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Active: 2224 users

TvZ help Vs MASS Hydras - Page 2

Forum Index > Brood War Strategy
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I-Emerge
Profile Blog Joined December 2005
United States435 Posts
Last Edited: 2006-02-12 07:44:23
February 12 2006 07:33 GMT
#21
As a Zerg player I learned that the counter to Sk-Terran is Hydra/Lurk

P.S. Sorry I forgot to paste the post below here T_T
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
February 12 2006 07:41 GMT
#22

FrozenArbiter Sweden. June 02 2005 08:25. Posts 16703

A couple of words on beating mass hydra;

The number one thing is to secure your expansion, as the zerg is powering from just his main and nat, even when he does expand it will be later than normal so you can - most of the time - sit back and macro.

Beating mass hydra with only zealot templar is, in large numbers, NOT doable in most cases (your storm must be sick), I'd suggest range goons + hts, goons with 2+ do good vs hydras, as do zealots, try to keep ahead on upgrade, you might even want to double forge).

I usually try to go for a 'hanbang' rush, ie, one big solid rush to finish the game (intotherain style PvZ), as long as you have the timing right (if you are playing vs someone you know, this will become easier and easier very quickly with every passing game, and it will also come - but slower - vs strangers) you should be able to find out where his weak timing is (ie where he is massing expansions and/or switching to hive).

As an example, vs one zerg friend of mine I almost never moved out prior to 100 supply (after the initial rush) and often not until 140~ depending on what had happened.

This was the ultimate timing vs his build and I won countless games right then and there (before finding this timing I also lost countless games because I either couldn't hold or didn't get the timing right).

I'd suggest you always try to keep 3 HTs with you, maybe even get the HT energy upgrade (very good vs most things actually).

Hm, what else..

Oh yeah, as always vs den tech, after your expo is up - provided you have about 10~ zealots - you'll want to halt zealot production completely and ONLY produce dragoons until you have, say, a dozen.

12 zealots 12 dragoons 3 hts = can do a lot of shit vs hydras. Scouting him IS important, sometimes you might have gotten a bit behind early game, in which case your 12 z 12 d 3 ht will get crushed, you need to sit back for a little longer then, you might have another window at say 140 supply (around this number, sometimes much lower, sometimes higher but I find that was when a lot of games were won).

Getting a dark templar out and patrolling the most likely expansions is CRUCIAL! The zerg friend I played vs had a quick lair with his 4 hatch hydra but even then it was worth it, control your dark templar well, really, treat this unit with a lot of respect because it is absolutely awesome.

Should he be one of the 4 hatch no lair players, this DT will work wonders, and even with a fast lair you might be able to ward of the initial attack using pretty much only your dark templar, which is great.

Getting a few DTs when he moves on to ultras is also good! Mix them with zealot archon templar and you'll be set They really take a big chunk out of ultras, oh and making a sair or 3 with this to force him to constantly control his overlords is very good ^^ All out sair/dt is not what I'd choose vs a player having started out with hydras though, as he's likely to have hydra attack upgrades!

Hmmmmmmmmmmmm.. Oh yeah, 1 gate sair dt = beats the crap out of 4 hatch no lair hydra, as you get sick amounts of gas for hts and can get your expo easily, just macro and HT drop

It can hold its own vs the fast lair variety as well with good storming and a few more cannons.

tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey op NoLT@Europe

A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 12 2006 07:48 GMT
#23
--- Nuked ---
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
February 12 2006 08:16 GMT
#24
lol Yes of course. Didn't you see that I mentioned the "Sk-Terran Style?"
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 12 2006 08:27 GMT
#25
--- Nuked ---
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
February 12 2006 09:07 GMT
#26
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide

LOL
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
SpeaKinRiddleS
Profile Joined October 2005
United States148 Posts
February 12 2006 12:51 GMT
#27
if there's lots of hydras you need lots of medics.
Dont let school interfere with your education
Kami5909
Profile Joined November 2005
United States157 Posts
Last Edited: 2006-02-12 13:29:50
February 12 2006 13:28 GMT
#28
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.
FroST(TE)
Profile Joined September 2004
United States909 Posts
February 12 2006 15:19 GMT
#29
3/3 rines and lots of tanks
PoorUser on LP
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
February 12 2006 16:16 GMT
#30
gotta love the macro in that game
It's better to burn out than to fade away
Breavman
Profile Joined September 2004
Sweden598 Posts
February 12 2006 20:28 GMT
#31
0-0 marines 20 min into the game, too few medics when you tried first time to move out vs the hydras.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
February 12 2006 20:47 GMT
#32
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg
BatTheMan
Profile Joined July 2005
Canada759 Posts
February 12 2006 23:32 GMT
#33
On February 13 2006 05:47 SchOOl_VicTIm wrote:
Show nested quote +
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg

basically yeah
aka RichardNPL (RichardNamPhong@Azeroth)
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
February 13 2006 00:03 GMT
#34
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide

o rly
Moderatorsometimes I get intimidated by the size of my right testicle
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 13 2006 00:22 GMT
#35
On February 12 2006 17:16 I-Emerge wrote:
lol Yes of course. Didn't you see that I mentioned the "Sk-Terran Style?"

how does saying one line about how to counter sk terran and then copying an entire post about pvz relate to a tvz thread?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
February 13 2006 00:37 GMT
#36
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide


lzol

/highfives
Moderator<:3-/-<
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
February 13 2006 03:01 GMT
#37
WHat some guys dont realize : After a certain period of time m&m's only SUCK vs hyds. If someones playing this hyd strategy good, you NEED tanks. M&M's + 2 fac tanks kill hyds only SO Eez =]

instead of 1 or 1 1/2 more groups of m&ms 5-10 tanks and ull win this so much..

But mass hyds is mainly good if your opponent is better than u anyway so no reason to look for faults... must be a huge gap in skill..
hatred outlives the hateful
k3fka
Profile Joined November 2004
Argentina1267 Posts
February 13 2006 03:46 GMT
#38
fighting hydras with p and t should follow they same pattern. If you are playing someone on ur level , you have to avoid fighting hydras on open spaces. The key of using hydras is to attack from various directions. MM will rape hydras in flanked areas as well as templars.
In maps like Luna or forte which have very big open spaces you really need to get 2 fact tanks and goons when fighting hydras.
k3fka
Profile Joined November 2004
Argentina1267 Posts
February 13 2006 03:48 GMT
#39
oh , and dont try to play like nalra and reach vs hydras. Their micro is godly enough to beat them with zealot/templar , but trust me , a msitake in storm will cost you the game vs mass hydras.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
February 13 2006 03:58 GMT
#40
2 facs tanks. Lots of mnm and vessels for irradiate. Basically you should be focused on always making 2 tanks from the facs. Also its important to group your forces right for an attack, and not get flanked badly.
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