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Fighting Spirit mining rates

Forum Index > Brood War Strategy
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vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
June 05 2023 09:52 GMT
#1
I have heard that different starting locations mine at different rates on Fighting Spirit.

Is this true? And if so, what is the list, from fastest to slowest, and how big is the difference?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
MineraIs
Profile Joined September 2020
United States846 Posts
June 05 2023 12:21 GMT
#2
I believe no map exists that has balanced mining rates for each location. There are different variables such as race, pathing regions and mineral placements.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MeSaber
Profile Joined December 2009
Sweden1235 Posts
June 05 2023 13:07 GMT
#3
Its different for each race as the main buildings arent equal in offset: (Wiki)List of Unit and Building Sizes

Meaning you will have to trial&error on each main for each race. Most likely not that big of a difference as compared to Hunter/BGH.

All this is nitpicky as in the end its up to your skill rather than if you managed to boost some more minerals.
-.-
Soulforged
Profile Blog Joined February 2007
Latvia913 Posts
June 05 2023 13:17 GMT
#4
Right side is better, since you can mineral boost all front minerals. Not sure if north west or south west is best, though.
There's been some images around with efficiency %'s for each mineral patch on each spawn, but I can't seem to find them anymore.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
June 05 2023 16:14 GMT
#5
(Wiki)Fighting Spirit
-.-
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2023-06-05 19:09:11
June 05 2023 19:05 GMT
#6
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
June 06 2023 05:00 GMT
#7
I haven't played a bw ladder game in my life, but the way you casually drop these knowledge bombs in a neat illustrated spreadsheet is a clear reminder why I like this place.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-06-06 06:00:43
June 06 2023 05:38 GMT
#8
@TT1 - Just because you have minerals on the same place doesnt mean it mines the same as thats decided by the pathing regions.

https://tl.net/forum/viewpost.php?post_id=26630164 (img in spoiler)

[image loading]



-.-
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2023-06-06 13:09:58
June 06 2023 12:37 GMT
#9
yes i know, it's easy to spot inconsistencies in mining if the patches are wrong.. then you have to msg the map maker ^^ (that's part of the map making process)

there's also a way to see the FPS mining rate of each patch but i dunno how to do that, kors use it tho

(credit goes to suricatta for that spreadsheet)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
MineraIs
Profile Joined September 2020
United States846 Posts
June 07 2023 00:40 GMT
#10
On June 06 2023 14:38 MeSaber wrote:
@TT1 - Just because you have minerals on the same place doesnt mean it mines the same as thats decided by the pathing regions.

https://tl.net/forum/viewpost.php?post_id=26630164 (img in spoiler)

[image loading]





Modern map makers strive to have good pathfinding in their resource areas, so I would say that this spreadsheet is accurate. If a monkey made a map (blizzard) then perhaps the spreadsheet would be inaccurate.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2023-06-27 14:46:10
June 27 2023 14:40 GMT
#11
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps




I was looking for this, haha

So basically with Zerg on top right you would 1358, boost mining on 1, and then everything else, 6 the very last patch

bottom left 1346, then at the end 5 and 7

what's the pattern for sylphid?
Freakling
Profile Joined October 2012
Germany1526 Posts
June 27 2023 17:47 GMT
#12
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps


I suspect that these stats are not for strictly on-grid placed formations but with some offset on at least the straight line bottom patches ;P
iopq
Profile Blog Joined March 2009
United States880 Posts
June 29 2023 01:20 GMT
#13
On June 28 2023 02:47 Freakling wrote:
Show nested quote +
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps


I suspect that these stats are not for strictly on-grid placed formations but with some offset on at least the straight line bottom patches ;P


Can we get a "I have too much time on my hands" guide for where to send your workers at the start on every ladder map, position, race combo?
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2023-06-29 21:01:06
June 29 2023 19:52 GMT
#14
On June 29 2023 10:20 iopq wrote:
Show nested quote +
On June 28 2023 02:47 Freakling wrote:
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps


I suspect that these stats are not for strictly on-grid placed formations but with some offset on at least the straight line bottom patches ;P


Can we get a "I have too much time on my hands" guide for where to send your workers at the start on every ladder map, position, race combo?


That chart covers pretty much all the standard modern day min formations, ignore the bottom formation (bot right pic). There still isn't a consensus on what the best formation for that base is yet, you'll see a lot of diff min formations for it.

The top left pic is the standard top formation mins (think 12oclock on sylphid, 12 on ascension, this formation is mainly used on 3p maps or 4p maps that have a 12oclock spawn, so say 12/6/3/9).

The top right pic is for right side mins on pretty much all maps with standard mins (think FS/Poly/Eclipse/Sylphid etc, literally every right side base on any type of map, be it 2p/3p/4p).

The bot left pic is the new standard min formation for left side bases (Vermeer, Eclipse, Sylphid etc). Learning those 3 formations should pretty much cover all modern day maps.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States880 Posts
July 01 2023 16:53 GMT
#15
It's missing the left side FS mins (clearly the bottom minerals in FS suck), and sylphid top is not actually exactly the same (unless the rankings are the same, then I could just use the same chart anyway)
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2023-07-02 01:10:44
July 01 2023 17:21 GMT
#16
FS and Poly left side mins are outdated (there's actually a newer version of Poly with L shaped left side mins, Poly 1.72), modern maps don't use that formation anymore on the left side

Sylphid 12 should be exactly the same, #6 on Sylphid top formation needs to be manually boosted like the #1 patch on right side mins

[image loading]

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Freakling
Profile Joined October 2012
Germany1526 Posts
July 02 2023 20:05 GMT
#17
On June 29 2023 10:20 iopq wrote:
Show nested quote +
On June 28 2023 02:47 Freakling wrote:
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps


I suspect that these stats are not for strictly on-grid placed formations but with some offset on at least the straight line bottom patches ;P


Can we get a "I have too much time on my hands" guide for where to send your workers at the start on every ladder map, position, race combo?

