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! [G] 12 Hatch Zerg Guide

Forum Index > Brood War Strategy
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listal
Profile Joined August 2003
United States228 Posts
Last Edited: 2007-10-18 18:50:27
July 01 2005 10:35 GMT
#1
http://starcraft.strategy-gaming.com/sc/viewtopic.php?t=124

By yours truly. I've been working on it since about last October with the SC community in mind. It's quite broad, and the guide itself is relatively long. Hopefully it's a help to those in a jam with Zerg, those learning Zerg, those searching for a read, etc. Insightful criticism, suggestions and corrections are much appreciated. Pray you like it!
artofmagic
Profile Blog Joined March 2005
United States1951 Posts
July 01 2005 10:41 GMT
#2
i like this! it reminds me of how to play as a zerg.... IM A ZERGLING NOW.. RAra!
evolve or die
LazyTorrasque
Profile Joined March 2005
United States125 Posts
July 01 2005 12:29 GMT
#3
oh thats one nice guide thanks Listal
Testie has no balls
Chanoipy
Profile Joined May 2004
Canada320 Posts
July 01 2005 12:39 GMT
#4
hm.. The only thing I have trouble with is your ZvZ fast expand. You're saying that you want to expand yourself in response?

Why don't you just build the 350 minerals of zerglings he's given you and run him over, or tech to mutas and harrass him to death?
...
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 01 2005 12:59 GMT
#5
If Player A and Player B have identical macro/micro ability, when Player A attacks Player B he will lose, every single time.

Therefore, in Starcraft, there are three ways of getting "ahead" of your opponent and therefore having a successful attack.

a) Expanding - allows you to have a greater economy and hence a larger macro than him

b) Teching - allows you to hurt him becuase your units are efficient at killing his (ala lurker/marine medic) or can hurt his mineral line (dropship for harassment, mutalisk), or prevent him from attacking (say, DT in shuttle vs Terran push)

c) Attacking - if he is doing too much of a or b, the way to stop that is c, hence why pvp is all about the first expand and going up to 4-5 gates before it's thrown down.

Whether a-b-c or is the best decision solely is based on matchups, positions on map, and the maps themselves. For example, in ZvT, often they will do an a, b (fast expand, sunkens - tech to lair), use the b to get an a (mutalisk contain, lurker containing), then b again (to hive, or speed drop for further contain), then finally c.

However, it all depends on what you scout that ultimately decides what is the best choice - if you scout a 1fac cc in the very early stages of development with obs, you can go double expand, tech to DT drop, or atttack with 3 gate + shuttle. If it's late, your options are still the same but a much slower (and less effective) chance of success. If you let your opponent get away with one of these options without really forcing him to pay for it somehow, you will certainly lose.

This is why in low level TvP T's bitch about Protoss being unstoppable - they have little concept of timing and the Protosses aren't very good with it either, Terran expands, Protoss expands, Protoss keeps pumping probes becuase he doesn't know the Terran should attack now, Terran wants to wait until 24 tank, Protoss suddenly has so much money he goes 13-15 gateway vs the Terran 5-6, Terran pushes out, gets raped, calls imbalance.

Good guide!
too easy
radiaL
Profile Joined August 2003
Andorra2690 Posts
July 01 2005 13:27 GMT
#6
Ooh, I liked your post a lot exalted, fun read. Never really understood why that's so hard to gasp for newbies
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
Last Edited: 2005-07-01 13:58:00
July 01 2005 13:38 GMT
#7
O god... the sacred tome of zerginess! It's a freakin PHD essay!! very very nice.
O and exalted, good points
K just finished the whole thing... It seems that Z knows what is P doing the whole game! O the doomsday ~_~
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
listal
Profile Joined August 2003
United States228 Posts
July 01 2005 13:45 GMT
#8
Exalted; so true. I would include this into a separate guide, but I believe someone else on SCU may be redoing his beginner's guide (his guide was lost when SCU site admin couldn't upload the old forum's materials for X reason(s)); I think something along the nature of what you wrote is something that belongs in a guide for people that really don't understand the game yet.
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 01 2005 14:28 GMT
#9
This actually isn't for newbies, at higher levels of play its difficult to understand when to come out when it comes down to the subtleties of Zerg vs Terran, or if a wrench is thrown into the mix like, what if an island expo is taken in Protoss vs Terran, you think he's 2 base so you don't attack, what happens when you eventually scout it and you're behind.

