On January 06 2009 12:00 baubo wrote:
Overall, arbiters IMO are just more well-rounded, and easier to use.
Overall, arbiters IMO are just more well-rounded, and easier to use.
imo also
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niteReloaded
Croatia5281 Posts
On January 06 2009 12:00 baubo wrote: Overall, arbiters IMO are just more well-rounded, and easier to use. imo also | ||
JaZz
United States23 Posts
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dyos
United States108 Posts
There. That guy used D-Web. I believed it was popular for a while, but blizzard shortened the effect of D-Web so it became less useful. | ||
Louder
United States2276 Posts
It's very micro intensive but it's awesome on maps where you can flank and stop T from just moving out from under the webs. Of course, you might be better off just making some temps ![]() | ||
OmgIRok
Taiwan2699 Posts
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dyos
United States108 Posts
Templar is just a much better progression because you will need the templar archives for upgrades anyways. | ||
evanthebouncy!
United States12796 Posts
Dweb on army, terran pulls back, protoss falls into dweb, gets owned Plus on recall either ![]() Plus terran could still USE the Dwebed unit, simply move them out of range of the dweb, wherease stasis take them out of action fully. Longer duration for stasis, as u said | ||
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jhNz
Germany2762 Posts
but on the other hand you need to invest into a beacon and research dweb which is a lot of money. so if you want to cover your arbs while flying into a fortified main you're maybe better armed with hallucinated arbs. you already have your archieves up so hallucination is much cheaper to research. in tvp corsairs have a lot of downsides compared to arbiters. it's fun to play goon/sair but at the same time it's very difficult to pull it off in mid-game. so i definitly prefer arbs with stasis and recall ![]() recently i had the idea to build one or two scouts in pvt to hunt down the terrans vessels and protect arbiters from getting emp'ed. but after thinking a bit about it i don't think that it is really viable. by the time the terran has vessels he usually has a shitload of goliaths too and the scouts would be totally useless T_T | ||
niteReloaded
Croatia5281 Posts
If I'm not mistaken, DWeb is around 15 sec, while stasis is ~1 minute. That's a big fuckin difference. | ||
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jhNz
Germany2762 Posts
but i really don't like the effect that you cannot attack stasised units. if maelstrom would work on mechanic units as well, i guess i would rather use that instead of stasis. even though the duration is muuuuuch shorter. [edit] don't get me wrong. i don't want to complain about stasis here ![]() ![]() btw does stasis work only on units you actually see? or can you stasis a minefield without detection? (similar to ensnaring a cloaked dark templar without detection) | ||
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jhNz
Germany2762 Posts
sry. | ||
Salv
Canada3083 Posts
On January 07 2009 21:43 jhNz wrote: that's true. but i really don't like the effect that you cannot attack stasised units. if maelstrom would work on mechanic units as well, i guess i would rather use that instead of stasis. even though the duration is muuuuuch shorter. [edit] don't get me wrong. i don't want to complain about stasis here ![]() ![]() btw does stasis work only on units you actually see? or can you stasis a minefield without detection? (similar to ensnaring a cloaked dark templar without detection) I'm 99% sure you cannot stasis a burrowed unit. Detection or not. | ||
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jhNz
Germany2762 Posts
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Salv
Canada3083 Posts
On January 07 2009 22:11 jhNz wrote: you can definitly stasis a mine you see, i'm almost 100% sure about that. Even a burrowed one? If it's above ground, then yes, otherwise I don't think you can. | ||
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jhNz
Germany2762 Posts
wait a minute i'll search it up in the vods. | ||
StylishVODs
Sweden5331 Posts
This thread is like asking why not use irradiate vs toss instead of using EMP? One option is so much better for obvious reasons. | ||
Naib
Hungary4843 Posts
![]() + Show Spoiler + Medusa, 10-15 gate fails, turns into a macro game...Lx tries to harass with some reaver and goon usage while expanding, it doesn't do much. Puma moves out to meet some corsairs but EMP's them first, then they're joined by an arbiter, and Lx breaks the terran camp with some nice stasis + web, while the corsairs make short work of the few vessels puma has. I'm not sure how he could afford all that when he didn't really damage the T early on. | ||
SilverSkyLark
Philippines8437 Posts
dweb doesn't clog the ramp..but maynarding scvs/probes along the ramp moves the statised units.. energy takes forever they are not intimidating they don't force the terran on scans and on sci vessels (he's gonna get it anyway cuz of EMP) they don't look cool (unless it PvZ) dweb doesn't last long if you have zealots, then they're useless if you cast the dweb wrong.. if you can clone 2 control groups of corsairs to cover everything you want then its great. it doesn't really reduce the T army since it can be dodged after it is casted, especially by goliaths... | ||
Salv
Canada3083 Posts
On January 07 2009 22:52 Naib wrote: You guys should watch Lx vs puma if you want to see some corsairs in a PvT ![]() + Show Spoiler + Medusa, 10-15 gate fails, turns into a macro game...Lx tries to harass with some reaver and goon usage while expanding, it doesn't do much. Puma moves out to meet some corsairs but EMP's them first, then they're joined by an arbiter, and Lx breaks the terran camp with some nice stasis + web, while the corsairs make short work of the few vessels puma has. I'm not sure how he could afford all that when he didn't really damage the T early on. Damn Naib, beat me to it. Yeah, Lx used webs to take out the vessels and lay some dweb down. I would say it was pretty effective, and Puma even managed to EMP quite a few of the sair. | ||
SilverSkyLark
Philippines8437 Posts
On January 07 2009 22:13 Salv wrote: Show nested quote + On January 07 2009 22:11 jhNz wrote: you can definitly stasis a mine you see, i'm almost 100% sure about that. Even a burrowed one? If it's above ground, then yes, otherwise I don't think you can. yes even a burrowed one... it was fixed on a patch way back...statis now works properly on burrowed mines.. the cool thing is you get to cast spells even if your unit is under the web.. I'm not sure about lurkers though, but I think they won't fire since they are technically still under the dweb. | ||
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