• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:53
CET 04:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1386 users

[Q] Cost to repair? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Pawsom
Profile Blog Joined February 2009
United States928 Posts
April 23 2009 23:56 GMT
#21
On April 24 2009 08:52 Kwark wrote:
If the cost is related to building cost, as suggested, and not to raw hp value then damage done to a supply depot will cost more to repair than the same damage done to a barracks because the hp to cost ratio of a depot is worse. I think that's really pretty interesting.

It's interesting, however it still doesn't change much. A supply depot obviously demands more immediate attention when attacked early game than the barracks. A barracks me be repaired much more casually and probably has less effective cost to repair.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
April 24 2009 00:03 GMT
#22
Bold clarification: Repair cost depends on the unit being repaired.

I'm quoting for truth:


Some empirical testing..

supply depot from 20 hp to 500 hp - 33 mineral
barrack from 20 hp to 1000 hp - 51 mineral
factory from 10 hp to 1250 hp - 68 min, 34 gas


It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar
Ars longa, vita brevis, principia aeturna.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 24 2009 00:30 GMT
#23
Science vessels, i'm pretty sure, get repaired tons more slowly.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
April 24 2009 00:45 GMT
#24
I tested a tank and SCV for the units and a CC, supply depot, and factory for the buildings.All came out with the same answer +/- ~3%.
dirtnap
Profile Joined March 2009
United States20 Posts
April 24 2009 00:46 GMT
#25
i think it's something like 5 minerals per HP. not much at all.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 24 2009 00:48 GMT
#26
On April 24 2009 08:46 deathgod6 wrote:
Show nested quote +
On April 24 2009 08:40 Zoler wrote:
I think its 1 mineral for 1 hp.

That's why people repair 1500 hp command centers when they cost 400 minerals to build.


sounds totally logical
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 24 2009 00:48 GMT
#27
On April 24 2009 09:30 RoieTRS wrote:
Science vessels, i'm pretty sure, get repaired tons more slowly.


lol I also get that feel
Lim Yo Hwan forever!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2009-04-24 00:49:40
April 24 2009 00:48 GMT
#28
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself
posting on liquid sites in current year
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
Last Edited: 2009-04-24 01:15:09
April 24 2009 00:59 GMT
#29
Repair cost is proportional to unit cost. (at 1/3)

Repair time is proportional to build time. (at 1 per scv)

So to repair anything using 1 scv from nearly dead will cost 1/3 of its initial cost and last the same time as its initial build time.

It's pretty simple.

edit: ok, its apparently not always exactly 1/3. BC's cost 100/100 to repair from dead, so thats actually a bit cheaper because they cost 400/300. Most units seem to be 1/3 though.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
Last Edited: 2009-04-24 12:25:44
April 24 2009 01:28 GMT
#30
On April 24 2009 08:35 Michaelj wrote:
Some empirical testing..

supply depot from 20 hp to 500 hp - 33 mineral
barrack from 20 hp to 1000 hp - 51 mineral
factory from 10 hp to 1250 hp - 68 min, 34 gas


It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar

Thank you. 1/3 cost seems accurate for buildings, now we just need to see if units are the same. Also if the rates are comparable between units and buildings, and between lesser HP and higher HP things.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
April 24 2009 01:29 GMT
#31
On April 24 2009 09:48 SpiritoftheTunA wrote:
Show nested quote +
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself

Alright, I get annoyed too but let's not go this far.
Moderator
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
April 24 2009 01:32 GMT
#32
On April 24 2009 10:29 Chill wrote:
Show nested quote +
On April 24 2009 09:48 SpiritoftheTunA wrote:
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself

Alright, I get annoyed too but let's not go this far.

well other than #3 he was pretty spot on
ModeratorResident K-POP Elitist
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
April 24 2009 01:35 GMT
#33
I'm pretty sure it's not solely based on cost of structure/unit. The repair time in itself is a cost. I did a quick test with a supply depot at 250/500 hp. Using map editor, when repair took 5secs (or 10, I forgot) to build, it cost 10 minerals. When it took 20 secs to build, it cost 16 minerals. Using 20 secs, I also adjusted the supply depot to a cost of 1000 minerals and it took almost 100 minerals to repair that 250 hp.

