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Luna isnt a good map for Terran versus Toss. But actually it isnt imbalanced THAT much. To be honest, i think that terrans are just too much used to gay maps with mass cliffs and stupid terrain. I think Luna is one of the most balanced maps along with Nostalgia. You just have to change your way of playing TvP a bit. Terrans are just used to good maps, so they start crying if a map isnt perfect for them. Guys, i really think Luna is THAT imbalanced. I think TvP theres a little imbalance..
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2) Getting dropships on this map is FUCKING STUPID. Let me rephrase that. Getting dropships on Luna is the eqvuivalent of making 3 tanks and clicking MOVE infront of the protoss army! i dont remember who exactly wrote that comment about ships, but im pretty sure he wasnt talking about 1 fac port. he was talking about how dropships can still be a great way to harass eventho there arent any cliffs to drop on, and he completely correct when he says this, cuz of slow push being impossible beyond youre min only, harassing heave with a ship and a big pack of vults while macroing hard is THE way to play luna if you dont catch the toss off guard early game or right after you expoed (e.g. the toss plays it safe)
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get your 2nd depot before your gas, enabling you to get 2-3 marines out before you start teching if you see zealots. The protoss' tech will be delayed if he zealot rushes as well, so it works out. If you're gundam rushing, the marines come in handy anyway
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Revived again??? oO
skyglow1
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zpux, lol
you got owned by GroT - just realize it ok
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Russian Federation33 Posts
i think dropping 6rines1bat1medic is pretty sexy =) but u have to drop it in time... but u have a scan to drop it in time and toss will be agressive, seeing that u have low tank and rine count
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Well what can be worst for the terran then this map ?? maybe make the natural without gas ? ) or make it harder to defend the 2'nd expo ? . I like to mm rush him with +1 armour ) most don't expect it and get scared like shit ...( not that greate vs a good player but still works ) ... sometimes
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Probably the bast build I've seen on luna and similar maps is : One fact with 5 marine 1 vulture 1-3 tanks. Research mines, start building CC while pushing, add e-bay + research siege. It is bad to be concerned that the map is Luna = no dropships. Sometimes if I manage to contain terran early(so no marine/tank/vulture) rush is possible, terrans tend to use 4 vult drop which is fatal if u don't have enough units at home. Therefore a wise toss should always return his goons after a while defending his home from possible drops. On cliffless maps I tend to go eigher expand without robo, robo for obs or dt tech. Observers are not that necessary if u use your units wisely. Imho Luna is balanced, because compared to LT the mainbase distances are far shorter making it harder for toss to expand safe. Though LT is still easier for Terran. Nostalgia is not very balanced, PvT seems to be lot easier due to no gas at nat, and second gas base is easily abused. PvZ is a nutshell, for same reasons as PvT + large map is really good for zerg.
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basically everythign grot said was pretty much right. that retard, zputx, should be banned for stupidity and extreme aggression to a mod that did nothing to merit being yelled at and told he sucks at BW. Zputx is completely out of line.
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iNcontroL
USA29055 Posts
On November 22 2005 10:40 Thengel wrote: zpux, lol
you got owned by GroT - just realize it ok
Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha
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On November 22 2005 19:20 {88}iNcontroL wrote:Show nested quote +On November 22 2005 10:40 Thengel wrote: zpux, lol
you got owned by GroT - just realize it ok Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha
well maybe after a month zpux is hungry becuz he was SERVED.
I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So?
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On November 24 2005 19:56 -_- wrote:Show nested quote +On November 22 2005 19:20 {88}iNcontroL wrote:On November 22 2005 10:40 Thengel wrote: zpux, lol
you got owned by GroT - just realize it ok Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha well maybe after a month zpux is hungry becuz he was SERVED.
or maybe hes too busy playing in GGL's americup 2 ;D
haha hes on the list of the 64 gamers
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Well, the 1 fac cc build is generally pretty strong. I've seen terrans go 1 fac mines in order to expand, but the FD seems to be the most popular. If they toss seems weak when they scout, you attack, if they seem to have enough guys early, you expand. After you expand, you go nada/oov style and power a bunch of men really fast, to hopefully push the toss right outside of his choke point from his exp to the middle of the map before he can get many units off of his expand (or two).
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MaTRiX[SiN]
Sweden1282 Posts
On November 24 2005 19:56 -_- wrote: I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So? 8 pylon 10 gate 12 gas 14 core 15 pylon 1st goon range 2nd gate 2nd goon 3rd pylon
you can usually expand before robo on luna so that's all the bo u need pretty much, just keep making goons and xp when u can etc
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On November 24 2005 19:56 -_- wrote:Show nested quote +On November 22 2005 19:20 {88}iNcontroL wrote:On November 22 2005 10:40 Thengel wrote: zpux, lol
you got owned by GroT - just realize it ok Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha well maybe after a month zpux is hungry becuz he was SERVED. I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So?
if you got range, you sould be able to chip away his entire army / target tank and stop him easilly. 2 gate ranged goons into robo is the best and if they fast expo, goon + zeal shuttle charge and even if you dont kill him with that you would be able to level his army down to at least 1 tank if not everything and then follow that with double expo and start to pump out the goon zeal
p.s. tip - many terran on luna go expo and then wait for like 3 minutes and mass up a tank vult army, get storm and as soon as they walk out of there base (attackign before he sets up and still has his army clumped) storm the living hell out of all of it, if you can finish him there, if not expo another 2 times and just out power him
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OK, even though the motw will change soon (GODDAMN I WANT ANOTHER OGN BETA!), when terran tries to grab his second expo, should you, like LT, try to attack it if the troop counts are roughly even and you will delay it but not probably not be able to kill his army totally and force him to turtle in his base again? Because often to get a good angle you have to walke a long ways around, and you open yourself to vult raids, and a whole bunch of other gay shit.
I ask this because I have some trouble with terrans who get that base and turtle to 200, and I don't know how agressively I should attack that mineral only.
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MaTRiX[SiN]
Sweden1282 Posts
I dont think you should be attacking his mineral only unless you have alot more units than him, with the bridge etc it's very easy for the terran to hold so u're better off just expanding. about trouble with the turtle,limit,attack etc I think that on luna carriers are weak because of how open the map is so u're better off going arbiter/templar with triple forge (upgrades).
what's important is to make enough gateways and to not let him take more expands past his mineral only, expanding to both mains is a good idea imo, makes it harder for him to expand and gives you more potential expands.
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