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On August 13 2011 17:56 dementrio wrote: When I try builds that open with 12 rax 12 refinery I never have enough minerals for a factory when i hit 100 gas. Is this intended, or am i doing something wrong with my initial worker micro, do i need to cut workers or what? hmm. if you make marines and your second depot before factory, then you would run short of minerals at 100 gas.
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On August 13 2011 17:56 dementrio wrote: When I try builds that open with 12 rax 12 refinery I never have enough minerals for a factory when i hit 100 gas. Is this intended, or am i doing something wrong with my initial worker micro, do i need to cut workers or what? You should generally be taking one SCV off gas at 80 gas and the other at 88, if you're experiencing this problem try taking them off at 72 and 80 or earlier, it would also help if you posted a replay so we could see exactly what the problem is.
And yeah, make sure you're putting the factory down before you make marines, making a second depot at 15 supply should be fine though, that's the way I do it.
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When using the tvz "fantasy build" (vulture drop into goliath/valkyrie) I have a lot of trouble when its scouted and z moves out to attack with hydras at about the time when i'm dropping his base, or when he opens with 3hatch muta and attacks immediately with his first control group of hydras (and mutas). Are there vods/rep where t faces something similar?
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On August 13 2011 17:56 dementrio wrote: When I try builds that open with 12 rax 12 refinery I never have enough minerals for a factory when i hit 100 gas. Is this intended, or am i doing something wrong with my initial worker micro, do i need to cut workers or what? At the lower ranks just go 11/12, wall unless it's very bad on the map which is rare on iccup. You want that first rine(unless your walling) to ward off that probe and you can depot15 and pause marine after 16 put down factory and resume scv.
12/12 TvP now I see as pointless. It was used on large maps but now there's rax expo. TvT it's good though
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can irradiate kill lava or egg?
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On August 16 2011 01:55 don_kyuhote wrote: can irradiate kill lava or egg? Neither larvae nor eggs (including lurker eggs) take damage from irradiate. For all intents and purposes, they are treated as mechanical units, i.e., the irradiation aura will still damage nearby susceptible units but not themselves.
If an irradiated lurker egg hatches into a lurker, the lurker will continue to be irradiated and start taking damage. If an egg hatches into two zerglings, both zerglings will be irradiated.
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What do I do (as Terran) when Protoss gas steals against me? Building the refine at the natural significantly delays everything anyway. My current response is to fast expand, but that always gets rolled by a subsequent 2gate. It annoys me that Protoss can essentially destroy my build with two clicks.
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On August 13 2011 13:22 Release wrote: Off a 1 rax FE in a TvP, what's the correct response to a 12 nex? I've seen Flash just pull SCVs and bunker rush, but my micro really isn't up to par. you could try the double expand with mines thing that ver talks about in his guide to improve?
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On August 16 2011 04:11 djbhINDI wrote: What do I do (as Terran) when Protoss gas steals against me? Building the refine at the natural significantly delays everything anyway. My current response is to fast expand, but that always gets rolled by a subsequent 2gate. It annoys me that Protoss can essentially destroy my build with two clicks. You have a number of options, safest thing to do is Rax CC and take your nat gas asap, have it up before or as the CC finishes and send SCVs down in advance to mine it. You can also proxy a couple barracks somewhere and go for a mad 3-4 rax marine all in with SCVs, it's risky but it can work. The best thing to do though is just prevent it all together by either scouting for the probe that comes to do it and getting the refinery down before he gets his assimilator or open 11/11 and start your refinery with your first 100 minerals after your depot is making then instantly take the SCV off it and get him mining till you have 150 for your Barracks and get an SCV back on it.
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On August 16 2011 04:11 djbhINDI wrote: What do I do (as Terran) when Protoss gas steals against me? Building the refine at the natural significantly delays everything anyway. My current response is to fast expand, but that always gets rolled by a subsequent 2gate. It annoys me that Protoss can essentially destroy my build with two clicks. http://www.teamliquid.net/replay/download.php?replay=1414
You need to kill the gas, but this was before rax expand was popular, so you can cc before gas if you want, but cc after gas like this is fine too, both will put you greatly ahead of toss. Just remember to have good bunker placement, 1scv per goon etc..