Why are you asking me? "Too much time on my hands" does definitely not apply O_o
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2023-07-05 21:07:20
July 05 2023 11:02 GMT
#18
On July 02 2023 02:21 TT1 wrote:
FS and Poly left side mins are outdated (there's actually a newer version of Poly with L shaped left side mins, Poly 1.72), modern maps don't use that formation anymore on the left side

Sylphid 12 should be exactly the same, #6 on Sylphid top formation needs to be manually boosted like the #1 patch on right side mins

[image loading]



how about boosting #5? If you mine from the middle and hit return cargo at 3/4 of the way back to hatchery, it boosts as well

it's not great, like 64 minerals per minute

0:55 82 minerals
2:55 210 minerals

drone same position

but it's faster than mining from the left side

#6 is something like 75 so it's a way bigger increase so that might be the one to focus on though

edit: #1 on the left side can be boosted with placing a pool in the right spot, I'll test it later
iopq
Profile Blog Joined March 2009
United States880 Posts
July 06 2023 14:13 GMT
#19
[image loading]


this what I'm talking about

1:40 82 6:08 410 ~73 minerals per second

gas is not affected, still about 102 gas per second per drone (the drones go off to the side for some reason from time to time??)
iopq
Profile Blog Joined March 2009
United States880 Posts
July 06 2023 14:43 GMT
#20
the top on Eclipse mines gas slower, even though it's in the same pathing region because the drone bugs out sometimes and does a triangle

in my tests more like 98 gas/min/drone which is slower than the bottom gas mining
KrillinFromwales
Profile Blog Joined March 2022
51 Posts
Last Edited: 2023-07-15 06:10:26
July 15 2023 06:09 GMT
#21
TT1 is a freestyle gamer and probably constantly abuses overconfidence. If there are fewer minerals available then don't go all high templar.

edit: it's not just about being predictable, it's about avoiding the inevitable mind game. If you try to adapt to circumstances then you're doomed to fail.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
July 16 2023 00:31 GMT
#22
:think:
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2023-07-26 08:17:26
July 26 2023 07:56 GMT
#23
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



I retested some of these numbers on Eclipse with Zerg

in the left minerals, mining #9 up and down is 68.9 (408 minerals in 355 seconds), maybe you were mining diagonally to get the lower value?

I got 400 minerals in 365 seconds which is 65.8 mining diagonally

for #1 I got 69.5 which is basically agreeing with these numbers
auto-boosting with pool placement I got 78.5
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines525 Posts
August 03 2023 14:44 GMT
#24
for the bottom right one, i've seen #9 boosted, anyone know how to do it?
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
htrf
Profile Joined August 2023
2 Posts
Last Edited: 2023-08-05 06:46:17
August 05 2023 06:46 GMT
#25
--- Nuked ---
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2023-12-20 07:54:55
December 18 2023 13:18 GMT
#26
left side base mineral #8 can be boosted, but it needs to be mined from the right, not from the middle

then you hit return cargo when it's like 1/3 of the way to boost, but then you need to reset it to mine to the right again

I wasn't able to consistently keep boosting it, anyone have any tips?

EDIT: on single player the point where you boost is when you get almost to the hatchery (it goes diagonally and when it reaches the plane of the hatchery at like 3/4 of the way there you return cargo)

so online it would be like when you're 2/3 of the way to the hatchery

so you first click on the other patch, the #9, then right before it starts mining it you switch back to patch #8 and do the return cargo at the correct timing

result is over 70 minerals per minute even when not done perfectly (71.7 when I wasn't even able to boost, just making the path of the drone better, up from 66.7 which is generally correct)

EDIT2: 66.4 mining that patch normally in my testing
iopq
Profile Blog Joined March 2009
United States880 Posts
December 20 2023 10:04 GMT
#27
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



I also looked at mining rates of Apocalypse

they added a top right 1500 mineral that mines at 76.2 minerals per minute for Zerg

[image loading]

iopq
Profile Blog Joined March 2009
United States880 Posts
December 21 2023 08:57 GMT
#28
To boost left side minerals you don't even need to return cargo

Just line up the drone from the right side of the mineral and it will boost

[image loading]


I got 70.8 minerals/min just lining up the drone
iopq
Profile Blog Joined March 2009
United States880 Posts
December 23 2023 19:57 GMT
#29
On August 03 2023 23:44 Crimson)S(hadow wrote:
for the bottom right one, i've seen #9 boosted, anyone know how to do it?
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer

You literally just click to the left a bit to make that path, I'll test it later for how for it is
iopq
Profile Blog Joined March 2009
United States880 Posts
December 26 2023 07:04 GMT
#30
I noticed the pros got faster by 2 seconds again. The #7 on the right side minerals can also be boosted to about 70 minerals/min by making the drone go to the left before dropping the minerals off
iopq
Profile Blog Joined March 2009
United States880 Posts
December 26 2023 07:38 GMT
#31
On August 03 2023 23:44 Crimson)S(hadow wrote:
for the bottom right one, i've seen #9 boosted, anyone know how to do it?
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer


I made a video just for you

Nirli
Profile Joined February 2023
Bulgaria358 Posts
December 31 2023 13:34 GMT
#32
If I wanted to micromanage even mining, I would just spent an extra hour at work instead, sheesh.
iopq
Profile Blog Joined March 2009
United States880 Posts
January 02 2024 07:09 GMT
#33
On December 31 2023 22:34 Nirli wrote:
If I wanted to micromanage even mining, I would just spent an extra hour at work instead, sheesh.


