On September 02 2005 18:18 NonY wrote:
i'd suggest going 2port wraith. and play me on PGT
so they can kill your shuttle with two reavers? :Di'd suggest going 2port wraith. and play me on PGT
Forum Index > Brood War Strategy |
hasuwar
7365 Posts
On September 02 2005 18:18 NonY wrote: so they can kill your shuttle with two reavers? :Di'd suggest going 2port wraith. and play me on PGT | ||
Cambium
United States16368 Posts
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mcmascote
Brazil1575 Posts
On September 02 2005 21:12 Cambium wrote: I usually go 2 fact vultures then tanks and expand. Pretty standard... how can you leave your base with only vultures vs 2 gate goons blocking you? | ||
Gryffindor_us
United States5606 Posts
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G5
United States2906 Posts
On September 02 2005 21:46 mcmascote wrote: Show nested quote + On September 02 2005 21:12 Cambium wrote: I usually go 2 fact vultures then tanks and expand. Pretty standard... how can you leave your base with only vultures vs 2 gate goons blocking you? 2 fac vultures usually applies when the protoss goes 2 gate zeal rush and ter players usually wait for the goons to head out for them to run in and knock out a good number of probes. A protoss who goes 2 gate zeal will obviously get range goons + observer pretty late, so 2 fac vultures + mine rely isnt such a bad choice against that. "TvP is about finding holes" - Assem | ||
iNsaNe-
Finland5201 Posts
On September 02 2005 05:48 SF)CruiseR wrote: 2 fac vults, and 6rines tank + mines works pretty well. nada so easy killed me with these both strats on pgt I bet NaDa would kill you with pure m&m :D j/k. He would kill me with pure SCV :/ | ||
CruiseR
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Poland4014 Posts
but really i can bet 1000$ that he wont kill me with scvs =] m&ms sure ![]() | ||
exalted
United States3612 Posts
Joyo is also a good build as well. 2 fac vult is viable but not the best build on that map, if they cut their 14-16 probe to make a zealot you can be put under heavy pressure if you don't make a few marines and you have 1 marine 1 tank to defend their 2 goons 1 zeal range almost completed. | ||
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ManaBlue
Canada10458 Posts
On September 02 2005 22:22 G5 wrote: Show nested quote + On September 02 2005 21:46 mcmascote wrote: On September 02 2005 21:12 Cambium wrote: I usually go 2 fact vultures then tanks and expand. Pretty standard... how can you leave your base with only vultures vs 2 gate goons blocking you? 2 fac vultures usually applies when the protoss goes 2 gate zeal rush and ter players usually wait for the goons to head out for them to run in and knock out a good number of probes. A protoss who goes 2 gate zeal will obviously get range goons + observer pretty late, so 2 fac vultures + mine rely isnt such a bad choice against that. "TvP is about finding holes" - Assem I think you're missing something here man. Most tosses will 2 gate goon on Luna. Since terrans basically don't wall on Luna you can two gate zeal, but it would hardly be considered standard. That having been said, the same question still applies. Anyone who knows what they're talking about care to answer?...because that certainly isn't me. ![]() EDIT: Exalted got it | ||
Grass.nS)
United States121 Posts
I think it's key to make sure you have good building placement. What I mean by that is if the P player decides to 2gate//zeal, you want to make sure you have your buildings positioned in such a way that a bunker will be able to protect your entire base from an attack. When it hits mid-game, Terran's only way to seize any sort of map control is through vult harass so it's best to do that. Slow pushing will get you no where on that map with the middle being un-buildable terrain and dropships are not as useful with the lack of cilffs. Make sure to get speed+mines as fast as possible when going 1fact//expo while still getting seige before speed and from there just try and find any openings. Mine up all other expansions and, by this time, the P will probably also take their min only expansion. Usually there's only 3-4 goons there so having a good sized force of vultures, like 6-8, should be enough to allow you to efficiently kill goons and possibly probes. If you must attack, it's best to do so after you put the toss army out of position with vulture harass since slow pushing is not an option. If it just so happens that you're able to mine all expansions so toss is mining same # of expansions as you, you can get double armory right away and start planning for the late-game or try and take an expansion quicker than the toss. Just make sure when you do this to solidify your d since P may try and attack you and catch you while you're vulnerable. | ||