Ideally, you need to realize that if it's 2 base vs 2 base, you need to get an academy quickly, becuase his options are:

2 base -> carrier
2 base -> DT -> expand
2 base -> Reaver harass -> expand
2 base -> Island

All require comsat.

If he's going 3 gas defiler in Zerg vs Terran, what should the Terran be doing, attacking straight into lurker ling? Expanding? Teching, and if so, what? Then of course the whole concept of "being ahead, how much can you get away with to even "increase" the lead" (aka, double expanding, how many probes can you get away with based on how many turrets / starport / whatever you see), and the concept of harassment completely blurrs timing and makes Starcraft the way it is.
too easy
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
July 01 2005 14:58 GMT
#10
pad making guides. <3
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
July 01 2005 15:49 GMT
#11
I like how you cover aspects of adapting to different strategies for each race but 12 hatch 11 pool isn\'t the optimal way to open every game, even though you can give yourself a chance with it vs. almost anything (the purpose of the guide, yes?).

-Some of the advice was either incomplete/not explained well like \"you absolutely must have 6 sunks vs. 3 rax\". No. You may gradually build up to 5-6 sunks IF your muta harass or lurk/ling stuff isn\'t doing it, but you shouldn\'t be making 6 early. Just imagine making 4 and hatch 3 on time. Much better unless the terran is charging you with a giant M&M army RIGHT NOW.

-ZvZ: I still think 12 hatch 11 pool vs. 9 pool is bad times, much worse than you say. And if they get cheesy and pool earlier than that it\'s GG on the spot. Luckily most zergs will go 12 gas/pool and 12 hatch is advantage there.

I like the guide quite a bit, there are very few builds that really work vs. all races (even if they are to varying degrees). For example vs. random I like to go 12 pool 12 hatch/gas if Z, and 3 hatch @ ~15 if T or P. I don\'t hatch first because random zerg is almost always 9 pool thinking I will hatch first ^^; I think you can go a long way with a 9 pool, 10/9 overlord into 3 hatch vs all too, although that is much harder and requires excellent multitasking to micro your first 6 lings plus balance your econ.
日本語が分かりますか
Caution
Profile Joined September 2004
2059 Posts
July 01 2005 16:12 GMT
#12
wowsa nice guide thank you
listal
Profile Joined August 2003
United States228 Posts
July 02 2005 05:13 GMT
#13
On July 02 2005 00:49 nova_442 wrote:
I like how you cover aspects of adapting to different strategies for each race but 12 hatch 11 pool isn\'t the optimal way to open every game, even though you can give yourself a chance with it vs. almost anything (the purpose of the guide, yes?).

-Some of the advice was either incomplete/not explained well like \"you absolutely must have 6 sunks vs. 3 rax\". No. You may gradually build up to 5-6 sunks IF your muta harass or lurk/ling stuff isn\'t doing it, but you shouldn\'t be making 6 early. Just imagine making 4 and hatch 3 on time. Much better unless the terran is charging you with a giant M&M army RIGHT NOW.

-ZvZ: I still think 12 hatch 11 pool vs. 9 pool is bad times, much worse than you say. And if they get cheesy and pool earlier than that it\'s GG on the spot. Luckily most zergs will go 12 gas/pool and 12 hatch is advantage there.

I like the guide quite a bit, there are very few builds that really work vs. all races (even if they are to varying degrees). For example vs. random I like to go 12 pool 12 hatch/gas if Z, and 3 hatch @ ~15 if T or P. I don\'t hatch first because random zerg is almost always 9 pool thinking I will hatch first ^^; I think you can go a long way with a 9 pool, 10/9 overlord into 3 hatch vs all too, although that is much harder and requires excellent multitasking to micro your first 6 lings plus balance your econ.


