Ok, I know there is a topic about TvP luna with some discussion, and I will let this one die pretty fast, Grot.
Now with everybody playing pgt and Luna being the new temple (motw) I have played an awfull lot of tosses. Granted my TvP is not world-class, but most of the people I lose to on luna I can beat on most other maps. So far I've narrowed the strat choices down to this:
- 2 fac vultures. Works versus dt, not vs gate - robo, okai versus 2 gate goon where I can set up a quick push after planting an ocean of mines.
- Joyo push. Works great versus fast expanders and gate - robo, not good versus 2 gate.
- Fast expand. I can slow push thru the mineral only if positions are not cross-mapped, but I have to harass like a madman to even get the fight even.
How are you all doing and what are you doing? So far I'm like 2-4683432 TvP on luna. (funny I'm 3-0 TvZ and win rec tvt).
most of the times i usually open with 1fax 1 tank 1vult2 -3 scv's and a few marines and go towards the toss base just to make him worry then i plant a few mines and get a fast expo.
also joyo push works miracles versus most tossers who seem to prefer lately the idea of a fast expo. it's like instant gg if he fast expos
Meh, make 2 marines before factory, get 5 marines total. Move out with 5 marines (this way you can scare off his initial 2 goons before they get range), then send tank and the vulture will come soon after to mine your front.
Then you expo (or if you got all the way to his front, mine outside his base with either the first or second vulture).
If he is backing up his ramp GET A BUNKER. Because he's most likely got obs coming.
Or a reaver or dt drop but yeah, those are rare and if you use scv scout then send 2 new ones (stacked by going to a mineral with them and going to his minerals yeah etc).
you guys seem to be focusing on early/mid game...but i think _more_ essential is just trying to secure 3 bases and going from there. imo there are two ways to win tvp on luna - early/mid game (1 or 2 base) is probably only won by a very very good strat counter and/or some decent to good vult harass (luna is very very good for vults), and/or timing a good push. the second way is by 3 basing and winning by pure macro/upgrades/slowpush, roughly 150-200psi. the second way seems to be more reliable for players with lesser scouting skills and gameflow intuition.
my advice for tvp luna has always been to try to win with 3+ bases. winning with 2 takes some tremendous skill, and winning with 1 is pure luck or cheese =P. or the p just really isnt very good..
Fast expo seems strong on Luna. I've seen a lot of Terran's having success playing Tornado after 1-1 by bunkering with rines at nat and just massing. But yeah, you need to Nada style it and harass successfully.
Luna is big and turretless, ie. the bain of my tvp.
9 depot 11 rax 11 gas, marine when rax finishes, fact when 100gas, 16 depot is start build. if you are going to get 2nd fact build it after your 3rd marine it's really hard in general =[, i generally just 1 fac exp, then do the 5-6 fact from 2 bases, then take min only and add 2 armories and 3 more fact and hope that they suck
On September 01 2005 14:20 FroZZoR wrote: 9 depot 11 rax 11 gas, marine when rax finishes, fact when 100gas, 16 depot is start build. if you are going to get 2nd fact build it after your 3rd marine it's really hard in general =[, i generally just 1 fac exp, then do the 5-6 fact from 2 bases, then take min only and add 2 armories and 3 more fact and hope that they suck
Thats the build I've been using - exact, actually. I can very rarely power my way to a win, and often they get many bases.
I've been lucky tonight tho - 3 times cheesed by zealots, cannons and dt. Easy wins.
this is just a thought but maybe if luna is a hard map for you, don't do 2fac vults and instead gamble a little more? take a chance early to gain a crucial advantage
There are three maps that i hate and can't play them anymore without physical pain ;o LT,Nostalgia,Luna.I've played insane amout of games on them and know i hate them.
On September 01 2005 14:53 GroT wrote: this is just a thought but maybe if luna is a hard map for you, don't do 2fac vults and instead gamble a little more? take a chance early to gain a crucial advantage
Yea I've been able to secure wins thru all sorts of weird rushes and then bunkering / mining / sieging their ramps, but I can't rely on that to win:o
I'm using a start like this: 2 fact(with machine shop) - rush with 3 tanks - 3 marines and some vult; Exp add 5 fact without machine shop mass like a pig Go him or push as u wish. After play as a normal TvP
marine, fac, more marines, add on, mines, tank, vult.. move out with like 5 or 6 marines and go after his base. Reserach siege. If he tried anything stupid, you might get some damage in. (if he didn't, then he shouldn't have an obs out intime to kill the mines you lay as you retreat to your base, and by the time he does, siege will be up) Build a CC, build an engineering base, and then just 1 fac tanks / turret in smart places etc. It's probably pretty standard, but it used to work for me. once you get expo online, just halt scvs, get like 5 more fac at once, build more scvs, and when they're all ready, just macro like a mother fucker, get acadamy, and yeah yeah
What Whizkid said has worked well for me. I get my nat early, play it safe while I mass units and factories. Then I slowly push out securing more expos and mine up the entire fucking middle area, constantly laying out new mines everywhere to protect my tanks.
If you can get a firm hold of the middle you basicly have control of at least half the map and from there just mass like hell.