• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed RepMastered™: replay sharing and analyzer site
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1787 users

[Q] Why Stasis instead of Dweb PvT? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 07 2009 01:19 GMT
#61
On January 06 2009 12:00 baubo wrote:
Overall, arbiters IMO are just more well-rounded, and easier to use.

imo also
JaZz
Profile Joined December 2008
United States23 Posts
January 07 2009 02:23 GMT
#62
and dont forget recallz! >:O
dyos
Profile Joined June 2008
United States108 Posts
January 07 2009 05:23 GMT
#63
http://www.sclegacy.com/content/pimpest-plays-3/pimpest-plays-2003-8/#5

There. That guy used D-Web. I believed it was popular for a while, but blizzard shortened the effect of D-Web so it became less useful.
Louder
Profile Blog Joined September 2002
United States2276 Posts
January 07 2009 05:42 GMT
#64
I actually had a dweb build worked out that I used back in the first couple of season of ICCup. I beat some A level Koreans with it. Basically, did a normal 1 gate goon expo build into obs, mass enough to stop timing attack while getting quick 3rd, start 2 stargates as your 3rd nexus builds... make about 8 sairs before ramping up beyond 6 gate ground...

It's very micro intensive but it's awesome on maps where you can flank and stop T from just moving out from under the webs. Of course, you might be better off just making some temps But dweb sure is fun.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
Last Edited: 2009-01-07 05:55:43
January 07 2009 05:51 GMT
#65
if you get dweb, i don't see a point to zealots.. i mean you could still use them if you dweb the front tank line, and then run zeals in. They won't attack, but you can hope for tanks in the back to bomb the tank along with the zealot. Otherwise, sair+goons would work against tanks under web. Vultures don't pose much of a threat... if he gets goliaths.... i guess you could use dweb on goliaths, or dweb his tanks and then run sairs while moving in the goon army
"Wanna join my [combo] clan?" "We play turret d competitively"
dyos
Profile Joined June 2008
United States108 Posts
January 07 2009 06:07 GMT
#66
Vultures are a big threat. The do 20 damage to shield, lay mines, and run around the map. A dragoon does 15 damage to a vulture. D-Web is a surprise tactic. a terran who sees it coming will simply push before your sairs get enough energy and then spam turrets with contain. Before 70 psi, you don't have enough resource to put corsairs.

Templar is just a much better progression because you will need the templar archives for upgrades anyways.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 07 2009 09:48 GMT
#67
Dweb on tanks, zealot engage, zealot do no damage
Dweb on army, terran pulls back, protoss falls into dweb, gets owned
Plus on recall either
Plus terran could still USE the Dwebed unit, simply move them out of range of the dweb, wherease stasis take them out of action fully.
Longer duration for stasis, as u said
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 07 2009 11:42 GMT
#68
i think it's nice in late game when you already have your forces up and want to recall the terrans main. if you're able to turn off his turrets and siegetanks when flying in with your arbs you definitly have a huge advantage.

but on the other hand you need to invest into a beacon and research dweb which is a lot of money. so if you want to cover your arbs while flying into a fortified main you're maybe better armed with hallucinated arbs. you already have your archieves up so hallucination is much cheaper to research.

in tvp corsairs have a lot of downsides compared to arbiters. it's fun to play goon/sair but at the same time it's very difficult to pull it off in mid-game. so i definitly prefer arbs with stasis and recall

recently i had the idea to build one or two scouts in pvt to hunt down the terrans vessels and protect arbiters from getting emp'ed. but after thinking a bit about it i don't think that it is really viable. by the time the terran has vessels he usually has a shitload of goliaths too and the scouts would be totally useless T_T
http://twitter.com/jhNz
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 07 2009 12:30 GMT
#69
Also, don't forget that the difference isn't just any difference.

If I'm not mistaken, DWeb is around 15 sec, while stasis is ~1 minute.
That's a big fuckin difference.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2009-01-07 12:50:54
January 07 2009 12:43 GMT
#70
that's true.
but i really don't like the effect that you cannot attack stasised units. if maelstrom would work on mechanic units as well, i guess i would rather use that instead of stasis. even though the duration is muuuuuch shorter.

[edit] don't get me wrong. i don't want to complain about stasis here i know that terrans are pissed enough about protoss at the moment so i don't complain at all here. i'm simply not a friend of freezing enemy units without damaging them. that's all

btw does stasis work only on units you actually see? or can you stasis a minefield without detection? (similar to ensnaring a cloaked dark templar without detection)
http://twitter.com/jhNz
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2009-01-07 12:49:50
January 07 2009 12:48 GMT
#71
nevermind. i accidently hit the quote instead of the edit button and posted my stuff again -.-
sry.
http://twitter.com/jhNz
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 07 2009 13:07 GMT
#72
On January 07 2009 21:43 jhNz wrote:
that's true.
but i really don't like the effect that you cannot attack stasised units. if maelstrom would work on mechanic units as well, i guess i would rather use that instead of stasis. even though the duration is muuuuuch shorter.

