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TvZ help Vs MASS Hydras

Forum Index > Brood War Strategy
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kP_cHoBo
Profile Joined June 2004
United States439 Posts
February 12 2006 02:28 GMT
#1
Before I even ask my question can someone plz watch this replay and tell me if this guy gas hacked or mineral hacked if there is even such thing? I'm not accusing him of hacking or anything it's just the never ending supply of hydras made it "seem" like he did. Anyways can someone tell me what I did wrong to even lose this game? I thought I did a very good job stopping his guardians and then somehow he kept on sending non-stop hydras at me and he didn't even get extra expo's except his natural expo till the near end of the game. ANY help is much appreciated. Thx.

http://www.battlereports.com/viewreplays.php?replaynum=30620
Hello
decafchicken
Profile Blog Joined January 2005
United States20155 Posts
February 12 2006 02:54 GMT
#2
If you lose to plain mass hydras youa re probably just being outplayed. 2 fact + mnm upgrades and a few irradiates should rape hydras.
how reasonable is it to eat off wood instead of your tummy?
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
February 12 2006 02:54 GMT
#3
You just got outmacroed by the zerg. The guy didn\'t hack. He just 3 hatched and whored drones and macroed off 4 hatch so obviously he would have excess money.

Stuff to note:

- Go stardard 11/12 rax, if you\'re not rushing it kills your macro a bit when you go 10/11
- Make your ebay right after you research acadamy stuff, upgrades help and it proved so
- Both of you let your money run up, if you have excess either expand or make more barracks, making more marines out of one won\'t help
- You had lots of space to expand when he went fast guards, and you didn\'t take the advantage to do so (you had a late cc)
- Macro out of 2 rax until very later on wasn\'t so hot
- No lurkers were made so you should have whored more tanks (make the tanks out of facts)
- The guy wasn\'t that good and you should have won, macro macro macro::just make sure the lights in your barrack are always on, if not, off for at most 5~10 seconds. You want to keep unit production up
call me moxie
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
February 12 2006 02:57 GMT
#4
2 fact tanks and double grades on marines should do the job (haven't watched rep)
Jim
Profile Joined November 2003
Sweden1965 Posts
February 12 2006 03:02 GMT
#5
I thought SK-terran was the answer to pure hydra.
To sup with the mighty ones, one must climb the path of daggers.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 12 2006 03:14 GMT
#6
What, no.. you need tanks, if he goes pure hydra and you go pure mnm with equal upgrades, there will be a point in which the hydralisks will outmuscle your mnm and in that point, you need tanks.
BlueLaguna on West, msg for game.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 12 2006 03:24 GMT
#7
what is the sk-terran style i hear so much?
Teamliquidian townie
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
Last Edited: 2006-02-12 03:42:56
February 12 2006 03:42 GMT
#8
It's 2 port vessels +MM no tanks.

But what you want vs. mass hydra is lots of MM + tanks. Hydras are balls vs. MM in terms of cost efficiency.
日本語が分かりますか
whatever
Profile Joined July 2005
Mexico693 Posts
February 12 2006 03:42 GMT
#9
mass m&m / vessel, few or no tanks
Time is always on my side
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
February 12 2006 03:44 GMT
#10
On February 12 2006 12:24 Night[Mare] wrote:
what is the sk-terran style i hear so much?


No Tanks in TvZ, 2-3 Port + like 9 rax or so.

Doesn't it come from some old pro SoulKey or something like that who used this? I'm not sure at all.
It takes a fool to remain sane.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 12 2006 03:48 GMT
#11
i dont think sk-terran is a proper style to fight plain hydras then... i think you need at least 6 tanks to fight that out
Teamliquidian townie
iG.ErlinGho
Profile Joined November 2005
136 Posts
February 12 2006 04:08 GMT
#12
mass tanks 3-3 medic marines.
pizza
kP_cHoBo
Profile Joined June 2004
United States439 Posts
February 12 2006 05:27 GMT
#13
Did u guys watch the replay? I had 2 control groups of mnm's and I did have two fact tanks it's just I didn't have mass tanks..ahhhh..I think that was the problem...but still I know I did other things wrong in the game too tho....I did have mass vessels tho.
Hello
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
February 12 2006 05:31 GMT
#14
Macro. 6 rax constantly producing > 4 rax constantly producing while making 6 more rax
call me moxie
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
February 12 2006 06:46 GMT
#15
why isn't skterran viable? assuming you have decent micro and macro, you should be able to pressure the zerg heavily until they get absolute MASS hydras; low-medium numbers of hydras vs low-medium numbers of mm = mm owning. when he has too much, use your vessels to mass irradiate. with that many hydras, even progamers have trouble spliiting/killing the green blobs
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 12 2006 07:00 GMT
#16
sk terran is one of the "worst counters" there is to hydralurker, now if you make those lurkers hydras, it will be even worse.