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United States11393 Posts
On August 16 2011 04:58 Crunchums wrote:Show nested quote +On August 13 2011 13:22 Release wrote: Off a 1 rax FE in a TvP, what's the correct response to a 12 nex? I've seen Flash just pull SCVs and bunker rush, but my micro really isn't up to par. you could try the double expand with mines thing that ver talks about in his guide to improve? he said rax FE
you need 100 gas for mine -> double expand
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On August 16 2011 03:51 Bwenjarin Raffrack wrote:Neither larvae nor eggs (including lurker eggs) take damage from irradiate. For all intents and purposes, they are treated as mechanical units, i.e., the irradiation aura will still damage nearby susceptible units but not themselves. If an irradiated lurker egg hatches into a lurker, the lurker will continue to be irradiated and start taking damage. If an egg hatches into two zerglings, both zerglings will be irradiated. Does muta morphling to Guardian/Devourer invulnerable to irradiate as well?
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On August 16 2011 11:30 don_kyuhote wrote:Show nested quote +On August 16 2011 03:51 Bwenjarin Raffrack wrote:On August 16 2011 01:55 don_kyuhote wrote: can irradiate kill lava or egg? Neither larvae nor eggs (including lurker eggs) take damage from irradiate. For all intents and purposes, they are treated as mechanical units, i.e., the irradiation aura will still damage nearby susceptible units but not themselves. If an irradiated lurker egg hatches into a lurker, the lurker will continue to be irradiated and start taking damage. If an egg hatches into two zerglings, both zerglings will be irradiated. Does muta morphling to Guardian/Devourer invulnerable to irradiate as well? No it damages them and they'll die if it's done early in the morphing stage, however once the guardian/devourer pops out it goes back to full health so if the irradiate is done late enough then it's possible for it to survive, especially the devourer because it has more health, but it will still be heavily damaged.
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how can i test a wall against lings? I have a wall that is marine tight and in theory ling tight (factory over depo) but when I try it against AI it can get lings through. but it's tedious to wait and hope the ai attacks me with lings if i want to try and fix it...
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On August 16 2011 20:08 dementrio wrote: how can i test a wall against lings? I have a wall that is marine tight and in theory ling tight (factory over depo) but when I try it against AI it can get lings through. but it's tedious to wait and hope the ai attacks me with lings if i want to try and fix it... Well a ling is actually smaller than a marine so it can fit through things that a marine can't, here are some helpful pics of unit sizes and the gaps in between buildings. To get it perfect though you really have to test them out yourself, make a single player game on the map you want to test, put cheats on and mind control a drone and an SCV and manually test the walls yourself with your own lings.
+ Show Spoiler [Cheats to use] +show me the money, food for thought, the gathering, operation cwal
![[image loading]](http://i.imgur.com/t74uv.jpg)
![[image loading]](http://i.imgur.com/csBnL.jpg)
![[image loading]](http://i.imgur.com/vUqM7.jpg)
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=95004
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On August 16 2011 20:08 dementrio wrote: how can i test a wall against lings? I have a wall that is marine tight and in theory ling tight (factory over depo) but when I try it against AI it can get lings through. but it's tedious to wait and hope the ai attacks me with lings if i want to try and fix it... Another way is to look up the map in this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364
and figure out if a zergling tight wall is possible. Generally, a wall that lets lings through is easily plugged by putting an SCV in the offending spot and having a marine do hold position with it.
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9pool lair vs 12pool speed expo who wins?
also, is there any official DT drop reaver build (like kal did against forgg)?
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On August 18 2011 09:04 Release wrote: 9pool lair vs 12pool speed expo who wins?
also, is there any official DT drop reaver build (like kal did against forgg)?
12 pool has a pretty damn large advantage. If you 9pool'd, you pretty much gotta play 2009 jaedong perfect with your ling micro to do really anything against the expo... if the expo gets up, 9pool really has no chance tbh.
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United States11393 Posts
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So,
I lose to mass recalls every tvp that I don't lose earlier to dts. I think I know what i should do against them, turrets mines emps etc, but evidently my execution is bad because i always lose to them. I am getting frustrated so I am asking for suggestions on methods to deal with it that might not be the "right" way but that may work at low level. Something like massing cloacked wraith.
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