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TvP Luna, whats you strat? - Page 3

Forum Index > Brood War Strategy
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hasuwar
Profile Joined April 2003
7365 Posts
September 02 2005 09:52 GMT
#41
On September 02 2005 18:18 NonY wrote:
i'd suggest going 2port wraith. and play me on PGT
so they can kill your shuttle with two reavers? :D
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-09-02 12:12:18
September 02 2005 12:12 GMT
#42
I usually go 2 fact vultures then tanks and expand. Pretty standard...
When you want something, all the universe conspires in helping you to achieve it.
mcmascote
Profile Joined September 2004
Brazil1575 Posts
September 02 2005 12:46 GMT
#43
On September 02 2005 21:12 Cambium wrote:
I usually go 2 fact vultures then tanks and expand. Pretty standard...

how can you leave your base with only vultures vs 2 gate goons blocking you?
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
September 02 2005 12:56 GMT
#44
I'm not very good but I don't have the dire look that most of you terrans have of Luna T v P.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2005-09-02 13:24:55
September 02 2005 13:22 GMT
#45
On September 02 2005 21:46 mcmascote wrote:
Show nested quote +
On September 02 2005 21:12 Cambium wrote:
I usually go 2 fact vultures then tanks and expand. Pretty standard...

how can you leave your base with only vultures vs 2 gate goons blocking you?


2 fac vultures usually applies when the protoss goes 2 gate zeal rush and ter players usually wait for the goons to head out for them to run in and knock out a good number of probes. A protoss who goes 2 gate zeal will obviously get range goons + observer pretty late, so 2 fac vultures + mine rely isnt such a bad choice against that. "TvP is about finding holes" - Assem
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 02 2005 21:56 GMT
#46
On September 02 2005 05:48 SF)CruiseR wrote:
2 fac vults, and 6rines tank + mines works pretty well.
nada so easy killed me with these both strats on pgt


I bet NaDa would kill you with pure m&m :D

j/k. He would kill me with pure SCV :/
It takes a fool to remain sane.
CruiseR
Profile Joined November 2004
Poland4014 Posts
September 02 2005 22:20 GMT
#47
iNsaNe- : )))
but really i can bet 1000$ that he wont kill me with scvs =]
m&ms sure
exalted
Profile Blog Joined March 2004
United States3612 Posts
September 03 2005 00:53 GMT
#48
Don't go fact port on luna, its a possible build on lost temple becuase you can cliff his expo, on Luna he doesn't need observer to secure an expand, hence why the midas attack is so strong - it takes care of early vulnerability becuase you can't wall in, and you still get a comparable expo time while getting the valuable mine upgrade and apply pressure.

Joyo is also a good build as well.

2 fac vult is viable but not the best build on that map, if they cut their 14-16 probe to make a zealot you can be put under heavy pressure if you don't make a few marines and you have 1 marine 1 tank to defend their 2 goons 1 zeal range almost completed.
too easy
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
Last Edited: 2005-09-03 00:55:36
September 03 2005 00:54 GMT
#49
On September 02 2005 22:22 G5 wrote:
Show nested quote +
On September 02 2005 21:46 mcmascote wrote:
On September 02 2005 21:12 Cambium wrote:
I usually go 2 fact vultures then tanks and expand. Pretty standard...

how can you leave your base with only vultures vs 2 gate goons blocking you?


2 fac vultures usually applies when the protoss goes 2 gate zeal rush and ter players usually wait for the goons to head out for them to run in and knock out a good number of probes. A protoss who goes 2 gate zeal will obviously get range goons + observer pretty late, so 2 fac vultures + mine rely isnt such a bad choice against that. "TvP is about finding holes" - Assem


I think you're missing something here man. Most tosses will 2 gate goon on Luna. Since terrans basically don't wall on Luna you can two gate zeal, but it would hardly be considered standard. That having been said, the same question still applies. Anyone who knows what they're talking about care to answer?...because that certainly isn't me.

EDIT: Exalted got it
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Grass.nS)
Profile Joined April 2004
United States121 Posts
September 03 2005 05:32 GMT
#50
Most P's tend to have an aggressive build on that map like 2gate//range or 2 gate//zeal, so as far as builds go, 1fact//expo works well since most toss don't get robotics very fast on this map. I always wait until I have a bunch of marines, a tank, 1 vulture and have spider mine researching and defend my choke to expo safely. 2 fact//vult is riskier since you have to have a couple marines defending choke which slows down the 2nd factory. Any type of 2fact//push seems like the only other good alternative to 1 fact//expo. It's riskier though because it's not very strong vs 2 gate builds, which are common on this map, so most times it may be best to just fake push and then expand since most toss will probably prepare for a rush instead of expanding as fast as the T.

I think it's key to make sure you have good building placement. What I mean by that is if the P player decides to 2gate//zeal, you want to make sure you have your buildings positioned in such a way that a bunker will be able to protect your entire base from an attack.

