• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:29
CEST 18:29
KST 01:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)175.0.15 Balance Patch Notes (Live version)84$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition(?) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Question regarding recent ASL Bisu vs Larva game Thoughts on rarely used units RepMastered™: replay sharing and analyzer site [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1515 users

Simple Questions, Simple Answers - Page 314

Forum Index > Brood War Strategy
Post a Reply
Prev 1 312 313 314 315 316 484 Next
ortseam
Profile Joined April 2015
996 Posts
May 13 2017 13:46 GMT
#6261
This discussion reminded me of this game:

But i think the biggest problem is dweb duration is short, small AoE and mana cost is 125
Harem
Profile Joined November 2007
United States11391 Posts
May 13 2017 15:51 GMT
#6262
Kal did it here too (and lost)

Moderator。◕‿◕。
Moopower
Profile Joined May 2017
128 Posts
May 13 2017 22:19 GMT
#6263
On May 13 2017 20:10 Liquid`Drone wrote:
I've argued, for years, that everyone should use queens all the time in both zvt and zvp. Ensnare is legitimately a great spell. But implementing queens into your play really takes quite some adjustment - you can't hotkey them together with the rest of your army, so you somehow need to make room for them. Personally, I hotkey queens and overlords for dropping to 9 and 0, but sacrificing a hotkey actually is kind of a big deal.

As for the sairs; firstly, asking for an argument for why something is ineffective other than too apm intensive is kinda weird, because something being too apm intensive is a really valid argument against it. You need to weight what you do against what you sacrifice. The thing most protoss players do too little of in pvz is dropping in conjunction with corsairs; sairs clear out overlords and scourge so shuttles have a clear path, shuttles drop zealots and dts in main and expansions to pick off tech and hatches, and templars drop to storm mineral lines. But aside from that, I'll address a couple of your points.

Dweb is not really effective as a defense against cracklings. It's great with reavers against hydras, but it doesn't last very long, doesn't cover that large of an area (if you could just throw one above a nexus like you can with a dark swarm, that'd totally work, but you need at least 4), and the unit fighting against the cracklings becomes equally unable to shoot. If you already have templars in the expansion, you're much, much better off just throwing down storm immediately than you are throwing down dweb.

Secondly, the point about dweb working best in conjunction with goons is a very valid argument against them, because goons become somewhat obsolete once dark swarm is in play. So, for the offensive dweb strat to work, it largely has to be a mid-game strategy, before defiler crackling becomes the zerg army of choice. Like I've said though, I do genuinely think that against some zergs, on a map like fighting spirit, where the zerg takes 4 bases fast, turtles up and temporarily disregards army for tech and economy, and where protoss normally counters by expanding themselves, getting dweb and a big goon+templar army is good. I have had success with that. But those perfect scenarios where it all lines up don't really happen that often. Game is chaotic as hell.


I'm not saying to go out of your way to use dweb and focus all your apm on it, I'm saying look if you have the money and you have the corsairs, why not just spend a few extra minerals and gas to tech fleet beacon and get the research to get an extra spell if you had the capacity and opportunity to use it? You're not really losing out on much when both pro gamers are maxed and are just expoing the entire map and planting more hatcheries/gateways,etc.

By getting the tech upgrade, you can potentially exploit a weakness in zerg's defense and I think using dweb even with a majority zealot/archon ht reaver army can still be potentially beneficial. An argument against dragoons is like saying a unit gets countered therefore don't use it. Zerg has access to lings all game, yet protoss still gets dragoons, why? because obviously they need them to combat lurkers and fight sim city buildings. Despite their weakness, protoss still utilize them, so an argument against dweb when it's not like forcing you to forgo your main army isn't much of an argument against dweb research, because again you get it because you have extra money to spend. This is all based on the fact that it's ONLY AN OPTION, not something you have to forgo other things to do, other than your apm. Which I think is not taking away too much from someone who can macro and multitask. Is it better to try to do a lot of things at once really quickly? Or would it be more beneficial to win a crucial fight?

