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Simple Questions, Simple Answers - Page 165

Forum Index > Brood War Strategy
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herozour
Profile Joined September 2013
142 Posts
October 26 2013 03:00 GMT
#3281
So they do just the splash damage and no other damage at all?
How do I check which units do which kind of damage and how much?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 26 2013 03:26 GMT
#3282
http://classic.battle.net/scc/protoss/pstats.shtml
or
http://wiki.teamliquid.net/starcraft/Main_Page
herozour
Profile Joined September 2013
142 Posts
October 26 2013 04:04 GMT
#3283
Well it says 30s it means it deals 30 under swarm and without swarm?
Also liquipedia says nothing about splash damage.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 26 2013 04:34 GMT
#3284
it's next to the atk damage
(under archon it says Ground Attack: 30 (+3) :Splash Damage
http://www.teamliquid.net/forum/viewpost.php?post_id=1236220
herozour
Profile Joined September 2013
142 Posts
October 26 2013 04:53 GMT
#3285
+3 is not upgrades?
So they do only 3 splash damage no matter what upgrade they have?
traceurling
Profile Joined December 2012
United States1240 Posts
October 26 2013 14:27 GMT
#3286
The amount of facepalm...
That notation mean archons do 30 damage, each time you upgrade ground weapons it deals 3 more damage, so 33, 36, 39 with +1,2,3 weapons...splash damage means it deals splash damage
"Appreciate the things you have before they become the things you had."
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
October 26 2013 16:15 GMT
#3287
On October 26 2013 23:27 traceurling wrote:
The amount of facepalm...
That notation mean archons do 30 damage, each time you upgrade ground weapons it deals 3 more damage, so 33, 36, 39 with +1,2,3 weapons...splash damage means it deals splash damage

which means half to units around? or is it a third?
traceurling
Profile Joined December 2012
United States1240 Posts
October 26 2013 17:07 GMT
#3288
On October 27 2013 01:15 kerpal wrote:
Show nested quote +
On October 26 2013 23:27 traceurling wrote:
The amount of facepalm...
That notation mean archons do 30 damage, each time you upgrade ground weapons it deals 3 more damage, so 33, 36, 39 with +1,2,3 weapons...splash damage means it deals splash damage

which means half to units around? or is it a third?


Radial splash is the most obvious type of splash damage, where the splash damage is dealt within a certain radius of the point of impact. There are three splash "ranges" for this type of splash damage: the point of impact, r1, and r2. Splash damage dealt in the r1 splash range is 50% of the original damage and splash damage dealt in the r2 range is 25% of the original damage.
See
http://wiki.teamliquid.net/starcraft/Splash_Damage
"Appreciate the things you have before they become the things you had."
herozour
Profile Joined September 2013
142 Posts
Last Edited: 2013-10-26 22:59:14
October 26 2013 22:58 GMT
#3289
So the reaver deals full damage under swarm same for infested terran and spider mine and firebat?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 27 2013 03:59 GMT
#3290
Not firebats
herozour
Profile Joined September 2013
142 Posts
October 27 2013 04:14 GMT
#3291
So much confusion in the search for the truth.
Anyway I always thought that all damage but splash damage is removed when under swarm but apparently it is just misplaced. So can tank hit something which is under swarm directly?
The shots always misplaced 0.5 matrix above the unit?
Also scarab of reaver does FULL damage under swarm?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
Last Edited: 2013-10-27 04:22:59
October 27 2013 04:22 GMT
#3292
Tanks hit splash only. Scarabs do full damage. basically if the damage source is ranged, it will not hit. Scarabs and mines explode around it
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2013-10-27 04:30:08
October 27 2013 04:29 GMT
#3293
every source of splash damage (including firebats) does full damage under swarm

however, radial splash damage (archons and tanks) have their splash damage displaced
burrowed units are not affected by radial splash damage (the 1/2 and 1/4 rings of damage)
you can hit units directly with tanks/archons if they stand ~.5 matrices in front of whatever you target. this is occasionally useful for tanks to kill lurkers

the post by excalibur_z that i linked earlier is pretty thorough
herozour
Profile Joined September 2013
142 Posts
October 27 2013 04:34 GMT
#3294
Does anyone know precise time for worker to gather gas?
Also what is the best rule for mineral saturation 1.5 workers per patch or 2.5 per patch?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
Last Edited: 2013-10-27 05:12:33
October 27 2013 05:10 GMT
#3295
depends on race. protoss and terran want around 40-60 workers. enough so that you can have 4 bases running at any one point. may go up to as high as 60 but come down to 40 when money is getting stacked up and you need supply for army.
zergs general rule is 5 per hatch. the reason zerg is so difficult to play for beginners is because zerg doesnt need its mineral lines to be as saturated as toss or terran, but beginners will then not produce enough drones and stay starved throughout the game. so basically for zerg just practice it heaps and get a gut feeling to it, but the general rule is 5 per hatch
herozour
Profile Joined September 2013
142 Posts
October 27 2013 05:15 GMT
#3296
Well my question was if you play with only 1 base. What is the optimal amount of workers then for FASTEST mining possible.

Btw the total number of workers should not be higher then 70? Or 100?

Also where can I check precise time which worker stays in refinery and whatnot?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 27 2013 05:26 GMT
#3297
fastest mining possible would be 200 workers...
on 1 base 2 per patch will be enough but you should never stop worker production when you have only enough to saturate one base
no you should not have more than 70 workers. definitely not a 100 workers. your army size is going to be way too small
i have no idea what your 3rd question is asking, but you could probably check it yourself. open a game and time it with a stop watch
herozour
Profile Joined September 2013
142 Posts
Last Edited: 2013-10-27 05:30:54
October 27 2013 05:30 GMT
#3298
Well at how many workers the mining slows down for 1 base?
2 per patch? I want to have the BEST mining in town but with reasonable amount of workers there.

So 60 is the worker limit in a pro game?
If I have 6 bases I should have 7 at mineras and 3 at gas in every base then?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 27 2013 05:36 GMT
#3299
the mining slows down when you start running out of patches
there is no limit, just a recommended amount
and i dont know why you would even want 6 bases as you cant have them all functioning at once, but that would be basically how it works. you wouldnt get gas at every base though, maybe up to the 4th. taking a 5th and 6th gas will leave you with a fuckton of gas you will never end up using.
seriously theres no point in asking all these questions. theyre hardly relevant to the outcome of a game in 90% of cases. just play more and focus on getting your basic mechanics/build orders up. when you can win solely through macro and micro even when having build order disadvantages, thats when you can start focusing on minor details like this.
herozour
Profile Joined September 2013
142 Posts
October 27 2013 05:40 GMT
#3300
Well I'm playing single player and I want to have best saturation on maximum amount of bases so that I can have endless spam from 50 hatcheries at a superspeed.
But I just like optimizing things so I want to know the best amount of workers in a base. And based on that I can decide how many bases I should take.
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