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Simple Questions, Simple Answers - Page 214

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whaski
Profile Joined December 2012
Finland577 Posts
February 17 2015 19:04 GMT
#4261
Does anyone know tvz fake mech buildorder where you go 2 fact instead of one fact port? Thanks in advance!
it's not just a music it's something else
Cryoc
Profile Joined July 2011
Germany914 Posts
February 17 2015 19:36 GMT
#4262
I don't understand this question. Why do you need to fake 1 fact 1 port? By the time your factory finishes, there shouldn't be any scout left in your base. Just wait with your second factory until your main is clear.
http://www.twitch.tv/cryoc
whaski
Profile Joined December 2012
Finland577 Posts
Last Edited: 2015-02-17 19:53:39
February 17 2015 19:48 GMT
#4263
Sorry, I meant the follow up from 2 fact where you backtech into bio, like when to add more barracks and tech to starport etc.
it's not just a music it's something else
Cryoc
Profile Joined July 2011
Germany914 Posts
Last Edited: 2015-02-17 21:18:01
February 17 2015 21:14 GMT
#4264
Still not very accurate, do you mean on one base or after expanding?
For 1 Base: http://www.teamliquid.net/tlpd/korean/games/104406_Leta_vs_Soulkey/vod
For 2 Base: http://www.teamliquid.net/tlpd/korean/games/44966_Flash_vs_Jaedong/vod
http://www.twitch.tv/cryoc
whaski
Profile Joined December 2012
Finland577 Posts
February 17 2015 21:33 GMT
#4265
Thanks a lot! 2 base version is exactly what I was looking for.
it's not just a music it's something else
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
February 17 2015 23:15 GMT
#4266
On February 16 2015 14:08 [[Starlight]] wrote:
Show nested quote +
On February 16 2015 03:05 jello_biafra wrote:
On February 16 2015 00:55 [[Starlight]] wrote:
Do Interceptors' shields regenerate when they're NOT inside the carrier?

They do indeed.

Thanks, Jello. I think this is like the third Q of mine you've answered, you seem really on top of this stuff.



No problemo, I have spent an inordinate amount of time on this game in my life
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
GTR
Profile Blog Joined September 2004
51706 Posts
February 18 2015 15:10 GMT
#4267
Anyone know VODs of 4gate2archon and Neo Bisu Build to study off? Looked on Liquipedia but nothing there.
Commentator
handsomeTom
Profile Joined February 2015
Canada6 Posts
February 18 2015 20:05 GMT
#4268
I wanna start playing again after a 6 years hiatus, can anyone point me to which server is played nowadays and various ressources to get back into it?

Any way I can catch up with the metagame changes since 2009?
HaFnium
Profile Blog Joined December 2006
United Kingdom1080 Posts
Last Edited: 2015-02-19 10:38:33
February 19 2015 10:35 GMT
#4269
On February 19 2015 05:05 handsomeTom wrote:
I wanna start playing again after a 6 years hiatus, can anyone point me to which server is played nowadays and various ressources to get back into it?

Any way I can catch up with the metagame changes since 2009?


Welcome back to the BW family

Most foreigners play on ICCUP. The Koreans play on fish server but for beginners I guess ICCUp is a lot better, more sociable, lower levels etc..

http://iccup.com/en/dota/files.html

as for metagame I dont think it has changed that much?
I think FS was already around in 2009 I think, that is the map where we all play, and most maps have similar characteristics (e.g. relatively easy 3rd)

I will try to think of how I played the game 6 years ago (PS: Im protoss user)

TVT/PVP/ZVZ - basically very similar, I guess there is an increased in tendency to start mass wraiths once you have 3 bases up in TVT. But rest of the MU are similar really. The Hive tech ZVZ has become slightly more common, that said it is still very very rare.

PVT: Terrans now like to take a fast 3rd expansion very quickly (off 1-3 facts). 2 bases 6 factory pushes aren't as common now. As a results protoss users also tend to expand earlier/more aggressively.

PVZ: The standard build from Zerg would be to go 3 hatch lair (normally the 3rd hatch will be at another natural) then add spire then add 2 more hatcheries, with earlier scourges to counter the "Bisu" build. Sim city is also more advanced at this stage in that speedlots attacks aren't as effective vs zerg.