[edit] don't get me wrong. i don't want to complain about stasis here i know that terrans are pissed enough about protoss at the moment so i don't complain at all here. i'm simply not a friend of freezing enemy units without damaging them. that's all

btw does stasis work only on units you actually see? or can you stasis a minefield without detection? (similar to ensnaring a cloaked dark templar without detection)


I'm 99% sure you cannot stasis a burrowed unit. Detection or not.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 07 2009 13:11 GMT
#73
you can definitly stasis a mine you see, i'm almost 100% sure about that.
http://twitter.com/jhNz
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 07 2009 13:13 GMT
#74
On January 07 2009 22:11 jhNz wrote:
you can definitly stasis a mine you see, i'm almost 100% sure about that.


Even a burrowed one? If it's above ground, then yes, otherwise I don't think you can.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 07 2009 13:15 GMT
#75
i think that it is possible. the reason why i ask is because i've seen a stasised mine in the match between best and skyhigh this sunday on gom. i'm currently searching the scene in the vods and post it here. i'm not 100% sure if the mine was burrowed or not. but it was definitly stasised.

wait a minute i'll search it up in the vods.
http://twitter.com/jhNz
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-01-07 13:33:08
January 07 2009 13:21 GMT
#76
if u make lots of corsairs terran will obviously just run you over, no need for siege mode.

This thread is like asking why not use irradiate vs toss instead of using EMP? One option is so much better for obvious reasons.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Naib
Profile Blog Joined November 2004
Hungary4878 Posts
January 07 2009 13:52 GMT
#77
You guys should watch Lx vs puma if you want to see some corsairs in a PvT

+ Show Spoiler +
Medusa, 10-15 gate fails, turns into a macro game...Lx tries to harass with some reaver and goon usage while expanding, it doesn't do much. Puma moves out to meet some corsairs but EMP's them first, then they're joined by an arbiter, and Lx breaks the terran camp with some nice stasis + web, while the corsairs make short work of the few vessels puma has.

I'm not sure how he could afford all that when he didn't really damage the T early on.
Complete the cycle!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 07 2009 14:07 GMT
#78
uhh...

dweb doesn't clog the ramp..but maynarding scvs/probes along the ramp moves the statised units..
energy takes forever
they are not intimidating
they don't force the terran on scans and on sci vessels (he's gonna get it anyway cuz of EMP)
they don't look cool (unless it PvZ)
dweb doesn't last long
if you have zealots, then they're useless if you cast the dweb wrong..
if you can clone 2 control groups of corsairs to cover everything you want then its great.
it doesn't really reduce the T army since it can be dodged after it is casted, especially by goliaths...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 07 2009 14:08 GMT
#79
On January 07 2009 22:52 Naib wrote:
You guys should watch Lx vs puma if you want to see some corsairs in a PvT

+ Show Spoiler +
Medusa, 10-15 gate fails, turns into a macro game...Lx tries to harass with some reaver and goon usage while expanding, it doesn't do much. Puma moves out to meet some corsairs but EMP's them first, then they're joined by an arbiter, and Lx breaks the terran camp with some nice stasis + web, while the corsairs make short work of the few vessels puma has.

I'm not sure how he could afford all that when he didn't really damage the T early on.


Damn Naib, beat me to it.


Yeah, Lx used webs to take out the vessels and lay some dweb down. I would say it was pretty effective, and Puma even managed to EMP quite a few of the sair.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 07 2009 14:12 GMT
#80
On January 07 2009 22:13 Salv wrote:
Show nested quote +
On January 07 2009 22:11 jhNz wrote:
you can definitly stasis a mine you see, i'm almost 100% sure about that.


Even a burrowed one? If it's above ground, then yes, otherwise I don't think you can.

yes even a burrowed one...

it was fixed on a patch way back...statis now works properly on burrowed mines..
the cool thing is you get to cast spells even if your unit is under the web..

I'm not sure about lurkers though, but I think they won't fire since they are technically still under the dweb.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #102
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
herO (Afreeca) 32
Railgan 6
StarCraft: Brood War
Britney 19177
Calm 4470
Horang2 1329
Mini 411
BeSt 341
Mind 331
actioN 303
EffOrt 194
Last 149
ggaemo 144
[ Show more ]
ZerO 95
Sharp 69
Aegong 67
Backho 64
Barracks 42
910 34
soO 32
Hyun 31
Hm[arnc] 24
NaDa 20
Movie 18
Bale 14
[sc1f]eonzerg 13
IntoTheRainbow 10
GoRush 8
Dota 2
Gorgc3998
ODPixel90
BananaSlamJamma12
Counter-Strike
zeus1053
Super Smash Bros
Mew2King141
Westballz38
Heroes of the Storm
Khaldor142
Other Games
singsing1743
B2W.Neo765
Pyrionflax190
Sick73
QueenE32
Trikslyr31
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream10125
PGL Dota 2 - Secondary Stream3098
Other Games
gamesdonequick759
BasetradeTV78
StarCraft: Brood War
CasterMuse 19
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 19
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1519
• TFBlade973
Upcoming Events
WardiTV Map Contest Tou…
35m
SC Evo League
2h 5m
IPSL
4h 35m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
7h 35m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
10h 35m
CranKy Ducklings
12h 35m
Sparkling Tuna Cup
22h 35m
WardiTV Map Contest Tou…
23h 35m
Ladder Legends
1d 3h
BSL
1d 7h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
[ Show More ]
IPSL
1d 7h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
1d 21h
Wardi Open
1d 22h
Afreeca Starleague
1d 22h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
5 days
Escore
5 days
RSL Revival
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.