! [G] Terran FAQ - Page 6
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alexpnd
Canada1857 Posts
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StylishVODs
Sweden5331 Posts
Better to just make some kind of 9minpush strat where you destroy the sunken with 2 scvs while building the first rax. Still wallin though. You will be abit economcally behind since u pull 2 scvs early but you will be safe and also only need 1 marine before cc or even after cc. | ||
StarBrift
Sweden1761 Posts
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zekie
Canada380 Posts
I was wondering... I've had a lot of success with your EE timing attack vs Zerg and i was watching your 9 minute attack FPVOD vs. your teammate and you said you think that should be everybody's standard BO. I just wanted to know why you wouldn't want the EE timing as a standard BO? is it because the tech comes too late and its not as good for fighting off mutas? thanks. | ||
StylishVODs
Sweden5331 Posts
Sure, but im abit busy atm and going away this weekend. Zekie: Because the EE strat isn't adaptable enough. A standard BO should be adaptable to whatever the zerg does. If you cannot adapt to almost every situation, you shouldn't use it as a standard buildorder. EE timing is great vs mutaopening, but is not good vs 2hatch lurk or 3hatch lurk +drop. And your tech will be far behind if you don't succeed with the attack. However, keep practicing it because most zergs will open mutalisks and its a good/fun build, really hard to stop as a zerg unless they know whats coming. | ||
zekie
Canada380 Posts
i always played standard, but recently i saw the gomtv of darkelf vs heng i think it was? either way it was a TvP and both games Darkelf did a 2 fact build (the 2nd game was a proxy though). Daniel Lee and Tasteless said that you have to win the game off of that, but i think if you're able to stop his expo and are able to get yours up well before him then you're far enough ahead to win (i guess this was pretty much game 2 ..) also if you have time ever i would LOVE to see you play some people with a 2 fact. thanks again for your time. btw...i loved the 1hour 10minute video on youtube of you explaining a whole tonne about TvZ. | ||
StylishVODs
Sweden5331 Posts
You have to do alot of damage though, atleast shut his expansion down and get a bunch of probes or you will fall behind. But I generally don't like 2fact builds on maps with a ramp such as the pythonramp. Its better if you have no ramp or wide ramps such as rush hour. I think you can search "super 2 fact" or soemthing on the strategic forum here for a pretty good 2factbuild. IIRC i made some posts there and also uploaded a replay of me doing it. Here is a link to the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=84652 My replay was on yousendit and isnt working anymore, i'll see if i can find it and ill post it later. | ||
LaLaBye
United States90 Posts
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StylishVODs
Sweden5331 Posts
I hardly ever do 2fact, and if I do its something like the one in my previous post. So, I'm sorry can't help you there. | ||
extracheez
Australia151 Posts
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ajmbek
Italy460 Posts
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extracheez
Australia151 Posts
Another tvp question, what is the appropriate response to a 1base tech (like fast reaver/dt drop) lately I've been attempting either an FD or a strong FD but the shuttle/reaver tends to destroy my forces easy. Should I only FD when a protoss FE's? or should I learn to micro better? | ||
Emperor_Earth
United States824 Posts
Hey, do you think you could add the effects and cost effectiveness of each upgrade? For example in your mech game FPVOD you mention that +attack vs hydras and +armor vs mutas/lings. I'm pretty sure I remember other bits of advice but as a whole it is very fragmented and not at all concise. It would be excellent to have a good summary on each upgrade ours and P/Z and the effect of say + 1 atk vs + armor for Toss, etc. Also, in each set of upgrades, mention which you should get first, etc. For example Stim over Range unless bunker or whatnot. Thanks, your VODs have been immensely helpful. | ||
LeaF_SD
United States113 Posts
How would you deviate the 9 min push when he goes 2 hatch lurkers. I saw the 2 hatch VODs but they were against 2 hatch mutas. Thank You | ||
zekie
Canada380 Posts
I just watched game 3 of Hwasin vs keke in the GomTV season 3 RO64 and Hwasin did a 1 rax FE into a 4 rax timing attacking right before the mutas popped (well he was a bit late but it still owned keke). i was wondering if you knew that build or if one day if you ever have free time if you could do an FPVOD on it? thanks | ||
StarBrift
Sweden1761 Posts
On April 18 2009 01:43 zekie wrote: hi stylish. I just watched game 3 of Hwasin vs keke in the GomTV season 3 RO64 and Hwasin did a 1 rax FE into a 4 rax timing attacking right before the mutas popped (well he was a bit late but it still owned keke). i was wondering if you knew that build or if one day if you ever have free time if you could do an FPVOD on it? thanks Check the Ayumi vod stylish released. I'm pretty sure it's the same build. | ||
ZzZzAnG
United States109 Posts
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imBLIND
United States2626 Posts
On April 10 2009 06:29 LaLaBye wrote: Stylish whats your favorite 2 fact, Joyo or Gundam? 2fac tanks is usually too slow to deal any major damage before the toss gets his eco up. 2fac vultures w/ tank follow up has won many more games than straight up 2fac tanks has for me. If he is getting his expo up, you should have little/no problems running up the ramp or pushing the goons back with 4-6 vultures + marines/tank, provided he did not scout your 2fac. If he did not expo, then plant mines and prepare for some tech build. This is when you stop producing vultures and get tanks + seige w/ detection. If you know what tech route he is going... Reavers = stop vultures, use what mines you have left to defend base, seige tech and turrets asap DT = mass vultures + mine, start expo. Obs = get tank/seige asap, build cc in main, run vultures around to stall for as much time as you need 3gate =Seige up / put 3 turrets around tanks + build a wall at natural expo w/ mines. Any 2fac build has some serious weakness to protoss tech, which makes it hard to use if you don't know what to do. 2fac vultures lets me have map control, which i use to scout and adapt to the build he is doing. If you go 2fac tanks, you have to prepare for DT, reavers, and 3gate b/c you have no idea what he is doing. | ||
nozaro33
Taiwan1819 Posts
1. If I scan a 3~4 base gas ultra build, (No defiler tech) What would be your standard follow up? 2 fac tank? I always follow up with mines/vulture and mine up my nat, but my SK Terran can never overpower ultra/ling. I know I lack using my vessels to full potential, (I usually have 8 vessels with a lot of energy, try irradiating more?) So my question is, should I go for mass tanks/cut vessel? Okay, that was one question, not a few... Thanks in advance | ||
Ilikestarcraft
Korea (South)17722 Posts
ultra rush go sk terran with mines | ||
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