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TvP on Luna - Page 5

Forum Index > Brood War Strategy
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Insearchofsunset
Profile Joined November 2005
Romania31 Posts
November 27 2005 01:19 GMT
#81
Well what about arbiters ... it sucks for me .... i seem to lose to arbiters more then i lose to any other build ... any sugestions ? ( because my scan reaction time sucks )) )
T______T
Profile Joined August 2005
United States538 Posts
November 27 2005 01:41 GMT
#82
On November 27 2005 10:19 Insearchofsunset wrote:
Well what about arbiters ... it sucks for me .... i seem to lose to arbiters more then i lose to any other build ... any sugestions ? ( because my scan reaction time sucks )) )


Do you hotkey your scans?
- pride and shame -
racebannon
Profile Joined January 2004
Canada1225 Posts
November 27 2005 04:01 GMT
#83
8 9 0 scan is thx
when they really get to know you they will run
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 28 2005 09:39 GMT
#84
On March 20 2005 19:03 Dl33ter wrote:
It truly is like whoever designed Luna was asking himself: "What would the ultimate anti-terran map look like ?".

I mean far away ramps, far away mains, no wall-in, no turret in the middle, no cliff. Come on. Not very serious.

this is so true
Oh no
cruel)angel
Profile Joined February 2005
Philippines253 Posts
November 28 2005 11:34 GMT
#85
On November 28 2005 18:39 prOxi.swAMi wrote:
Show nested quote +
On March 20 2005 19:03 Dl33ter wrote:
It truly is like whoever designed Luna was asking himself: "What would the ultimate anti-terran map look like ?".

I mean far away ramps, far away mains, no wall-in, no turret in the middle, no cliff. Come on. Not very serious.

this is so true

I agree.
I was thinking. this is the reason why they called courage maps.. courage maps
i die, i die, but ill kill you first
mitsy
Profile Joined October 2005
United States1792 Posts
November 28 2005 11:45 GMT
#86
so those of u who think luna is so anti-T, what map do you prefer? let me guess, it starts with a lost and begins with a temple.
express yourself--madonna
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 28 2005 12:04 GMT
#87
Those who think luna is hard for terran are not korean.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mitsy
Profile Joined October 2005
United States1792 Posts
November 28 2005 12:18 GMT
#88
it's racist to point out that one race is weaker at terran than the better one (koreans).
express yourself--madonna
cruel)angel
Profile Joined February 2005
Philippines253 Posts
November 28 2005 12:25 GMT
#89
there are soo many maps better than luna..
r-point, gaia, azalea, dhalia, bifrost even blood bath is better than luna imo.
i die, i die, but ill kill you first
LastWish
Profile Blog Joined September 2004
2015 Posts
November 28 2005 16:34 GMT
#90
On November 28 2005 18:39 prOxi.swAMi wrote:
Show nested quote +
On March 20 2005 19:03 Dl33ter wrote:
It truly is like whoever designed Luna was asking himself: "What would the ultimate anti-terran map look like ?".

I mean far away ramps, far away mains, no wall-in, no turret in the middle, no cliff. Come on. Not very serious.

this is so true

Except the mains are not so far away...
Have you ever thought that no cliff means advantage for terran lategames vs carrier?
No wall is no big deal, many players don't tend to wall on maps where you can do it...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
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