How do I check which units do which kind of damage and how much?
Simple Questions, Simple Answers - Page 165
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herozour
142 Posts
How do I check which units do which kind of damage and how much? | ||
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Dead9
United States4725 Posts
or http://wiki.teamliquid.net/starcraft/Main_Page | ||
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herozour
142 Posts
Also liquipedia says nothing about splash damage. | ||
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Dead9
United States4725 Posts
(under archon it says Ground Attack: 30 (+3) :Splash Damage ![]() http://www.teamliquid.net/forum/viewpost.php?post_id=1236220 | ||
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herozour
142 Posts
So they do only 3 splash damage no matter what upgrade they have? | ||
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traceurling
United States1240 Posts
That notation mean archons do 30 damage, each time you upgrade ground weapons it deals 3 more damage, so 33, 36, 39 with +1,2,3 weapons...splash damage means it deals splash damage | ||
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kerpal
United Kingdom2695 Posts
On October 26 2013 23:27 traceurling wrote: The amount of facepalm... That notation mean archons do 30 damage, each time you upgrade ground weapons it deals 3 more damage, so 33, 36, 39 with +1,2,3 weapons...splash damage means it deals splash damage which means half to units around? or is it a third? | ||
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traceurling
United States1240 Posts
On October 27 2013 01:15 kerpal wrote: which means half to units around? or is it a third? Radial splash is the most obvious type of splash damage, where the splash damage is dealt within a certain radius of the point of impact. There are three splash "ranges" for this type of splash damage: the point of impact, r1, and r2. Splash damage dealt in the r1 splash range is 50% of the original damage and splash damage dealt in the r2 range is 25% of the original damage. See http://wiki.teamliquid.net/starcraft/Splash_Damage | ||
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herozour
142 Posts
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evilfatsh1t
Australia8778 Posts
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herozour
142 Posts
Anyway I always thought that all damage but splash damage is removed when under swarm but apparently it is just misplaced. So can tank hit something which is under swarm directly? The shots always misplaced 0.5 matrix above the unit? Also scarab of reaver does FULL damage under swarm? | ||
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evilfatsh1t
Australia8778 Posts
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Dead9
United States4725 Posts
however, radial splash damage (archons and tanks) have their splash damage displaced burrowed units are not affected by radial splash damage (the 1/2 and 1/4 rings of damage) you can hit units directly with tanks/archons if they stand ~.5 matrices in front of whatever you target. this is occasionally useful for tanks to kill lurkers the post by excalibur_z that i linked earlier is pretty thorough | ||
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herozour
142 Posts
Also what is the best rule for mineral saturation 1.5 workers per patch or 2.5 per patch? | ||
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evilfatsh1t
Australia8778 Posts
zergs general rule is 5 per hatch. the reason zerg is so difficult to play for beginners is because zerg doesnt need its mineral lines to be as saturated as toss or terran, but beginners will then not produce enough drones and stay starved throughout the game. so basically for zerg just practice it heaps and get a gut feeling to it, but the general rule is 5 per hatch | ||
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herozour
142 Posts
Btw the total number of workers should not be higher then 70? Or 100? Also where can I check precise time which worker stays in refinery and whatnot? | ||
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evilfatsh1t
Australia8778 Posts
on 1 base 2 per patch will be enough but you should never stop worker production when you have only enough to saturate one base no you should not have more than 70 workers. definitely not a 100 workers. your army size is going to be way too small i have no idea what your 3rd question is asking, but you could probably check it yourself. open a game and time it with a stop watch | ||
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herozour
142 Posts
2 per patch? I want to have the BEST mining in town but with reasonable amount of workers there. So 60 is the worker limit in a pro game? If I have 6 bases I should have 7 at mineras and 3 at gas in every base then? | ||
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evilfatsh1t
Australia8778 Posts
there is no limit, just a recommended amount and i dont know why you would even want 6 bases as you cant have them all functioning at once, but that would be basically how it works. you wouldnt get gas at every base though, maybe up to the 4th. taking a 5th and 6th gas will leave you with a fuckton of gas you will never end up using. seriously theres no point in asking all these questions. theyre hardly relevant to the outcome of a game in 90% of cases. just play more and focus on getting your basic mechanics/build orders up. when you can win solely through macro and micro even when having build order disadvantages, thats when you can start focusing on minor details like this. | ||
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herozour
142 Posts
But I just like optimizing things so I want to know the best amount of workers in a base. And based on that I can decide how many bases I should take. | ||
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