I actually agree. How about a map where none of the mining patches have a boost that's worth doing past the first time?

For example, the #7 right side boost and the #9 left side boosts fail to work when other drones block the movement required for the boost. Why not remove the patches you can manually boost and add patches that are hard/not worth to boost instead?

How do we feel about having to move larvae to the left side?
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-03 10:00:25
January 03 2024 09:59 GMT
#34
Apocalypse right position minerals

[image loading]


mining from the left of the patch here is significantly faster than from the right, and both form stable paths

it's like 69 vs. 63, so worth doing
iopq
Profile Blog Joined March 2009
United States880 Posts
January 04 2024 10:52 GMT
#35
right side 7 is 66.83 min/minute with Zerg because it's 171 frames (from the first frame having the mineral to the last frame not yet getting the next mineral) at 23.81 FPS

I did a very hard to do boost to increase it to 71.88 min/minute (159 frames)




but it's not even worth your time because when you mess up it slows your mining down and it might be a frame-perfect boost so it should be reserved for AIs

just do the triangle style one I showed in my video clicking to the left for 161 frames for 70.99 min/minute because if you go a little too far you only lose like a frame
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-04 11:30:48
January 04 2024 11:10 GMT
#36
On invader for left side #3 I got 167 frames (68.4) unboosted (with Zerg) mining from the bottom

when you hit return cargo 2/3 of the way back you get 151 frames (75.7)

the 77 value might be copied over from the Protoss value, it's not accurate

let me test mining from the top of the patch, it's a bit faster - 151 frames without having to boost

[image loading]
iopq
Profile Blog Joined March 2009
United States880 Posts
January 06 2024 08:39 GMT
#37
Bad news, was watching Queen's VOD and found out he's boosting right side #3

I thought it didn't do anything until I was able to improve from 151 frames (75.7 min) to 149 frames (76.7) by hitting return cargo at the correct timing somewhere in the middle

iopq
Profile Blog Joined March 2009
United States880 Posts
January 08 2024 09:33 GMT
#38
Right side #5 you need to line up on the bottom right corner of the mineral, giving 150 frames per mining cycle (76.19 minerals per second)

I tried boosting from the top right corner, but I just got 150 frames so it only matches mining from the correct place

iopq
Profile Blog Joined March 2009
United States880 Posts
January 08 2024 10:26 GMT
#39
Top side #5 it sometimes auto-boosts to 180 and slows down to 186 (61.44) so the chart is about right

but if you manually line up to the left side of the mineral you can get 166, but you need to readjust it every time and it's not always this efficient, depends on the exact path of the drone
iopq
Profile Blog Joined March 2009
United States880 Posts
January 08 2024 10:43 GMT
#40
Right side #9 can be boosted like the left side #8 on Apocalypse by lining up the drone on the corner of the patch

You can get a manual 149 frames (76.7 minerals/min) by doing the same boost as the left side #8

iopq
Profile Blog Joined March 2009
United States880 Posts
January 08 2024 10:59 GMT
#41
#4 in top left should be mined from the top (158 frames or 72.33 minerals/min) so the chart is wrong since it's giving you the number for mining from the bottom of the patch (165 frames or 69.26 minerals/min)
iopq
Profile Blog Joined March 2009
United States880 Posts
January 09 2024 08:43 GMT
#42
left side #3 should also be mined from the top since it gives 152 frames (75.19) vs. 153 frames from the bottom (74.70)
iopq
Profile Blog Joined March 2009
United States880 Posts
January 09 2024 09:02 GMT
#43
so #3 and #4 are much faster than #1 which is 168 frames (68.03) until it's boosted by the addition of a building

#2 is 169 frames (67.62) so it's actually only one frame away from #1
iopq
Profile Blog Joined March 2009
United States880 Posts
January 09 2024 09:58 GMT
#44
#5 kind of boosts by itself so it speeds up sometimes, so it could be as low as 168 frames, but the next go around it gives 177 (64.57) frames which is consistent with the testing of 64ish minerals per minute
#6 is 163 frames (70.11) from the top this is correct on the chart, mining from the middle of the mineral gives us 168 which is worse
#7 is 177-ish frames (64.57) but varies by a frame sometimes (?)
#9 is 160 frames (71.43) from the top right corner so it should be prioritized

#8 is weird because it's not exactly stable, varies and averages like 65 minerals per minute
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-18 18:03:20
January 09 2024 10:27 GMT
#45
This is a full unboosted left side minerals in apocalypse, you should follow this if you don't want to boost

if you want to boost, then fill out the first four >70 min/minute patches and boost patch #8 with the 5th drone

make sure to mine from the top right parts of the minerals for patches like #9 and #7 where they mine much slower when not lined up - I think this is why the previous chart is wrong

[image loading]


also you can put a pool on the top to boost
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-18 17:59:40
January 10 2024 09:18 GMT
#46
Unboosted right side chart

[image loading]


you can boost #1, #7, and #9

#1 you should return cargo as the drone gets the mineral

#7 you should make the drone go to the left more before dropping off the minerals to boost, but this will be blocked by other drones and eggs so just do it the first few times if you have the chance

