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TvP on Luna - Page 4

Forum Index > Brood War Strategy
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2005-05-11 23:11:43
May 11 2005 23:03 GMT
#61
Okay so this thread is old and stuff (but someone already revived it) and I'd like to point out a few things;

1) 2 gate range goon is THE most common build on luna.. Fast offensive is going to be hard.

2) Getting dropships on this map is FUCKING STUPID. Let me rephrase that. Getting dropships on Luna is the eqvuivalent of making 3 tanks and clicking MOVE infront of the protoss army!

IT WONT WORK.

Reasons? Well, with my luna build I'll have goons rallied after a certain period of time + I will constantly check the amount of tanks you have and if they are sieged so it's not like I will ever be unprepared + how the fuck are you going to defend vs 2 gate goon on luna if you drop at the normal LT time?

The only thing I could possibly imagine working would be to drop vultures (because you can mine your ramp) but that's do or die

I think 1 fac cc is good on that map, people saying you should get a goliath or three - I agree.

Btw, floating a rax over scvs on hold does stop zealot rushes but I think you need 3 to block twilight ramps, not sure though ;P

Also, I hear you can attack the scvs using patrol instead of attack move, any truth to this (I really should test it for myself )?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
-PhiL-
Profile Joined March 2005
362 Posts
May 12 2005 00:52 GMT
#62
Luna isnt a good map for Terran versus Toss. But actually it isnt imbalanced THAT much. To be honest, i think that terrans are just too much used to gay maps with mass cliffs and stupid terrain. I think Luna is one of the most balanced maps along with Nostalgia. You just have to change your way of playing TvP a bit. Terrans are just used to good maps, so they start crying if a map isnt perfect for them. Guys, i really think Luna is THAT imbalanced. I think TvP theres a little imbalance..


pfff
Profile Joined May 2004
Belgium1352 Posts
May 12 2005 00:59 GMT
#63
2) Getting dropships on this map is FUCKING STUPID. Let me rephrase that. Getting dropships on Luna is the eqvuivalent of making 3 tanks and clicking MOVE infront of the protoss army!

i dont remember who exactly wrote that comment about ships, but im pretty sure he wasnt talking about 1 fac port.
he was talking about how dropships can still be a great way to harass eventho there arent any cliffs to drop on, and he completely correct when he says this, cuz of slow push being impossible beyond youre min only, harassing heave with a ship and a big pack of vults while macroing hard is THE way to play luna if you dont catch the toss off guard early game or right after you expoed (e.g. the toss plays it safe)
It ain’t no sin to be glad you’re alive
SpeaKinRiddleS
Profile Joined October 2005
United States148 Posts
November 21 2005 02:33 GMT
#64
get your 2nd depot before your gas, enabling you to get 2-3 marines out before you start teching if you see zealots. The protoss' tech will be delayed if he zealot rushes as well, so it works out. If you're gundam rushing, the marines come in handy anyway
Dont let school interfere with your education
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 21 2005 14:32 GMT
#65
Revived again??? oO

skyglow1
Thengel
Profile Joined May 2004
156 Posts
November 22 2005 01:40 GMT
#66
zpux, lol

you got owned by GroT - just realize it ok
This time I didnt lose the keys, I lost the whole damn car
fAke.cool2be
Profile Joined June 2005
Russian Federation33 Posts
November 22 2005 02:07 GMT
#67
i think dropping 6rines1bat1medic is pretty sexy =)
but u have to drop it in time... but u have a scan to drop it in time and toss will be agressive, seeing that u have low tank and rine count
Insearchofsunset
Profile Joined November 2005
Romania31 Posts
November 22 2005 05:29 GMT
#68
Well what can be worst for the terran then this map ?? maybe make the natural without gas ? ) or make it harder to defend the 2'nd expo ? .
I like to mm rush him with +1 armour ) most don't expect it and get scared like shit ...( not that greate vs a good player but still works ) ... sometimes
LastWish
Profile Blog Joined September 2004
2015 Posts
November 22 2005 06:01 GMT
#69
Probably the bast build I've seen on luna and similar maps is : One fact with 5 marine 1 vulture 1-3 tanks.
Research mines, start building CC while pushing, add e-bay + research siege.
It is bad to be concerned that the map is Luna = no dropships. Sometimes if I manage to contain terran early(so no marine/tank/vulture) rush is possible, terrans tend to use 4 vult drop which is fatal if u don't have enough units at home. Therefore a wise toss should always return his goons after a while defending his home from possible drops.
On cliffless maps I tend to go eigher expand without robo, robo for obs or dt tech. Observers are not that necessary if u use your units wisely.
Imho Luna is balanced, because compared to LT the mainbase distances are far shorter making it harder for toss to expand safe. Though LT is still easier for Terran.
Nostalgia is not very balanced, PvT seems to be lot easier due to no gas at nat, and second gas base is easily abused. PvZ is a nutshell, for same reasons as PvT + large map is really good for zerg.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
maleorderbride
Profile Joined November 2002
United States2916 Posts
November 22 2005 10:12 GMT
#70
basically everythign grot said was pretty much right. that retard, zputx, should be banned for stupidity and extreme aggression to a mod that did nothing to merit being yelled at and told he sucks at BW. Zputx is completely out of line.
Some cause happiness wherever they go; others, whenever they go.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 22 2005 10:20 GMT
#71
On November 22 2005 10:40 Thengel wrote:
zpux, lol

you got owned by GroT - just realize it ok


Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 24 2005 10:56 GMT
#72
On November 22 2005 19:20 {88}iNcontroL wrote:
Show nested quote +
On November 22 2005 10:40 Thengel wrote:
zpux, lol

you got owned by GroT - just realize it ok


Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha


well maybe after a month zpux is hungry becuz he was SERVED.