I see your point about harassment and that protoss should utilize their apm towards that as well, and that is one way to reach the goal of eventually beating your opponent by whittling down their resources and crippling their army production as a result. However I think progamers have gotten very good at responding to such harassment, it's been very difficult to make it really cost effective for the protoss to commit to the harass. I'm not saying protoss progamers shouldn't harass, but to say that protoss should harass instead of doing a dweb siege 90% of the time is better I think it is not necessarily the case. I'm not a progamer, but from what I see in the match up, protoss harassment rarely determines the outcome of the game imo. It's not like in bisu's day where zerg gets totally caught off guard and loses a huge advantage because of it. Zergs can get harassed and get their economy slowed for sure, but it almost never brings it to a significant amount of a level where a successful siege does to kill an expo. Killing an expo is much more of a loss than killing some drones.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 14 2017 05:03 GMT
#6264
On May 13 2017 20:10 Liquid`Drone wrote:
I've argued, for years, that everyone should use queens all the time in both zvt and zvp. Ensnare is legitimately a great spell. But implementing queens into your play really takes quite some adjustment - you can't hotkey them together with the rest of your army, so you somehow need to make room for them. Personally, I hotkey queens and overlords for dropping to 9 and 0, but sacrificing a hotkey actually is kind of a big deal.


Would it be possible/practical to incorporate queens into the muta harass in zvt? The queen's nest builds really fast, so you could start it late and still get a queen with/soon after your initial group of mutas. Then the ensnare would make it really easy to dodge big groups of marines, or maybe even go toe-to-toe with them since it completely negates the attack boost of stim.
Can't believe I'm still here playing this same game
Jealous
Profile Blog Joined December 2011
10187 Posts
May 14 2017 07:51 GMT
#6265
On May 14 2017 14:03 Luddite wrote:
Show nested quote +
On May 13 2017 20:10 Liquid`Drone wrote:
I've argued, for years, that everyone should use queens all the time in both zvt and zvp. Ensnare is legitimately a great spell. But implementing queens into your play really takes quite some adjustment - you can't hotkey them together with the rest of your army, so you somehow need to make room for them. Personally, I hotkey queens and overlords for dropping to 9 and 0, but sacrificing a hotkey actually is kind of a big deal.


Would it be possible/practical to incorporate queens into the muta harass in zvt? The queen's nest builds really fast, so you could start it late and still get a queen with/soon after your initial group of mutas. Then the ensnare would make it really easy to dodge big groups of marines, or maybe even go toe-to-toe with them since it completely negates the attack boost of stim.

I feel like by the time you have a Queen's Nest, a Queen with energy, and the Ensnare upgrade, you should already be getting ready to start Consume/Defilers. I'd have to look up the timings to be sure but aren't Zergs kinda pressed for gas at this juncture?

This is tangentially relevant:
http://www.teamliquid.net/tlpd/korean/games/10749_FanTaSy_vs_Jaedong/vod
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Drone
Profile Joined September 2002
Norway28695 Posts
May 14 2017 12:58 GMT
#6266
naw queens have no place in the muta harass. The main thing with ensnare is that it synergizes perfectly with lurker/ling against m&m. Like say terran has 12 marines 4 medics, you have 3 lurker 12 ling. If you as zerg attacks him, and the terran microes well and doesn't get cornered, he's never gonna lose that fight. He fights the lings, targets lurkers while burrowing, and retreats. But if you throw down an ensnare on those rines, then a 3 lurker 12 ling force will kill them all. And it becomes even better with dark swarm (then terran depends even more on running away), and it becomes better in larger battles.

during the muta harass phase you need all the gas. But later on, swapping two lurkers for one queen with ensnare really makes a positive difference when fighting m&m.