Unless you are very good using mnm + vessel only, you will have a lot of trouble beating hydralurkers, especially if they use swarm, and if you are going pure mnm, and they are going pure hydra, then you are going to have troubles beating it if they have many bases, attack you with good flanks and use ensnare.
BlueLaguna on West, msg for game.
decafchicken
Profile Blog Joined January 2005
United States20155 Posts
February 12 2006 07:05 GMT
#17
On February 12 2006 12:44 iNsaNe- wrote:

Doesn't it come from some old pro SoulKey or something like that who used this? I'm not sure at all.

Yes.
how reasonable is it to eat off wood instead of your tummy?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 12 2006 07:12 GMT
#18
if they have enough economy to win with pure hydras vs any build your probably long gone.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
rel
Profile Blog Joined January 2005
Guam3521 Posts
February 12 2006 07:12 GMT
#19
having mass marines won't do that good if they arn't upgraded either.
I'll tank push my way into her heart. ☮♥&$!
HappyManRun
Profile Joined November 2005
1111 Posts
February 12 2006 07:23 GMT
#20
On February 12 2006 16:12 HungZerg wrote:
if they have enough economy to win with pure hydras vs any build your probably long gone.


heh prabably true! Mass hydra can rape anything given enough hydras ^^ Even storms will run out of manas :D
I happy, thus I run.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
Last Edited: 2006-02-12 07:44:23
February 12 2006 07:33 GMT
#21
As a Zerg player I learned that the counter to Sk-Terran is Hydra/Lurk

P.S. Sorry I forgot to paste the post below here T_T
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
February 12 2006 07:41 GMT
#22

FrozenArbiter Sweden. June 02 2005 08:25. Posts 16703

A couple of words on beating mass hydra;

The number one thing is to secure your expansion, as the zerg is powering from just his main and nat, even when he does expand it will be later than normal so you can - most of the time - sit back and macro.

Beating mass hydra with only zealot templar is, in large numbers, NOT doable in most cases (your storm must be sick), I'd suggest range goons + hts, goons with 2+ do good vs hydras, as do zealots, try to keep ahead on upgrade, you might even want to double forge).

I usually try to go for a 'hanbang' rush, ie, one big solid rush to finish the game (intotherain style PvZ), as long as you have the timing right (if you are playing vs someone you know, this will become easier and easier very quickly with every passing game, and it will also come - but slower - vs strangers) you should be able to find out where his weak timing is (ie where he is massing expansions and/or switching to hive).

As an example, vs one zerg friend of mine I almost never moved out prior to 100 supply (after the initial rush) and often not until 140~ depending on what had happened.

This was the ultimate timing vs his build and I won countless games right then and there (before finding this timing I also lost countless games because I either couldn't hold or didn't get the timing right).

I'd suggest you always try to keep 3 HTs with you, maybe even get the HT energy upgrade (very good vs most things actually).

Hm, what else..

Oh yeah, as always vs den tech, after your expo is up - provided you have about 10~ zealots - you'll want to halt zealot production completely and ONLY produce dragoons until you have, say, a dozen.

12 zealots 12 dragoons 3 hts = can do a lot of shit vs hydras. Scouting him IS important, sometimes you might have gotten a bit behind early game, in which case your 12 z 12 d 3 ht will get crushed, you need to sit back for a little longer then, you might have another window at say 140 supply (around this number, sometimes much lower, sometimes higher but I find that was when a lot of games were won).