#9 you should boost by lining up the drone on the edge of the mineral every time around so start doing this before you put the drone on the slowest patches since you can do both #1 and #9 boost at the same time

so since #1 is the easiest boost (and yields the most minerals consistently) you should go 1358 for your split and begin boosting, then 10 and line it up not on the farthest left edge, but one position to the right so it forms a stable path while still mining up and down
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-16 12:15:03
January 16 2024 08:17 GMT
#47
Some of the values are not 100% correct, actually, because the exact location of the drone is not the same on every turn around so the whole cycle might be two faster returns, one slower one, two faster, etc.

the top #1 does 158 frames sometimes and sometimes 150

using 154 as the average gives 74.21 which is close to the long term mining average, it's a good patch to mine if you line the drone up anyway, so it's not an issue since you'll want to mine it right away

#2 is doing 185(61.78) frames sometimes and 180(63.49) frames sometimes, but if you average those you get 62.6 which is my long term mining rate

I made the same mistake with right side #6, it fluctuates between 189 (60.49) and 180 (63.49) and long term mines around 62.7 which is right between those values

left side #7 should be lined up on the top right corner of the mineral and sometimes it does a boost mining 68 minerals per minute, but goes back to 64 and then boosts again so the average is above 65
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-18 17:59:18
January 18 2024 17:48 GMT
#48
[image loading]


the white circles are where you would line up the drone, numbers with no manual boost
iopq
Profile Blog Joined March 2009
United States880 Posts
January 19 2024 10:04 GMT
#49
top minerals gas is about 1 slower than the right and left, since it mines sideways, but it's like 101 vs. 102, not actually going to matter in the game
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-01-25 10:27:35
January 25 2024 10:23 GMT
#50
For Zerg

Left side minerals total 671
Right side minerals total 691
Top side minerals total 691

the left side also has a harder boost so it's the worst location (for Zerg at least)

for standard maps it's

left side 610
right side 619
top side 615

you can fix the tenth patch to make it easier to mine and that would make at least 10 patch bases more equal

I'm working on a harder to boost (or not worth boosting) version of minerals like so

[image loading]


you still need to line the drones up to mine optimally, but you do it once, set and forget
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-03-30 09:21:24
March 30 2024 08:13 GMT
#51
On August 03 2023 23:44 Crimson)S(hadow wrote:
for the bottom right one, i've seen #9 boosted, anyone know how to do it?
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer
https://www.youtube.com/watch?v=uJ492CBRuUo&t=23855s


I tested it, the pulling to the side trick increases the mining from about 70 minerals/min to 75 minerals/min because of automatic boosting

I have failed to get a fast pool timing because I didn't do this automatic boost trick

https://repmastered.app/game/2KHL_opbwFrQKhQfQgiEepsusxzvygbXNCKhXk8YjBQ

here between 2:25 and 4:19 I mined 146 minerals in 114 seconds giving me a mining rate of 76.8 minerals per minute from that patch

it stopped boosting after this settling in a slower rate of around 74 minerals/min

but notice I had to try several times to get the thing to boost right
iopq
Profile Blog Joined March 2009
United States880 Posts
July 18 2024 22:08 GMT
#52
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



can you rehost your image somewhere it doesn't go stale
WombaT
Profile Blog Joined May 2010
Northern Ireland24389 Posts
July 29 2024 14:53 GMT
#53
Every time I’m tempted to seriously give BW a go I see a thread like this and realise what a task would await me :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iFU.spx
Profile Joined April 2011
Russian Federation366 Posts
July 31 2024 16:18 GMT
#54
Crazy research iopq! Well done thanks
TT1
Profile Blog Joined December 2008
Canada9990 Posts
July 31 2024 23:36 GMT
#55
On July 19 2024 07:08 iopq wrote:
Show nested quote +
On June 06 2023 04:05 TT1 wrote:
FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now:

[image loading]
(these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it)

the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps



can you rehost your image somewhere it doesn't go stale


i think the pic was the mining rates for diff formations?

[image loading]


these are auto mining stats (no manual boosting done, i.e without pressing "c" on #1 right side), bottom formation should be disregarded cus that 1 changes all the time (there's still no standardized bottom formation)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
EndingLife
Profile Blog Joined December 2002
United States1587 Posts
Last Edited: 2024-08-02 18:05:03
August 02 2024 18:03 GMT
#56
Are there mining guides for BGH? Like which locations mine the fastest, which patches to boost, etc.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
August 03 2024 00:54 GMT
#57
no cus theres too many different versions of it and the mining in general is just bugged on a lot of BGH patches

i dunno why but the pic link keeps getting deleted, ill reupload to imgur and post, might fix it

[image loading]

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States880 Posts
August 04 2024 00:31 GMT
#58
On August 03 2024 09:54 TT1 wrote:
no cus theres too many different versions of it and the mining in general is just bugged on a lot of BGH patches

i dunno why but the pic link keeps getting deleted, ill reupload to imgur and post, might fix it

[image loading]



yeah, it's this one, even if it contains inaccuracies (not mining from the correct angle on some patches)
iopq
Profile Blog Joined March 2009
United States880 Posts
August 04 2024 01:00 GMT
#59
https://repmastered.icza.net/game/Vv55iDJOcCHMfyyLPVb6AbuSMZYfq3wE0L1vvds2Hhg

