getting an extra 5 rines dosent really help me when the toss almost always gos 2 gate range anyways and micros my rines off
so, i just go gundam rush but rush to expo, not to attack
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jjun212
Canada2208 Posts
getting an extra 5 rines dosent really help me when the toss almost always gos 2 gate range anyways and micros my rines off so, i just go gundam rush but rush to expo, not to attack | ||
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CruiseR
Poland4014 Posts
nada so easy killed me with these both strats on pgt | ||
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jjun212
Canada2208 Posts
dont brag about losing to nada | ||
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SolaR-
United States2685 Posts
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CruiseR
Poland4014 Posts
i played with my idol =) but i just wrote the most used strats by my, most terrans (including pros). 2fac vult or 1fac some rines tank, mines-> exp | ||
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CruiseR
Poland4014 Posts
and in tvp its important to fast take 2nd nat. then push slowly if toss has storms, and if not u just can go him with all army (if 4 full hotkeys and toss hasnt storms or carriers he is pretty dead) | ||
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VerticalHorizon
United States415 Posts
1) you can start pumpin MASS vults and ABUSE mines... i mean, just mine EVERYWHERE... i think a lot of T's just spread mines when they're pushing... i mean, mine everywhere... over n over again...they're free and there's no other effective way of keeping a tab on that huge middle ground... 2) it forces P to take another main because you now have 3 base and (assuming P has double expanded vs your first expo) P needs to catch up. Harass that shit w/vults. If he sends troops to defend it, harass his nat. If he defends both, advance your push as much as you can and possibly take another base, because his troops will be slightly out of position and will need a few crucial seconds to set up a flank (during which you abuse mines again and set up your push). If you r playing a decent P, don't try to take the game too early. Luna is possibly the worst map ever for T becuase it limits its strategic possibilities in so many different ways. You can't wall, you must always start relatively safe. You cant utilize most rushes cuz the bases r so far (assuming P didnt start off risky). You cant quick push often because you cant turret and the middle ground is fucking huge with many bridges for flanking. SO just have a list of objectives and take each one carefully and securely. THe list of objectives usually goes (in no specific order, it depends on each game situation): taking your expo, taking additional expos, controlling his choke, controlling his bridge... yeah these are very basic concepts. But in Luna, you have to go back to fundamentals to win (strong macro/micro, setting up traps and diversions) | ||
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tehsnow
Canada296 Posts
On September 02 2005 01:39 ToKoreaWithLove wrote: Haha that replay made my day. He had a full 24 3/3 tanks but killed you with vults for fun. Did I look noob or him gosu? Or both? | ||
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ShadowMaster
United States238 Posts
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RaGe
Belgium9950 Posts
Otherwise, if you expand I'd just be really aware and try to prevent any expansions in a far away position ( if they take their nat and min only im happy) run a lot around with vultures and place some mines everywhere a bit in the evil huge plain in the middle, to see exactly what your odds are, from where he's flanking, just to see everything. Dont say its a waste of mines, cause you cant really use them all up around your push cause toss really can choose when to attack your push on luna and from where, so the mines really delay some parts of flanking, break attacks, make them come in lines and that sort of stuff, really try to get him off the ideal unit use they really seem to obtain easily on luna. I wouldnt worry about carriers alot, but I would worry about arbiters, cause they are really strong on luna imo. thats all the advice I can give you, I find tvp on luna hard myself, you can decide if its something you can use, eventhough I think you're a better terran than me | ||
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Echo
United States435 Posts
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rpf289
United States3524 Posts
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SchOOl_VicTIm
Greece2394 Posts
On September 02 2005 09:35 tehsnow wrote: Show nested quote + On September 02 2005 01:39 ToKoreaWithLove wrote: Haha that replay made my day. He had a full 24 3/3 tanks but killed you with vults for fun. Did I look noob or him gosu? Or both? definitely both | ||
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G5
United States2921 Posts
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racebannon
Canada1225 Posts
On September 02 2005 13:06 G5 wrote: luna tvp - all of the terrans either rush with mass marines / tank / vultures or fake rush and go expo. I have seen 0 exeptions of this as of lately. I noticed this too. I am considering going for tank drop on luna because no one seems to do it ever. I'll probably try if I can get some time to play tonight. could probably take out a lot of probes | ||
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LOcDowN
United States1015 Posts
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FunFluffyBunny
Sweden1696 Posts
On September 02 2005 13:06 G5 wrote: luna tvp - all of the terrans either rush with mass marines / tank / vultures or fake rush and go expo. I have seen 0 exeptions of this as of lately. Well, that's not so strange since Luna really limits your options a T, in all mu. I got accused of beeing a puissy (that's how he spelled it) yesterday in a TvZ because I turtled a little bit after my early 5 rines 4 bats 3 medics rush against his sunken line failed. But really, you don't have much options and this applys especially to TvP I think. | ||
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IntoTheWow
is awesome32280 Posts
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LastWish
2015 Posts
On September 02 2005 13:32 racebannon wrote: Show nested quote + On September 02 2005 13:06 G5 wrote: luna tvp - all of the terrans either rush with mass marines / tank / vultures or fake rush and go expo. I have seen 0 exeptions of this as of lately. I noticed this too. I am considering going for tank drop on luna because no one seems to do it ever. I'll probably try if I can get some time to play tonight. could probably take out a lot of probes Going 1 fact tank drop would be suicide vs 2 gate goons. | ||
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NonYold
United States2814 Posts
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