soulkey 9
zelot 6
Noble 5
sorry 5
Dota 2
XcaliburYe84
XaKoH 4
League of Legends
JimRising 442
KnowMe23
Counter-Strike
olofmeister1889
shoxiejesuss870
allub144
Super Smash Bros
Mew2King85
Other Games
ceh9593
Pyrionflax150
ZerO(Twitch)2
Organizations
Counter-Strike
PGL191
Other Games
BasetradeTV180
StarCraft: Brood War
UltimateBattle 70
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3598
• Jankos752
Upcoming Events
Wardi Open
2h 5m
Monday Night Weeklies
6h 5m
Replay Cast
14h 5m
Sparkling Tuna Cup
1d
WardiTV Spring Champion…
1d 1h
Maestros of the Game
1d 5h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.