You're right, but I only meant this guide to be for 12-hatch. I'll write 12 pool, 11-10 pool/gas, 9 pool, 10/9 pool + 11 hatch, etc. things in the future. I have plans!
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 02 2005 06:38 GMT
#14
Nice basics.Nothing new to me , but i belive there are many people who would afford this guide.
I don't agree with some things but it's ok in overall.
GJ.
Nick Cave & the Bad Seeds
Empyrean
Profile Blog Joined September 2004
16993 Posts
July 02 2005 08:18 GMT
#15
The guide is very nice for a beginner, mainly because it focuses a bit on timing (an issue many people have trouble with). I'm looking forward for other articles written by you in the future
Moderator
listal
Profile Joined August 2003
United States228 Posts
August 27 2005 08:40 GMT
#16
i reupdated a ton of this guide! i added many many many many openings to expand it out of 12 hatch so that it is not seemingly focused on beginner zerg players. i edited the beginning too. people mentioned a lot about my lack of an explanation regarding upgrades, so i fixed it. i also fixed an "equation" / explanation on z economy or whatever in the intro by almost completely removing that area and adding something else. please check it out and give me some feedback
NeX-HamartiA
Profile Joined May 2005
United States244 Posts
August 27 2005 09:04 GMT
#17
Ahhhhh thank you, GodlyRice
In The Arms Of.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 27 2005 13:59 GMT
#18
Thank you ^_^ nice work
NovaTheFeared
Profile Blog Joined October 2004
United States7224 Posts
August 27 2005 15:19 GMT
#19
Yes this was definitely a good piece before and it's good now. This is how you help out the community!
日本語が分かりますか
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
August 27 2005 17:21 GMT
#20
its fine kinda long tho. i still prefer my usual "what did i do wrong" when we watch reps 2gether. it helps me alot more
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
LastWish
Profile Blog Joined September 2004
2013 Posts
August 27 2005 22:26 GMT
#21
For begginers only.
Some things are wrong. Zerg almost never uprgades +1 range weapon, instead u always get +1 armor. Reason : every unit benefits from armor, lurkers +1dmg are almost no change.
Even if terran has +1 armor he will sim his marines and thus(-10hp) and if the marines are already in combat positions with medics, medic is able to heal some dmg between 2 lurker shots...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
listal
Profile Joined August 2003
United States228 Posts
Last Edited: 2005-08-27 22:53:59
August 27 2005 22:53 GMT
#22
i have seen plenty of zerg players upgrade range weapon because it's worth it in larger battles (not just medarine vs lurker push), and i have also seen many zerg forgo range and carapace in order to get melee upgrade for zerglings.

my reply is very dry, but anyway, can you please name the other things that are wrong for me? it is appreciated
DooMeR
Profile Joined July 2003
United States1519 Posts
August 28 2005 00:21 GMT
#23
Listal likes women.



-.-;
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 28 2005 01:01 GMT
#24
You said to put hatchery right next to the first one vs protoss and zerg but u dont necessarily have to do that ..especailly vs protoss i always fast expand. If you have go ta dependant micro then always feel free to fast expand.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
August 28 2005 04:11 GMT
#25
You cant fast expand against a toss with decent micro, 2 gating and in horizontal or vertical positions, nor you can hatch before pool in positions like 12v3 on lt.
BlueLaguna on West, msg for game.
THC-303
Profile Joined August 2005
Canada113 Posts
August 28 2005 05:01 GMT
#26
All zerg players should read this very helpful.
Protoss is the race for people who suck dick.
tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2005-08-28 08:44:03
August 28 2005 08:42 GMT
#27
its good but i often use burrow verse terran, as i find it's by far the safest way to kill a rush. 3 hatch

i don't know if you mentioned this, but also i like to do 10/9 hatchery, 9 overlord, 9 pool, 3 drones after. i thought it was very common to do this
listal
Profile Joined August 2003
United States228 Posts
Last Edited: 2005-08-28 10:35:39
August 28 2005 10:35 GMT
#28
oh right! i used to do that, but i 11 pooled; its timing is perfect because as soon as your first hatchery finishes, you can lay a creep. as soon as the creep finishes, your spawning pool finishes. it's a nifty way to be greedy in a safe way.

i only love you doomer XOXO.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
August 28 2005 12:07 GMT
#29
Niiiiiiiiiiiiiice! Thank you for this! I have no understanding of Zerg, at all, and I believe that this is why I am so weak vs Zerg with my 2 on races. After deciding to learn Zerg to remedy this, I quit because I sucked so bad.

