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Simple Questions, Simple Answers - Page 212

Forum Index > Brood War Strategy
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Probemicro
Profile Joined February 2014
3708 Posts
February 04 2015 08:25 GMT
#4221
On February 04 2015 16:07 GGzerG wrote:
proxy 2gate


On February 04 2015 16:07 GGzerG wrote:
Island Map


u w0t m8

On February 04 2015 16:07 GGzerG wrote:
opens 6pool


PLZ

Do you even 4pool
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 04 2015 09:12 GMT
#4222
On February 04 2015 16:07 GGzerG wrote:
Ok so, Once upon a time a Protoss and a Zerg were about to battle on Gorky Island, for some apparent reason neither one of them knew it was an Island Map. The Protoss opens proxy 2gate, and the Zerg opens 6pool...

...Who wins?


how do you proxy on an island map? wtf.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
February 04 2015 09:48 GMT
#4223
Oh man I drank to much LOL ! What am I thinking, you start with 4 workers in BW >_< stupid me too much SC2 T_T

And you can proxy on an island map if you are creative enough....
AKA: TelecoM[WHITE] Protoss fighting
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
February 04 2015 09:56 GMT
#4224
proxy spawning pool ez
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 04 2015 13:13 GMT
#4225
On February 04 2015 18:12 GeckoXp wrote:
Show nested quote +
On February 04 2015 16:07 GGzerG wrote:
Ok so, Once upon a time a Protoss and a Zerg were about to battle on Gorky Island, for some apparent reason neither one of them knew it was an Island Map. The Protoss opens proxy 2gate, and the Zerg opens 6pool...

...Who wins?


how do you proxy on an island map? wtf.

wat, you haven't noticed the zealot 'swim' upgrade??


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 04 2015 14:43 GMT
#4226
On February 04 2015 17:25 Probemicro wrote:
Show nested quote +
On February 04 2015 16:07 GGzerG wrote:
proxy 2gate

Show nested quote +
On February 04 2015 16:07 GGzerG wrote:
Island Map

u w0t m8
Show nested quote +
On February 04 2015 16:07 GGzerG wrote:
opens 6pool

PLZ

Do you even 4pool


lol, allow me to emphasize



[image loading]

User was warned for being hilarious
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
February 04 2015 20:57 GMT
#4227
lol
AKA: TelecoM[WHITE] Protoss fighting
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
Last Edited: 2015-02-05 03:26:19
February 05 2015 03:25 GMT
#4228
On February 04 2015 16:07 GGzerG wrote:
Ok so, Once upon a time a Protoss and a Zerg were about to battle on Gorky Island, for some apparent reason neither one of them knew it was an Island Map. The Protoss opens proxy 2gate, and the Zerg opens 6pool...

...Who wins?


Seems like the toss would have a huge advantage... Even if you proxy gate you still make 9 or 10 probes. If you 6 pool you have... 6 drones.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 05 2015 07:36 GMT
#4229
On February 04 2015 18:48 GGzerG wrote:
Oh man I drank to much LOL ! What am I thinking, you start with 4 workers in BW >_< stupid me too much SC2 T_T

And you can proxy on an island map if you are creative enough....


No, you can not proxy on Gorky Island as Protoss. Gates would still be within your own base.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
February 05 2015 23:09 GMT
#4230
On February 05 2015 16:36 GeckoXp wrote:
Show nested quote +
On February 04 2015 18:48 GGzerG wrote:
Oh man I drank to much LOL ! What am I thinking, you start with 4 workers in BW >_< stupid me too much SC2 T_T

And you can proxy on an island map if you are creative enough....


No, you can not proxy on Gorky Island as Protoss. Gates would still be within your own base.


Yes, you simply glitch the probe out so it cliff jumps.
AKA: TelecoM[WHITE] Protoss fighting
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-02-06 00:39:25
February 06 2015 00:38 GMT
#4231
as zerg its relatively easier, after 4 pooling and scouting toss base, just use the flying drone trick to build proxy hatch in his base and in the outside(to get rid of the proxy gates) then go on from there. just need good control for the glitch part.

toss...not sure whether the "build nexus along cliff side" to evict probe outside the cliff works without extensive research on building placement beforehand. Then after getting the probe out you cannot build gateways along the cliff edge to cliff walk zeals in on gorky island due to unbuildable ice...
and this shit wont work on latest BW version which everyone uses now.

so i guess zerg wins
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 06 2015 07:59 GMT
#4232
On February 06 2015 08:09 GGzerG wrote:
Show nested quote +
On February 05 2015 16:36 GeckoXp wrote:
On February 04 2015 18:48 GGzerG wrote:
Oh man I drank to much LOL ! What am I thinking, you start with 4 workers in BW >_< stupid me too much SC2 T_T

And you can proxy on an island map if you are creative enough....


No, you can not proxy on Gorky Island as Protoss. Gates would still be within your own base.


Yes, you simply glitch the probe out so it cliff jumps.


