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[Q] Why Stasis instead of Dweb PvT? - Page 7

Forum Index > Brood War Strategy
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KwarK
Profile Blog Joined July 2006
United States44417 Posts
April 09 2009 01:25 GMT
#121
You're right -_-. A far better point would have been the one gameguard made. That if for some reason your opponent clumps tanks to the extent that a recall would splash them to death you should just stasis them.and save the zealots.
ModeratorThe angels have the phone box
[Azn]Nada
Profile Joined April 2009
United States275 Posts
April 09 2009 02:11 GMT
#122
yea basically corsairs are 90% useless against Terran, while arbiters are like built to counter Terran (stasis to freeze the super range siege tanks, recall to exploit weak points in Terran turtles, cloaking all units to force Terran to get science vessels, etc.etc.)
poor newb
Profile Joined April 2004
United States1879 Posts
April 09 2009 02:14 GMT
#123
you should be asking why dweb isnt used in pvz
How do you mine minerals?
Person514cs
Profile Blog Joined September 2004
1004 Posts
Last Edited: 2009-04-09 02:53:39
April 09 2009 02:41 GMT
#124
dweb duration is one of the shortest in the game. And it need most amount of energy.
Peace and love, for ever.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
April 09 2009 02:48 GMT
#125
Jeez, just reading latent's posts reminded me of an idiot in youtube.

There was this guy that replied in the SangHo vs Fantasy match in Sin Chupung Ryeong where SangHo went double manner pylon + proxy zeals and then 2 base arbiters but Fantasy won. The guy was asking why SangHo didn't recall into the tank ball. It didn't hit him that Vessels can EMP that Arbiter easily.. -_-
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 09 2009 03:14 GMT
#126
I'm not T nor P but i do know arbiters take WAYYY more time than corsairs to have all their energy up.
Just compare their times of being built. Then wait for the energy. Corsairs can be somewhat used for an all-in strategy build. And why not in later game ?
Sure they're fragile, sure they're useless with no energy, but can work wonderfully when they have it. If i was random i'd have probably used them more often than queens.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
KwarK
Profile Blog Joined July 2006
United States44417 Posts
April 09 2009 03:20 GMT
#127
On April 09 2009 12:14 RaiZ wrote:
I don't know anything about Protoss, Terran or PvT but i do know arbiters take WAYYY more time to get 100 energy than corsairs take to get 125.

......
If you just read the topic you'd know why corsairs shouldn't be used. Going straight to the last page and adding the disclaimer that you know nothing about anything is kinda -_-.
ModeratorThe angels have the phone box
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
April 09 2009 03:39 GMT
#128
can mines detonate under dweb? if not imo dweb can be REALLY good, tanks dont fire, even if zealots dont attack they can mine drag, goons wipe out vultures

now thats just therotically in a perfect game
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-04-09 04:07:10
April 09 2009 03:55 GMT
#129
On April 09 2009 12:14 RaiZ wrote:
I'm not T nor P but i do know arbiters take WAYYY more time than corsairs to have all their energy up.
Just compare their times of being built. Then wait for the energy. Corsairs can be somewhat used for an all-in strategy build. And why not in later game ?
Sure they're fragile, sure they're useless with no energy, but can work wonderfully when they have it. If i was random i'd have probably used them more often than queens.

Doing some basic math, corsairs with energy upgrades can only cast 1 dweb and it will take time for them to cast another one. Arbiters on the other hand, with 250 max energy, can cast 2 statis fields (each costs 100 energy iirc) and wait for about 50 seconds to get another 100 energy. Or they can cast a recall (150 energy) and statis (100 energy.)

Plus add to that the fact that statis actually disables a part of the Terran army for just 100 energy while Dweb just creates a spot that the army can move away from, and it costs 125 energy.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
April 09 2009 04:06 GMT
#130
remember there was a time when arbiters were rarely seen, nowadays they are much more common. Who knows about corsairs, if micro/multi continues to evolve. Jaedong uses queens so why not.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
April 09 2009 05:16 GMT
#131
On April 09 2009 13:06 nttea wrote:
remember there was a time when arbiters were rarely seen, nowadays they are much more common. Who knows about corsairs, if micro/multi continues to evolve. Jaedong uses queens so why not.

