On August 20 2006 19:20 CGMU wrote:
yes , its imbalanced.but maybe you are toss so you dont care
yes , its imbalanced.but maybe you are toss so you dont care

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KoveN-
Australia503 Posts
On August 20 2006 19:20 CGMU wrote: yes , its imbalanced.but maybe you are toss so you dont care ![]() | ||
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CubEdIn
Romania5359 Posts
And just because you don't like a match-up, doesn't mean it's imbalanced. You probably think that TvT is imbalanced as well because you keep getting owned right? Edit: sorry, didn't see he got banned, didn't want to start a flame war but I get itchy when people say things like that. | ||
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Reason
United Kingdom2770 Posts
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MyLittlePwny
Canada171 Posts
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Alborz
Canada1551 Posts
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Empyrean
17018 Posts
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skyglow1
New Zealand3962 Posts
On August 23 2006 17:21 Empyrean wrote: This is quite a useful thread. Can someone post pictures of formations that work on other maps such as Requiem, etc.? Or perhaps PvZ placements to slow down lings (I know it's kind of off topic here)? I'm honestly too lazy to test them myself ![]() On any position and on any map, put a supply to the right side of a rax. This should allow a rine through but not a zealot. | ||
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CubEdIn
Romania5359 Posts
![]() And pvz is easy, since you can't really stop lings, just jam a few buildings in front of the cannons (forge / gate / cybercore) very close to them so that only one ling can pass at a time. In case he attacks just place probes/zealots in where lings are coming through and it should be ok. No point in memorising cannon placements, since fast expo positions are infinetly diverse. | ||
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iSkye[89]
Korea (South)13 Posts
never thought of this however, there's a catch. a good protoss player wouldnt just let the zeolots stick aroudn getting hit by the marines, they'd probably go and target some SCVs or just keep alive long enough for the goons to come | ||
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ROOTheognis
United States4482 Posts
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RiSE
United States3182 Posts
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iSkye[89]
Korea (South)13 Posts
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skyglow1
New Zealand3962 Posts
On August 24 2006 15:22 iSkye[89] wrote: yeah, this is nice never thought of this however, there's a catch. a good protoss player wouldnt just let the zeolots stick aroudn getting hit by the marines, they'd probably go and target some SCVs or just keep alive long enough for the goons to come .... What you're meant to do is attack the zealot whenever you can. If the zealot decides to try and attack your rine, you simply run it away and the zealot can't do anything. If the zealot goes back for the scvs again, you just move that 1 scv that is under attack, and while you do that you can attack his zealot with your rine. If he doesn't run his zealot then its almost certainly dead. | ||
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skyglow1
New Zealand3962 Posts
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joohyunee
Korea (South)1087 Posts
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imBLIND
United States2626 Posts
___xxxx ___xxxx bbbxxxx bbbsss bbbsss b = barracks s = depot x= cc (goes by matrix) | ||
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skyglow1
New Zealand3962 Posts
On January 08 2008 09:58 imBLIND wrote: hey, when u place ur depot so that scv pops out closer to mins, if u put ur barracks next do the depot and the cc, will that work? ___xxxx ___xxxx bbbxxxx bbbsss bbbsss b = barracks s = depot x= cc (goes by matrix) No it doesn't. The CC stops the rine from going through, even when the rax is 1 matrix down. | ||
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Polemarch
Canada1564 Posts
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XsEAJ
United States58 Posts
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Equinox_kr
United States7395 Posts
Receives my fake award for real good stuff | ||
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