TVZ: Basically zergs are still doing what savior would do... he really changed the MU. One thing that I can think of is terrans tend to do a mech switch after say 3 bases to counter the zerg lategame units.



BW forever!
lantz
Profile Blog Joined July 2011
United States762 Posts
February 19 2015 16:02 GMT
#4270
Can you explain Savior ZvT?

The only thing I do is zergling-> lurker -> muta - > ultra hydra
Kau *
Profile Joined March 2007
Canada3502 Posts
February 19 2015 16:29 GMT
#4271
12 hatch -> 3 hatch muta for map control -> lurkers for third base -> hive and survive with dark swarm while taking more bases -> kill terran because of superior economy
Moderator
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-02-24 13:08:47
February 19 2015 16:58 GMT
#4272
On February 20 2015 01:29 Kau wrote:
12 hatch -> 3 hatch muta for map control -> lurkers for third base -> hive and survive with dark swarm while taking more bases -> kill terran because of superior economy

Was he consistently greedy/an early-double-expander vs T, or was that more overtly a Savior vs P thing?

User was warned for being hilarious
GreenWillow
Profile Joined December 2014
50 Posts
February 24 2015 13:05 GMT
#4273
Have such huge maps as like 256x128 or even 256x256 ever been used in competitive starcraft? If no, then why?
fearthequeen
Profile Joined November 2011
United States790 Posts
February 24 2015 14:22 GMT
#4274
On February 24 2015 22:05 GreenWillow wrote:
Have such huge maps as like 256x128 or even 256x256 ever been used in competitive starcraft? If no, then why?

Competitive starcraft? That's a broad category, I can only assume you mean professional/considerable $ leagues. The reason to have maps that size is to accomodate more than 4 players. As far as I know, 5+ player maps have never been used. Probably because rush/push distances become too variable/prone to imbalance on 5+ spawn/larger maps. Not to mention you're going to have an unnecessary amount of bases for a 1v1 game if you want a normal density of bases on these larger maps.

I'm thinking there's some good reason why map makers landed on 128x128 for standard map size.
NAKR`flying
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
February 24 2015 20:27 GMT
#4275
hey once you split the map in TvP as Terran what do you do to prepare for Carriers? Wraiths? Goliaths+Turret turtle? Perhaps a combination of the following?
Me sad.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
February 24 2015 22:08 GMT
#4276
On February 24 2015 22:05 GreenWillow wrote:
Have such huge maps as like 256x128 or even 256x256 ever been used in competitive starcraft? If no, then why?

IIRC in early seasons of the Blizzard Ladder they were, if that counts as 'competitive' Starcraft.

Nowadays 1v1 is almost always on 128x128 or 96x128 maps, as you know. Design-wise, you can see why, though I guess 1v1'ing on a 256x256 map once in a blue moon would be an interesting change-of-pace.


User was warned for being hilarious
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 24 2015 23:44 GMT
#4277
I think wraith vs carrier is really gimmicky and wouldn't recommend it. I think you just want to go goliath and make infinity turrets . Also if they suicide too much army sometimes you can kill them when they free up supply for carriers.
Why would I play sctoo when I can play BW?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
February 25 2015 00:10 GMT
#4278
On February 25 2015 05:27 DepressedOne wrote:
hey once you split the map in TvP as Terran what do you do to prepare for Carriers? Wraiths? Goliaths+Turret turtle? Perhaps a combination of the following?

Well upgraded goliaths and an absolute ton of turrets, although they're basically just for delaying the carriers until your goliaths arrive wherever they're attacking.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
c3rberUs
Profile Blog Joined December 2010
Japan11901 Posts
February 25 2015 03:18 GMT
#4279
On February 19 2015 00:10 GTR wrote:
Anyone know VODs of 4gate2archon and Neo Bisu Build to study off? Looked on Liquipedia but nothing there.

Generally any Bisu PvZ VOD from 2011 because that's when he started using it but I'm just being lazy.
WriterMovie, 진영화 : "StarCraft will never die".
GreenWillow
Profile Joined December 2014
50 Posts
February 26 2015 08:56 GMT
#4280
Why the thread about hypothetical ballance patch was closed?
What was the reason? Because someone is a moderator and can do whatever he wants, and that's it?
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