I can get a nice auto-boost with the drone

3:20 240 minerals
6:11 456 minerals

I'm getting almost 76 without touching the game after I set up the auto-boost, but not sure if that counts as "auto mining" since you have to manually drag the drone to the side

but it still mines faster than that chart without the boost, ~70 min/minute
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2024-08-04 03:20:14
August 04 2024 02:44 GMT
#60
ya there's most likely some small mistakes but it should still be a decent approximation in general, info was compiled by Suricatta a couple of years ago and it wasn't updated

but ofc being able to manually return cargo some patches could completely change the order of which patches to mine, most obvious one is #1 on right side, that 1 is pretty mandatory for all races

there's a bunch more race dependent manual boosts (these ones u have to study and practice the timing) but u have to be precise, if you're not it could end up slowing ur mining, some ppl can consistently hit 3 patch boosting

but imo u shouldn't really ocd over these type of things (if it's at the expense of more important stuff) until u reach a really high level, there's way bigger bang for you buck fundamentals that players can/should focus on, ocd'ing over details like this can be a trap if u lose sight of the big picture (but it's good if understand that it's just 1 part of the big picture)

just placing workers at the correct angle and manually return cargo'ing #1 on the right side is good enough until you're a ASL lvl player, if u watch many pros when they stream/ladder they slack with boosting and still take games off other pros
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States880 Posts
August 05 2024 13:23 GMT
#61
Every Zerg pro boosts. There's a simple reason: it's not possible to hit 2:48 Lair on left side minerals without boosting because the #8 patch mines super slow. If you don't hit the exact timing, it slows down your larva, which means you get 7 mutas slower and the Terran gets to mine unharassed for longer.

I watched EonZerg, he didn't boost, got Lair 7 seconds too slow. You can cut that down with the order pool and gas at the same time trick, but that only saves 2.5 seconds. The larva delay is also permanent, so if you drone after a certain amount of muta your drones will come out later, mine less minerals, delay your upgrades. It's not a thing at pro level, every Zerg I watch at least does some boosting

BeSt doesn't boost and still wins because he's Protoss. A one second delay is just one second, you can't make multiple probes at the same time
Smorrie
Profile Blog Joined September 2002
Netherlands2921 Posts
August 05 2024 23:54 GMT
#62
Great efforts on the research. I'm definitely with TT1 on this though.

I've honestly never felt boosting has helped me win games in B rank, aside from the mental boost when things pan out perfectly. When opponents die to initial muta harass it's due to a skill issue & likely would've died regardless with or without boosting. It also is a mental letdown when I go into a game try-harding and I'm messing up boosting patterns. Generally I'm just as happy taking a few sips of my drink or petting my cat and go into a game with a relaxed mindset.

Not boosting has never stopped Eon from being competitive at S rank either, even though he probably could profit from it more. But afaik he's just trying to have good games and run a chill stream.


It has a strong technique, but it lacks oo.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2024-08-06 19:21:46
August 06 2024 02:03 GMT
#63
it's true that zerg definitely benefits the most from boosting (to hit your pool timing faster/lair timing faster etc) but my main point is that if u angle workers properly, know the order of which patches to mine and manual boost #1 on the right side (which is all really easy to execute, u get a lot for the time you put into learning this) your timings are gonna be good enough, the difference is pretty marginal vs perfect boosting and it's only something that you'd really feel at the highest level

but if maximizing min income is what makes the game fun for you then go for it, all I'm saying is be careful about committing too much of your time on mining practice/research (progamers are gonna do this way better for u anyways, u just need some1 to translate it) as opposed to practicing and improving your foundation via mechanics (multitask/micro/macro) or b.o knowledge

there's always a trade off.. it just depends on your goal and if it's really worth your time for where you're at, marginal optimization is more for high lvl players where the game is extremely detail oriented, their mechanics/bo knowledge/game sense is already at a high lvl (relative to the player pool) so small details that allow them to gain an edge is a big deal, at lower lvls (probably up until legit kr 2400) there's a ton of more important things ppl can do that'll have a bigger impact on skill growth

the problem with BW is a lot of ppl are intimidated to play it cus they think there's an overwhelming amount of random/inaccessible information to learn.. but the reality is there's not that much info if you wanted to have a really concentrated foundational/fundamental guide (of micro techniques/basic mining info/bo info for each race) and you could scale that info up the more players develop/rank up

cus u never like seeing stuff like this xd:

On July 29 2024 23:53 WombaT wrote:
Every time I’m tempted to seriously give BW a go I see a thread like this and realise what a task would await me :p


so for anyone wanting to learn about mining i recommend that you just start with the basics and keep it simple, there's info on which patches to mine in order for every race in this thread (ill repost below), figure out how to angle your workers (mining a patch from the top side vs bottom side, this is where it can get a bit ocd'ey but because there's mainly only 2 min formation layouts it's easy to pick up/remember) and just manual return the #1 patch on right side min formations

[image loading]
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-08-07 09:44:50
August 07 2024 09:41 GMT
#64
On August 06 2024 08:54 Smorrie wrote:
Great efforts on the research. I'm definitely with TT1 on this though.

I've honestly never felt boosting has helped me win games in B rank, aside from the mental boost when things pan out perfectly. When opponents die to initial muta harass it's due to a skill issue & likely would've died regardless with or without boosting.


when my opponent marine busts my two sunks, the difference between 4 mutas coming out and 5 mutas coming out to meet them is HUGE since 5 mutas can 1 shot a marine

On August 06 2024 11:03 TT1 wrote:
if u angle workers properly, know the order of which patches to mine and manual boost #1 on the right side (which is all really easy to execute, u get a lot for the time you put into learning this) your timings are gonna be good enough


on the right side minerals you're 100% right, you can hit any timing just clicking C every few seconds

but try to just do stuff on the left side minerals, it's just super slow and delays your timings, in fact it's 5 seconds slower on the pool

it's half the difference between 9 pool and overpool!

