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! [G] 12 Hatch Zerg Guide - Page 2

Forum Index > Brood War Strategy
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LastWish
Profile Blog Joined September 2004
2015 Posts
August 27 2005 22:26 GMT
#21
For begginers only.
Some things are wrong. Zerg almost never uprgades +1 range weapon, instead u always get +1 armor. Reason : every unit benefits from armor, lurkers +1dmg are almost no change.
Even if terran has +1 armor he will sim his marines and thus(-10hp) and if the marines are already in combat positions with medics, medic is able to heal some dmg between 2 lurker shots...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
listal
Profile Joined August 2003
United States228 Posts
Last Edited: 2005-08-27 22:53:59
August 27 2005 22:53 GMT
#22
i have seen plenty of zerg players upgrade range weapon because it's worth it in larger battles (not just medarine vs lurker push), and i have also seen many zerg forgo range and carapace in order to get melee upgrade for zerglings.

my reply is very dry, but anyway, can you please name the other things that are wrong for me? it is appreciated
DooMeR
Profile Joined July 2003
United States1519 Posts
August 28 2005 00:21 GMT
#23
Listal likes women.



-.-;
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 28 2005 01:01 GMT
#24
You said to put hatchery right next to the first one vs protoss and zerg but u dont necessarily have to do that ..especailly vs protoss i always fast expand. If you have go ta dependant micro then always feel free to fast expand.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 28 2005 04:11 GMT
#25
You cant fast expand against a toss with decent micro, 2 gating and in horizontal or vertical positions, nor you can hatch before pool in positions like 12v3 on lt.
BlueLaguna on West, msg for game.
THC-303
Profile Joined August 2005
Canada113 Posts
August 28 2005 05:01 GMT
#26
All zerg players should read this very helpful.
Protoss is the race for people who suck dick.
tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2005-08-28 08:44:03
August 28 2005 08:42 GMT
#27
its good but i often use burrow verse terran, as i find it's by far the safest way to kill a rush. 3 hatch

i don't know if you mentioned this, but also i like to do 10/9 hatchery, 9 overlord, 9 pool, 3 drones after. i thought it was very common to do this
listal
Profile Joined August 2003
United States228 Posts
Last Edited: 2005-08-28 10:35:39
August 28 2005 10:35 GMT
#28
oh right! i used to do that, but i 11 pooled; its timing is perfect because as soon as your first hatchery finishes, you can lay a creep. as soon as the creep finishes, your spawning pool finishes. it's a nifty way to be greedy in a safe way.

i only love you doomer XOXO.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 28 2005 12:07 GMT
#29
Niiiiiiiiiiiiiice! Thank you for this! I have no understanding of Zerg, at all, and I believe that this is why I am so weak vs Zerg with my 2 on races. After deciding to learn Zerg to remedy this, I quit because I sucked so bad.

Now I have new motivation to go at it again.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
gulii
Profile Joined November 2004
Sweden2795 Posts
August 28 2005 15:11 GMT
#30
This guide help my zvp..thx alot.
lebowskiguy
Profile Joined August 2005
Greece201 Posts
August 28 2005 23:35 GMT
#31
This is why in low level TvP T's bitch about Protoss being unstoppable - they have little concept of timing and the Protosses aren't very good with it either, Terran expands, Protoss expands, Protoss keeps pumping probes becuase he doesn't know the Terran should attack now, Terran wants to wait until 24 tank, Protoss suddenly has so much money he goes 13-15 gateway vs the Terran 5-6, Terran pushes out, gets raped, calls imbalance.

Good guide!


omg. This feels so ridiculously true.
lol True insight!
Smokie my friend, you are entering a world of pain.
KageMan
Profile Joined November 2005
India50 Posts
November 25 2005 06:08 GMT
#32
im totally new to starcraft and i picked up zerg since i randomed them first as my main race.. and i was on the lookout for any good guide, when i stumbled upon this. Great job mate, thanks for keepin it very detailed and crystal clear to understand. cheers
KageMan
Profile Joined November 2005
India50 Posts
June 07 2006 18:39 GMT
#33
I have to say, i searched a lot for this guide and it turns out to be one of the most detailed ones that introduce a beginner to starcraft/zerg. Thanks a lot for the awesome work !
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
June 07 2006 22:40 GMT
#34
do i have to register myself in this forum or why cant i open this guid??
oddeye
Profile Joined March 2005
Canada716 Posts
June 07 2006 22:40 GMT
#35
At some point in the Robotic/Stargate part you say get a spire for scourge while you already said to tech to spire to get muta.
Your soul shall suffer!
Nyovne
Profile Joined March 2006
Netherlands19140 Posts
June 07 2006 23:21 GMT
#36
Very nice, thanks alot
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
June 08 2006 00:01 GMT
#37
i thought starcraft university was dead an out-dated. GJ!
Teamliquidian townie
Return
Profile Joined June 2005
Ivory Coast859 Posts
June 08 2006 00:26 GMT
#38
i cant find it anymore here
Diiiscoo-oh, thats where the happy people go!
tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2006-06-08 03:04:24
June 08 2006 03:03 GMT
#39
if he goes fast expand zvz does 3 hatch really work? I would think it would work if you do mass ling style instead of focusing on muta. The way I see it zvz goes like this: if he does fast tech you can mass ling to win or cripple him. If he does fast expand and you have done fast tech you can still win if your mutas are much faster than his depending on his build order. zvz can take advantage of both extremes, but someone clarify =/.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 08 2006 03:03 GMT
#40
On June 08 2006 07:40 oddeye wrote:
At some point in the Robotic/Stargate part you say get a spire for scourge while you already said to tech to spire to get muta.



Both.

BTW As of late it seems you have to register to read it i think.
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