Back in the day I'd sometimes do a 2 hatch muta where I added a queen and went straight for the CC steal (get 20 mutas with +1 and 1 queen ASAP, attack cc, 4 rounds of attacks brings it down to 750, then the infest happens), but I don't think that could work against modern day terrans at all. ;p
Moderator
Jealous
Profile Blog Joined December 2011
10187 Posts
May 14 2017 16:30 GMT
#6267
On May 14 2017 21:58 Liquid`Drone wrote:
naw queens have no place in the muta harass. The main thing with ensnare is that it synergizes perfectly with lurker/ling against m&m. Like say terran has 12 marines 4 medics, you have 3 lurker 12 ling. If you as zerg attacks him, and the terran microes well and doesn't get cornered, he's never gonna lose that fight. He fights the lings, targets lurkers while burrowing, and retreats. But if you throw down an ensnare on those rines, then a 3 lurker 12 ling force will kill them all. And it becomes even better with dark swarm (then terran depends even more on running away), and it becomes better in larger battles.

during the muta harass phase you need all the gas. But later on, swapping two lurkers for one queen with ensnare really makes a positive difference when fighting m&m.

Back in the day I'd sometimes do a 2 hatch muta where I added a queen and went straight for the CC steal (get 20 mutas with +1 and 1 queen ASAP, attack cc, 4 rounds of attacks brings it down to 750, then the infest happens), but I don't think that could work against modern day terrans at all. ;p

Relevant to the last paragraph:

http://www.teamliquid.net/tlpd/korean/games/44893_Jaedong_vs_Light/vod
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 14 2017 20:09 GMT
#6268
On May 14 2017 21:58 Liquid`Drone wrote:

Back in the day I'd sometimes do a 2 hatch muta where I added a queen and went straight for the CC steal (get 20 mutas with +1 and 1 queen ASAP, attack cc, 4 rounds of attacks brings it down to 750, then the infest happens), but I don't think that could work against modern day terrans at all. ;p


Ha! that sounds hilarious, I'll have to try that. Even if it would never work at the pro level, it might work against the low-level people I'm playing.
Can't believe I'm still here playing this same game
Liquid`Drone
Profile Joined September 2002
Norway28695 Posts
May 14 2017 21:15 GMT
#6269
http://www.teamliquid.net/staff/LiquidDrone/EriadorpGZ_rSWisdomT_ljhjs.rep

From a nationwar against the USA in like 2005. xD Guess the replay doesn't work though.
Moderator
Jealous
Profile Blog Joined December 2011
10187 Posts
May 14 2017 22:28 GMT
#6270
On May 15 2017 05:09 Luddite wrote:
Show nested quote +
On May 14 2017 21:58 Liquid`Drone wrote:

Back in the day I'd sometimes do a 2 hatch muta where I added a queen and went straight for the CC steal (get 20 mutas with +1 and 1 queen ASAP, attack cc, 4 rounds of attacks brings it down to 750, then the infest happens), but I don't think that could work against modern day terrans at all. ;p


Ha! that sounds hilarious, I'll have to try that. Even if it would never work at the pro level, it might work against the low-level people I'm playing.

... I linked the Light vs. Jaedong game for a reason.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 15 2017 02:05 GMT
#6271
On May 15 2017 07:28 Jealous wrote:
Show nested quote +
On May 15 2017 05:09 Luddite wrote:
On May 14 2017 21:58 Liquid`Drone wrote:

Back in the day I'd sometimes do a 2 hatch muta where I added a queen and went straight for the CC steal (get 20 mutas with +1 and 1 queen ASAP, attack cc, 4 rounds of attacks brings it down to 750, then the infest happens), but I don't think that could work against modern day terrans at all. ;p


Ha! that sounds hilarious, I'll have to try that. Even if it would never work at the pro level, it might work against the low-level people I'm playing.

... I linked the Light vs. Jaedong game for a reason.