Dingo_egret
Brazil97 Posts
On September 03 2005 14:32 Grass.nS) wrote: Most P's tend to have an aggressive build on that map like 2gate//range or 2 gate//zeal, so as far as builds go, 1fact//expo works well since most toss don't get robotics very fast on this map. I always wait until I have a bunch of marines, a tank, 1 vulture and have spider mine researching and defend my choke to expo safely. 2 fact//vult is riskier since you have to have a couple marines defending choke which slows down the 2nd factory. Any type of 2fact//push seems like the only other good alternative to 1 fact//expo. It's riskier though because it's not very strong vs 2 gate builds, which are common on this map, so most times it may be best to just fake push and then expand since most toss will probably prepare for a rush instead of expanding as fast as the T. I think it's key to make sure you have good building placement. What I mean by that is if the P player decides to 2gate//zeal, you want to make sure you have your buildings positioned in such a way that a bunker will be able to protect your entire base from an attack. When it hits mid-game, Terran's only way to seize any sort of map control is through vult harass so it's best to do that. Slow pushing will get you no where on that map with the middle being un-buildable terrain and dropships are not as useful with the lack of cilffs. Make sure to get speed+mines as fast as possible when going 1fact//expo while still getting seige before speed and from there just try and find any openings. Mine up all other expansions and, by this time, the P will probably also take their min only expansion. Usually there's only 3-4 goons there so having a good sized force of vultures, like 6-8, should be enough to allow you to efficiently kill goons and possibly probes. If you must attack, it's best to do so after you put the toss army out of position with vulture harass since slow pushing is not an option. If it just so happens that you're able to mine all expansions so toss is mining same # of expansions as you, you can get double armory right away and start planning for the late-game or try and take an expansion quicker than the toss. Just make sure when you do this to solidify your d since P may try and attack you and catch you while you're vulnerable. Whoa, that's exactly the kind of stuff I was looking for, thanks. | ||
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ManaBlue
Canada10458 Posts
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x2fst
1272 Posts
On September 01 2005 15:31 tehsnow wrote: I can be owned by vultures only on it and I'm very frustrated. Vults are &?$?%$ abuse sometimes I dunno what to do against it and it makes me hate pvt as much as pvp, so I can only play pvz ahah. lol that was won ofthe biggest rapes ive ever seen on luna ![]() | ||
Mucky
United States24 Posts
Even worse, no matter how hard I try to add on more factories, add on more depots and keep my existing factories active, my money just always somehow crawls above 2000 minerals along with a bajillion gas. I've lost countless TvP games where if I just macroed better I probably would've won. However, "macro better" is very bland. I want to be able to macro but at the same time I don't want to play passively because if I do then the toss will take like 20 bases, and since tank pushing on luna is as hard as tits I can't really do anything about it. What does it take to keep this shit spent? Before this I would play a regular tank push style terran, and the only tosses I could beat were the ones that were too lazy to flank or use zealot bombs or just played like shit in general. Other than being maxed out with 3-3 tank/vult and tornadoing, I have no clue how to push a toss on luna without getting my face trounced so bad it'd make your head spin. Here's a replay to better explain my dilemma: http://s37.yousendit.com/d.aspx?id=0DC9YFKXM4SQD2004VRX97S1GU | ||
exalted
United States3612 Posts
This is a very complex issue, and but I think this little tidbit of information may help you out on finding the answer to this life-threatening issue. BUILD MORE FACTORIES. | ||
dronebabo
10866 Posts
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iNsaNe-
Finland5201 Posts
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