Corsairs are widely compared to Arbiters seen in PvZ as far as I recall.

The number of Corsairs and Arbiters depend on the match up..unless of course you're Pusan, who opted to go Arbiters one time.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
xxbluejay21
Profile Joined February 2009
United States94 Posts
April 09 2009 06:57 GMT
#132
1 decisive advantage of the arbiters is recall, obviously, and another thing is this.
d-web doesnt allow ur own units to attack inside either, so you wotn be able to use zealots. Plus it would require really good micro, and obviously they'd get goliaths. So if they did get goliaths, heres how it would work: if u sent in ur corsairs first, they'd get the d-web off, but they'd all die. if u sent in ur dragoons first, they heavy tank fire would kill all ur dragoons before u even have ur d-web down. Finally this: GOOD players spread out their tanks. It would be hard to d-web them all.

So basically its dragoons and d-web vs dragoons/zealots/stasis/recall
obviously the 2nd one wins
When I looked out the window, I saw my family, and my teammates... and my coach who suffered so much because of me... and I realized that I could not fall easily in the last game. -LEE. JAE. DONG. ZERG. LEGEND. HERO.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
April 09 2009 07:48 GMT
#133
Unless you're going for a pure goon build (which is really gas heavy and pretty sucky imo) those dwebs would completely make your expensive archons and zealots completely useless.
U Gotta Skate.
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 09 2009 08:09 GMT
#134
corsair dweb is a lot more micro intensive imo than stasis for less effect and no passive bonus(cloak) for having corsairs.
Freedom will be defended at the cost of civil liberties.
Mamba3103
Profile Joined April 2009
Hungary7 Posts
April 09 2009 08:56 GMT
#135
i think corsairs require good amount of micro and also timing of the Dweb is important, its just too much for a non-korean to handle i think ... but i hardly see Corsairs in PvT(TvP for me ) though it would be awsome to see Corsairs in korean games ... also T just makes a few goliaths and the Corsairs are done for ...
You wanna piece o me boy ?! Terran Marine from Starcraft
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 09 2009 14:45 GMT
#136
Guys are any of you even reading the topic before replying? you are not saying anything new...
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 09 2009 21:48 GMT
#137
On April 09 2009 12:20 Kwark wrote:
Show nested quote +
On April 09 2009 12:14 RaiZ wrote:
I don't know anything about Protoss, Terran or PvT but i do know arbiters take WAYYY more time to get 100 energy than corsairs take to get 125.

......
If you just read the topic you'd know why corsairs shouldn't be used. Going straight to the last page and adding the disclaimer that you know nothing about anything is kinda -_-.

Well i did read the entire thread before posting obv. I'm just stating the fact that this build could somewhat be used for rush if you don't have time to wait for arbiters. I mean how many corsairs do you get until the arbiter finishes ? And i didn't mention the arbiter tribunal and its templar archive prerequisite before making a single one.
I didn't mean this build was viable at all, just could be used from time to time in order to surprise your opponent. Could work like ZvT queens with ensnare usage (see drone ~)
And of course i know if i said that i don't know anything about p or t is kinda vague but if you want i can add that i've been playing this game for way too much time so, i do know a little though
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
wwooaa
Profile Blog Joined August 2008
Croatia179 Posts
April 09 2009 22:34 GMT
#138
I just wanna ask one thing, why when i do stasis on some terran units it frozes only 2-3 units. while pros manage to stasis-slide somehow and they freeze up to 5 units
wWoOaA)Is( /// kasda.cry...Ninjas can't catch you if you are on FIRE !
LaLaBye
Profile Joined February 2009
United States90 Posts
April 09 2009 22:40 GMT
#139
One thing I notice is sometimes when units are stasised they still do there still unit animation, and if there ground they can be drilled thru and if there air they move around as if there were stopped, yet other times they are completely still and cannot be pushed.

Is this dude to different patches or certain glitches? I'll admit I haven't seen the pushable ones in a while however here is an example of a pushable stasis unit. Notice the dragoon is doing its air humps, its still animation.

Skip to 24:00


What do you mean the LOSER has to say GG?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 09 2009 22:49 GMT
#140
Is that Nada vs... who?
Lim Yo Hwan forever!
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