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Simple Questions, Simple Answers - Page 401

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HaFnium
Profile Blog Joined December 2006
United Kingdom1080 Posts
Last Edited: 2018-10-16 17:58:49
October 16 2018 17:58 GMT
#8001
Do pros rebind their hotkeys?

And do pros play with the original graphics or scr?

edit: I meant ex-pros of course..
BW forever!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
October 16 2018 18:16 GMT
#8002
I believe some of them rebind some keys, apparently most players use Q for patrol now, instead of P. I don't have any more specifics than that.

Depends on the player, I know Bisu often played with sd graphics, and so does Mind but most players are using hd graphics.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
October 16 2018 22:42 GMT
#8003
On October 17 2018 03:16 jello_biafra wrote:
I believe some of them rebind some keys, apparently most players use Q for patrol now, instead of P. I don't have any more specifics than that.

Depends on the player, I know Bisu often played with sd graphics, and so does Mind but most players are using hd graphics.

Could it perhaps be the case that they do it for their fans or viewers? I wonder if the current ASL players play with HD graphics on stage.
evilfatsh1t
Profile Joined October 2010
Australia8941 Posts
Last Edited: 2018-10-17 01:06:31
October 17 2018 01:06 GMT
#8004
On October 17 2018 02:58 HaFnium wrote:
Do pros rebind their hotkeys?

And do pros play with the original graphics or scr?

edit: I meant ex-pros of course..

what kind of rebind are we talking about?
changing pylon from p to e or reassigning control group hotkeys?
either way the answers yes to both
Dante08
Profile Blog Joined February 2008
Singapore4203 Posts
Last Edited: 2018-10-17 08:52:28
October 17 2018 08:52 GMT
#8005
On October 15 2018 07:38 Frudgey wrote:
This is a "noob" question on my end, so thanks in advance for the patience.

Why aren't Wraiths used against Carriers on maps that are good for Carriers? I ask because I would imagine Wraiths would have an easier time reaching the Carriers than Goliaths.

As to why Wraiths aren't used, I would guess that Dragoons, Carriers, Corsairs + whatever else the Protoss has does very well against them, and you can't really properly support the Wraiths.

Is this correct?


Wraiths can only be used to surprise Protoss for the first time. Once the surprise is over Protoss just adds observers to the carrier fleet and the carriers will destroy the wraiths like knife through butter. In addition wraiths cost 50 more minerals and gas so it's an extremely expensive and risky move.
Jealous
Profile Blog Joined December 2011
10414 Posts
October 17 2018 08:56 GMT
#8006
On October 17 2018 17:52 Dante08 wrote:
Show nested quote +
On October 15 2018 07:38 Frudgey wrote:
This is a "noob" question on my end, so thanks in advance for the patience.

Why aren't Wraiths used against Carriers on maps that are good for Carriers? I ask because I would imagine Wraiths would have an easier time reaching the Carriers than Goliaths.

As to why Wraiths aren't used, I would guess that Dragoons, Carriers, Corsairs + whatever else the Protoss has does very well against them, and you can't really properly support the Wraiths.

Is this correct?


Wraiths can only be used to surprise Protoss for the first time. Once the surprise is over Protoss just adds observers to the carrier fleet and the carriers will destroy the wraiths like knife through butter. In addition wraiths cost 50 more minerals and gas so it's an extremely expensive and risky move.

Not to mention having to construct additional Starports (vs. existing Factories) and the fact that they come out 0-0 upgrades.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Highgamer
Profile Joined October 2015
1475 Posts
Last Edited: 2018-10-17 15:40:09
October 17 2018 15:32 GMT
#8007
So, if you're in for the thrill or really desperate and don't play on too high a level, definitelly give it a try because no Protoss will expect it.

If you have a turret-ring and made sure there is no obs in your base, Protoss has no chance scouting it directly. He could still expect it, but these rare eventualities tend to slip away from many peoples' minds while playing BW.

If you can build just a handful of cloaked wraiths you almost always get a chance to drive the carriers away really far, even kill a few, as long as you get a little lucky sniping the first and maybe second observer he has in proximity (and if you wait for a good, far-off spot to strike).

