edit: it's not just about being predictable, it's about avoiding the inevitable mind game. If you try to adapt to circumstances then you're doomed to fail.
Fighting Spirit mining rates - Page 2
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KrillinFromwales
52 Posts
edit: it's not just about being predictable, it's about avoiding the inevitable mind game. If you try to adapt to circumstances then you're doomed to fail. | ||
TT1
Canada10010 Posts
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iopq
United States944 Posts
On June 06 2023 04:05 TT1 wrote: FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now: ![]() (these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it) the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps I retested some of these numbers on Eclipse with Zerg in the left minerals, mining #9 up and down is 68.9 (408 minerals in 355 seconds), maybe you were mining diagonally to get the lower value? I got 400 minerals in 365 seconds which is 65.8 mining diagonally for #1 I got 69.5 which is basically agreeing with these numbers auto-boosting with pool placement I got 78.5 | ||
Crimson)S(hadow
Philippines578 Posts
link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer | ||
htrf
2 Posts
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iopq
United States944 Posts
then you hit return cargo when it's like 1/3 of the way to boost, but then you need to reset it to mine to the right again I wasn't able to consistently keep boosting it, anyone have any tips? EDIT: on single player the point where you boost is when you get almost to the hatchery (it goes diagonally and when it reaches the plane of the hatchery at like 3/4 of the way there you return cargo) so online it would be like when you're 2/3 of the way to the hatchery so you first click on the other patch, the #9, then right before it starts mining it you switch back to patch #8 and do the return cargo at the correct timing result is over 70 minerals per minute even when not done perfectly (71.7 when I wasn't even able to boost, just making the path of the drone better, up from 66.7 which is generally correct) EDIT2: 66.4 mining that patch normally in my testing | ||
iopq
United States944 Posts
On June 06 2023 04:05 TT1 wrote: FS has outdated left side mins, here's the stats for the most common min patch formations, right side and left side are pretty standard on almost all the new maps now: ![]() (these are all auto-mine stats, u have to mine the corners of the most forward patches tho, for example #1 on the right side is very slow here unless u manually return cargo it) the top formation is also pretty standard (sylphid, ascension is also similar), the bot formations are the ones that are different on a lot of maps I also looked at mining rates of Apocalypse they added a top right 1500 mineral that mines at 76.2 minerals per minute for Zerg ![]() | ||
iopq
United States944 Posts
Just line up the drone from the right side of the mineral and it will boost ![]() I got 70.8 minerals/min just lining up the drone | ||
iopq
United States944 Posts
On August 03 2023 23:44 Crimson)S(hadow wrote: for the bottom right one, i've seen #9 boosted, anyone know how to do it? link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer You literally just click to the left a bit to make that path, I'll test it later for how for it is | ||
iopq
United States944 Posts
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iopq
United States944 Posts
On August 03 2023 23:44 Crimson)S(hadow wrote: for the bottom right one, i've seen #9 boosted, anyone know how to do it? link to it happening: 6:37:35 - 6:37:38, 00:18 in the in-game timer I made a video just for you | ||
Nirli
Bulgaria372 Posts
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iopq
United States944 Posts
On December 31 2023 22:34 Nirli wrote: If I wanted to micromanage even mining, I would just spent an extra hour at work instead, sheesh. I actually agree. How about a map where none of the mining patches have a boost that's worth doing past the first time? For example, the #7 right side boost and the #9 left side boosts fail to work when other drones block the movement required for the boost. Why not remove the patches you can manually boost and add patches that are hard/not worth to boost instead? How do we feel about having to move larvae to the left side? | ||
iopq
United States944 Posts
![]() mining from the left of the patch here is significantly faster than from the right, and both form stable paths it's like 69 vs. 63, so worth doing | ||
iopq
United States944 Posts
I did a very hard to do boost to increase it to 71.88 min/minute (159 frames) but it's not even worth your time because when you mess up it slows your mining down and it might be a frame-perfect boost so it should be reserved for AIs just do the triangle style one I showed in my video clicking to the left for 161 frames for 70.99 min/minute because if you go a little too far you only lose like a frame | ||
iopq
United States944 Posts
when you hit return cargo 2/3 of the way back you get 151 frames (75.7) the 77 value might be copied over from the Protoss value, it's not accurate let me test mining from the top of the patch, it's a bit faster - 151 frames without having to boost ![]() | ||
iopq
United States944 Posts
I thought it didn't do anything until I was able to improve from 151 frames (75.7 min) to 149 frames (76.7) by hitting return cargo at the correct timing somewhere in the middle | ||
iopq
United States944 Posts
I tried boosting from the top right corner, but I just got 150 frames so it only matches mining from the correct place | ||
iopq
United States944 Posts
but if you manually line up to the left side of the mineral you can get 166, but you need to readjust it every time and it's not always this efficient, depends on the exact path of the drone | ||
iopq
United States944 Posts
You can get a manual 149 frames (76.7 minerals/min) by doing the same boost as the left side #8 | ||
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