Simple Questions, Simple Answers - Page 26
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ThePianoDentist
United Kingdom698 Posts
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mansa
Philippines336 Posts
On August 06 2011 21:50 ThePianoDentist wrote: any reason for people to play with antihack off? if someone is playing with antihack off should you be suspicious? Sometimes people AH malfunction. I remember mine doing that. I launch SC through ICCUP Launcher and I was wondering why people we're kicking me turns out I have AH off... -_-"" Or some people are just dumb that they cant use AH. | ||
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xarthaz
1704 Posts
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jello_biafra
United Kingdom6641 Posts
On August 06 2011 15:49 don_kyuhote wrote: How many seconds do scan lasts? Just under 9 seconds I think and the detection wears off slightly before you lose vision of the area. On August 06 2011 21:50 ThePianoDentist wrote: any reason for people to play with antihack off? if someone is playing with antihack off should you be suspicious? In addition to what was said above, AH doesn't work on macs and if they haven't updated their launcher it won't work. | ||
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Jubinell
333 Posts
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Bwenjarin Raffrack
United States322 Posts
On August 06 2011 12:46 Release wrote: Has there ever been a game other than Jaedong vs Skyhigh where a terran floats a building over a ridge to cheese? That description is a little vague. For example, again on Destination, Terran has also 8raxed in his main and then floated it to the lower ground to bunker rush. There were several cheesy factory floats on Plasma, and just recently on Bloody Ridge where the Terran 2facts against Protoss and tries to float the second factory to the high-ground expansion adjacent to his base. Later in the game, of course, it's not too unusual to see Terran land his floating barracks and try to build firebats in the enemy mineral line. On August 06 2011 15:49 don_kyuhote wrote: How many seconds do scan lasts? Scans reveal a 20x20 area of the map for 15 seconds on normal. That would mean that on fastest speed, they last ~9.4 seconds. | ||
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lyAsakura
United States1414 Posts
On August 06 2011 12:46 Release wrote: Has there ever been a game other than Jaedong vs Skyhigh where a terran floats a building over a ridge to cheese? hwasin vs jaedong on blue storm he did the 8/8/8 rax fact port build and lifted the fact into his main. I'm pretty sure it's the same build that reality pulled off on jaedong on monte cristo. | ||
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CaffeineFree-_-
United States712 Posts
On August 06 2011 21:50 ThePianoDentist wrote: any reason for people to play with antihack off? if someone is playing with antihack off should you be suspicious? Mac players too | ||
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jello_biafra
United Kingdom6641 Posts
On August 07 2011 01:48 Jubinell wrote: When and what kind of upgrades should a protoss go for vs. terran, zerg and protoss? That's not such a simple question, it depends what builds you're doing really but as a general guideline you want to tech weapons first, armor with the second forge and don't bother with shield upgrades unless you can really afford it, or are going heavy archon in PvZ or something. As for timing, in PvT you normally get your forge as your 3rd base is coming up so tech +1 weapons when that finishes, start your second forge in time for that finishing and if you have your templar archives up you can start teching 2-1 at the same time, in PvZ I think you want to tech +1 weapons (assuming you went Forge FE) after your stargate and citadel are down. Not too sure about PvP tbh. | ||
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IntoTheEmo
Singapore1169 Posts
On August 07 2011 05:23 jello_biafra wrote: That's not such a simple question, it depends what builds you're doing really but as a general guideline you want to tech weapons first, armor with the second forge and don't bother with shield upgrades unless you can really afford it, or are going heavy archon in PvZ or something. As for timing, in PvT you normally get your forge as your 3rd base is coming up so tech +1 weapons when that finishes, start your second forge in time for that finishing and if you have your templar archives up you can start teching 2-1 at the same time, in PvZ I think you want to tech +1 weapons (assuming you went Forge FE) after your stargate and citadel are down. Not too sure about PvP tbh. I found this Liquipedia article useful http://wiki.teamliquid.net/starcraft/The_Importance_of_Upgrades | ||
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ThePianoDentist
United Kingdom698 Posts
and does manual reporting uploading the replay over iccup work. im not too bothered about my rank, but it just leaves a bit of a sour taste after an epic 40ish minute long macro win. | ||
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xxpack09
United States2160 Posts
