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On April 24 2009 08:52 Kwark wrote: If the cost is related to building cost, as suggested, and not to raw hp value then damage done to a supply depot will cost more to repair than the same damage done to a barracks because the hp to cost ratio of a depot is worse. I think that's really pretty interesting. It's interesting, however it still doesn't change much. A supply depot obviously demands more immediate attention when attacked early game than the barracks. A barracks me be repaired much more casually and probably has less effective cost to repair.
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Bold clarification: Repair cost depends on the unit being repaired.
I'm quoting for truth:
Some empirical testing..
supply depot from 20 hp to 500 hp - 33 mineral barrack from 20 hp to 1000 hp - 51 mineral factory from 10 hp to 1250 hp - 68 min, 34 gas
It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar
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Science vessels, i'm pretty sure, get repaired tons more slowly.
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I tested a tank and SCV for the units and a CC, supply depot, and factory for the buildings.All came out with the same answer +/- ~3%.
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i think it's something like 5 minerals per HP. not much at all.
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On April 24 2009 08:46 deathgod6 wrote:That's why people repair 1500 hp command centers when they cost 400 minerals to build.
sounds totally logical
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On April 24 2009 09:30 RoieTRS wrote: Science vessels, i'm pretty sure, get repaired tons more slowly.
lol I also get that feel
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On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread
1. it's dependent on which unit or building
2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY
3. kill yourself
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Repair cost is proportional to unit cost. (at 1/3)
Repair time is proportional to build time. (at 1 per scv)
So to repair anything using 1 scv from nearly dead will cost 1/3 of its initial cost and last the same time as its initial build time.
It's pretty simple.
edit: ok, its apparently not always exactly 1/3. BC's cost 100/100 to repair from dead, so thats actually a bit cheaper because they cost 400/300. Most units seem to be 1/3 though.
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Calgary25942 Posts
On April 24 2009 08:35 Michaelj wrote: Some empirical testing..
supply depot from 20 hp to 500 hp - 33 mineral barrack from 20 hp to 1000 hp - 51 mineral factory from 10 hp to 1250 hp - 68 min, 34 gas
It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar Thank you. 1/3 cost seems accurate for buildings, now we just need to see if units are the same. Also if the rates are comparable between units and buildings, and between lesser HP and higher HP things.
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Calgary25942 Posts
On April 24 2009 09:48 SpiritoftheTunA wrote:Show nested quote +On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread 1. it's dependent on which unit or building 2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY 3. kill yourself Alright, I get annoyed too but let's not go this far.
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CA10824 Posts
On April 24 2009 10:29 Chill wrote:Show nested quote +On April 24 2009 09:48 SpiritoftheTunA wrote:On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread 1. it's dependent on which unit or building 2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY 3. kill yourself Alright, I get annoyed too but let's not go this far. well other than #3 he was pretty spot on
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I'm pretty sure it's not solely based on cost of structure/unit. The repair time in itself is a cost. I did a quick test with a supply depot at 250/500 hp. Using map editor, when repair took 5secs (or 10, I forgot) to build, it cost 10 minerals. When it took 20 secs to build, it cost 16 minerals. Using 20 secs, I also adjusted the supply depot to a cost of 1000 minerals and it took almost 100 minerals to repair that 250 hp.
I don't know the formula but I'm pretty sure build time affects it from this testing.
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On April 24 2009 10:32 LosingID8 wrote:Show nested quote +On April 24 2009 10:29 Chill wrote:On April 24 2009 09:48 SpiritoftheTunA wrote:On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread 1. it's dependent on which unit or building 2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY 3. kill yourself Alright, I get annoyed too but let's not go this far. well other than #3 he was pretty spot on Mhmmm <333 Tuna He obviously didn't read the thread, but either way 5 minerals per HP is obviously not even close to the correct answer, it's pretty common sense when you look at the CC example or Tuna's 2nd note.
On April 24 2009 10:28 Chill wrote:Show nested quote +On April 24 2009 08:35 Michaelj wrote: Some empirical testing..
supply depot from 20 hp to 500 hp - 33 mineral barrack from 20 hp to 1000 hp - 51 mineral factory from 10 hp to 1250 hp - 68 min, 34 gas
It generally seems to cost 1/3 of the minerals/gas it costs to build, in order to repair something from scratch. It also seems to be a linear function of how much hp you repar Thank you. 1/3 cost seems accurate for buildings, now we just need to see if buildings are the same. Also if the rates are comparable between units and buildings, and between lesser HP and higher HP things. I agree that 1/3 the cost of buildings seems accurate, but there isn't a definite answer for units yet, unless it is completely unique to each unit. I have nothing else to do right now so I'm gonna go do some tests.
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For me it seemed to take 21 Minerals to repair half of 150Mineral buildings, and 9 minerals to repair half of a supply depot and half a turret.
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On April 24 2009 08:12 Azrael1111 wrote: I know it takes no gas, and its probably like 5 hp per mineral
It takes gas once you get gas
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On April 24 2009 09:48 SpiritoftheTunA wrote:Show nested quote +On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread 1. it's dependent on which unit or building 2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY 3. kill yourself
you obviously have no sense of humor or you would have noticed it was a joke and i was making fun of the other outrageous guesses of repair costs.
You get an A for effort though.
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CA10824 Posts
On April 24 2009 11:03 dirtnap wrote:Show nested quote +On April 24 2009 09:48 SpiritoftheTunA wrote:On April 24 2009 09:46 dirtnap wrote: i think it's something like 5 minerals per HP. not much at all. do you idiots even read the thread 1. it's dependent on which unit or building 2. YEAH CAUSE A SUPPLY DEPOT WOULD TAKE 2500 MINERALS TO REPAIR ALL THE WAY 3. kill yourself you obviously have no sense of humor or you would have noticed it was a joke and i was making fun of the other outrageous guesses of repair costs. You get an A for effort though. i mean this completely honestly with no intention of offense but that type of humor doesn't really work on TL when you have a single digit post count
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some common sense would tell you that it doesnt cost more to repair something than to build a new one. repairing is cheaper than making a new one
it depends on the unit, as people have already mentioned. unit that costs gas to build would require gas to fix.
imagine that there's an scv inside each factory and they're using min and gas to build stuff. then on the battlefield, the scvs would need gas/min proportionate to the unit they're repair to fix something.
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so what about repair time?
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