• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CEST 12:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?90Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6046 users

Fighting Spirit mining rates - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-01-28 17:22:17
January 28 2025 17:22 GMT
#81
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-01-31 04:36:38
January 31 2025 04:06 GMT
#82
https://scmscx.com/map/YrRGgVGR

these resource timer maps are the ones I used

so for example, for #1, I get a cycle of length 6 with an average of 174 frames
each frame is 42 ms, and there's 1000 milliseconds in a second
so that means each cycle takes on average 174 * 42 ms = 7308 ms, or 7.308s each trip
60 seconds/min / 7.308s/trip = 8.210180623973727 trips/min
or 65.68144499178982 minerals/min unboosted for the most accurate count

just doing 6 minutes of mining and averaging it out gave me 65.31 which is off on the second digit

the best patches like 3, 5, and 8 get 76.70182166826462 per minute (the 149 frames number)

2 has a 7 cycle with an average of 170.4285714285714 which is actually exactly 7158 milliseconds on average giving 67.05783738474434 per minute

#4 similarly has a 6 cycle of 7371 frames average giving 65.12006512006512 per minute

#6 with a 9 cycle of 7,658 for 62.67955079655262 minerals per minute

#9 with a 9 cycle of 7,658 gives the same exact result
iopq
Profile Blog Joined March 2009
United States1162 Posts
January 31 2025 04:53 GMT
#83
other observations:

#3 spot EXTREMELY not worth boosting because at best you cut the time down to 147 frames, but at worst you slow it down to 156 frames

SCV, probe, and drone all mine at the same speed to the hatchery, despite people claiming otherwise
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-01-31 05:27:10
January 31 2025 05:13 GMT
#84
for #10 on apocalypse I got a result of 7.0455 seconds and 68.12859271875665 minerals per minute which is quite a bit lower than I got before

#7 I got 7,308ms, or 65.68144499178982 minerals per minute unboosted, also a bit lower

BOOSTING

perfectly boosting the #1 patch got me something like 140 frames which would be 81.6 minerals/min if it doesn't form a longer cycle (but perfectly boosting for several times in a row is difficult)
WGT-Baal
Profile Blog Joined June 2008
France3532 Posts
January 31 2025 13:41 GMT
#85
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too
Horang2 fan
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 02 2025 10:14 GMT
#86
[image loading]

This is Apocalypse top, I found a faster cycle for right #2 (which is top #8) at 167.75 frames on average
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 02 2025 10:17 GMT
#87
[image loading]

Two interesting facts: #6 is the longest cycle at 16

#7 is the only non-integer cycle in milliseconds ( I kept checking it and it was always not divisible by 11)
Freakling
Profile Joined October 2012
Germany1534 Posts
February 09 2025 14:21 GMT
#88
On January 31 2025 22:41 WGT-Baal wrote:
Show nested quote +
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 11 2025 15:05 GMT
#89
On February 09 2025 23:21 Freakling wrote:
Show nested quote +
On January 31 2025 22:41 WGT-Baal wrote:
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.


I just did a stream (okay it was basically solo since nobody wants to watch this kind of content live) checking out the Terran mining speed

fastest patches on the left are #6, #8, #9 (although not by much, the first two are clearly the best) and the slowest are #2, #5, #7 with the rest being about equal

on the right you get a nice boost on #7, manually boost #1, then #2, with the straight mining patches being about the same, #8, #9 and the back patches sucking
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 20 2025 04:41 GMT
#90
For Protoss on the left the fastest patches are:

3, 9 (when set up perfectly), 1/6

next patches should be 8, 4, 2, 5/7

For the right:

3/5/7 and boost 1 (it's slow otherwise)

next patches should be 2, 6, 8, 4/9
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-08-07 09:08:53
August 07 2025 09:08 GMT
#91
for over 9 drones on 9 patches they don't add as much as I expected

right side 9 drones to 10 drones adds 32-34 minerals per minute (2 trials)
left side 9 drones to 10 drones adds 32-36 minerals per minute
right side 9 drones to 11 drones adds 64 minerals per minute
left side 9 drones to 11 drones adds 66-88 minerals per minute

if you line up the drones correctly left side is actually faster unboosted by a little bit

but there's a lot of luck involved and I'm not going to run it for like an hour

the point is the 10th and 11th drones mine very poorly and mess up the other drones' mining when not manually managed (33-44 minerals a minute)

so you should probably stop boosting after 10 drones and start juggling
iopq
Profile Blog Joined March 2009
United States1162 Posts
August 08 2025 08:14 GMT
#92
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
December 10 2025 15:31 GMT
#93
On August 08 2025 17:14 iopq wrote:
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9

Any chance you can do an update with the Knock Out mineral formations along with the updated Dominator formations? And compile them into a neat spreadsheet like the one previously? Would be really helpful to have a visual guide for everything. All 3 races would also be super helpful if you have the data.

Thanks.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-12-29 15:50:24
December 29 2025 06:56 GMT
#94
On December 11 2025 00:31 FlaShFTW wrote:
Show nested quote +
On August 08 2025 17:14 iopq wrote:
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9

Any chance you can do an update with the Knock Out mineral formations along with the updated Dominator formations? And compile them into a neat spreadsheet like the one previously? Would be really helpful to have a visual guide for everything. All 3 races would also be super helpful if you have the data.

Thanks.


Why do you need the Knockout formations? Just ignore the second from the top mineral on my Apocalypse image

Dominator is the only one that has new patch formations.

You can do this data yourself for the other races with the proper resource timer map
iopq
Profile Blog Joined March 2009
United States1162 Posts
Last Edited: 2025-12-29 16:26:33
December 29 2025 15:18 GMT
#95
60000 * 8 / 42 divide this number by the number of frames

like so:

(60000 * 8 / 42) / 149 = 76.7 (boosted patch mining rate)


Here are the images with the updated mining rates, left side I had to change the colors because my numbers changed some

[image loading]

[image loading]

[image loading]
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
February 10 2026 16:54 GMT
#96
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 24 2026 06:15 GMT
#97
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
February 24 2026 16:56 GMT
#98
On February 24 2026 15:15 iopq wrote:
Show nested quote +
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1162 Posts
February 25 2026 08:55 GMT
#99
On February 25 2026 01:56 FlaShFTW wrote:
Yes but I mean for the other races too, not just Zerg.

https://scmscx.com/map/bsY5zVk6

Press f7 and mine each patch a few times, gives you frame data
mtcn77
Profile Joined September 2013
Turkey729 Posts
March 22 2026 18:59 GMT
#100
On February 25 2026 01:56 FlaShFTW wrote:
Show nested quote +
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.
Turrican
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16, Group A
Soma vs Shuttle
BeSt vs Rush
Afreeca ASL 14239
StarCastTV_EN259
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko108
Rex 0
StarCraft: Brood War
Calm 12011
Bisu 6240
EffOrt 876
Pusan 455
Mini 437
Soulkey 288
Zeus 235
Larva 230
Stork 175
Light 164
[ Show more ]
Barracks 150
Yoon 80
hero 80
Mong 74
Free 66
PianO 61
Killer 55
ToSsGirL 55
soO 53
Bale 47
Sexy 36
Sharp 30
Terrorterran 20
NotJumperer 16
scan(afreeca) 15
Sacsri 15
JulyZerg 13
SilentControl 13
Noble 9
League of Legends
JimRising 443
Counter-Strike
olofmeister1813
edward403
shoxiejesuss386
Other Games
singsing1586
crisheroes320
XaKoH 241
Organizations
Other Games
gamesdonequick1211
StarCraft: Brood War
UltimateBattle 254
Other Games
BasetradeTV65
StarCraft 2
CranKy Ducklings29
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP97
• StrangeGG 61
• LUISG 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV258
Upcoming Events
WardiTV Weekly
28m
Monday Night Weeklies
5h 28m
Afreeca Starleague
23h 28m
Leta vs ggaemo
Jaedong vs Queen
GSL
1d
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.