I don't know the formula but I'm pretty sure build time affects it from this testing.
The World God Only Knows
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 24 2009 01:42 GMT
#34
On April 24 2009 10:32 LosingID8 wrote:
Show nested quote +
On April 24 2009 10:29 Chill wrote:
On April 24 2009 09:48 SpiritoftheTunA wrote:
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself

Alright, I get annoyed too but let's not go this far.

well other than #3 he was pretty spot on

Mhmmm <333 Tuna
He obviously didn't read the thread, but either way 5 minerals per HP is obviously not even close to the correct answer, it's pretty common sense when you look at the CC example or Tuna's 2nd note.


On April 24 2009 10:28 Chill wrote:
Show nested quote +
On April 24 2009 08:35 Michaelj wrote:
Some empirical testing..

supply depot from 20 hp to 500 hp - 33 mineral
barrack from 20 hp to 1000 hp - 51 mineral
factory from 10 hp to 1250 hp - 68 min, 34 gas


It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar

Thank you. 1/3 cost seems accurate for buildings, now we just need to see if buildings are the same. Also if the rates are comparable between units and buildings, and between lesser HP and higher HP things.

I agree that 1/3 the cost of buildings seems accurate, but there isn't a definite answer for units yet, unless it is completely unique to each unit. I have nothing else to do right now so I'm gonna go do some tests.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
April 24 2009 01:45 GMT
#35
For me it seemed to take 21 Minerals to repair half of 150Mineral buildings, and 9 minerals to repair half of a supply depot and half a turret.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
April 24 2009 01:48 GMT
#36
On April 24 2009 08:12 Azrael1111 wrote:
I know it takes no gas, and its probably like 5 hp per mineral



It takes gas once you get gas
dirtnap
Profile Joined March 2009
United States20 Posts
Last Edited: 2009-04-24 02:05:27
April 24 2009 02:03 GMT
#37
On April 24 2009 09:48 SpiritoftheTunA wrote:
Show nested quote +
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself


you obviously have no sense of humor or you would have noticed it was a joke and i was making fun of the other outrageous guesses of repair costs.

You get an A for effort though.
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
April 24 2009 02:11 GMT
#38
On April 24 2009 11:03 dirtnap wrote:
Show nested quote +
On April 24 2009 09:48 SpiritoftheTunA wrote:
On April 24 2009 09:46 dirtnap wrote:
i think it's something like 5 minerals per HP. not much at all.

do you idiots even read the thread

1. it's dependent on which unit or building

2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY

3. kill yourself


you obviously have no sense of humor or you would have noticed it was a joke and i was making fun of the other outrageous guesses of repair costs.

You get an A for effort though.

i mean this completely honestly with no intention of offense but that type of humor doesn't really work on TL when you have a single digit post count
ModeratorResident K-POP Elitist
29 fps
Profile Blog Joined March 2008
United States5725 Posts
April 24 2009 02:25 GMT
#39
some common sense would tell you that it doesnt cost more to repair something than to build a new one. repairing is cheaper than making a new one

it depends on the unit, as people have already mentioned. unit that costs gas to build would require gas to fix.

imagine that there's an scv inside each factory and they're using min and gas to build stuff. then on the battlefield, the scvs would need gas/min proportionate to the unit they're repair to fix something.
4v4 is a battle of who has the better computer.
kakisama
Profile Joined March 2008
Canada82 Posts
April 24 2009 02:25 GMT
#40
so what about repair time?
Pride of War
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 170
ProTech135
Nathanias 78
Ketroc 53
StarCraft: Brood War
Sharp 497
Bale 193
Mong 45
scan(afreeca) 34
Noble 28
Hm[arnc] 13
Icarus 7
Dota 2
monkeys_forever376
League of Legends
C9.Mang0405
JimRising 367
Super Smash Bros
hungrybox347
Other Games
summit1g10230
XaKoH 451
PiGStarcraft250
ViBE201
Mew2King60
Trikslyr42
Livibee39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22501
League of Legends
• Doublelift3491
• Rush414
Other Games
• Scarra807
Upcoming Events
WardiTV 2025
7h 7m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
10h 7m
Big Brain Bouts
13h 7m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 6h
WardiTV 2025
1d 7h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 8h
Ladder Legends
1d 15h
BSL 21
1d 16h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.