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! [G] 12 Hatch Zerg Guide - Page 3

Forum Index > Brood War Strategy
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Slayer91
Profile Joined February 2006
Ireland23470 Posts
Last Edited: 2006-06-08 03:11:26
June 08 2006 03:03 GMT
#41
aka Teutonica
Slayer91
Profile Joined February 2006
Ireland23470 Posts
June 08 2006 03:10 GMT
#42
On June 08 2006 12:03 tKd_ wrote:
if he goes fast expand zvz does 3 hatch really work? I would think it would work if you do mass ling style instead of focusing on muta. The way I see it zvz goes like this: if he does fast tech you can mass ling to win or cripple him. If he does fast expand and you have done fast tech you can still win with some ling pressure. zvz can take advantage of both extremes, but someone clarify =/


Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily
aka Teutonica
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
June 08 2006 04:07 GMT
#43
good shit exalted
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 08 2006 04:55 GMT
#44
This was a very usefull guide for a beginner like me.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
June 08 2006 07:28 GMT
#45
On July 01 2005 21:59 exalted wrote:
If Player A and Player B have identical macro/micro ability, when Player A attacks Player B he will lose, every single time.

Except for that whole "strategy" thing. Like positioning of attack, higher ground, better attack micro than defense micro, HAVING A BIGGER FORCE, HAVING DIFFERENT UNITS, HAVING UPGRADES, etc. There are countless variables that would make player A have an advantage over player B. If what you're saying is true, the only way to win in SC against a player of your skill level would be to never initiate an attack until they attacked first.
I live in perpetual fear of terrorists and studio gangsters
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 08 2006 14:49 GMT
#46
I've made a public account for all to use.

Name: TeamLiquid
Password: 1a2a3a
Don't believe the florist when he tells you that the roses are free
Slayer91
Profile Joined February 2006
Ireland23470 Posts
June 08 2006 16:38 GMT
#47
On June 08 2006 23:49 ZaplinG wrote:
I've made a public account for all to use.

Name: TeamLiquid
Password: 1a2a3a


Heh, I thought I saw that account Like 1023492942 people joined since this guide has been bumped @_@ and I think with the big guide more people will be reading at the same time. Its not that hard to sign up here.
aka Teutonica
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 08 2006 17:37 GMT
#48
On June 08 2006 12:10 Slayer91 wrote:
Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily


This is not a small factor. Dividing your defences puts too much stress on your already small army. A rushing zerg can crush this.

If you can stop his lings from running past your expo into your main, then go for it. Otherwise, it is safer to do it in base.
Don't believe the florist when he tells you that the roses are free
ToT)MidiaN(
Profile Blog Joined May 2003
England2183 Posts
June 08 2006 19:05 GMT
#49
On June 09 2006 02:37 ZaplinG wrote:
Show nested quote +
On June 08 2006 12:10 Slayer91 wrote:
Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily


This is not a small factor. Dividing your defences puts too much stress on your already small army. A rushing zerg can crush this.

If you can stop his lings from running past your expo into your main, then go for it. Otherwise, it is safer to do it in base.


It's not a problem in the majority of maps, you can easily cover your ramp and your nat hatch and drones all at once in maps such as RushHour, LT and also Luna in a couple of positions. It's especially easy to defend an expand in 12 hatch exp v 12 hatch main games on these maps, however in 12 hatch exp v 12 pool->speed upgrade then the 12 pooler maybe able to take advantage of the situation even on maps like LT,Rushhour etc. In other maps, such as r-point for example then this may be a more significant factor, and this is why pool -> expo or 12 hatch expo builds are popular in maps like RushHour and not in maps like R-Point.
Nothing worth doing is devoid of risk
osmark
Profile Joined September 2008
Austria15 Posts
October 30 2008 02:59 GMT
#50
ahhh, teh extractor trick, pretty big deal back then
funniest austrian since hitler
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
Last Edited: 2008-10-30 03:03:52
October 30 2008 03:03 GMT
#51
You=Epic Bump Skillz (Not really)
inlagdsil
Profile Joined May 2008
Canada957 Posts
October 30 2008 03:03 GMT
#52
nooooo, when I saw the title I had so much hope! Osmark, you're new so you haven't yet discovered that you shouldn't bump old threads unless you have a very good reason.
There is nothing cuter than a zergling when it has just started taking crack
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 30 2008 04:30 GMT
#53
lolol when i saw this i was like
"damn another zerg guide -.-"

epic bumpage
more weight
mSLeGenD
Profile Blog Joined July 2008
115 Posts
October 30 2008 07:21 GMT
#54
yeah me too, shit got my hopes up !

oh well, welcome to TL I guess.
My nationality is NOT Canadian, And that's all you need to know.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 30 2008 07:37 GMT
#55
This is the most epic bump ever. Well at least I read how to 12-Hatch.
Graphics
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