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! [G] Terran FAQ - Page 5

Forum Index > Brood War Strategy
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Pr0v0kat0r
Profile Joined April 2009
Russian Federation6 Posts
Last Edited: 2009-04-03 21:23:25
April 03 2009 12:43 GMT
#81
ZzZzAnG, thank u vary much))


Another nooby Question:
What means "FD" all guys that i asked for this told me that it is Fast Drop, but in Stylish "Strong FD VOD" there was no starport? So what does it means? Sry again for stupid question
Terran
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 03 2009 23:47 GMT
#82
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
April 04 2009 01:24 GMT
#83
I HAVE A NU VERY IMPORTANT FAQ:

WHERE CAN I BUY A STYLISH POSTER TO HANG ON MY WALL?
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
April 04 2009 01:44 GMT
#84
Also, i think that i speak in behalf of the entire terran TL.net comunity when i say give this man a fucking star,thx.
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
April 04 2009 03:59 GMT
#85
totally. if it werent for stylish i wouldnt be playing cause id be using b.o's from 98.
www.brainyweb.ca //web stuff!
Pr0v0kat0r
Profile Joined April 2009
Russian Federation6 Posts
April 04 2009 19:09 GMT
#86
Thank u Stylish very much, for saving my head from cracking.))
Terran
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 05 2009 00:28 GMT
#87
On April 04 2009 08:47 StylishVODs wrote:
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

Q: When you said
Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

How is that any different than the one used back in the day? Nowadays you say it stands more for fast expansion with marines, tank, and vult w/ mines but isn't that what a FD was back in the day anyway?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 05 2009 02:28 GMT
#88
Thanks for the update stylish. I'd been wondering about some of the variations of the 14cc build as I've used it this week alot for my TvZ games.

Btw you have a typo in your "So what if he does 2hatch lurker?" category of the 14cc section. It says you should move out when you have around 8 factories. I'm sure you meant tanks ><
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2009-04-05 02:33:14
April 05 2009 02:32 GMT
#89
On April 05 2009 09:28 Grobyc wrote:
Show nested quote +
On April 04 2009 08:47 StylishVODs wrote:
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

Q: When you said
Show nested quote +
Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

How is that any different than the one used back in the day? Nowadays you say it stands more for fast expansion with marines, tank, and vult w/ mines but isn't that what a FD was back in the day anyway?


The difference is in the fact that it is not a fake anymore. People know it for what it is when you move out. The timing and unit count are both telltales of the fact that it is an FD build and not a 2 fac. He's merely refering to the fact that it's silly to be called a fake double when everyone knows it's not a double fac.

In conclusion. He is not saying the build itself is different. He's saying the effect of the build is different.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 05 2009 02:41 GMT
#90
On April 05 2009 11:32 StarBrift wrote:
Show nested quote +
On April 05 2009 09:28 Grobyc wrote:
On April 04 2009 08:47 StylishVODs wrote:
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

Q: When you said
Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

How is that any different than the one used back in the day? Nowadays you say it stands more for fast expansion with marines, tank, and vult w/ mines but isn't that what a FD was back in the day anyway?


The difference is in the fact that it is not a fake anymore. People know it for what it is when you move out. The timing and unit count are both telltales of the fact that it is an FD build and not a 2 fac. He's merely refering to the fact that it's silly to be called a fake double when everyone knows it's not a double fac.

In conclusion. He is not saying the build itself is different. He's saying the effect of the build is different.

Oh. Why can't we FD nowadays, does 1gate range expo suddenly > FD expo or something? Why was it a viable build back then but not now?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 05 2009 09:32 GMT
#91
Grobyc:
It's true what StarBrift said.
In the past, protoss players might have thought there was another factory and get 2 gates or fast observers etc but nowadays its sucha common opening that it wont have that extra safety aspect.

Thats why the strong FD is good now because some might think its a normal fd and dont take enough safetyprecautions.

I guess you could still fake the double if you dont pull scv of gas or something like that but most of the time its not worth it. It could be worth it if he just get a glimps of your scvs mining gas before marines kills it and then you pull thewm off only to get like 20-30 extra gas.

Thnx starbrift, no i obviously meant 8 factories hehe. If he gets queens, go for 16 factories because he might broodling some of them!
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
April 05 2009 14:10 GMT
#92
On April 05 2009 18:32 StylishVODs wrote:
Grobyc:
It's true what StarBrift said.
In the past, protoss players might have thought there was another factory and get 2 gates or fast observers etc but nowadays its sucha common opening that it wont have that extra safety aspect.

Thats why the strong FD is good now because some might think its a normal fd and dont take enough safetyprecautions.

I guess you could still fake the double if you dont pull scv of gas or something like that but most of the time its not worth it. It could be worth it if he just get a glimps of your scvs mining gas before marines kills it and then you pull thewm off only to get like 20-30 extra gas.

Thnx starbrift, no i obviously meant 8 factories hehe. If he gets queens, go for 16 factories because he might broodling some of them!


That' why you should keep doing the 2 fac nowadays to keep the protoss honest
Harem
Profile Joined November 2007
United States11393 Posts
April 05 2009 17:08 GMT
#93
On April 05 2009 11:41 Grobyc wrote:
Show nested quote +
On April 05 2009 11:32 StarBrift wrote:
On April 05 2009 09:28 Grobyc wrote:
On April 04 2009 08:47 StylishVODs wrote:
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

Q: When you said
Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

How is that any different than the one used back in the day? Nowadays you say it stands more for fast expansion with marines, tank, and vult w/ mines but isn't that what a FD was back in the day anyway?