I used to put down my hatchery at 1:40 at 12 supply and now I actually put it down at 1:31 at 11 supply and just boost to make up the mineral difference, that's almost a whole larva (read: drone) more

boosting actually makes tighter builds more viable
WombaT
Profile Blog Joined May 2010
Northern Ireland24389 Posts
August 07 2024 10:00 GMT
#65
On August 06 2024 11:03 TT1 wrote:
it's true that zerg definitely benefits the most from boosting (to hit your pool timing faster/lair timing faster etc) but my main point is that if u angle workers properly, know the order of which patches to mine and manual boost #1 on the right side (which is all really easy to execute, u get a lot for the time you put into learning this) your timings are gonna be good enough, the difference is pretty marginal vs perfect boosting and it's only something that you'd really feel at the highest level

but if maximizing min income is what makes the game fun for you then go for it, all I'm saying is be careful about committing too much of your time on mining practice/research (progamers are gonna do this way better for u anyways, u just need some1 to translate it) as opposed to practicing and improving your foundation via mechanics (multitask/micro/macro) or b.o knowledge

there's always a trade off.. it just depends on your goal and if it's really worth your time for where you're at, marginal optimization is more for high lvl players where the game is extremely detail oriented, their mechanics/bo knowledge/game sense is already at a high lvl (relative to the player pool) so small details that allow them to gain an edge is a big deal, at lower lvls (probably up until legit kr 2400) there's a ton of more important things ppl can do that'll have a bigger impact on skill growth

the problem with BW is a lot of ppl are intimidated to play it cus they think there's an overwhelming amount of random/inaccessible information to learn.. but the reality is there's not that much info if you wanted to have a really concentrated foundational/fundamental guide (of micro techniques/basic mining info/bo info for each race) and you could scale that info up the more players develop/rank up

cus u never like seeing stuff like this xd:

Show nested quote +
On July 29 2024 23:53 WombaT wrote:
Every time I’m tempted to seriously give BW a go I see a thread like this and realise what a task would await me :p


so for anyone wanting to learn about mining i recommend that you just start with the basics and keep it simple, there's info on which patches to mine in order for every race in this thread (ill repost below), figure out how to angle your workers (mining a patch from the top side vs bottom side, this is where it can get a bit ocd'ey but because there's mainly only 2 min formation layouts it's easy to pick up/remember) and just manual return the #1 patch on right side min formations

[image loading]

Oh I wasn’t being serious, it doesn’t put me off and I find it fascinating hence why I delve into such threads. Amazing how much the game has been explored! More facetiously expressing my admiration.

I just don’t have the time, I think what both BW and WC3 lack, and I’ve really wanted to return to both competitively at various times, is some solid central repository of knowledge that’s reasonably comprehensive, contemporary and well-organised. The info is out there, but man it can take a bit of hunting. Here’s some basic builds, here’s some basic strats, here’s some explanations of little micro tricks, here’s some advice on setting hotkeys, all in one place. Would be nice but a hell of a labour of love if anyone tried it.

I’m content trying to get my previous guitar chops back, learn a bit of slap and pop funk bass and some piano rudiments, doesn’t leave much time for much else, so for the time being I’ll get my fix observing the pros do it.

Agreed 100% on your point on optimising mining to start. It’s a run before you can walk thing. Just get out there and see how you go.

At one stage in my guitar journey I (also partly because of wrist/elbow issues and trying to mitigate those) I devised a bunch of picking exercises, used to practice with a camera on focused on my picking hand so I could observe it and tweak little things. Played in a sling for a bit to force me to not use my elbow much and move more of the motion to be purely in the wrist.

It made sense for me at the time as I was already pretty good, like an A/S class guitar player if we’re going BW ranks, with the added issue of pretty brutal joint pain and tendinitis to mitigate.

Kiddo is following in learning himself, it would be the last thing I’d stick on his plate in the novice stage. Have fun, enjoy making some sounds, playing your first few songs!

Marginal gain stuff is just that, marginal. Learn it when you’re looking an edge





'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iopq
Profile Blog Joined March 2009
United States880 Posts
September 12 2024 09:09 GMT
#66
Top side of Dominator is insane, unboosted it's 74+75+75+70+74+66+77+67+65 = 643 minerals with just 9 drones and the #5 patch boost gives you probably 5 more minerals per minute
FlaShFTW
Profile Blog Joined February 2010
United States10095 Posts
September 12 2024 17:33 GMT
#67
On September 12 2024 18:09 iopq wrote:
Top side of Dominator is insane, unboosted it's 74+75+75+70+74+66+77+67+65 = 643 minerals with just 9 drones and the #5 patch boost gives you probably 5 more minerals per minute

Thats insane, considering that I thought the map maker intentionally changed it from the typical 12 position 3p spawns (Sylphid/Apoc) to be more balanced efficiency wise.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-09-13 08:28:53
September 13 2024 08:26 GMT
#68
Yes, Sylphid top is currently slower

Apocalypse perfectly balanced top vs. right spawn, but the left spawn got worse (the 10th mineral is the slowest so it's the worst change of the three)
Dominator bottom spawn is the left Sylphid spawn with the #2 removed and the #10 mineral spawn from Apocalypse added so it's even slower than the Sylphid spawn

But at least it's much easier to boost the top spot, so I'd prefer minerals on the other spots to be balanced towards less manual boosting (I'm looking at you, bottom spot with its 3 manual boosts)

as I said in the other thread, you need to boost manually just to barely fail to match the mining rate of the top spot
FlaShFTW
Profile Blog Joined February 2010
United States10095 Posts
September 13 2024 15:58 GMT
#69
On September 13 2024 17:26 iopq wrote:
Yes, Sylphid top is currently slower

