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Fighting Spirit mining rates - Page 3

Forum Index > Brood War Strategy
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iopq
Profile Blog Joined March 2009
United States1164 Posts
January 08 2024 10:59 GMT
#41
#4 in top left should be mined from the top (158 frames or 72.33 minerals/min) so the chart is wrong since it's giving you the number for mining from the bottom of the patch (165 frames or 69.26 minerals/min)
iopq
Profile Blog Joined March 2009
United States1164 Posts
January 09 2024 08:43 GMT
#42
left side #3 should also be mined from the top since it gives 152 frames (75.19) vs. 153 frames from the bottom (74.70)
iopq
Profile Blog Joined March 2009
United States1164 Posts
January 09 2024 09:02 GMT
#43
so #3 and #4 are much faster than #1 which is 168 frames (68.03) until it's boosted by the addition of a building

#2 is 169 frames (67.62) so it's actually only one frame away from #1
iopq
Profile Blog Joined March 2009
United States1164 Posts
January 09 2024 09:58 GMT
#44
#5 kind of boosts by itself so it speeds up sometimes, so it could be as low as 168 frames, but the next go around it gives 177 (64.57) frames which is consistent with the testing of 64ish minerals per minute
#6 is 163 frames (70.11) from the top this is correct on the chart, mining from the middle of the mineral gives us 168 which is worse
#7 is 177-ish frames (64.57) but varies by a frame sometimes (?)
#9 is 160 frames (71.43) from the top right corner so it should be prioritized

#8 is weird because it's not exactly stable, varies and averages like 65 minerals per minute
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-01-18 18:03:20
January 09 2024 10:27 GMT
#45
This is a full unboosted left side minerals in apocalypse, you should follow this if you don't want to boost

if you want to boost, then fill out the first four >70 min/minute patches and boost patch #8 with the 5th drone

make sure to mine from the top right parts of the minerals for patches like #9 and #7 where they mine much slower when not lined up - I think this is why the previous chart is wrong

[image loading]


also you can put a pool on the top to boost
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-01-18 17:59:40
January 10 2024 09:18 GMT
#46
Unboosted right side chart

[image loading]


you can boost #1, #7, and #9

#1 you should return cargo as the drone gets the mineral

#7 you should make the drone go to the left more before dropping off the minerals to boost, but this will be blocked by other drones and eggs so just do it the first few times if you have the chance

#9 you should boost by lining up the drone on the edge of the mineral every time around so start doing this before you put the drone on the slowest patches since you can do both #1 and #9 boost at the same time

so since #1 is the easiest boost (and yields the most minerals consistently) you should go 1358 for your split and begin boosting, then 10 and line it up not on the farthest left edge, but one position to the right so it forms a stable path while still mining up and down
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-01-16 12:15:03
January 16 2024 08:17 GMT
#47
Some of the values are not 100% correct, actually, because the exact location of the drone is not the same on every turn around so the whole cycle might be two faster returns, one slower one, two faster, etc.

the top #1 does 158 frames sometimes and sometimes 150

using 154 as the average gives 74.21 which is close to the long term mining average, it's a good patch to mine if you line the drone up anyway, so it's not an issue since you'll want to mine it right away

#2 is doing 185(61.78) frames sometimes and 180(63.49) frames sometimes, but if you average those you get 62.6 which is my long term mining rate

I made the same mistake with right side #6, it fluctuates between 189 (60.49) and 180 (63.49) and long term mines around 62.7 which is right between those values

left side #7 should be lined up on the top right corner of the mineral and sometimes it does a boost mining 68 minerals per minute, but goes back to 64 and then boosts again so the average is above 65
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-01-18 17:59:18
January 18 2024 17:48 GMT
#48
[image loading]


the white circles are where you would line up the drone, numbers with no manual boost
iopq
Profile Blog Joined March 2009
United States1164 Posts
January 19 2024 10:04 GMT
#49
top minerals gas is about 1 slower than the right and left, since it mines sideways, but it's like 101 vs. 102, not actually going to matter in the game
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-01-25 10:27:35
January 25 2024 10:23 GMT
#50
For Zerg

Left side minerals total 671
Right side minerals total 691
Top side minerals total 691

the left side also has a harder boost so it's the worst location (for Zerg at least)

for standard maps it's

left side 610
right side 619
top side 615

you can fix the tenth patch to make it easier to mine and that would make at least 10 patch bases more equal

I'm working on a harder to boost (or not worth boosting) version of minerals like so