I watched it. It doesn't seem like what Drone was describing, or at least not how i'm imagining it. It wasn't a "snipe" in that game. Light went full mechanic while Jaedong took 4 gasses and pumped out huge numbers of mutas, then they went beast mode on each other. The queens at the end were cute but they seemed irrelevant since Jeadong had already won the important battles. I was hoping for something "cheesier".
Can't believe I'm still here playing this same game
Liquid`Drone
Profile Joined September 2002
Norway28695 Posts
May 15 2017 06:33 GMT
#6272
yeah while there are similarities in that we both used queens and mutas to infest ccs, I basically turtled and went for one allin after 10-11 minutes. Fast expanding was fairly uncommon tvz at this point, so often, the cc I took would be the only one terran had.
Moderator
Glioburd
Profile Joined April 2008
France1911 Posts
May 16 2017 18:26 GMT
#6273
A korean called a friend "Jot bob". We tried to find what does that mean, we found some results related to broodwar. Someone know what does that mean ?
"You should hate loosing, but you should never fear defeat." NaDa.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
May 16 2017 19:52 GMT
#6274
Is it safe to 5 fac after reaver opening? Seems my tanks get pummeled.
www.brainyweb.ca //web stuff!
Jealous
Profile Blog Joined December 2011
10187 Posts
May 16 2017 21:40 GMT
#6275
I thought it was a strong move that saved the muta cloud a fair amount of hp. My b.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
Last Edited: 2017-05-17 04:58:35
May 17 2017 04:57 GMT
#6276
On May 17 2017 03:26 Glioburd wrote:
A korean called a friend "Jot bob". We tried to find what does that mean, we found some results related to broodwar. Someone know what does that mean ?

i think you mean jotbab (좆밥).
its an offensive way of calling someone noob, shit, worthless, ez etc.
its a swear word but its more often used between friends rather than to actually offend someone
ihcob
Profile Joined May 2017
23 Posts
Last Edited: 2017-05-17 13:18:06
May 17 2017 10:12 GMT
#6277
What is the Framerate Cap option for under game settings? Cheers!
Glioburd
Profile Joined April 2008
France1911 Posts
May 17 2017 13:16 GMT
#6278
On May 17 2017 13:57 evilfatsh1t wrote:
Show nested quote +
On May 17 2017 03:26 Glioburd wrote:
A korean called a friend "Jot bob". We tried to find what does that mean, we found some results related to broodwar. Someone know what does that mean ?

i think you mean jotbab (좆밥).
its an offensive way of calling someone noob, shit, worthless, ez etc.
its a swear word but its more often used between friends rather than to actually offend someone

Thanks
"You should hate loosing, but you should never fear defeat." NaDa.
Cryoc
Profile Joined July 2011
Germany909 Posts
May 17 2017 16:17 GMT
#6279
On May 17 2017 04:52 alexpnd wrote:
Is it safe to 5 fac after reaver opening? Seems my tanks get pummeled.

You need to give more information to get useful answers. Is it safe to build 5 facs with turrets up? Yes. Do you want to push with it and deny a third base? That will probably be not very successful, if P didn't lose the reaver and shuttle.
http://www.twitch.tv/cryoc
ihcob
Profile Joined May 2017
23 Posts
May 18 2017 08:40 GMT
#6280
I've just signed up for iccup for the very first time - joining the BW server (the abyss) I notice only one or two games at any given time, is this normal? Do people typically have to wait a long time to get a game with a similarly rated opponent?
Prev 1 312 313 314 315 316 484 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
14:55
FSL TeamLeague: PTBvsIC, CNvRR
Freeedom29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .266
ProTech87
BRAT_OK 49
MindelVK 17
StarCraft: Brood War
Britney 32325
Rain 9876
Larva 317
Hyun 205
Shinee 88
Barracks 80
Mind 76
sSak 55
HiyA 46
Rock 29
[ Show more ]
Movie 25
ToSsGirL 20
ivOry 13
zelot 10
scan(afreeca) 8
Dota 2
Gorgc7794
qojqva2791
Dendi874
420jenkins403
XcaliburYe261
Fuzer 184
Counter-Strike
fl0m1586
Heroes of the Storm
Khaldor514
Liquid`Hasu367
Other Games
FrodaN2747
Mlord543
RotterdaM428
KnowMe369
ArmadaUGS192
XaKoH 45
UpATreeSC24
JuggernautJason8
Organizations
Other Games
EGCTV1147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3613
League of Legends
• Jankos2355
Other Games
• Shiphtur300
Upcoming Events
[BSL 2025] Weekly
1h 31m
Safe House 2
1h 31m
Sparkling Tuna Cup
17h 31m
BSL Team Wars
1d 2h
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
1d 17h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Map Test Tournament
4 days
[ Show More ]
Map Test Tournament
5 days
OSC
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.