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! [G] TvP Building palcement vs Zealots - Page 7

Forum Index > Brood War Strategy
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skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-01-08 22:10:42
January 08 2008 22:09 GMT
#121
On January 09 2008 06:16 NoDDiE wrote:
also i have question regarding the first situation with cc and depo - does it have to be in exact positon , or can it be 1 block (up down), and are there any other options involing cc+building?


Dunno. I just like how it looks when it's in the exact position. I know for a fact the rax+supply combinations can be up or down, but don't know about the CC.

On January 09 2008 06:41 naventus wrote:
Seems to me that any P intent on sending zeals to your base early will be harassing a wall aggressively (pyloning etc).

The problem with this though is that with just a bit of lag, it's really difficult - and it's very tricky if too many zeals get in your base (maybe then throw down a bunker?).

Note though that I use this almost exclusively and rarely wall.


Exactly. If you wall you will run into annoyances as well. This setup has way less annoying stuff that toss can do against it compared to when you wall.

Yeah once he gets to 2 or more zeal, and he's figured out what's going on, he can use probe + zealots to trap your marines and give you a hard time. However, you should be able to damage the first zealot enough so he has to run down your ramp, and then you should be able to hold your ramp with your next marines + a few scv.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 09 2008 04:05 GMT
#122
Chill, if you actually 'played' terran then you'd know how useful it is, or annoying if you played protoss.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
January 09 2008 06:00 GMT
#123
This is so useful. Thanx.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 09 2008 12:34 GMT
#124
Wow, like 2 weeks ago i did a research on this subject also, because I tought that you didnt explore all the options. I have a good bunch of screenshots which i'll post here and you can include it in your post if you like them. I think you'll find some of them interesting.
I was going to create a thread, but I just couldnt get myself to start typing. I covered all possibilities of making CC, Barax and supply next to each other. Some block better than the others, some are useful, some suck. What I really focused on is exploiting the matrix, so keep an eye on which parts of the buildings overlap before going to do it yourself. After I did this research, went to play some games, it took me some time to actually use the things I learned, because I kept doing it wrong. Anyway, have a look:
  • CC+Baracks combos:
    + Show Spoiler +

    1. Baracks left, CC right:
    [image loading]


    2. Baracks up, CC down:
    [image loading]


    3. Baracks right, CC left:
    [image loading]


    4. Baracks down, CC up:
    [image loading]




  • Barracks + Supply combos
    + Show Spoiler +

    1. Supply left&right of the baracks:
    [image loading]


    2. Supply up&down of the barracks:
    [image loading]



  • CC + supply combos:
    No matter how you put them next to each other, not a marine nor a zealot can go in between.
    (Had a picture of it, but apparently I dont have it anymore. This one shouldnt be too hard to understand )



Practical use:
I made all starting positions for the RLT and RHIII so that you get the idea of how to use this in a real game.

  • Reverse Temple:
    + Show Spoiler +

    1. 12 o'clock position:
    [image loading]


    2. 6 o'clock position:
    [image loading]


    3. 8 o'clock position:
    [image loading]


    4. (Once again, it seems that the 2 o'clock position of RLT has disappeared from my hard drive so you'll just have to do this as a homework ^ ^)

  • Rush Hour III:
    + Show Spoiler +

    1. 3 o'clock position:
    [image loading]


    2. 7 o'clock position:
    [image loading]


    3. 11 o'clock position:
    [image loading]





There, hope it helps! cheers!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 09 2008 21:48 GMT
#125
Wow that's way better than what I did XD Thanks for that. I've incorporated it into the OP and put a little summary after looking both our research.
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