• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:46
CEST 19:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview5TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event The Korean Terminology Thread
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4920 users

Fighting Spirit mining rates - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-01-28 17:22:17
January 28 2025 17:22 GMT
#81
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-01-31 04:36:38
January 31 2025 04:06 GMT
#82
https://scmscx.com/map/YrRGgVGR

these resource timer maps are the ones I used

so for example, for #1, I get a cycle of length 6 with an average of 174 frames
each frame is 42 ms, and there's 1000 milliseconds in a second
so that means each cycle takes on average 174 * 42 ms = 7308 ms, or 7.308s each trip
60 seconds/min / 7.308s/trip = 8.210180623973727 trips/min
or 65.68144499178982 minerals/min unboosted for the most accurate count

just doing 6 minutes of mining and averaging it out gave me 65.31 which is off on the second digit

the best patches like 3, 5, and 8 get 76.70182166826462 per minute (the 149 frames number)

2 has a 7 cycle with an average of 170.4285714285714 which is actually exactly 7158 milliseconds on average giving 67.05783738474434 per minute

#4 similarly has a 6 cycle of 7371 frames average giving 65.12006512006512 per minute

#6 with a 9 cycle of 7,658 for 62.67955079655262 minerals per minute

#9 with a 9 cycle of 7,658 gives the same exact result
iopq
Profile Blog Joined March 2009
United States1101 Posts
January 31 2025 04:53 GMT
#83
other observations:

#3 spot EXTREMELY not worth boosting because at best you cut the time down to 147 frames, but at worst you slow it down to 156 frames

SCV, probe, and drone all mine at the same speed to the hatchery, despite people claiming otherwise
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-01-31 05:27:10
January 31 2025 05:13 GMT
#84
for #10 on apocalypse I got a result of 7.0455 seconds and 68.12859271875665 minerals per minute which is quite a bit lower than I got before

#7 I got 7,308ms, or 65.68144499178982 minerals per minute unboosted, also a bit lower

BOOSTING

perfectly boosting the #1 patch got me something like 140 frames which would be 81.6 minerals/min if it doesn't form a longer cycle (but perfectly boosting for several times in a row is difficult)
WGT-Baal
Profile Blog Joined June 2008
France3489 Posts
January 31 2025 13:41 GMT
#85
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too
Horang2 fan
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 02 2025 10:14 GMT
#86
[image loading]

This is Apocalypse top, I found a faster cycle for right #2 (which is top #8) at 167.75 frames on average
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 02 2025 10:17 GMT
#87
[image loading]

Two interesting facts: #6 is the longest cycle at 16

#7 is the only non-integer cycle in milliseconds ( I kept checking it and it was always not divisible by 11)
Freakling
Profile Joined October 2012
Germany1533 Posts
February 09 2025 14:21 GMT
#88
On January 31 2025 22:41 WGT-Baal wrote:
Show nested quote +
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 11 2025 15:05 GMT
#89
On February 09 2025 23:21 Freakling wrote:
Show nested quote +
On January 31 2025 22:41 WGT-Baal wrote:
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.


I just did a stream (okay it was basically solo since nobody wants to watch this kind of content live) checking out the Terran mining speed

fastest patches on the left are #6, #8, #9 (although not by much, the first two are clearly the best) and the slowest are #2, #5, #7 with the rest being about equal

on the right you get a nice boost on #7, manually boost #1, then #2, with the straight mining patches being about the same, #8, #9 and the back patches sucking
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 20 2025 04:41 GMT
#90
For Protoss on the left the fastest patches are:

3, 9 (when set up perfectly), 1/6

next patches should be 8, 4, 2, 5/7

For the right:

3/5/7 and boost 1 (it's slow otherwise)

next patches should be 2, 6, 8, 4/9
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-08-07 09:08:53
August 07 2025 09:08 GMT
#91
for over 9 drones on 9 patches they don't add as much as I expected

right side 9 drones to 10 drones adds 32-34 minerals per minute (2 trials)
left side 9 drones to 10 drones adds 32-36 minerals per minute
right side 9 drones to 11 drones adds 64 minerals per minute
left side 9 drones to 11 drones adds 66-88 minerals per minute

if you line up the drones correctly left side is actually faster unboosted by a little bit

but there's a lot of luck involved and I'm not going to run it for like an hour

the point is the 10th and 11th drones mine very poorly and mess up the other drones' mining when not manually managed (33-44 minerals a minute)

so you should probably stop boosting after 10 drones and start juggling
iopq
Profile Blog Joined March 2009
United States1101 Posts
August 08 2025 08:14 GMT
#92
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
December 10 2025 15:31 GMT
#93
On August 08 2025 17:14 iopq wrote:
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9

Any chance you can do an update with the Knock Out mineral formations along with the updated Dominator formations? And compile them into a neat spreadsheet like the one previously? Would be really helpful to have a visual guide for everything. All 3 races would also be super helpful if you have the data.