When it hits mid-game, Terran's only way to seize any sort of map control is through vult harass so it's best to do that. Slow pushing will get you no where on that map with the middle being un-buildable terrain and dropships are not as useful with the lack of cilffs. Make sure to get speed+mines as fast as possible when going 1fact//expo while still getting seige before speed and from there just try and find any openings. Mine up all other expansions and, by this time, the P will probably also take their min only expansion. Usually there's only 3-4 goons there so having a good sized force of vultures, like 6-8, should be enough to allow you to efficiently kill goons and possibly probes. If you must attack, it's best to do so after you put the toss army out of position with vulture harass since slow pushing is not an option. If it just so happens that you're able to mine all expansions so toss is mining same # of expansions as you, you can get double armory right away and start planning for the late-game or try and take an expansion quicker than the toss. Just make sure when you do this to solidify your d since P may try and attack you and catch you while you're vulnerable.
Dingo_egret
Profile Joined June 2005
Brazil97 Posts
September 03 2005 06:00 GMT
#51
On September 03 2005 14:32 Grass.nS) wrote:
Most P's tend to have an aggressive build on that map like 2gate//range or 2 gate//zeal, so as far as builds go, 1fact//expo works well since most toss don't get robotics very fast on this map. I always wait until I have a bunch of marines, a tank, 1 vulture and have spider mine researching and defend my choke to expo safely. 2 fact//vult is riskier since you have to have a couple marines defending choke which slows down the 2nd factory. Any type of 2fact//push seems like the only other good alternative to 1 fact//expo. It's riskier though because it's not very strong vs 2 gate builds, which are common on this map, so most times it may be best to just fake push and then expand since most toss will probably prepare for a rush instead of expanding as fast as the T.

I think it's key to make sure you have good building placement. What I mean by that is if the P player decides to 2gate//zeal, you want to make sure you have your buildings positioned in such a way that a bunker will be able to protect your entire base from an attack.

When it hits mid-game, Terran's only way to seize any sort of map control is through vult harass so it's best to do that. Slow pushing will get you no where on that map with the middle being un-buildable terrain and dropships are not as useful with the lack of cilffs. Make sure to get speed+mines as fast as possible when going 1fact//expo while still getting seige before speed and from there just try and find any openings. Mine up all other expansions and, by this time, the P will probably also take their min only expansion. Usually there's only 3-4 goons there so having a good sized force of vultures, like 6-8, should be enough to allow you to efficiently kill goons and possibly probes. If you must attack, it's best to do so after you put the toss army out of position with vulture harass since slow pushing is not an option. If it just so happens that you're able to mine all expansions so toss is mining same # of expansions as you, you can get double armory right away and start planning for the late-game or try and take an expansion quicker than the toss. Just make sure when you do this to solidify your d since P may try and attack you and catch you while you're vulnerable.

Whoa, that's exactly the kind of stuff I was looking for, thanks.
"I should wake up from nightmares all sweaty and go like 'OH GOD HE'S BUILDING CANNONS UNDER MY BED'" - Day[9]
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
September 03 2005 09:21 GMT
#52
Grass is a genius. Start playing more!
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
x2fst
Profile Blog Joined August 2004
1272 Posts
September 03 2005 15:38 GMT
#53
On September 01 2005 15:31 tehsnow wrote:
I can be owned by vultures only on it and I'm very frustrated.
Vults are &?$?%$ abuse sometimes

I dunno what to do against it and it makes me hate pvt as much as pvp, so I can only play pvz ahah.

lol that was won ofthe biggest rapes ive ever seen on luna but good on you for sharign a losing game
muda, is a crime for me to wear a shirt, cos I is so good lookin
Mucky
Profile Joined July 2005
United States24 Posts
September 04 2005 05:56 GMT
#54
Sorry if you want this to die but I'm having a lot of TvP luna trouble and I don't want to start another thread on this. Pretty much every game I'll scout the P going 2 gate goons and go fake rush fast expo. So I have my expo secured, I see him double expo in response, I send vultures out and then... what am I supposed to do with these damn things? It's like my vult harass never seems to do enough damage nor does it give me much map control, and then since I've been going vults all game and losing them he just goes and steamrolls my ass with 537755555555 goons.

Even worse, no matter how hard I try to add on more factories, add on more depots and keep my existing factories active, my money just always somehow crawls above 2000 minerals along with a bajillion gas. I've lost countless TvP games where if I just macroed better I probably would've won. However, "macro better" is very bland. I want to be able to macro but at the same time I don't want to play passively because if I do then the toss will take like 20 bases, and since tank pushing on luna is as hard as tits I can't really do anything about it. What does it take to keep this shit spent?

Before this I would play a regular tank push style terran, and the only tosses I could beat were the ones that were too lazy to flank or use zealot bombs or just played like shit in general. Other than being maxed out with 3-3 tank/vult and tornadoing, I have no clue how to push a toss on luna without getting my face trounced so bad it'd make your head spin.

Here's a replay to better explain my dilemma:
http://s37.yousendit.com/d.aspx?id=0DC9YFKXM4SQD2004VRX97S1GU
exalted
Profile Blog Joined March 2004
United States3612 Posts
September 05 2005 12:10 GMT
#55
Even worse, no matter how hard I try to add on more factories, add on more depots and keep my existing factories active, my money just always somehow crawls above 2000 minerals along with a bajillion gas.

This is a very complex issue, and but I think this little tidbit of information may help you out on finding the answer to this life-threatening issue.

BUILD MORE FACTORIES.
too easy
dronebabo
Profile Blog Joined December 2003
10866 Posts
September 05 2005 12:38 GMT
#56
--- Nuked ---
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 05 2005 21:25 GMT
#57
What bo Joyo push has exactly? I don't play t, but I'm curios
It takes a fool to remain sane.
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