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TvZ: Two "All-ins" you need to know! - Page 2

Forum Index > Brood War Strategy
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marpill
Profile Joined October 2008
Peru30 Posts
April 08 2014 00:38 GMT
#21
mmm i thought ayumi was like this:

•9/10 - Supply Depot
•10/10 - Barracks
•12/18 - Go scout
•15/18 - Supply Depot
•19/26 - Command Center (3 rines)
23/26 - supply depot
•29/34 -add 3 rax -transfer scv
•33/44 - refinery
35/44 academy -cut scv
38/44 depot
''terran ''
Glioburd
Profile Joined April 2008
France1911 Posts
April 08 2014 11:02 GMT
#22
On April 08 2014 04:28 Operations wrote:
Show nested quote +
On April 06 2014 12:12 ninazerg wrote:
On April 06 2014 10:21 puppykiller wrote:
Nice write up but 8 Rax and 2 fact are definitely the best aggressive builds in tvz imo.


The best is to go 8 rax, then follow it with 2 fact speed vultures, expo then go 6 fact.


anyone who wants to get 90% tvz win ratio in iccup, just practice the 5rax +1 build.



what if I play a Zerg who knows how to ZvT ?

Great guides Nina, thanks !
"You should hate loosing, but you should never fear defeat." NaDa.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 08 2014 16:32 GMT
#23
Then you are blessed with a zerg who can give you good games in the matchup.
Why would I play sctoo when I can play BW?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2014-04-09 11:05:51
April 09 2014 11:04 GMT
#24
I recommend sending medics first when busting, to soak up the first sunken shot. Plus they'll be in the front healing the first marines that get attacked - unlike if you have them in the back, they sometimes act retarded, get stuck, lag behind so a few marines die before they come, etc. The only problem is that you have to send marines right in after them, and don't make medics walk too long, otherwise they won't heal each other and marines in time so some might die.

When going fact first, I usually like to make a vulture before the first addon, just to scout the zerg, force him/her to make a sunken and to kill any zerglings. Yea, it delays mines, gol range, but I don't find it consequential in most cases if you're aware of the timings and don't delay building/researching things.

Ayumi is supposed to be 4 rax before academy, not 1 rax academy 2 rax iirc. The point is to have a larger amount of units than what's normal at that time (from many early rax) - that's the surprise that a lot of people die to. If you can bust him before mutas, that's great, but otherwise you can just push his base as the mutas are going to pop. Then he'll be forced to defend, which means you don't need to build ebay/turrets as early. You just keep rallying marines to his front, if he moves his mutas away to kill reinforcements or your base, bust his/her ass. You stop rallying when you see him making like the 5th-6th sunken, at which point it might be wise to gather some defense home instead of reinforcing (+more turrets). Some people will panic and try to micro/attack your marines with mutas, but you just laugh at them while you kill their mutas 1-by-1 and push their entrance while teching. You turret up if they're particularly good with microing (or you're bad) or persistent with muta production.

If you do Ayumi, you'll get a win from people you were having a lot of trouble beating before. As nina said, it's a great build to mix in from time to time, and not very hard to do.
You can also go extreme Ayumi with 5 rax, but that's an all-in - if you don't do damage you're toast, because you cut many many scvs and don't have any tech or anything, it's very powerful though.

Kudos on all the recent guides! :D
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 09 2014 11:37 GMT
#25
Update: I fixed up the Ayumi build order a bit. I still don't have a "relative timing" chart for it, but I feel much better about it now. I certainly don't want people doing some fucked-up non-Ayumi thing because of a mistake I made, so I did what I could do to correct it for now and make the guide better. After all, the build is mostly to slam out a shitload of marines, then make medics to go for a bust, so prioritizing the barracks timing first makes sense.

Also, fuck 2-hatch muta. I understand why so many low-level Terrans go for 1-base sunken busts now.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
April 10 2014 14:57 GMT
#26
ayumi is awesome. it gives you much better control in the mid game.
i prefer not to cut scvs tho, i want to continue production since i play it in a 'do damage' style rather than 'all-in'
and you might want to mention to scout once comsats are up to check sunken count and tech? (since you have 2 comsats)
awesome write-up! :D
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
iG.Aura
Profile Blog Joined October 2004
Poland686 Posts
April 10 2014 17:11 GMT
#27
when you're doing the "ayumi", when you're attempting to break sunkens, always go in medics first, and remember 1 medic/sunken +1
:-)
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
April 11 2014 04:11 GMT
#28
Great info!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 11 2014 04:19 GMT
#29
I just realized how sensationalist the title of this article is lol.
Why would I play sctoo when I can play BW?
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 11 2014 05:07 GMT
#30
On April 11 2014 13:19 puppykiller wrote:
I just realized how sensationalist the title of this article is lol.

Nuthin' wrong with a little bit o' salesmanship (saleswomanship?).


User was warned for being hilarious
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 11 2014 09:49 GMT
#31
Salesmynship*. xD
Why would I play sctoo when I can play BW?
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2014-04-12 13:27:27
April 12 2014 13:26 GMT
#32
Nina, just write about rg-terran bbs build. Its enough vs every zerg, from D- to A+.
Here is proper build and bunker placement (at least in first game):
TL+ Member
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 12 2014 20:58 GMT
#33
On April 11 2014 18:49 puppykiller wrote:
Salesmynship*. xD

I don't get it. Perhaps on account of not caring enough.


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 12 2014 21:24 GMT
#34
On April 08 2014 02:31 oDieN wrote:
I guess [Nina] not answering [my question about her rank] explains everything. ^_^ ;D
#Swerve

Why be pushy about it? Just saw a VOD of her vs Splax (Phlax?), guy narrating it said she was C+ rank at the time. Dunno what she is now.


User was warned for being hilarious
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
April 13 2014 12:12 GMT
#35
why would rank be an issue?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
shaggles
Profile Joined October 2011
Poland108 Posts
April 14 2014 14:36 GMT
#36
How about two essential guides on dealing with terran all-ins for Z player?
I play the Chess of Computer Age
PAPPDAN
Profile Joined April 2014
Hungary7 Posts
April 14 2014 15:14 GMT
#37
i play 14years bw that false
c+
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 21 2014 05:32 GMT
#38
On April 13 2014 21:12 icystorage wrote:
why would rank be an issue?

Good question.


User was warned for being hilarious
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 26 2014 21:03 GMT
#39
julyzerg best terran of all time when he bust sunkens on guillotine
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 26 2014 21:03 GMT
#40
i saw sparks
University of Kentucky Basketball #1
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