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! [G] TvP Building palcement vs Zealots - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Blind
Profile Blog Joined December 2002
United States2529 Posts
August 17 2006 05:54 GMT
#21
On August 17 2006 14:48 LegendaryDreams wrote:
so what if u spawn with minerals to the right of your cc?
Make a rax and put a depot to the right of it.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
August 17 2006 05:58 GMT
#22
It seems like the setup doesn't really cover your mineral line, though, as marine range is only 4. T_T In the bottom two pictures (gosu pics btw), can't the zealots just walk around to the mining scvs and hit them without being attacked?
Diablo666
Profile Joined October 2005
United States306 Posts
August 17 2006 06:06 GMT
#23
On August 17 2006 14:58 Myrmidon wrote:
It seems like the setup doesn't really cover your mineral line, though, as marine range is only 4. T_T In the bottom two pictures (gosu pics btw), can't the zealots just walk around to the mining scvs and hit them without being attacked?


then you micro your marine to hit and run ?
No soy mala yerba, solo yerba en mal lugar
WastedYouth
Profile Joined March 2006
United States563 Posts
August 17 2006 06:22 GMT
#24
micro between 2 supply depots. Most people tend to build them next to each other anyways.
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
August 17 2006 07:44 GMT
#25
On August 17 2006 14:54 Blind wrote:
Show nested quote +
On August 17 2006 14:48 LegendaryDreams wrote:
so what if u spawn with minerals to the right of your cc?
Make a rax and put a depot to the right of it.


no no no, you should lift your command center, tell your scvs to stop, and float your rax to land as close to minerals as possible. then tell ur command center to land. this will slow down your minerals, but hey, if you lose, you're terran so who cares.

<------------- p player. pvt is hard enough as it is. without little things like this. why not rush with this? huh?? huh!!?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 17 2006 08:05 GMT
#26
I really want to see someone put depot next to the CC, then not be able to get comsat and get raped XD
dronebabo
Profile Blog Joined December 2003
10866 Posts
August 17 2006 08:31 GMT
#27
--- Nuked ---
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 17 2006 12:13 GMT
#28
On August 17 2006 14:58 Myrmidon wrote:
It seems like the setup doesn't really cover your mineral line, though, as marine range is only 4. T_T In the bottom two pictures (gosu pics btw), can't the zealots just walk around to the mining scvs and hit them without being attacked?


You can attack the zealot, and if he comes after you you run to your little gap, and if he decides to attack you just run through and he goes the long way around. If he decides to go for your scvs again after chasing you away you go and attack him again.
outqast
Profile Joined October 2005
United States287 Posts
August 17 2006 15:28 GMT
#29
I have tried about a zillion times and i cant get it to work with the supply...
Command center + rax works great
but command center + supply your marine cant get through
which incidentally might be a great idea for a block so there is no way to fit your marine in that gap

and rax supply depot I can't get to work because the zealot always is able to attack the rine.
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
August 17 2006 15:41 GMT
#30
On August 17 2006 16:44 IIICodeIIIIIII wrote:
Show nested quote +
On August 17 2006 14:54 Blind wrote:
On August 17 2006 14:48 LegendaryDreams wrote:
so what if u spawn with minerals to the right of your cc?
Make a rax and put a depot to the right of it.


no no no, you should lift your command center, tell your scvs to stop, and float your rax to land as close to minerals as possible. then tell ur command center to land. this will slow down your minerals, but hey, if you lose, you're terran so who cares.

<------------- p player. pvt is hard enough as it is. without little things like this. why not rush with this? huh?? huh!!?

At my level, I find PvT much easier than TvP =/
CruiseR
Profile Joined November 2004
Poland4014 Posts
August 17 2006 15:57 GMT
#31
good work, thx ;]
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 17 2006 17:27 GMT
#32
On August 18 2006 00:28 outqast wrote:
I have tried about a zillion times and i cant get it to work with the supply...
Command center + rax works great
but command center + supply your marine cant get through
which incidentally might be a great idea for a block so there is no way to fit your marine in that gap

and rax supply depot I can't get to work because the zealot always is able to attack the rine.


Try set it up exactly like the 4th pic, you don't need the cc on the left but place the supply depot like that in relation to the rax. It worked in the test game I used for the screen shots
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
August 17 2006 17:31 GMT
#33
when there are maps that are hard to wall like luna, i just either get 4 or 5 marines and expo or i make about 3 and go 2 fac.

also im pretty sure you can wall luna with 3 suppy depot and rax.
Micro.Macro.Scouting.Harassment.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
August 17 2006 18:21 GMT
#34
thanks for your help skyglow!

also, if the minerals are to the right of your cc you make a supply to the left and then a barracks to the left of that?? or do you make a barracks to the left and then a supply depot to the left of that?? im asking this because this:
On August 17 2006 14:54 Blind wrote:
Show nested quote +
On August 17 2006 14:48 LegendaryDreams wrote:
so what if u spawn with minerals to the right of your cc?
Make a rax and put a depot to the right of it.

doesn't answer Legendary's question, one which I pose too, in any way whatsoever. It does in fact seem to be ignoring it completely... in simple terms:
Q) what do I do if I can't build to the right
A) build to the right
riight
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
diverse
Profile Joined August 2006
Australia72 Posts
Last Edited: 2006-08-17 19:10:26
August 17 2006 19:09 GMT
#35
[image loading]


Might not be applicable in different places, but that's Arcadia 11oclock's nat.

Please don't laugh at my APM :[
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2006-08-17 19:41:30
August 17 2006 19:41 GMT
#36
hahahahahahah 136 loollololoo hahhaha

i always like skyglow's strat posts
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
SpaCe)Ment-rA
Profile Joined November 2005
Canada389 Posts
August 17 2006 21:22 GMT
#37
Thanks so much skyglow1 !
In the moonlight, dancing madly backwards
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2006-08-17 21:27:55
August 17 2006 21:27 GMT
#38
On August 18 2006 00:28 outqast wrote:
I have tried about a zillion times and i cant get it to work with the supply...
Command center + rax works great
but command center + supply your marine cant get through
which incidentally might be a great idea for a block so there is no way to fit your marine in that gap

and rax supply depot I can't get to work because the zealot always is able to attack the rine.

Make sure the top-left corner of the supply is just barely below the top-right of the barracks. If its a tiny bit above, then the barracks will technically be "below" it, and almost any time that happens, you get a "wall condition".
Can you jam with the console cowboys in cyberspace?
lakrismamma
Profile Joined August 2006
Sweden543 Posts
August 17 2006 23:52 GMT
#39
Nice but still the zeeaot have time to kill like 3 scv before the marine kills it?
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
MyLittlePwny
Profile Joined July 2006
Canada171 Posts
Last Edited: 2006-08-18 01:04:05
August 18 2006 01:02 GMT
#40
Intresting concept, usefull in early game, but the second a goon shows up with a zeal or 2 your in trouble. After initial rush having a choke point is very important. This opening will lead to intense micro for terran costing him time, Perhaps opening with 8 rax will stop the proxy rush but where will that leave u in terms of tech timing. I would like to see an 8-9 rax opening for a metal build on maps such as these. hmm...8 rax 1 fact 1 port may be effective (vults or tanks ur choice keeping in mind how much toss has spent on zeals). But i myself usually have no trouble holding a proxy with 10 rax rine pump into a gundam. Maybe 8 rax 15 fact then expo ? realitivly slow opening in terms of offense but that doesnt stop terrans these days. Any ideas?
When all else fails, Blame the guy who cant speak english.
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