If anything, it should throw the Protoss into disarray for a while, gain you some time to get more turrets/gols up. The more so the lower the level of play. From my experience, carriers are "stronger" on low/medium level because Terrans are not competent enough yet to see and use the small timing they have to punish Protoss, and then, against 6, 8, 10 carriers, casual Terrans have their hands full not dying to that invincible flying hero-unit while Protoss takes ninja-expos wherever he wants. So, mass-carriers on that level is something you get away with oftentimes, but might collapse if confronted with an unconventional, tactical response like cloaked-wraith.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 19 2018 16:15 GMT
#8008
I have a question about PvT from a complete newb perspective. I always was a 2v2 player with no understanding at all of 1v1. In PvT, how do you know how to choose between High Templars and Reavers? Is one or the other better at certain times as a rule of thumb? And what is more common choice going HT’s first or Reavers? Don’t HTs get owned by Vultures? Thanks~
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
October 19 2018 16:51 GMT
#8009
HTs take slightly longer to tech to, are more gas intensive, and will require you to build a Robo anyways, since they're useless without a Shuttle (for harassment purposes). They're good later in the game, specially to defend high-ground positions, where the T units clump up around the ramp, or if you put them in a Shuttle to use in an engagement.

They are also a one thing and it's done kind of unit, since after you use your first storm it will take 159s (normal game speed) to regenerate another 75 energy.

If you want to harass early, Reavers are way better. On the other hand, reavers are too micro intensive and finicky, so they suck late-game (against T).

HTs are good vs Goliaths if you're going Carriers, too.
TheBrochette
Profile Joined July 2018
67 Posts
October 19 2018 19:54 GMT
#8010
HT for late game
Reaver and dt early game
Highgamer
Profile Joined October 2015
1475 Posts
October 19 2018 20:24 GMT
#8011
stray DTs lategame on patrol against expansions pretty effective, too.
HaFnium
Profile Blog Joined December 2006
United Kingdom1080 Posts
Last Edited: 2018-10-19 22:04:38
October 19 2018 22:02 GMT
#8012
On October 20 2018 01:15 Alpha-NP- wrote:
I have a question about PvT from a complete newb perspective. I always was a 2v2 player with no understanding at all of 1v1. In PvT, how do you know how to choose between High Templars and Reavers? Is one or the other better at certain times as a rule of thumb? And what is more common choice going HT’s first or Reavers? Don’t HTs get owned by Vultures? Thanks~


Both are optional really, you do not really need them for pvt. They also serve slightly difference purposes.

Reavers in generally are used in early/mid game situation, they are great for harassment. Also since you'd want observer against mines you'd get a robo anyway. So reaver is a relatively small small investment.

HTs are generally more of a late game unit - it can be used on clumped tanks, often people will put them in a shuttle since they are very fragile and slow. Most people tend to get it after arbiters unless you are going carriers- then they'd be handy vs goliaths.

Reaver highlights:


Ht highlights:
BW forever!
evilfatsh1t
Profile Joined October 2010
Australia8941 Posts
October 20 2018 03:58 GMT
#8013
people often overlook the fact that reavers are extremely strong in small scale engagements. harrassment with reavers are standard but they are very effective at stopping early pushes as well
thezanursic
Profile Blog Joined July 2011
5504 Posts
October 21 2018 12:09 GMT
#8014
Where can I see spoonmatch records?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 21 2018 16:35 GMT
#8015
Why did someone tell me Reavers are the counter to Dark Swarm and not Psi Storm?
Yanokabo
Profile Joined October 2018
268 Posts
October 22 2018 05:31 GMT
#8016
Really they both are
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
October 22 2018 08:28 GMT
#8017
On October 22 2018 01:35 Alpha-NP- wrote:
Why did someone tell me Reavers are the counter to Dark Swarm and not Psi Storm?

They both kinda do and you do want both but storm requires you to cast where as reavers will shoot even if you don't do anything. Reavers also doesn't hit friendly units with splash where as storm does so in big fights, they can kill the lings once they've closed the gap without storming your own stuff.
Highgamer
Profile Joined October 2015
1475 Posts
October 22 2018 15:53 GMT
#8018
Good thing, if casting a few storms is too much of a hassle, you can just opt to do nothing instead...
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2018-10-22 16:11:59
October 22 2018 16:11 GMT
#8019
What I mostly was trying to ask is when to prefer getting Reavers or HTs in PvZ?
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
October 22 2018 18:57 GMT
#8020
What is the meta ZvP build? Is it still 3 Hat Spire -> 5 Hat Hydra? In general, I don't see many pros making mutas after massing hydras.
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