On January 09 2008 06:16 NoDDiE wrote:
also i have question regarding the first situation with cc and depo - does it have to be in exact positon , or can it be 1 block (up down), and are there any other options involing cc+building?
also i have question regarding the first situation with cc and depo - does it have to be in exact positon , or can it be 1 block (up down), and are there any other options involing cc+building?
Dunno. I just like how it looks when it's in the exact position. I know for a fact the rax+supply combinations can be up or down, but don't know about the CC.
On January 09 2008 06:41 naventus wrote:
Seems to me that any P intent on sending zeals to your base early will be harassing a wall aggressively (pyloning etc).
The problem with this though is that with just a bit of lag, it's really difficult - and it's very tricky if too many zeals get in your base (maybe then throw down a bunker?).
Note though that I use this almost exclusively and rarely wall.
Seems to me that any P intent on sending zeals to your base early will be harassing a wall aggressively (pyloning etc).
The problem with this though is that with just a bit of lag, it's really difficult - and it's very tricky if too many zeals get in your base (maybe then throw down a bunker?).
Note though that I use this almost exclusively and rarely wall.
Exactly. If you wall you will run into annoyances as well. This setup has way less annoying stuff that toss can do against it compared to when you wall.
Yeah once he gets to 2 or more zeal, and he's figured out what's going on, he can use probe + zealots to trap your marines and give you a hard time. However, you should be able to damage the first zealot enough so he has to run down your ramp, and then you should be able to hold your ramp with your next marines + a few scv.