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! [G] Terran FAQ - Page 6

Forum Index > Brood War Strategy
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alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
April 08 2009 18:59 GMT
#101
Yeah I did a 9min open but pushed the acad wayyy up. wasnt optimized at all, ill try the 14 cc next time. cheers !!
www.brainyweb.ca //web stuff!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 08 2009 19:21 GMT
#102
I wouldn't suggest 14cc for colosseum though;) Many zergs know that terrans like to wallin on colo and will try a rush with sunkens and lings.

Better to just make some kind of 9minpush strat where you destroy the sunken with 2 scvs while building the first rax.
Still wallin though. You will be abit economcally behind since u pull 2 scvs early but you will be safe and also only need 1 marine before cc or even after cc.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 08 2009 21:57 GMT
#103
Hey Stylish any chance you might do some FAQ on how to adapt the Flash strat to different things like 2 base carrier, 2 base arbiter, 3 base powering and stuff like that? You mentioned it briefly in the vod but it wasn't that specific if I recall correctly.
zekie
Profile Blog Joined April 2008
Canada380 Posts
April 09 2009 00:14 GMT
#104
hi Stylish and everybody reading this.

I was wondering...

I've had a lot of success with your EE timing attack vs Zerg and i was watching your 9 minute attack FPVOD vs. your teammate and you said you think that should be everybody's standard BO.

I just wanted to know why you wouldn't want the EE timing as a standard BO?

is it because the tech comes too late and its not as good for fighting off mutas?

thanks.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 09 2009 02:30 GMT
#105
StarBrift:
Sure, but im abit busy atm and going away this weekend.

Zekie:
Because the EE strat isn't adaptable enough.
A standard BO should be adaptable to whatever the zerg does. If you cannot adapt to almost every situation, you shouldn't use it as a standard buildorder.
EE timing is great vs mutaopening, but is not good vs 2hatch lurk or 3hatch lurk +drop.
And your tech will be far behind if you don't succeed with the attack.

However, keep practicing it because most zergs will open mutalisks and its a good/fun build, really hard to stop as a zerg unless they know whats coming.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
zekie
Profile Blog Joined April 2008
Canada380 Posts
April 09 2009 19:02 GMT
#106
hi stylish, i was wondering what you think of 2 fact builds vs Protoss.

i always played standard, but recently i saw the gomtv of darkelf vs heng i think it was? either way it was a TvP and both games Darkelf did a 2 fact build (the 2nd game was a proxy though). Daniel Lee and Tasteless said that you have to win the game off of that, but i think if you're able to stop his expo and are able to get yours up well before him then you're far enough ahead to win (i guess this was pretty much game 2 ..)

also if you have time ever i would LOVE to see you play some people with a 2 fact.

thanks again for your time. btw...i loved the 1hour 10minute video on youtube of you explaining a whole tonne about TvZ.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-09 20:08:29
April 09 2009 20:03 GMT
#107
I think 2fact can be viable in many situation. Specially when almost every terran fast expands or fake double nowadays.
You have to do alot of damage though, atleast shut his expansion down and get a bunch of probes or you will fall behind.

But I generally don't like 2fact builds on maps with a ramp such as the pythonramp.
Its better if you have no ramp or wide ramps such as rush hour.

I think you can search "super 2 fact" or soemthing on the strategic forum here for a pretty good 2factbuild. IIRC i made some posts there and also uploaded a replay of me doing it.

Here is a link to the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=84652
My replay was on yousendit and isnt working anymore, i'll see if i can find it and ill post it later.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
LaLaBye
Profile Joined February 2009
United States90 Posts
April 09 2009 21:29 GMT
#108
Stylish whats your favorite 2 fact, Joyo or Gundam?
What do you mean the LOSER has to say GG?
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 09 2009 22:38 GMT
#109
LaLaBye:
I hardly ever do 2fact, and if I do its something like the one in my previous post.
So, I'm sorry can't help you there.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
extracheez
Profile Joined January 2009
Australia151 Posts
April 10 2009 12:10 GMT
#110
I have a question about vulture harass when doing flash builds, I'm reasonably good at killing probes with vultures, but often I'm sending them on suicide missions in a group of around 8 and although it does a lot of damage to the P eco, it leaves me with very little vultures for my pushes. How do you judge when to harass and when not to?
ajmbek
Profile Joined November 2008
Italy460 Posts
April 10 2009 12:14 GMT
#111
if you can kill an enoughtly good amount of probes harass every time, but the generas rule is tat you dont harass before a push.
Sic iter ad astra
extracheez
Profile Joined January 2009
Australia151 Posts
April 11 2009 08:10 GMT
#112
Cheers ajm.