Simply do that after years of bug fixing. You can not do that.
GreenWillow
Profile Joined December 2014
50 Posts
February 06 2015 15:37 GMT
#4233
If a zealot kills only one worker and dies, is this a good, an equal or a bad trade?
Considering that a worker has got a potential of producing resources.
And if talking about early game harassment, how many workers should a dt kill to justify himself before his death?
I heard that if a dt kills 3 workers, it's alright, and it looks like so in terms of minerals, but! workers cost no gas, whereas a dt requires 100 gas. Or gas isn't counted since generally this is an endless resource?
The same question is about reaver, if 5 workers are killed, than the reaver is killed (shuttle is saved), is this a good trade?
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
February 06 2015 22:14 GMT
#4234
On February 07 2015 00:37 GreenWillow wrote:
If a zealot kills only one worker and dies, is this a good, an equal or a bad trade?
Considering that a worker has got a potential of producing resources.
And if talking about early game harassment, how many workers should a dt kill to justify himself before his death?
I heard that if a dt kills 3 workers, it's alright, and it looks like so in terms of minerals, but! workers cost no gas, whereas a dt requires 100 gas. Or gas isn't counted since generally this is an endless resource?
The same question is about reaver, if 5 workers are killed, than the reaver is killed (shuttle is saved), is this a good trade?


I think this is a good question, I think that if the Zealot kills 1 drone then dies it can be debatable whether it was a good trade but I think in ZvP this would be the only questionable trade, if a DT kills 3 workers then dies I would say this is an equal trade. The question about the reaver killing 5 workers then dying and shuttle living, I believe this would be a good trade as that is 250 minerals , and will effect the races economy untill he can catch up, so I would say that is a good trade as well. I think the most effecient situation would be in PvZ and PvP, I feel it wouldn't effect in PvT as much for the Terran to only lose 5 scv's.
AKA: TelecoM[WHITE] Protoss fighting
evilfatsh1t
Profile Joined October 2010
Australia8828 Posts
February 07 2015 02:10 GMT
#4235
On February 07 2015 00:37 GreenWillow wrote:
If a zealot kills only one worker and dies, is this a good, an equal or a bad trade?
Considering that a worker has got a potential of producing resources.
And if talking about early game harassment, how many workers should a dt kill to justify himself before his death?
I heard that if a dt kills 3 workers, it's alright, and it looks like so in terms of minerals, but! workers cost no gas, whereas a dt requires 100 gas. Or gas isn't counted since generally this is an endless resource?
The same question is about reaver, if 5 workers are killed, than the reaver is killed (shuttle is saved), is this a good trade?

depends on the matchup and stage of the game
i would argue that a dt killing only 3 workers is not a good trade at all. 3 workers is pretty negligible compared to the amount of information you give away (your whole tech tree). once they realise you have dt and they put up the necessary defenses or tech to stop you, then youre suddenly behind due to either economy or army strength.
5 workers for a reaver is the same. a reaver is supposed to help in fights with their massive damage. any harrassment you accomplish is a bonus (although sometimes necessary if you need to catch up). if you throw away a reaver for 5 workers in a situation where that reaver would make or break your next engagement, its a bad trade. 8 workers might be a different story (2 scarabs probably kill around 8 workers at least in a non-stacked mineral line), since the opponent cant risk charging into you hoping to win a fight due to a missing reaver because if they lose they dont have the economy to replenish their army. but 5 workers i would straight up send my shit down to your doorstep asap.
Starecat
Profile Joined August 2014
940 Posts
February 07 2015 10:35 GMT
#4236
There is a real benefit on customizing hotkeys?

If it has it is permitted? And how i do that?
:3
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
February 07 2015 17:55 GMT
#4237
On February 07 2015 19:35 Starecat wrote:
There is a real benefit on customizing hotkeys?

If it has it is permitted? And how i do that?

I think it's only a benefit if you have really small hands and can't reach across the keyboard.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
February 08 2015 05:22 GMT
#4238
On February 07 2015 19:35 Starecat wrote:
There is a real benefit on customizing hotkeys?

If it has it is permitted? And how i do that?


You need a 3rd party program to do it. I would classify it as against the rules, but not ethically reprehensible as long as you are simply reassigning keys and not using macros or anything.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 08 2015 05:32 GMT
#4239
On February 04 2015 22:13 [[Starlight]] wrote:
Show nested quote +
On February 04 2015 18:12 GeckoXp wrote:
On February 04 2015 16:07 GGzerG wrote:
Ok so, Once upon a time a Protoss and a Zerg were about to battle on Gorky Island, for some apparent reason neither one of them knew it was an Island Map. The Protoss opens proxy 2gate, and the Zerg opens 6pool...

...Who wins?


how do you proxy on an island map? wtf.

wat, you haven't noticed the zealot 'swim' upgrade??




What have I created...
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 12 2015 01:20 GMT
#4240
On February 08 2015 14:32 ninazerg wrote:
Show nested quote +
On February 04 2015 22:13 [[Starlight]] wrote:
On February 04 2015 18:12 GeckoXp wrote:
On February 04 2015 16:07 GGzerG wrote:
Ok so, Once upon a time a Protoss and a Zerg were about to battle on Gorky Island, for some apparent reason neither one of them knew it was an Island Map. The Protoss opens proxy 2gate, and the Zerg opens 6pool...

...Who wins?


how do you proxy on an island map? wtf.

wat, you haven't noticed the zealot 'swim' upgrade??




What have I created...

muhahaha.... :D

User was warned for being hilarious
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