For begginers only. Some things are wrong. Zerg almost never uprgades +1 range weapon, instead u always get +1 armor. Reason : every unit benefits from armor, lurkers +1dmg are almost no change. Even if terran has +1 armor he will sim his marines and thus(-10hp) and if the marines are already in combat positions with medics, medic is able to heal some dmg between 2 lurker shots...
i have seen plenty of zerg players upgrade range weapon because it's worth it in larger battles (not just medarine vs lurker push), and i have also seen many zerg forgo range and carapace in order to get melee upgrade for zerglings.
my reply is very dry, but anyway, can you please name the other things that are wrong for me? it is appreciated
You said to put hatchery right next to the first one vs protoss and zerg but u dont necessarily have to do that ..especailly vs protoss i always fast expand. If you have go ta dependant micro then always feel free to fast expand.
You cant fast expand against a toss with decent micro, 2 gating and in horizontal or vertical positions, nor you can hatch before pool in positions like 12v3 on lt.
oh right! i used to do that, but i 11 pooled; its timing is perfect because as soon as your first hatchery finishes, you can lay a creep. as soon as the creep finishes, your spawning pool finishes. it's a nifty way to be greedy in a safe way.
Niiiiiiiiiiiiiice! Thank you for this! I have no understanding of Zerg, at all, and I believe that this is why I am so weak vs Zerg with my 2 on races. After deciding to learn Zerg to remedy this, I quit because I sucked so bad.
This is why in low level TvP T's bitch about Protoss being unstoppable - they have little concept of timing and the Protosses aren't very good with it either, Terran expands, Protoss expands, Protoss keeps pumping probes becuase he doesn't know the Terran should attack now, Terran wants to wait until 24 tank, Protoss suddenly has so much money he goes 13-15 gateway vs the Terran 5-6, Terran pushes out, gets raped, calls imbalance.
Good guide!
omg. This feels so ridiculously true. lol True insight!
im totally new to starcraft and i picked up zerg since i randomed them first as my main race.. and i was on the lookout for any good guide, when i stumbled upon this. Great job mate, thanks for keepin it very detailed and crystal clear to understand. cheers
I have to say, i searched a lot for this guide and it turns out to be one of the most detailed ones that introduce a beginner to starcraft/zerg. Thanks a lot for the awesome work !
if he goes fast expand zvz does 3 hatch really work? I would think it would work if you do mass ling style instead of focusing on muta. The way I see it zvz goes like this: if he does fast tech you can mass ling to win or cripple him. If he does fast expand and you have done fast tech you can still win if your mutas are much faster than his depending on his build order. zvz can take advantage of both extremes, but someone clarify =/.
On June 08 2006 07:40 oddeye wrote: At some point in the Robotic/Stargate part you say get a spire for scourge while you already said to tech to spire to get muta.
Both.
BTW As of late it seems you have to register to read it i think.