Now I have new motivation to go at it again.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
gulii
Profile Joined November 2004
Sweden2791 Posts
August 28 2005 15:11 GMT
#30
This guide help my zvp..thx alot.
lebowskiguy
Profile Joined August 2005
Greece201 Posts
August 28 2005 23:35 GMT
#31
This is why in low level TvP T's bitch about Protoss being unstoppable - they have little concept of timing and the Protosses aren't very good with it either, Terran expands, Protoss expands, Protoss keeps pumping probes becuase he doesn't know the Terran should attack now, Terran wants to wait until 24 tank, Protoss suddenly has so much money he goes 13-15 gateway vs the Terran 5-6, Terran pushes out, gets raped, calls imbalance.

Good guide!


omg. This feels so ridiculously true.
lol True insight!
Smokie my friend, you are entering a world of pain.
KageMan
Profile Joined November 2005
India50 Posts
November 25 2005 06:08 GMT
#32
im totally new to starcraft and i picked up zerg since i randomed them first as my main race.. and i was on the lookout for any good guide, when i stumbled upon this. Great job mate, thanks for keepin it very detailed and crystal clear to understand. cheers
KageMan
Profile Joined November 2005
India50 Posts
June 07 2006 18:39 GMT
#33
I have to say, i searched a lot for this guide and it turns out to be one of the most detailed ones that introduce a beginner to starcraft/zerg. Thanks a lot for the awesome work !
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
June 07 2006 22:40 GMT
#34
do i have to register myself in this forum or why cant i open this guid??
oddeye
Profile Joined March 2005
Canada716 Posts
June 07 2006 22:40 GMT
#35
At some point in the Robotic/Stargate part you say get a spire for scourge while you already said to tech to spire to get muta.
Your soul shall suffer!
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
June 07 2006 23:21 GMT
#36
Very nice, thanks alot
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
June 08 2006 00:01 GMT
#37
i thought starcraft university was dead an out-dated. GJ!
Teamliquidian townie
Return
Profile Joined June 2005
Ivory Coast856 Posts
June 08 2006 00:26 GMT
#38
i cant find it anymore here
Diiiscoo-oh, thats where the happy people go!
tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2006-06-08 03:04:24
June 08 2006 03:03 GMT
#39
if he goes fast expand zvz does 3 hatch really work? I would think it would work if you do mass ling style instead of focusing on muta. The way I see it zvz goes like this: if he does fast tech you can mass ling to win or cripple him. If he does fast expand and you have done fast tech you can still win if your mutas are much faster than his depending on his build order. zvz can take advantage of both extremes, but someone clarify =/.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 08 2006 03:03 GMT
#40
On June 08 2006 07:40 oddeye wrote:
At some point in the Robotic/Stargate part you say get a spire for scourge while you already said to tech to spire to get muta.



Both.

BTW As of late it seems you have to register to read it i think.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2006-06-08 03:11:26
June 08 2006 03:03 GMT
#41
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 08 2006 03:10 GMT
#42
On June 08 2006 12:03 tKd_ wrote:
if he goes fast expand zvz does 3 hatch really work? I would think it would work if you do mass ling style instead of focusing on muta. The way I see it zvz goes like this: if he does fast tech you can mass ling to win or cripple him. If he does fast expand and you have done fast tech you can still win with some ling pressure. zvz can take advantage of both extremes, but someone clarify =/


Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
June 08 2006 04:07 GMT
#43
good shit exalted
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 08 2006 04:55 GMT
#44
This was a very usefull guide for a beginner like me.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
June 08 2006 07:28 GMT
#45
On July 01 2005 21:59 exalted wrote:
If Player A and Player B have identical macro/micro ability, when Player A attacks Player B he will lose, every single time.