Apocalypse perfectly balanced top vs. right spawn, but the left spawn got worse (the 10th mineral is the slowest so it's the worst change of the three)
Dominator bottom spawn is the left Sylphid spawn with the #2 removed and the #10 mineral spawn from Apocalypse added so it's even slower than the Sylphid spawn

But at least it's much easier to boost the top spot, so I'd prefer minerals on the other spots to be balanced towards less manual boosting (I'm looking at you, bottom spot with its 3 manual boosts)

as I said in the other thread, you need to boost manually just to barely fail to match the mining rate of the top spot

Yeah I would love it if manual boosting was minimized and the three spawns were roughly the same in mining efficiency. Alas, I think someone said that map makers are whatever about it because its "close enough" to them for balancing purposes. Plus, it has to look aesthetically pleasing too I guess so they cant just make them look too ugly.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-09-23 09:51:05
September 23 2024 09:49 GMT
#70
Well, the right side minerals on Dominator have a tiny improvement - the #1 spot is around 62 minerals/min without any obvious boost, the #2 autoboosts like the Apocalypse one (76 minerals/min) while removing some minerals like the fast boosting #8 and boostable #9

overall it's better (easier to split?), but you have to keep boosting the #3 mineral (the old #1 mineral) and the #5 mineral (old #3) just the same
Kraekkling
Profile Blog Joined June 2007
Romania383 Posts
Last Edited: 2024-09-24 11:15:35
September 24 2024 11:12 GMT
#71
Btw, from a map making perspective the main difficulty in balancing this is less about the position of the patches but is more about pathfinding regions, and this is where most of the work goes into.

The position of a mineral patch in relation to the nexus/cc/hatch is not sufficient to know the mining rate.

The path taken by workers also depends on the pathfinding regions. If you're not familiar with the term, its these yellow boxes: + Show Spoiler +
[image loading]
. This stuff is also important for whether reavers will be able to shoot, so its particularly important around mineral lines.

In the bw engine, the algorithm to calculate the pathfinding regions is implemented in the dumbest way possible and there is a lot of arcane knowledge involved in debugging these. Map makers literally spend days in the map editor copy/pasting single walkable/unwalkable tiles around the map until they find something that works.
(*^^)(^*)
iopq
Profile Blog Joined March 2009
United States880 Posts
September 26 2024 17:53 GMT
#72
For example, on eclipse the top gas mines faster than the bottom gas because it's in different regions
mtcn77
Profile Joined September 2013
Turkey225 Posts
Last Edited: 2024-10-05 22:18:09
October 05 2024 14:00 GMT
#73
On September 12 2024 18:09 iopq wrote:
Top side of Dominator is insane, unboosted it's 74+75+75+70+74+66+77+67+65 = 643 minerals with just 9 drones and the #5 patch boost gives you probably 5 more minerals per minute

To put it into context just how fast that is, according to the ideal mining thoughts thread, you need 12 SCV's in order to mine 648 minerals per minute...
Also, I thought about faster hatchery timings. The main barrier is larva block. However if you can harvest comparable to 12 SCV's that speeds up the fast expand tremendously. Normally I would think 10/9 overhatch into overlord would enable the fastest hatchery at 10, but this would open up the possibility to 8/9 hatchery which was my main goal.
PS: that is almost 24 seconds advantage if you can boost 301 minerals from 4 patches right from the start. It takes 10 seconds for drones to mine the cost for the #5 drone and 14 seconds on top of that just to get the drone mining.
I did another one of my napkin maths. Just the fact that harvesting equal to 12 SCVs at 9 while foregoing 250 minerals for an overlord and 3 drones and also harvesting 247 minerals more up to this point puts the booster at ~497 mineral advantage at mining parity according to my calculations. At no time does the booster need to stop at 9 drones as well, however 500 minerals is such an advantage, that is already 1 minute ahead in the tech tree. In fact, economically it is more than 2x. 9 drone booster have likely mined 991 minerals when all drones are spent while 12 drones and 1 overlord sets the nonbooster back at 491 minerals. That is 3 larvae and +500 minerals advantage. At 648 mining speed that is a 47 second lead, however since it is compounding the booster reaches 491 minerals 36 seconds sooner - even hatchery @9/9 two larva point.
Turrican
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2024-10-08 21:38:54
October 08 2024 21:38 GMT
#74
Normal spots mine at over 600 as well. Because that spot has only one boost it's not actually faster than right side minerals or Apocalypse top side minerals when boosted. SCVs just mine slower because of the shape of the command center so you can't compare the two

Optimal economy build is overhatch, or if you're really on top of it, 9 hatch 10 overlord. You probably want to do it vs. Terran because there are other concerns vs. P or Z. Overhatch needs to boost absolutely perfectly to hit the 2:48 lair, but it's possible. It's the best 3:02 Lair build. 9 hatch can probably be faster on larvae, but you have to hold your Lair off for like 6 seconds, so maybe there's a 2:54 Lair timing you can do. The most important thing is how your larvae sync up after lair since you will always prevent getting larva blocked. The standard build gets to 7 mutas kind of slowly because larva pops at an inconvenient time and you have to spend it so you don't lose it
Bamo
Profile Joined September 2024
India4 Posts
October 16 2024 07:49 GMT
#75
Yeah, different starting locations on Fighting Spirit do mine at different rates; The top left and bottom right spots are the fastest due to better access to resources while the middle spots are a bit slower &The difference is not huge but can add up in a tight game. What position do you usually play?
FlaShFTW
Profile Blog Joined February 2010
United States10095 Posts
October 17 2024 16:56 GMT
#76
i hit a 1:36 11/12 gas timing as terran the other day on top spawn apoc. I think I could've hit one on right side minerals but sent the scv too late to the gas, but top spawn on 3p is definitely pretty OP for boosting/getting things up a couple seconds faster. Not that it really matters in the grand scheme of things, but nice improvements overall for my boosting.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
sydneychogan
Profile Joined September 2024
5 Posts
October 20 2024 07:09 GMT
#77
--- Nuked ---
sydneychogan
Profile Joined September 2024
5 Posts
October 20 2024 07:10 GMT
#78
--- Nuked ---
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
November 15 2024 23:11 GMT
#79
Great level of research in detail here thanks for all of that... I didn't realize the boosting was such a big deal, I never really focused on that but thank you for the research again, very interesting.
AKA: TelecoM[WHITE] Protoss fighting
iopq
Profile Blog Joined March 2009
United States880 Posts
December 03 2024 10:58 GMT
#80