On August 07 2011 23:47 ThePianoDentist wrote: i just had a game where my opponent was beaten said gg....then the waiting for players screen pops up, it goes away with 15 seconds spare and the game carries on, then it comes up again...it reaches 0...i drop him....but i didnt get a win for it. on iccup website (yes ive waited a while for update) the match doesn't exist. was this just a server problem or a douche using a hack to not get a loss. and does manual reporting uploading the replay over iccup work. im not too bothered about my rank, but it just leaves a bit of a sour taste after an epic 40ish minute long macro win. That is a prime example of a drophack. You can manually report the game I'm pretty sure and it will work. I usually take a screenshot of the drop screen as well and include that for extra evidence (you still 100% need the replay though) | ||
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Carny
Croatia284 Posts
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micromegas
Denmark171 Posts
On May 09 2011 08:48 Frigo wrote: It only gives zerg type of supply, which is pointless if you do not have any zerg units. You can however, use it for detection if for some twisted reason you have Mind Control and a Dark Archon with enough energy, but no Observer. I believe you can use it as transport for protoss units as well if the zerg researched it. Need confirmation on this one though. Mind you that sunkens use a type of ranged attack, and dark swarm neutralizes this attack. For these two reasons it is HIGHLY inadvisable to cast dark swarm on a sunken farm. I played some costum campaigns recently and fooled around a lot - among other things I mind controlled a bunch of Terrasque (an Ultralisk "special character" from the final Terran mission in BW that keeps spawning and has a crapton of hp and such). Besides, I mind controlled some overlords, and they transported Protoss and Terran units as well. For the record, mind controlled units don't count towards any psi-limit, they'll just create and exceed a race-specific psi-limit of 0. | ||
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Bwenjarin Raffrack
United States322 Posts
On August 08 2011 07:46 Carny wrote: Can someone tell me who the guy in black is who appears after oov slams the ground at the beginning? (at about 11 seconds). I thought its Reach but he appears at the end and has a different uniform. Link ![]() | ||
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Sawamura
Malaysia7602 Posts
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micromegas
Denmark171 Posts
You probably shouldn't let Reach know that you thought that was Reach... ![]() | ||
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Carny
Croatia284 Posts
Are you sure? I think SaferZerg is the right one in the Khan Uniform. | ||
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Bwenjarin Raffrack
United States322 Posts
On August 08 2011 17:24 micromegas wrote: You probably shouldn't let Reach know that you thought that was Reach... ![]() Too true, and not just Reach, either. There could be hammers involved. Relevant battle report: On January 17 2005 20:48 Manifesto7 wrote: Game 3: Reach (p) 59-48 vs SaferZerg (z) 16-11 on Neo Guillotine I have heard rumblings about my reporting being somewhat biased towards Reach, and that I should try to be more impartial. I apologize for this, and will try to curb my enthusiasm for him from now on. The greatest StarCraft player on the earth today (23-28 vs Z) warped in at five, while SaferZerg (4-3 vs P) spawned across the map at eleven. Safer went for a safe twelve pool build while scouting the map, while Odin himself used his brilliant intellect and cunning to start with a forge-first build which quickly led to a fast nexus. It looked as if the game would boil down to a race between Reach’s sairs and Safer’s mutalisks, but in reality there was no competition. Saferzerg was forced to switch to lurkers while the Gifted One’s air power dominated the skies. While Safer looked to contain with his new lurkers, Reach simply shrugged off his opponents mild attempts at resistance as his dt artfully ninja sliced the drones at Safer’s expansion. Bordering on contempt for this pathetic display of zerg offense, Reach broke out of his main with a zeal/goon/temp army, decimating his opponent’s lurkers and expanding two more times. With only one expansion, Safer was unable to keep up with the protoss macro game, and with every breath Reach gave life to new legions of armies willing to do his bidding. As Safer huddled in the corner of the map, mounting no offense and trying to avoid detection, Reach launched his Spartans relentlessly, raining blue fire down upon the confused and frightened zerg. With the blood running in torrents, Safer quickly taped out in the face of the onslaught, took one look at the face of God, and ran from the MegaWeb studio to find solace in the company of lesser mortals. Reach simply got up, made all the girls swoon with a single smile, and then got into his cloud car and headed back to the heavens for fine wine and peeled grapes. Reach > SaferZerg Unfortunately, this does not change things for my Mudang hero. However, he will ultimately extract revenge upon all those who attempt to sully his name. Edit: On August 08 2011 18:42 Carny wrote: Are you sure? I think SaferZerg is the right one in the Khan Uniform. You know what, you're right. Sorry, my mistake. I assumed that was just the KTF or SKT uniform from the back and didn't think about it, going for the legible answer. In that case, it's probably | ||
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don_kyuhote
3007 Posts
I think it's a pretty accepted fact that once Zerg has 4th or more gas and near fully upgraded Ultra ling with defiler support, Bio with Vessel support just doesn't cut it. | ||
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