TvP on Luna - Page 2
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ZpuX
Sweden1230 Posts
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ArtOst
Sweden64 Posts
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GroT
Belgium3003 Posts
where do you get off saying abuse my TL.net powers? where? I banned 2 people so far, one of which TKWL wanted to ban and let me do it cause i never banned someone, the other because he was banned a million times already and he keeps making new accounts I am trying to improve the strategy forum. This is not a power, it effectively means I am putting in time to make sure visitors can enjoy a better strat forum and yes I guess you can call me a noob seeing as how I am far worse than the top foreigners, what's your point? why do I see so many people insisting on mentioning my lack of skill as often as possible? I see absolute retards who do not think about the game at all beating down on insightful players every single day because they are talented in other aspects of the game. Me being a low skill player does not mean I have no insight in brood war. You come here and advertise fac/port on luna and then tell me that I don't know anything about bw, I think you need to slow your roll | ||
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GroT
Belgium3003 Posts
On March 21 2005 07:44 ZpuX wrote: And GroT I really dont think you have any idea of how the game is played, and hmm I do think you can wall on Luna. And your point "the toss has alot of different openings so you need alot of marines" that doesent hold either, he cant goon rush you since your tanks will have siege cuz you go drop. So the only build left is 3 gate goon with a shuttle and 4 zeal? well that sets the toss back way to much and a good terran know how to fend it off, and anyway if he does it and not succed then you are way ahead of him in expansions. So I wonder what speciall protoss opening you are talking about? I am talking about downright simple early aggression. You mention siege but it is completely irrelevant as it will not finish until way after the important moment.. if you do a standard fac/port build your siege will only finish while your dropship is flying to his base. You only have reinforcements from 1 factory, no mines and no siege, that's why you need a lot of marines if he has the option of early aggro which is basicly whenever he gets range You could also not wall and go factory before 2nd supply, but for your sake I hope that's not what you're planning on | ||
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iD.Surv
Belgium827 Posts
on lt you ll need a shutle even if u exp on ur 2d nat. u will have to take ur nat eventually and taking 2d nats is not always possible on lt. so toss makes shutle and expoes AFTER he starts shutl and it matters a lot because its the most important thing in pvt. when to take that expo as a p. timing~ | ||
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ZpuX
Sweden1230 Posts
And about you abuse your power, you wanted to close the theared about that hokey problem with big armies. I think it was a very good point he had. | ||
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GroT
Belgium3003 Posts
now wtf are you talking about? thats not abuse and him using early aggro builds dont prevent him from clearing your 2 tanks with minimal probe losses and beating your slowest macro ever po$$ible build, he's jus tusing his first units for this purpose while developing free goon range which annihilates tank drops in the first place killing a few probes will not bring you the game if you have that much disadvantages and losses while he gets to accelerate his macro freely http://www.wgtour.com/repView.php?datab=broodwar&id=6939&type=1 here's a WCG USA grand final game that illustrates my point pretty well. The game is on temple, where fac port is immeasurably better than on luna. | ||
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ZpuX
Sweden1230 Posts
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GroT
Belgium3003 Posts
he got a record high kill count of 12 probes because rekrul reacted horribly to the drop, I'm guessing you will get to kill about 6 on average even with the surprise factor he didn't have to build any marines at all, you will have to build 4-5 to be safe on luna he still got outmacroed badly because fac/port's macro value blows and because you will inevitably lose the dropship if you go for the probes which is your only option on luna | ||
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GroT
Belgium3003 Posts
On March 21 2005 09:47 ZpuX wrote: .... what are you talking about? you cant play aggressive with 2 goons vs 4 marines and a tank, I wouldent even do it vs 4 marines only. And this leaves you with max 1 goon at home if you are going to send another to the terran main. OK so build 4 marines instead of 5, have it your way jesus christ, muggezifter | ||
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ZpuX
Sweden1230 Posts
And you are talking about that rekrul vs assem game, then WHY have so many pro's done fact/port in korean leagues etc? and in alot of games the main strategie of terrans was fast tank drop... but I assume you know how to play the game better than boxer! | ||
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NonYold
United States2814 Posts
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SoL.Origin
Argentina2400 Posts
This map requires terran to use the surprise factor OR use drops a lot because even with no cliffs toss has to put some effort to stop 4 dropships and 2 grous of vultures from raiding his expands on the other side of the map, especially when the map is so wide open that you cant stop the vultures so easily. Also, upgrades and the 2nd expand are a must. | ||
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GroT
Belgium3003 Posts
On March 21 2005 10:19 ZpuX wrote: And you are talking about that rekrul vs assem game, then WHY have so many pro's done fact/port in korean leagues etc? and in alot of games the main strategie of terrans was fast tank drop... but I assume you know how to play the game better than boxer! because fac/port does not suck on LT and it's been very very long ago since u mention it, how many times did you see boxer go fac/port on luna? that's right, never | ||
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ZpuX
Sweden1230 Posts
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GroT
Belgium3003 Posts
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GroT
Belgium3003 Posts
Gundam VS Strafe gundam beating a top tier foreign toss player on luna | ||
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ZpuX
Sweden1230 Posts
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Merdyl
Canada23 Posts
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GroT
Belgium3003 Posts
On March 21 2005 11:11 Merdyl wrote: on Luna... would 2 fact vults still be considered the "safe" opening for a T? or is 1 fact CC safer? and more economically correct due to the extra rines? (like 4 rines = 1 fact for mins...) Im just learning to broaden my horizons past LT now, so innocent noob question. it depends on what your opponent does, generally against dark templar builds 2fac vultures is very strong and you should aim to use it even if you already had to build marines like on this map you could also 2fac expand and use mines to defend your expansion isntead of using them to delay his expansion | ||
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