Except for that whole "strategy" thing. Like positioning of attack, higher ground, better attack micro than defense micro, HAVING A BIGGER FORCE, HAVING DIFFERENT UNITS, HAVING UPGRADES, etc. There are countless variables that would make player A have an advantage over player B. If what you're saying is true, the only way to win in SC against a player of your skill level would be to never initiate an attack until they attacked first.
I live in perpetual fear of terrorists and studio gangsters
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 08 2006 14:49 GMT
#46
I've made a public account for all to use.

Name: TeamLiquid
Password: 1a2a3a
Don't believe the florist when he tells you that the roses are free
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 08 2006 16:38 GMT
#47
On June 08 2006 23:49 ZaplinG wrote:
I've made a public account for all to use.

Name: TeamLiquid
Password: 1a2a3a


Heh, I thought I saw that account Like 1023492942 people joined since this guide has been bumped @_@ and I think with the big guide more people will be reading at the same time. Its not that hard to sign up here.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 08 2006 17:37 GMT
#48
On June 08 2006 12:10 Slayer91 wrote:
Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily


This is not a small factor. Dividing your defences puts too much stress on your already small army. A rushing zerg can crush this.

If you can stop his lings from running past your expo into your main, then go for it. Otherwise, it is safer to do it in base.
Don't believe the florist when he tells you that the roses are free
ToT)MidiaN(
Profile Blog Joined May 2003
England2183 Posts
June 08 2006 19:05 GMT
#49
On June 09 2006 02:37 ZaplinG wrote:
Show nested quote +
On June 08 2006 12:10 Slayer91 wrote:
Put it this way, if he 12 hatchs expands vs your 12 hatch main, he can do the EXACT SAME thing as you, though he has to look after his nat hatch, if you mass lings he can make just as many, though he will probably 1-2 sunk and pump some drones, and your tech wont' be faster than his and he will have 2 gas. And if he scouts you without drones on gas its basically GG as he pums extra lings +more sunks and when he gets 2-3 muta he has map control.

IMO its hard to 12 hatch main vs 12 hatch expand, the thing to do is make him sunk up and expand yourself, the 3 hatch solution also allows you to reasonably mass lings without him being able to counter easily


This is not a small factor. Dividing your defences puts too much stress on your already small army. A rushing zerg can crush this.

If you can stop his lings from running past your expo into your main, then go for it. Otherwise, it is safer to do it in base.


It's not a problem in the majority of maps, you can easily cover your ramp and your nat hatch and drones all at once in maps such as RushHour, LT and also Luna in a couple of positions. It's especially easy to defend an expand in 12 hatch exp v 12 hatch main games on these maps, however in 12 hatch exp v 12 pool->speed upgrade then the 12 pooler maybe able to take advantage of the situation even on maps like LT,Rushhour etc. In other maps, such as r-point for example then this may be a more significant factor, and this is why pool -> expo or 12 hatch expo builds are popular in maps like RushHour and not in maps like R-Point.
Nothing worth doing is devoid of risk
osmark
Profile Joined September 2008
Austria15 Posts
October 30 2008 02:59 GMT
#50
ahhh, teh extractor trick, pretty big deal back then
funniest austrian since hitler
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
Last Edited: 2008-10-30 03:03:52
October 30 2008 03:03 GMT
#51
You=Epic Bump Skillz (Not really)
inlagdsil
Profile Joined May 2008
Canada957 Posts
October 30 2008 03:03 GMT
#52
nooooo, when I saw the title I had so much hope! Osmark, you're new so you haven't yet discovered that you shouldn't bump old threads unless you have a very good reason.
There is nothing cuter than a zergling when it has just started taking crack
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 30 2008 04:30 GMT
#53
lolol when i saw this i was like
"damn another zerg guide -.-"

epic bumpage
more weight
mSLeGenD
Profile Blog Joined July 2008
115 Posts
October 30 2008 07:21 GMT
#54
yeah me too, shit got my hopes up !

oh well, welcome to TL I guess.
My nationality is NOT Canadian, And that's all you need to know.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 30 2008 07:37 GMT
#55
This is the most epic bump ever. Well at least I read how to 12-Hatch.
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