[image loading]


you still need to line the drones up to mine optimally, but you do it once, set and forget
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2024-03-30 09:21:24
March 30 2024 08:13 GMT
#51
On August 03 2023 23:44 Crimson)S(hadow wrote:
for the bottom right one, i've seen #9 boosted, anyone know how to do it?
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer


I tested it, the pulling to the side trick increases the mining from about 70 minerals/min to 75 minerals/min because of automatic boosting

I have failed to get a fast pool timing because I didn't do this automatic boost trick

https://repmastered.app/game/2KHL_opbwFrQKhQfQgiEepsusxzvygbXNCKhXk8YjBQ

here between 2:25 and 4:19 I mined 146 minerals in 114 seconds giving me a mining rate of 76.8 minerals per minute from that patch

it stopped boosting after this settling in a slower rate of around 74 minerals/min

but notice I had to try several times to get the thing to boost right
iopq
Profile Blog Joined March 2009
United States1164 Posts
July 18 2024 22:08 GMT
#52
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



can you rehost your image somewhere it doesn't go stale
WombaT
Profile Blog Joined May 2010
Northern Ireland27332 Posts
July 29 2024 14:53 GMT
#53
Every time I’m tempted to seriously give BW a go I see a thread like this and realise what a task would await me :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
July 31 2024 16:18 GMT
#54
Crazy research iopq! Well done thanks
TT1
Profile Blog Joined December 2008
Canada10062 Posts
July 31 2024 23:36 GMT
#55
On July 19 2024 07:08 iopq wrote:
Show nested quote +
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



can you rehost your image somewhere it doesn't go stale


i think the pic was the mining rates for diff formations?

[image loading]


these are auto mining stats (no manual boosting done, i.e without pressing "c" on #1 right side), bottom formation should be disregarded cus that 1 changes all the time (there's still no standardized bottom formation)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
EndingLife
Profile Blog Joined December 2002
United States1605 Posts
Last Edited: 2024-08-02 18:05:03
August 02 2024 18:03 GMT
#56
Are there mining guides for BGH? Like which locations mine the fastest, which patches to boost, etc.
TT1
Profile Blog Joined December 2008
Canada10062 Posts
August 03 2024 00:54 GMT
#57
no cus theres too many different versions of it and the mining in general is just bugged on a lot of BGH patches

i dunno why but the pic link keeps getting deleted, ill reupload to imgur and post, might fix it

[image loading]

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States1164 Posts
August 04 2024 00:31 GMT
#58
On August 03 2024 09:54 TT1 wrote:
no cus theres too many different versions of it and the mining in general is just bugged on a lot of BGH patches

i dunno why but the pic link keeps getting deleted, ill reupload to imgur and post, might fix it

[image loading]



yeah, it's this one, even if it contains inaccuracies (not mining from the correct angle on some patches)
iopq
Profile Blog Joined March 2009
United States1164 Posts
August 04 2024 01:00 GMT
#59
https://repmastered.icza.net/game/Vv55iDJOcCHMfyyLPVb6AbuSMZYfq3wE0L1vvds2Hhg

I can get a nice auto-boost with the drone

3:20 240 minerals
6:11 456 minerals

I'm getting almost 76 without touching the game after I set up the auto-boost, but not sure if that counts as "auto mining" since you have to manually drag the drone to the side

but it still mines faster than that chart without the boost, ~70 min/minute
TT1
Profile Blog Joined December 2008
Canada10062 Posts
Last Edited: 2024-08-04 03:20:14
August 04 2024 02:44 GMT
#60
ya there's most likely some small mistakes but it should still be a decent approximation in general, info was compiled by Suricatta a couple of years ago and it wasn't updated

but ofc being able to manually return cargo some patches could completely change the order of which patches to mine, most obvious one is #1 on right side, that 1 is pretty mandatory for all races

there's a bunch more race dependent manual boosts (these ones u have to study and practice the timing) but u have to be precise, if you're not it could end up slowing ur mining, some ppl can consistently hit 3 patch boosting

but imo u shouldn't really ocd over these type of things (if it's at the expense of more important stuff) until u reach a really high level, there's way bigger bang for you buck fundamentals that players can/should focus on, ocd'ing over details like this can be a trap if u lose sight of the big picture (but it's good if understand that it's just 1 part of the big picture)

just placing workers at the correct angle and manually return cargo'ing #1 on the right side is good enough until you're a ASL lvl player, if u watch many pros when they stream/ladder they slack with boosting and still take games off other pros
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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