Another tvp question, what is the appropriate response to a 1base tech (like fast reaver/dt drop) lately I've been attempting either an FD or a strong FD but the shuttle/reaver tends to destroy my forces easy. Should I only FD when a protoss FE's? or should I learn to micro better?
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
April 12 2009 00:58 GMT
#113
Stylish:

Hey, do you think you could add the effects and cost effectiveness of each upgrade?

For example in your mech game FPVOD you mention that +attack vs hydras and +armor vs mutas/lings. I'm pretty sure I remember other bits of advice but as a whole it is very fragmented and not at all concise. It would be excellent to have a good summary on each upgrade ours and P/Z and the effect of say + 1 atk vs + armor for Toss, etc.

Also, in each set of upgrades, mention which you should get first, etc. For example Stim over Range unless bunker or whatnot. Thanks, your VODs have been immensely helpful.
@Emperor_Earth ------- "Amat Victoria Curam."
LeaF_SD
Profile Joined March 2009
United States113 Posts
April 15 2009 18:51 GMT
#114
Stylish:

How would you deviate the 9 min push when he goes 2 hatch lurkers. I saw the 2 hatch VODs but they were against 2 hatch mutas.

Thank You
"Idra did tremendously well, and he didn't even call the woman a faggot once" - floor exercise
zekie
Profile Blog Joined April 2008
Canada380 Posts
April 17 2009 16:43 GMT
#115
hi stylish.

I just watched game 3 of Hwasin vs keke in the GomTV season 3 RO64 and Hwasin did a 1 rax FE into a 4 rax timing attacking right before the mutas popped (well he was a bit late but it still owned keke).

i was wondering if you knew that build or if one day if you ever have free time if you could do an FPVOD on it?

thanks
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 17 2009 21:10 GMT
#116
On April 18 2009 01:43 zekie wrote:
hi stylish.

I just watched game 3 of Hwasin vs keke in the GomTV season 3 RO64 and Hwasin did a 1 rax FE into a 4 rax timing attacking right before the mutas popped (well he was a bit late but it still owned keke).

i was wondering if you knew that build or if one day if you ever have free time if you could do an FPVOD on it?

thanks


Check the Ayumi vod stylish released. I'm pretty sure it's the same build.
ZzZzAnG
Profile Joined May 2008
United States109 Posts
April 20 2009 23:55 GMT
#117
hey stylish im not sure if this been mentioned but how do you react to fast arbiters?for example p goes dt drop into fast arb and then expo
ZoMg -,.-
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
April 21 2009 01:07 GMT
#118
On April 10 2009 06:29 LaLaBye wrote:
Stylish whats your favorite 2 fact, Joyo or Gundam?


2fac tanks is usually too slow to deal any major damage before the toss gets his eco up. 2fac vultures w/ tank follow up has won many more games than straight up 2fac tanks has for me.

If he is getting his expo up, you should have little/no problems running up the ramp or pushing the goons back with 4-6 vultures + marines/tank, provided he did not scout your 2fac.

If he did not expo, then plant mines and prepare for some tech build. This is when you stop producing vultures and get tanks + seige w/ detection.

If you know what tech route he is going...

Reavers = stop vultures, use what mines you have left to defend base, seige tech and turrets asap

DT = mass vultures + mine, start expo.

Obs = get tank/seige asap, build cc in main, run vultures around to stall for as much time as you need

3gate =Seige up / put 3 turrets around tanks + build a wall at natural expo w/ mines.

Any 2fac build has some serious weakness to protoss tech, which makes it hard to use if you don't know what to do. 2fac vultures lets me have map control, which i use to scout and adapt to the build he is doing. If you go 2fac tanks, you have to prepare for DT, reavers, and 3gate b/c you have no idea what he is doing.
im deaf
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
April 21 2009 02:54 GMT
#119
Hi Stylish, I have a few questions for TvZ late game.

1. If I scan a 3~4 base gas ultra build, (No defiler tech) What would be your standard follow up? 2 fac tank? I always follow up with mines/vulture and mine up my nat, but my SK Terran can never overpower ultra/ling. I know I lack using my vessels to full potential, (I usually have 8 vessels with a lot of energy, try irradiating more?) So my question is, should I go for mass tanks/cut vessel?

Okay, that was one question, not a few... Thanks in advance
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
April 21 2009 03:06 GMT
#120
i think he answered that in the faq

ultra rush

go sk terran with mines
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
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