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TvZ help Vs MASS Hydras - Page 3

Forum Index > Brood War Strategy
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[CS]Pablo
Profile Joined September 2002
Brazil338 Posts
February 13 2006 04:12 GMT
#41
Wouldn't broodlings be a viable counter if you go mass hydra and he responds with mass tanks? It would minimize the tank damage and would drive the marines mad trying to kill the broodlings.

In general, wouldn't queens be always perfect companions to mass hydra? They esnare queens , reavers (shuttles), sairs (on sair+DT) and marines, and broodling tanks and HT.

There is a catenoid of idempotents in the coquaternion ring
Kami5909
Profile Joined November 2005
United States157 Posts
Last Edited: 2006-02-13 06:17:05
February 13 2006 05:56 GMT
#42
On February 13 2006 05:47 SchOOl_VicTIm wrote:
Show nested quote +
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg


You play it as a regular 3 hat with speedlings until you can get 2 evo chambers running your hydra upgrades, then you hold off on lair to get your hydra range and speed. Your main and nat can power enough hydras to break out and contain the terran, at which point you drop hats in expo spots and get your lair. With enough hydras, you can hold quite a bit of m/m/tanks provided you can flank well, especially if you try not to engage until your upgrades are done.

Look, if you can power 3 hat hydralurk off of 2 expos, you can power 3 hat hydras with upgrades. From there you expand and play lategame zerg.

Total gas for lurks - 100 gas for lair + 200 gas for lurk upgrade + 125 gas for each lurk.
Total gas for hydra - 250 gas for hydra upgrades, 250 gas for evo chamber upgrades, 25 for each hydra. Total gas is LESS than lurks, you can actually make 5 hydras for every 1 lurk.
kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2006-02-13 06:51:02
February 13 2006 06:50 GMT
#43
So basically late upgrades and few medics are what killed me right?
Hello
RuNei
Profile Joined January 2006
United States30 Posts
Last Edited: 2006-02-13 09:27:46
February 13 2006 09:27 GMT
#44
You could always try mines vs dras.. that would have to be an initial strat tho.. until you got nukes!

But seriously, its all about the tanx -.-

Mines would work up to the point of fast ovies.. by then u might want to have a tank or two ya kno? GLHF
Serving Liquid Ownage 1 Cup @ A Time :0]
tKd_
Profile Joined February 2005
United States2916 Posts
February 13 2006 10:47 GMT
#45
On February 13 2006 13:12 [CS]Pablo wrote:
Wouldn't broodlings be a viable counter if you go mass hydra and he responds with mass tanks? It would minimize the tank damage and would drive the marines mad trying to kill the broodlings.

In general, wouldn't queens be always perfect companions to mass hydra? They esnare queens , reavers (shuttles), sairs (on sair+DT) and marines, and broodling tanks and HT.



This has been something I've been trying and it does work but you seriously need lurkers first in my opinion. You can begin to mass queens and going for hydras instead of lurkers but in early-mid. game you will just get pulverized. This however can be assisted by 3 hatch burrow/speed ling flanks to get to your queen point assuming he does a regular 2 rax to tank build.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
February 13 2006 18:52 GMT
#46
interestingly enough, if you turtle up to a large army thhrn move out you'll hurt him miles more than you would vs hydra/lurker cos MASS hydra isn't especially strong once you get over 140 supply, the others just end up sitting at the back dying to splash.
Memory lane in nice
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 13 2006 20:07 GMT
#47
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.
ModeratorFather of bunnies
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2006-02-13 22:07:25
February 13 2006 22:04 GMT
#48
Dont fucking barrack at 11.

you need your barrack at 10. It's for protection versus a lingrush and for having a marine that much faster to kill a drone, overlord or w/e. But mostly it's protection versus fast pool.

Also if you find a pool being a little late then 10rax can be enough for a bunkerush but 11 no way
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 13 2006 22:42 GMT
#49
I always 11 rax unless im 12/3 on LT, but even then I'll 10 rax only when i really really feel like it. 3/4 scvs plus 1 marine plus hold should be enough to hold off 9 pool for long enough till the 2nd marine pops out. If it's an 8 pool or less then he doesnt deserve to play you
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 13 2006 22:58 GMT
#50
--- Nuked ---
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2006-02-14 01:44:41
February 14 2006 01:44 GMT
#51
I always go 10 rax tvz because I really don't see the advantage of 11 rax.

The 'slight(?)' economic advantage versus a potential loss if he 9 pools and is close.

Plus it lets you go offensive early game imo.

Someone explain.
('''(G_G/'''')
CCHS
Profile Blog Joined July 2005
United States614 Posts
February 14 2006 02:02 GMT
#52
zeg hates cliff drops
Believe in the Ball! Throw Yourself!
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
February 14 2006 03:46 GMT
#53
On February 14 2006 11:02 CCHS wrote:
zeg hates cliff drops


Especially on all that new maps being around ! Like Luna , RoV , R point Rush Hour .. ect -_-v
hatred outlives the hateful
kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2006-02-14 05:32:59
February 14 2006 05:32 GMT
#54
On February 14 2006 05:07 ToKoreaWithLove wrote:
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.


Did u even watch the replay? He didn't START OUT with MASS hydras....he first went guardians then into mass hydras....I thought I had a pretty good counter by having 2 control groups of marines and tanks and about 4-5 vesselz..but I guess not..plz first watch teh replay b4 replying cuz only two ppl in this thread answered my question and even bothered to watch the replay and they told me I needed upgrades. Is that ALL that I needed to improve on or do or is there anything else? Any advice on what I did wrong(after watching my replay)is much appreciated. ty
Hello
~rOyAL~
Profile Joined January 2006
New Zealand175 Posts
February 14 2006 07:40 GMT
#55
:D
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 14 2006 14:56 GMT
#56
On February 14 2006 14:32 kP_cHoBo wrote:
Show nested quote +
On February 14 2006 05:07 ToKoreaWithLove wrote:
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.


Did u even watch the replay? He didn't START OUT with MASS hydras....he first went guardians then into mass hydras....I thought I had a pretty good counter by having 2 control groups of marines and tanks and about 4-5 vesselz..but I guess not..plz first watch teh replay b4 replying cuz only two ppl in this thread answered my question and even bothered to watch the replay and they told me I needed upgrades. Is that ALL that I needed to improve on or do or is there anything else? Any advice on what I did wrong(after watching my replay)is much appreciated. ty


I was not so much answering your original question as I was saying things i belive is right to contribute to the new discussion that usually pops up after 2-3 pages. And no, I didnt watch the replay.
ModeratorFather of bunnies
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
February 14 2006 20:35 GMT
#57
page 3 is manner
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