Getting a dark templar out and patrolling the most likely expansions is CRUCIAL! The zerg friend I played vs had a quick lair with his 4 hatch hydra but even then it was worth it, control your dark templar well, really, treat this unit with a lot of respect because it is absolutely awesome.

Should he be one of the 4 hatch no lair players, this DT will work wonders, and even with a fast lair you might be able to ward of the initial attack using pretty much only your dark templar, which is great.

Getting a few DTs when he moves on to ultras is also good! Mix them with zealot archon templar and you'll be set They really take a big chunk out of ultras, oh and making a sair or 3 with this to force him to constantly control his overlords is very good ^^ All out sair/dt is not what I'd choose vs a player having started out with hydras though, as he's likely to have hydra attack upgrades!

Hmmmmmmmmmmmm.. Oh yeah, 1 gate sair dt = beats the crap out of 4 hatch no lair hydra, as you get sick amounts of gas for hts and can get your expo easily, just macro and HT drop

It can hold its own vs the fast lair variety as well with good storming and a few more cannons.

tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey op NoLT@Europe

A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 12 2006 07:48 GMT
#23
--- Nuked ---
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
February 12 2006 08:16 GMT
#24
lol Yes of course. Didn't you see that I mentioned the "Sk-Terran Style?"
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 12 2006 08:27 GMT
#25
--- Nuked ---
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
February 12 2006 09:07 GMT
#26
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide

LOL
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
SpeaKinRiddleS
Profile Joined October 2005
United States148 Posts
February 12 2006 12:51 GMT
#27
if there's lots of hydras you need lots of medics.
Dont let school interfere with your education
Kami5909
Profile Joined November 2005
United States157 Posts
Last Edited: 2006-02-12 13:29:50
February 12 2006 13:28 GMT
#28
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.
FroST(TE)
Profile Joined September 2004
United States909 Posts
February 12 2006 15:19 GMT
#29
3/3 rines and lots of tanks
PoorUser on LP
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
February 12 2006 16:16 GMT
#30
gotta love the macro in that game
It's better to burn out than to fade away
Breavman
Profile Joined September 2004
Sweden598 Posts
February 12 2006 20:28 GMT
#31
0-0 marines 20 min into the game, too few medics when you tried first time to move out vs the hydras.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
February 12 2006 20:47 GMT
#32
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg
BatTheMan
Profile Joined July 2005
Canada759 Posts
February 12 2006 23:32 GMT
#33
On February 13 2006 05:47 SchOOl_VicTIm wrote:
Show nested quote +
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg

basically yeah
aka RichardNPL (RichardNamPhong@Azeroth)
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
February 13 2006 00:03 GMT
#34
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide

o rly
Moderatorsometimes I get intimidated by the size of my right testicle
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 13 2006 00:22 GMT
#35
On February 12 2006 17:16 I-Emerge wrote:
lol Yes of course. Didn't you see that I mentioned the "Sk-Terran Style?"

how does saying one line about how to counter sk terran and then copying an entire post about pvz relate to a tvz thread?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
February 13 2006 00:37 GMT
#36
On February 12 2006 17:27 dronebabo wrote:
lzol ok becuz u just copied and pasted a pvz guide


lzol

/highfives
Moderator<:3-/-<
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
February 13 2006 03:01 GMT
#37
WHat some guys dont realize : After a certain period of time m&m's only SUCK vs hyds. If someones playing this hyd strategy good, you NEED tanks. M&M's + 2 fac tanks kill hyds only SO Eez =]

instead of 1 or 1 1/2 more groups of m&ms 5-10 tanks and ull win this so much..

