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On May 18 2017 17:40 ihcob wrote: I've just signed up for iccup for the very first time - joining the BW server (the abyss) I notice only one or two games at any given time, is this normal? Do people typically have to wait a long time to get a game with a similarly rated opponent? Yes that's normal unfortunately, it depends on the day and the time but at a busy time there'll be around 300-400 people on, quiet times more like 200.
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On May 18 2017 17:40 ihcob wrote: I've just signed up for iccup for the very first time - joining the BW server (the abyss) I notice only one or two games at any given time, is this normal? Do people typically have to wait a long time to get a game with a similarly rated opponent?
I think iccup is getting a bit empty at the moment as well, now that 1.18 is out.
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Being able to host, you rarely have to wait more than a minute to get a game at yellow ranks, and far less at red ranks, on average for EDT evenings even on middle of the week.
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How many drones do I have to kill with an 8 rax in order to transition 1 rax cc, while being even with the zerg at least?
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I'm looking for a ZvZ or ZvT muta micro map that works in 1.18. Tried searching the forum and the wiki, but the maps only work in older patches.
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On May 19 2017 14:13 Dazed_Spy wrote: How many drones do I have to kill with an 8 rax in order to transition 1 rax cc, while being even with the zerg at least? If zerg follows up with 3 hatch, a good sign to tell who is ahead is CC vs 3rd hatch timing (because this takes into account lost mining time as well). I would like to hear answers on this from better players as well though
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In TvP how do you handle 7 gate or 2 gate proxy? Is it pure micro play?
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On May 20 2017 09:41 feersome wrote: In TvP how do you handle 7 gate or 2 gate proxy? Is it pure micro play?
I guess every Terran had his/her share of anger about losing to these builds. 1-3 Marines against 1-2 Zealots just doesn't seem fair the first few dozen times if you're not particularly gifted. And it hits hard no matter what build you go for, you have no early-aggression that comes even close to that...
Walling is truely the best option, but obviously it's not easy to remember the exact building placement for all starting locations on all maps (if you play different maps), as oftentimes it's by no means intuitive where the buildings have to be placed to wall zealot-tight. And even then it's quite a hassle to defend that wall against lots of zealots or goons - especially if you don't have a ramp... Pull SCVs rather too early than too late, leave 2-3 close to the wall if you expect the Protoss to return multiple times.
The only other option is to have good building placement in your main and good marine- and SCV-micro... (and to perform your build-order flawlessly if that's still a problem). It's doable if you start the game expecting that this might happen. Scouting notorious locations helps, like on Fighting Spirit the middle, but you should be prepared anyways. You need that "depot to the right of the barracks"-wall that marines can path through but zealots cant, and everything else (depots, factory) has to be close enough so that the marines can reach it - but not too clumped up so that your marines get cornered by the zealots. Start producing a marine asap and never stop producing marines if you're not sure that it's not one of those builds. Pull 3-4 SCVs to defend against the first 1-2 Zealots (+probe), it's important to not lose the first couple of marines and not take damage on them if possible. RUN the first few marines rather than have them stand and take damage, use the SCVs to block/attack the zealot. Try to save the SCV that is building the factory, switch it with a fresh one if it gets attacked, but don't have your factory delayed by too long. Build one or two vultures if you scout that Protoss is only building zealots and not following up with goons. You can take quite a few losses if Protoss is committed, his nexus will be late. Hold with a lot of marines and a few SCVs until you have tanks, try to scout his nexus-timing/main, build a bunker in the natural to be safe of possible follow-up attacks.
PS: I'd recommend you find a friendly player who will proxy you multiple times in a row so that you can learn how to defend it best once and for all. At best a player that can explain you exactly what you should do.
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The TvP build's fine, but don't use that in TvT. Shitty build regardless of the timing difference. "Variation 2" from that link is standard.
@feersome No one 7 gates, but 2 gate zealot can hit before you're able to wall off, so yeah it depends on micro. Try to block with SCVs, build marines, wall if/when possible, and build vultures before machine shop. If they block your wall off with a pylon, you can pull SCVs to kill the pylon, then wall, or just rely on micro.
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On May 20 2017 19:43 Sero wrote:The TvP build's fine, but don't use that in TvT. Shitty build regardless of the timing difference. "Variation 2" from that link is standard. @feersome No one 7 gates, but 2 gate zealot can hit before you're able to wall off, so yeah it depends on micro. Try to block with SCVs, build marines, wall if/when possible, and build vultures before machine shop. If they block your wall off with a pylon, you can pull SCVs to kill the pylon, then wall, or just rely on micro. 7 Gate is a real build and very strong on 2 player maps because they can also steal your gas and you usually don't expect a proxy gate when that happens. So if you don't scout it, you can die very easily. That's why many pro Terrans scout their surrounding at 9 supply on 2 player maps like Blue Storm or HBR with an SCV and then kill the gateways with scvs.
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Thanks for the correction, Cryoc. I was only thinking of FS.
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In ZvP, when you go for a 3-base opening build, how are you "supposed" to defend against a +1 speedlot attack? Do you need to get fast mutas, or is it enough just to build sunkens in a simcity? Seems like it's hard to find the right balance between building enough sunkens that you don't die, but not building so many that it drags your economy.
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I just installed Brood War again and would love to play against people again... is there an overview on TL on which (private) servers you can play and what you have to download etc. to get there? Like Fish or ICCup. Thanks in advance!
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Someone else might give you a better answer later but for now:
As you might know, Blizzard recently released a new patch for BW, for lan-latency/matchmaking etc., and now they run an official server again and you can DL the game right through their Bnet-Software I think, classic games section or so.
On Iccup you can play by using MCA64Launcher. Some people have problems even though this is the most convenient launcher imo, many of them are discussed in the thread. For me and many others it works without problems. Iccup only has 200-400 people though, but you can find games on red/yellow rank quickly if you can host.
About Fish atm I don't know actually. I think you need a korean phone number now to play there...
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Tahnk you, much appreciated!
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What is the most optimal way to tell your HTs to use storm? Let's say I have a control group of three HTs and want them all to storm in different places. I know just having them all selected and using storm will have them all storm in the same place. Do you select a single one from the control group, tell it to storm, click your control group again and then select another one?
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On May 22 2017 00:05 Headshot wrote: What is the most optimal way to tell your HTs to use storm? Let's say I have a control group of three HTs and want them all to storm in different places. I know just having them all selected and using storm will have them all storm in the same place. Do you select a single one from the control group, tell it to storm, click your control group again and then select another one? Yes, or you can "clone" them if they aren't in storm range already.
http://wiki.teamliquid.net/starcraft/Cloning
If you want to place two storms directly beside each other, you can also use the "magic box" method.
http://wiki.teamliquid.net/starcraft/Magic_Boxes
Sometimes it's best to just click on them individually instead. For example, if you have a large army, you'll want to choose the HT that's closest to the front to storm first rather than using control groups.
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