The difference is in the fact that it is not a fake anymore. People know it for what it is when you move out. The timing and unit count are both telltales of the fact that it is an FD build and not a 2 fac. He's merely refering to the fact that it's silly to be called a fake double when everyone knows it's not a double fac.

In conclusion. He is not saying the build itself is different. He's saying the effect of the build is different.

Oh. Why can't we FD nowadays, does 1gate range expo suddenly > FD expo or something? Why was it a viable build back then but not now?

Even with just 1gate nowadays, P can crush FD. ~_~
Moderator。◕‿◕。
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 05 2009 18:04 GMT
#94
On April 06 2009 02:08 Harem wrote:
Show nested quote +
On April 05 2009 11:41 Grobyc wrote:
On April 05 2009 11:32 StarBrift wrote:
On April 05 2009 09:28 Grobyc wrote:
On April 04 2009 08:47 StylishVODs wrote:
Last Update 04-03-09


Pr0v0kat0r:
FD basically means Fake Double. This is because back in the days, 2factory builds was very common, and by making marines tanks and vultures and move out pretty fast you would fool the protoss into thinking that you actually made 2 factories, but instead you take an expansion and get ahead economically.

Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

Q: When you said
Nowadays you cannot fake double. FD stands more for fast expansionbuild with marine, tank, vulture + mines.

How is that any different than the one used back in the day? Nowadays you say it stands more for fast expansion with marines, tank, and vult w/ mines but isn't that what a FD was back in the day anyway?


The difference is in the fact that it is not a fake anymore. People know it for what it is when you move out. The timing and unit count are both telltales of the fact that it is an FD build and not a 2 fac. He's merely refering to the fact that it's silly to be called a fake double when everyone knows it's not a double fac.

In conclusion. He is not saying the build itself is different. He's saying the effect of the build is different.

Oh. Why can't we FD nowadays, does 1gate range expo suddenly > FD expo or something? Why was it a viable build back then but not now?

Even with just 1gate nowadays, P can crush FD. ~_~


FD is really viable and used all the times by pros. It have never stoped being a viable build, who said that?
Lim Yo Hwan forever!
HooHa!
Profile Blog Joined February 2006
United States688 Posts
Last Edited: 2009-04-05 18:30:04
April 05 2009 18:28 GMT
#95
FD just looks and sounds really cool. That's why it works. Who doesn't love the sight of like 6 marines and a couple vultures and tanks.

But you should Fake the Fake double.

And just plain Double Fact it.
Hoo Ra!
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
April 07 2009 01:28 GMT
#96
On April 06 2009 03:28 HooHa! wrote:
FD just looks and sounds really cool. That's why it works. Who doesn't love the sight of like 6 marines and a couple vultures and tanks.

But you should Fake the Fake double.

And just plain Double Fact it.


this man is a genius.
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-07 23:06:36
April 07 2009 23:04 GMT
#97
Under TvZ > General Mech tips > Whats the most important thing to think about when meching?
Often, terran players will get their cc up too late when meching, even if the zerg is droning up.
Usually you can take the natural pretty fast. For example if he's doing hydralisks you could get cc when stim is half way done and cut 2-3 vultures to get it up fast.

You say stim although you are meching, is that supposed to be vulture speed or mines or something instead?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
April 08 2009 04:16 GMT
#98
I got a question about an easy 3rd map specifically Colliseum. The zerg took his 3rd along with his nat so I changed up my build into something of a mess but I wanted early pressure on his third or to be able to take it out period. I almost had it with like 10 rines, 1 medic. ( I think now I left too early tbh). However he had 2 sunkens up plus ling and I just couldnt do it. Do you have any suggestions as to the timing of this kind of thing? Should I be looking to take out that third ASAP or let it be and wait till I grow?
www.brainyweb.ca //web stuff!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 08 2009 05:02 GMT
#99
On April 08 2009 08:04 Grobyc wrote:
Under TvZ > General Mech tips > Whats the most important thing to think about when meching?
Show nested quote +
Often, terran players will get their cc up too late when meching, even if the zerg is droning up.
Usually you can take the natural pretty fast. For example if he's doing hydralisks you could get cc when stim is half way done and cut 2-3 vultures to get it up fast.

You say stim although you are meching, is that supposed to be vulture speed or mines or something instead?

yeah i mean mines;) thnx will edit
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 08 2009 05:07 GMT
#100
On April 08 2009 13:16 alexpnd wrote:
I got a question about an easy 3rd map specifically Colliseum. The zerg took his 3rd along with his nat so I changed up my build into something of a mess but I wanted early pressure on his third or to be able to take it out period. I almost had it with like 10 rines, 1 medic. ( I think now I left too early tbh). However he had 2 sunkens up plus ling and I just couldnt do it. Do you have any suggestions as to the timing of this kind of thing? Should I be looking to take out that third ASAP or let it be and wait till I grow?


it depends on what opening you did. If you did a standard opening (like hte 9minpush) you should make atleast 1 bat 2 medic and move out towards his natural. This way he has to sunken up both main and expansion. Then move back and wait for 9minute. This way he will have spent too much cash on defense.
If your doing mech he wont be able to defend all 3 bases that early vs speedvultures.
Ayumi will beat him coz he cant set up 5 sunkens on 2 places.
14cc will most likely kill his expansion since you move out with 6rine 2bats 2medics @ 5minutes.

Conclusion:
Generally you can just make a preassure to force him into making sunkens and then move back, or you can switch the build to try to kill the third early on by using a 3rax tech build such as the artosis build.

Many times I would suggest taking 2 scvs at 11 or 12 food and kill the sunken outside your natural, specially if you're walling off to avoid rushes.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
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