But mass hyds is mainly good if your opponent is better than u anyway so no reason to look for faults... must be a huge gap in skill..
hatred outlives the hateful
k3fka
Profile Joined November 2004
Argentina1267 Posts
February 13 2006 03:46 GMT
#38
fighting hydras with p and t should follow they same pattern. If you are playing someone on ur level , you have to avoid fighting hydras on open spaces. The key of using hydras is to attack from various directions. MM will rape hydras in flanked areas as well as templars.
In maps like Luna or forte which have very big open spaces you really need to get 2 fact tanks and goons when fighting hydras.
k3fka
Profile Joined November 2004
Argentina1267 Posts
February 13 2006 03:48 GMT
#39
oh , and dont try to play like nalra and reach vs hydras. Their micro is godly enough to beat them with zealot/templar , but trust me , a msitake in storm will cost you the game vs mass hydras.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
February 13 2006 03:58 GMT
#40
2 facs tanks. Lots of mnm and vessels for irradiate. Basically you should be focused on always making 2 tanks from the facs. Also its important to group your forces right for an attack, and not get flanked badly.
[CS]Pablo
Profile Joined September 2002
Brazil338 Posts
February 13 2006 04:12 GMT
#41
Wouldn't broodlings be a viable counter if you go mass hydra and he responds with mass tanks? It would minimize the tank damage and would drive the marines mad trying to kill the broodlings.

In general, wouldn't queens be always perfect companions to mass hydra? They esnare queens , reavers (shuttles), sairs (on sair+DT) and marines, and broodling tanks and HT.

There is a catenoid of idempotents in the coquaternion ring
Kami5909
Profile Joined November 2005
United States157 Posts
Last Edited: 2006-02-13 06:17:05
February 13 2006 05:56 GMT
#42
On February 13 2006 05:47 SchOOl_VicTIm wrote:
Show nested quote +
On February 12 2006 22:28 Kami5909 wrote:
A lot of people underrate this style of zerg - I use it quite often, it's 3 hat 2 evo chamber hydras into 4 hat and pure hydra contain. They need to switch to 2 fact mass tanks to beat this, at which point you should have a group or two of mutas flying around, and they have no gas to sci with (not enough to beat you, at least). I usually max upgrades before the terran is 2-2 because they're using all their gas on tanks. Late game you make a group of guardians and go on the rampage with 3-3 hydras, scourge, and guards. Get defilers and queens if you can.

Basically, you need to get enough tanks to rape a large amount of hydras and somehow still have enough gas for sci to beat this. Don't skimp too much on medics, they're worth it vs hydras.


and somehow you're supposed to shit gas to get all this as a zerg


You play it as a regular 3 hat with speedlings until you can get 2 evo chambers running your hydra upgrades, then you hold off on lair to get your hydra range and speed. Your main and nat can power enough hydras to break out and contain the terran, at which point you drop hats in expo spots and get your lair. With enough hydras, you can hold quite a bit of m/m/tanks provided you can flank well, especially if you try not to engage until your upgrades are done.

Look, if you can power 3 hat hydralurk off of 2 expos, you can power 3 hat hydras with upgrades. From there you expand and play lategame zerg.

Total gas for lurks - 100 gas for lair + 200 gas for lurk upgrade + 125 gas for each lurk.
Total gas for hydra - 250 gas for hydra upgrades, 250 gas for evo chamber upgrades, 25 for each hydra. Total gas is LESS than lurks, you can actually make 5 hydras for every 1 lurk.
kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2006-02-13 06:51:02
February 13 2006 06:50 GMT
#43
So basically late upgrades and few medics are what killed me right?
Hello
RuNei
Profile Joined January 2006
United States30 Posts
Last Edited: 2006-02-13 09:27:46
February 13 2006 09:27 GMT
#44
You could always try mines vs dras.. that would have to be an initial strat tho.. until you got nukes!

But seriously, its all about the tanx -.-

Mines would work up to the point of fast ovies.. by then u might want to have a tank or two ya kno? GLHF
Serving Liquid Ownage 1 Cup @ A Time :0]
tKd_
Profile Joined February 2005
United States2916 Posts
February 13 2006 10:47 GMT
#45
On February 13 2006 13:12 [CS]Pablo wrote:
Wouldn't broodlings be a viable counter if you go mass hydra and he responds with mass tanks? It would minimize the tank damage and would drive the marines mad trying to kill the broodlings.

In general, wouldn't queens be always perfect companions to mass hydra? They esnare queens , reavers (shuttles), sairs (on sair+DT) and marines, and broodling tanks and HT.