Thanks.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-12-29 15:50:24
December 29 2025 06:56 GMT
#94
On December 11 2025 00:31 FlaShFTW wrote:
Show nested quote +
On August 08 2025 17:14 iopq wrote:
right #7 patch is 65.46644844 so the total for the left side unboosted is 618.79 with 9 workers
left side is 69.68 * 2 + 76.70 * 2 + 65.68 + 63.84 * 2 + 72.16 + 64.86 = 623.14

12 workers right side: adds 112 minerals compared to 9
12 workers left side: adds 116 minerals compared to 9

Any chance you can do an update with the Knock Out mineral formations along with the updated Dominator formations? And compile them into a neat spreadsheet like the one previously? Would be really helpful to have a visual guide for everything. All 3 races would also be super helpful if you have the data.

Thanks.


Why do you need the Knockout formations? Just ignore the second from the top mineral on my Apocalypse image

Dominator is the only one that has new patch formations.

You can do this data yourself for the other races with the proper resource timer map
iopq
Profile Blog Joined March 2009
United States1101 Posts
Last Edited: 2025-12-29 16:26:33
December 29 2025 15:18 GMT
#95
60000 * 8 / 42 divide this number by the number of frames

like so:

(60000 * 8 / 42) / 149 = 76.7 (boosted patch mining rate)


Here are the images with the updated mining rates, left side I had to change the colors because my numbers changed some

[image loading]

[image loading]

[image loading]
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
February 10 2026 16:54 GMT
#96
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 24 2026 06:15 GMT
#97
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
February 24 2026 16:56 GMT
#98
On February 24 2026 15:15 iopq wrote:
Show nested quote +
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1101 Posts
February 25 2026 08:55 GMT
#99
On February 25 2026 01:56 FlaShFTW wrote:
Yes but I mean for the other races too, not just Zerg.

https://scmscx.com/map/bsY5zVk6

Press f7 and mine each patch a few times, gives you frame data
mtcn77
Profile Joined September 2013
Turkey715 Posts
March 22 2026 18:59 GMT
#100
On February 25 2026 01:56 FlaShFTW wrote:
Show nested quote +
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.
Turrican
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
uThermal1664
RotterdaM656
TaKeTV 441
mouzHeroMarine329
IndyStarCraft 190
SteadfastSC122
Classic31
SHIN 28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 1664
RotterdaM 656
mouzHeroMarine 329
IndyStarCraft 190
SteadfastSC 122
BRAT_OK 36
Classic 31
LamboSC2 11
trigger 8
sc2solar 2
StarCraft: Brood War
Britney 22688
Calm 5332
Mini 634
Hyuk 194
Aegong 82
PianO 78
Hyun 57
Free 40
EG.Machine 28
JYJ 23
[ Show more ]
Shine 23
GoRush 18
Dota 2
Gorgc8927
Counter-Strike
fl0m7750
byalli906
Heroes of the Storm
Khaldor302
MindelVK11
Other Games
gofns29866
tarik_tv11328
singsing2404
FrodaN2390
Grubby1961
Mlord573
B2W.Neo479
KnowMe325
mouzStarbuck225
Livibee93
ArmadaUGS90
Mew2King57
SHIN 28
OptimusSC211
fpsfer 2
Organizations
Other Games
EGCTV879
gamesdonequick444
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• maralekos15
• Reevou 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3030
• Nemesis1457
Other Games
• imaqtpie434
• WagamamaTV223
• Shiphtur86
Upcoming Events
Patches Events
15m
BSL
1h 15m
Bonyth vs Dewalt
OSC
6h 15m
Wardi Open
17h 15m
Monday Night Weeklies
22h 15m
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 16h
Replay Cast
2 days
Kung Fu Cup
2 days
Maestros of the Game
2 days
Classic vs Lambo
Clem vs Maru
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Maestros of the Game
3 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.