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On March 29 2009 22:55 LaLaBye wrote: If a protoss sits off 2 bases the right thing to do is macro off 2 bases as well and play defense intill he either attacks or goes for his thrid then you base your timing off the 3rd right?
Yes, you can wait for about 170 suply units.
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I will switch to TvP and maybe Tvz.. as soon as I start bw again ^^
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On March 29 2009 22:55 LaLaBye wrote: If a protoss sits off 2 bases the right thing to do is macro off 2 bases as well and play defense intill he either attacks or goes for his thrid then you base your timing off the 3rd right? Yeah, I believe that's what Artosis(?) said in one of his english commentaries for TvP.
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I say it again, you're my hero for all for your work. Terran is more fun than ever thanks to you! Been practicing like hell.
Maybe you can help me out. I'm kind of a braindead player when it comes to strategy. How do i deal with build order interruptions? For instance when i loose one or two thanks or some vultures before i lay down 3 factorys (or the ref/aca/arm) i feel that i'm not shure when to timing attack. Countless times i scanned/scouted as well as possible and then ended up loosing my push because his 3-base macro kicked in.
It just feels like i'm trying to stop a ticking bomb that is about to get bigger and bigger with arbiters and i'm like sitting on my paper-tanks.
When supply shifts because of losses are there any landmarks for me to follow? Or should i just wait for 2-1 / 170 and hope my harass does at least some damage?
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rofl "Eh, who is tihs noob?" haha awesome
gj "noob" u r the most awesome "noob" ever
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Jayson X: Ofcourse it gets tricky if you lose units early on when trying to do a timed push or whatever. Most of the times, if you lose too many units, you simply cannot do the push at the usual timing because you will have too few units. This is called being in a disadvantage, having to make a comeback and so forth. There are a few things you can do as a terran. 1. Resort to risky moves. Examples; take a hidden expansion, do all-in by cutting scvs and still being able to get units up in time. 2. awesome micro can switch a game for example a great harass 3. Rely on the fact that most large terran armies are greater than other races greater armys and just macro up and get upgrades and try to win with one big push even if you are behind.
As for keeping the timings without having the correct suply, studdy the buildorders, not only at what suply you make building, but also in what specific order you make those buildings. Lets say i lose some early tanks with my 5fact push, i still add the buildings in the same order, but not suply, and therefor i will still have the same buildings as I would have had with the usual suplycount. This is very commonly used not at least for TvZ when you have to make a bunker or not. If i make a bunker, all suply counts will usually change for my buildings, but i will still build them in the same order.
Many times if you have played a strategie over and over again, these things will be easy to remember, and you will know that at the time you have for example almost finnished the factory its time to put up turrets vs 3hatch muta.
But some times, when relying on specific timings and your units gets killed of you simply have to be the greater player to win. This is developed over time, so there is no easy general answer for all situations.
As for your last example, i can only say that you should know what buildings you usually have at that timing, then move out IF you have enough units to kill him. This you can only judge by scouting his army and such things. You will still know the timing, but your unitcount might be hurt enough to not be able to execute the strategy.
Updates will be done some at a time. I won't update questions one by one but rather wait a while and then add a bunch at a time. These update headlines will be red for a few days so people easily can go through new updates without having to search for them so much.
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On March 30 2009 09:12 Piste wrote: Hey, I've seen pretty specific BO for TvZ 1rax FE where the CC was built at 15. Anyone knows where I can find that guide? I tried searching but I suck at it..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=89286 I discuss the difference between this build, "9minpush" and "artosis build" in the FAQ under TvZ 9min Push.
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Hehe lol, found it at the same minute you posted this^^ Thanks anyways tho!
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Sorry for offtopic but I couldn't resist:
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On March 30 2009 09:18 ShaLLoW[baY] wrote:Sorry for offtopic but I couldn't resist: Hehehe, look at what your are doing to our community Stylish
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On March 30 2009 09:40 Grobyc wrote:Show nested quote +On March 30 2009 09:18 ShaLLoW[baY] wrote:Sorry for offtopic but I couldn't resist: Hehehe, look at what your are doing to our community Stylish 
Power to the UED!!!
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gold
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yes it's time to rise to the call. send forth the ayumi, the 9minpush, the strong FD. advance terrans! *evil laughter*
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Your 9 min push build is really timed against a zerg who gets their gas at like 16 so their spire finishes at around 6:40 and mutas pop around 7 but lately i see zergs get gas right after their 3rd hatch like 13 3rd hatch 12 gas and their mutas pop a lot faster like spire finishes around 6:20 and mutas pop out around 6:40. Should i play any differently against a build like this such as faster scan? When i scan the zergs base spire is already finished and he has 3 eggs at both hatch. If i get turrets the moment i scanned i realized i get turrets at the right timings just wondering if this is the right way to play against this.
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Mutas pop out at 6:30 :D, and that should be the standard, if you play koreans at least, the zerg will try to avoid making more than 2 zerglings early though, so you can pressure with your first 5 marines assuming you didnt stop making them when expanding, just be very careful not to lose them.
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good faq. i know you admitted your TvT is lower level but it would be really nice if you could include at least some tips because there isn't very much TvT learning material out there
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I watched your general TvZ guides and the part about how to micro vs the different armies got me an extra 20 apm (a lot for me ) and quite a few victories agaisnt Z's.
Good shit man keep the vods coming
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Can this thread be moved to the recommended folder?
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Thanks Stylish. Since my main problem is mechanics, i will use your guides to improve my gameplay : )
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