I kind of rambled about some of the drone abilities and mining in this video
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2025-01-28 17:22:17
January 28 2025 17:22 GMT
#81
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2025-01-31 04:36:38
January 31 2025 04:06 GMT
#82
https://scmscx.com/map/YrRGgVGR

these resource timer maps are the ones I used

so for example, for #1, I get a cycle of length 6 with an average of 174 frames
each frame is 42 ms, and there's 1000 milliseconds in a second
so that means each cycle takes on average 174 * 42 ms = 7308 ms, or 7.308s each trip
60 seconds/min / 7.308s/trip = 8.210180623973727 trips/min
or 65.68144499178982 minerals/min unboosted for the most accurate count

just doing 6 minutes of mining and averaging it out gave me 65.31 which is off on the second digit

the best patches like 3, 5, and 8 get 76.70182166826462 per minute (the 149 frames number)

2 has a 7 cycle with an average of 170.4285714285714 which is actually exactly 7158 milliseconds on average giving 67.05783738474434 per minute

#4 similarly has a 6 cycle of 7371 frames average giving 65.12006512006512 per minute

#6 with a 9 cycle of 7,658 for 62.67955079655262 minerals per minute

#9 with a 9 cycle of 7,658 gives the same exact result
iopq
Profile Blog Joined March 2009
United States880 Posts
January 31 2025 04:53 GMT
#83
other observations:

#3 spot EXTREMELY not worth boosting because at best you cut the time down to 147 frames, but at worst you slow it down to 156 frames

SCV, probe, and drone all mine at the same speed to the hatchery, despite people claiming otherwise
iopq
Profile Blog Joined March 2009
United States880 Posts
Last Edited: 2025-01-31 05:27:10
January 31 2025 05:13 GMT
#84
for #10 on apocalypse I got a result of 7.0455 seconds and 68.12859271875665 minerals per minute which is quite a bit lower than I got before

#7 I got 7,308ms, or 65.68144499178982 minerals per minute unboosted, also a bit lower

BOOSTING

perfectly boosting the #1 patch got me something like 140 frames which would be 81.6 minerals/min if it doesn't form a longer cycle (but perfectly boosting for several times in a row is difficult)
WGT-Baal
Profile Blog Joined June 2008
France3343 Posts
January 31 2025 13:41 GMT
#85
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too
Horang2 fan
iopq
Profile Blog Joined March 2009
United States880 Posts
February 02 2025 10:14 GMT
#86
[image loading]

This is Apocalypse top, I found a faster cycle for right #2 (which is top #8) at 167.75 frames on average
iopq
Profile Blog Joined March 2009
United States880 Posts
February 02 2025 10:17 GMT
#87
[image loading]

Two interesting facts: #6 is the longest cycle at 16

#7 is the only non-integer cycle in milliseconds ( I kept checking it and it was always not divisible by 11)
Freakling
Profile Joined October 2012
Germany1526 Posts
February 09 2025 14:21 GMT
#88
On January 31 2025 22:41 WGT-Baal wrote:
Show nested quote +
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.
iopq
Profile Blog Joined March 2009
United States880 Posts
February 11 2025 15:05 GMT
#89
On February 09 2025 23:21 Freakling wrote:
Show nested quote +
On January 31 2025 22:41 WGT-Baal wrote:
On January 29 2025 02:22 iopq wrote:
I finally found the frames data map so I can measure the exact frame times for every right side mining spot

[image loading]

This is the exact cycle Zerg workers make


Very interesting. So it seems 6 is way worse than 4, even though you usually see players go 3 - 5-6-7 at first. Then reposition 6 to 2. I guess it would be similar for the other races too

The assumptions that the other races would be similar is inherently flawed, as the frame duration of a worker trip primarily (among some other influences) depends on the exact pixel distance between the resource patch and resource depot, which have different collision sizes between the races.


I just did a stream (okay it was basically solo since nobody wants to watch this kind of content live) checking out the Terran mining speed

fastest patches on the left are #6, #8, #9 (although not by much, the first two are clearly the best) and the slowest are #2, #5, #7 with the rest being about equal

on the right you get a nice boost on #7, manually boost #1, then #2, with the straight mining patches being about the same, #8, #9 and the back patches sucking
iopq
Profile Blog Joined March 2009
United States880 Posts
February 20 2025 04:41 GMT
#90
For Protoss on the left the fastest patches are:

3, 9 (when set up perfectly), 1/6

next patches should be 8, 4, 2, 5/7

For the right:

3/5/7 and boost 1 (it's slow otherwise)

next patches should be 2, 6, 8, 4/9
Normal
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