This has been something I've been trying and it does work but you seriously need lurkers first in my opinion. You can begin to mass queens and going for hydras instead of lurkers but in early-mid. game you will just get pulverized. This however can be assisted by 3 hatch burrow/speed ling flanks to get to your queen point assuming he does a regular 2 rax to tank build.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
February 13 2006 18:52 GMT
#46
interestingly enough, if you turtle up to a large army thhrn move out you'll hurt him miles more than you would vs hydra/lurker cos MASS hydra isn't especially strong once you get over 140 supply, the others just end up sitting at the back dying to splash.
Memory lane in nice
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 13 2006 20:07 GMT
#47
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.
ModeratorFather of bunnies
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2006-02-13 22:07:25
February 13 2006 22:04 GMT
#48
Dont fucking barrack at 11.

you need your barrack at 10. It's for protection versus a lingrush and for having a marine that much faster to kill a drone, overlord or w/e. But mostly it's protection versus fast pool.

Also if you find a pool being a little late then 10rax can be enough for a bunkerush but 11 no way
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 13 2006 22:42 GMT
#49
I always 11 rax unless im 12/3 on LT, but even then I'll 10 rax only when i really really feel like it. 3/4 scvs plus 1 marine plus hold should be enough to hold off 9 pool for long enough till the 2nd marine pops out. If it's an 8 pool or less then he doesnt deserve to play you
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 13 2006 22:58 GMT
#50
--- Nuked ---
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2006-02-14 01:44:41
February 14 2006 01:44 GMT
#51
I always go 10 rax tvz because I really don't see the advantage of 11 rax.

The 'slight(?)' economic advantage versus a potential loss if he 9 pools and is close.

Plus it lets you go offensive early game imo.

Someone explain.
('''(G_G/'''')
CCHS
Profile Blog Joined July 2005
United States614 Posts
February 14 2006 02:02 GMT
#52
zeg hates cliff drops
Believe in the Ball! Throw Yourself!
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
February 14 2006 03:46 GMT
#53
On February 14 2006 11:02 CCHS wrote:
zeg hates cliff drops


Especially on all that new maps being around ! Like Luna , RoV , R point Rush Hour .. ect -_-v
hatred outlives the hateful
kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2006-02-14 05:32:59
February 14 2006 05:32 GMT
#54
On February 14 2006 05:07 ToKoreaWithLove wrote:
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.


Did u even watch the replay? He didn't START OUT with MASS hydras....he first went guardians then into mass hydras....I thought I had a pretty good counter by having 2 control groups of marines and tanks and about 4-5 vesselz..but I guess not..plz first watch teh replay b4 replying cuz only two ppl in this thread answered my question and even bothered to watch the replay and they told me I needed upgrades. Is that ALL that I needed to improve on or do or is there anything else? Any advice on what I did wrong(after watching my replay)is much appreciated. ty
Hello
~rOyAL~
Profile Joined January 2006
New Zealand175 Posts
February 14 2006 07:40 GMT
#55
:D
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 14 2006 14:56 GMT
#56
On February 14 2006 14:32 kP_cHoBo wrote:
Show nested quote +
On February 14 2006 05:07 ToKoreaWithLove wrote:
You can play sk terran just fine versus hydra or hydralurk, but it requires good micro and macro skills, and the alternative is a lot easier. FE into 4-5 rax and 2 fac tanks destroys it, and this is also one of the reasons zerg users play ling/lurker based strats nowadays.


Did u even watch the replay? He didn't START OUT with MASS hydras....he first went guardians then into mass hydras....I thought I had a pretty good counter by having 2 control groups of marines and tanks and about 4-5 vesselz..but I guess not..plz first watch teh replay b4 replying cuz only two ppl in this thread answered my question and even bothered to watch the replay and they told me I needed upgrades. Is that ALL that I needed to improve on or do or is there anything else? Any advice on what I did wrong(after watching my replay)is much appreciated. ty


I was not so much answering your original question as I was saying things i belive is right to contribute to the new discussion that usually pops up after 2-3 pages. And no, I didnt watch the replay.
ModeratorFather of bunnies
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
February 14 2006 20:35 GMT
#57
page 3 is manner
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