I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So?
Locked
Profile Joined September 2004
United States4182 Posts
November 24 2005 11:05 GMT
#73
On November 24 2005 19:56 -_- wrote:
Show nested quote +
On November 22 2005 19:20 {88}iNcontroL wrote:
On November 22 2005 10:40 Thengel wrote:
zpux, lol

you got owned by GroT - just realize it ok


Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha


well maybe after a month zpux is hungry becuz he was SERVED.


or maybe hes too busy playing in GGL's americup 2 ;D

haha hes on the list of the 64 gamers
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
maleorderbride
Profile Joined November 2002
United States2916 Posts
November 24 2005 11:09 GMT
#74
go zputz go!
Some cause happiness wherever they go; others, whenever they go.
Xeroth
Profile Joined July 2005
United States432 Posts
November 24 2005 13:21 GMT
#75
Well, the 1 fac cc build is generally pretty strong. I've seen terrans go 1 fac mines in order to expand, but the FD seems to be the most popular. If they toss seems weak when they scout, you attack, if they seem to have enough guys early, you expand. After you expand, you go nada/oov style and power a bunch of men really fast, to hopefully push the toss right outside of his choke point from his exp to the middle of the map before he can get many units off of his expand (or two).
Everyones favorite hick.
maleorderbride
Profile Joined November 2002
United States2916 Posts
Last Edited: 2005-11-24 16:23:30
November 24 2005 16:15 GMT
#76
this has nothing to do with anything., but hey, at least its Luna and PvT.


thanksgiving replay: (stove)
http://www.battlereports.com/viewreplays.php?replaynum=29884

the regame:
http://www.battlereports.com/viewreplays.php?replaynum=29885
Some cause happiness wherever they go; others, whenever they go.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 24 2005 19:01 GMT
#77
On November 24 2005 19:56 -_- wrote:
I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So?

8 pylon 10 gate 12 gas 14 core 15 pylon
1st goon
range
2nd gate
2nd goon
3rd pylon

you can usually expand before robo on luna so that's all the bo u need pretty much, just keep making goons and xp when u can etc
aka StormtoSS
G5
Profile Blog Joined August 2005
United States2922 Posts
November 24 2005 20:30 GMT
#78
On November 24 2005 19:56 -_- wrote:
Show nested quote +
On November 22 2005 19:20 {88}iNcontroL wrote:
On November 22 2005 10:40 Thengel wrote:
zpux, lol

you got owned by GroT - just realize it ok


Its funny your telling someone to realize something when you yourself didnt realize this was a revived thread from months, even years ago muaha


well maybe after a month zpux is hungry becuz he was SERVED.



I've started playing luna for the first time because PGT made it motw. So, could someone give me a good double gate range goon build? Normally I'll 28 rob like I did on lt when I was goon rushing, but then my three goons face off against 4 marines a tank and a vult and I run back home occasionaly firing without really damaging his army. So?


if you got range, you sould be able to chip away his entire army / target tank and stop him easilly. 2 gate ranged goons into robo is the best and if they fast expo, goon + zeal shuttle charge and even if you dont kill him with that you would be able to level his army down to at least 1 tank if not everything and then follow that with double expo and start to pump out the goon zeal

p.s. tip - many terran on luna go expo and then wait for like 3 minutes and mass up a tank vult army, get storm and as soon as they walk out of there base (attackign before he sets up and still has his army clumped) storm the living hell out of all of it, if you can finish him there, if not expo another 2 times and just out power him
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 24 2005 22:58 GMT
#79
OK, even though the motw will change soon (GODDAMN I WANT ANOTHER OGN BETA!), when terran tries to grab his second expo, should you, like LT, try to attack it if the troop counts are roughly even and you will delay it but not probably not be able to kill his army totally and force him to turtle in his base again? Because often to get a good angle you have to walke a long ways around, and you open yourself to vult raids, and a whole bunch of other gay shit.

I ask this because I have some trouble with terrans who get that base and turtle to 200, and I don't know how agressively I should attack that mineral only.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 24 2005 23:30 GMT
#80
I dont think you should be attacking his mineral only unless you have alot more units than him, with the bridge etc it's very easy for the terran to hold so u're better off just expanding. about trouble with the turtle,limit,attack etc I think that on luna carriers are weak because of how open the map is so u're better off going arbiter/templar with triple forge (upgrades).

what's important is to make enough gateways and to not let him take more expands past his mineral only, expanding to both mains is a good idea imo, makes it harder for him to expand and gives you more potential expands.
aka StormtoSS
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